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#include "Dataloader.hpp"
#include "openvic/GameManager.hpp"
#include "openvic/utility/Logger.hpp"
#include <openvic-dataloader/detail/CallbackOStream.hpp>
#include <openvic-dataloader/v2script/Parser.hpp>
using namespace OpenVic;
using namespace ovdl::v2script;
return_t Dataloader::set_roots(std::vector<std::filesystem::path> new_roots) {
if (!roots.empty()) {
Logger::error("Overriding existing dataloader roots!");
roots.clear();
}
return_t ret = SUCCESS;
for (std::reverse_iterator<std::vector<std::filesystem::path>::const_iterator> it = new_roots.crbegin(); it != new_roots.crend(); ++it) {
if (std::find(roots.begin(), roots.end(), *it) == roots.end()) {
if (std::filesystem::is_directory(*it)) {
Logger::info("Adding dataloader root: ", *it);
roots.push_back(*it);
} else {
Logger::error("Invalid dataloader root (must be an existing directory): ", *it);
ret = FAILURE;
}
} else {
Logger::error("Duplicate dataloader root: ", *it);
ret = FAILURE;
}
}
if (roots.empty()) {
Logger::error("Dataloader has no roots after attempting to add ", new_roots.size());
ret = FAILURE;
}
return ret;
}
std::filesystem::path Dataloader::lookup_file(std::filesystem::path const& path) const {
for (std::filesystem::path const& root : roots) {
const std::filesystem::path composed = root / path;
if (std::filesystem::is_regular_file(composed)) {
return composed;
}
}
Logger::error("Lookup for ", path, " failed!");
return {};
}
const std::filesystem::path Dataloader::TXT = ".txt";
static bool contains_file_with_name(std::vector<std::filesystem::path> const& paths,
std::filesystem::path const& name) {
for (std::filesystem::path const& path : paths) {
if (path.filename() == name) return true;
}
return false;
}
std::vector<std::filesystem::path> Dataloader::lookup_files_in_dir(std::filesystem::path const& path,
std::filesystem::path const* extension) const {
std::vector<std::filesystem::path> ret;
for (std::filesystem::path const& root : roots) {
const std::filesystem::path composed = root / path;
std::error_code ec;
for (std::filesystem::directory_entry const& entry : std::filesystem::directory_iterator { composed, ec }) {
if (entry.is_regular_file()) {
const std::filesystem::path file = entry;
if (extension == nullptr || file.extension() == *extension) {
if (!contains_file_with_name(ret, file.filename())) {
ret.push_back(file);
}
}
}
}
}
return ret;
}
return_t Dataloader::apply_to_files_in_dir(std::filesystem::path const& path,
std::function<return_t(std::filesystem::path const&)> callback,
std::filesystem::path const* extension) const {
return_t ret = SUCCESS;
for (std::filesystem::path const& file : lookup_files_in_dir(path, extension)) {
if (callback(file) != SUCCESS) {
ret = FAILURE;
}
}
return ret;
}
Parser Dataloader::parse_defines(std::filesystem::path const& path) {
Parser parser;
std::string buffer;
auto error_log_stream = ovdl::detail::CallbackStream {
[](void const* s, std::streamsize n, void* user_data) -> std::streamsize {
if (s != nullptr && n > 0 && user_data != nullptr) {
static_cast<std::string*>(user_data)->append(static_cast<char const*>(s), n);
return n;
} else {
Logger::error("Invalid input to parser error log callback: ", s, " / ", n, " / ", user_data);
return 0;
}
}, &buffer
};
parser.set_error_log_to(error_log_stream);
parser.load_from_file(path);
if (!buffer.empty()) {
Logger::error("Parser load errors:\n\n", buffer, "\n");
buffer.clear();
}
if (parser.has_fatal_error() || parser.has_error()) {
Logger::error("Parser errors while loading ", path);
return parser;
}
parser.simple_parse();
if (!buffer.empty()) {
Logger::error("Parser parse errors:\n\n", buffer, "\n");
buffer.clear();
}
if (parser.has_fatal_error() || parser.has_error()) {
Logger::error("Parser errors while parsing ", path);
}
return parser;
}
Parser Dataloader::parse_defines_lookup(std::filesystem::path const& path) const {
return parse_defines(lookup_file(path));
}
return_t Dataloader::_load_pop_types(PopManager& pop_manager, std::filesystem::path const& pop_type_directory) const {
return_t ret = SUCCESS;
if (apply_to_files_in_dir(pop_type_directory, [&pop_manager](std::filesystem::path const& file) -> return_t {
return pop_manager.load_pop_type_file(file, parse_defines(file).get_file_node());
}) != SUCCESS) {
Logger::error("Failed to load pop types!");
ret = FAILURE;
}
pop_manager.lock_pop_types();
return ret;
}
return_t Dataloader::load_defines(GameManager& game_manager) const {
static const std::filesystem::path good_file = "common/goods.txt";
static const std::filesystem::path pop_type_directory = "poptypes";
static const std::filesystem::path graphical_culture_type_file = "common/graphicalculturetype.txt";
static const std::filesystem::path culture_file = "common/cultures.txt";
static const std::filesystem::path religion_file = "common/religion.txt";
return_t ret = SUCCESS;
if (game_manager.good_manager.load_good_file(parse_defines_lookup(good_file).get_file_node()) != SUCCESS) {
Logger::error("Failed to load goods!");
ret = FAILURE;
}
if (_load_pop_types(game_manager.pop_manager, pop_type_directory) != SUCCESS) {
Logger::error("Failed to load pop types!");
ret = FAILURE;
}
if (game_manager.pop_manager.culture_manager.load_graphical_culture_type_file(parse_defines_lookup(graphical_culture_type_file).get_file_node()) != SUCCESS) {
Logger::error("Failed to load graphical culture types!");
ret = FAILURE;
}
if (game_manager.pop_manager.culture_manager.load_culture_file(parse_defines_lookup(culture_file).get_file_node()) != SUCCESS) {
Logger::error("Failed to load cultures!");
ret = FAILURE;
}
if (game_manager.pop_manager.religion_manager.load_religion_file(parse_defines_lookup(religion_file).get_file_node()) != SUCCESS) {
Logger::error("Failed to load religions!");
ret = FAILURE;
}
return ret;
}
return_t Dataloader::load_pop_history(GameManager& game_manager, std::filesystem::path const& path) const {
return apply_to_files_in_dir(path, [&game_manager](std::filesystem::path const& file) -> return_t {
return NodeTools::expect_dictionary(parse_defines(file).get_file_node(),
[&game_manager](std::string_view province_key, ast::NodeCPtr province_node) -> return_t {
Province* province = game_manager.map.get_province_by_identifier(province_key);
if (province == nullptr) {
Logger::error("Invalid province id: ", province_key);
return FAILURE;
}
return NodeTools::expect_list(province_node, [&game_manager, &province](ast::NodeCPtr pop_node) -> return_t {
return game_manager.pop_manager.load_pop_into_province(*province, pop_node);
}
);
}, true);
});
}
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