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#pragma once
#include "openvic/types/Return.hpp"
#include "openvic-dataloader/v2script/Parser.hpp"
namespace OpenVic {
struct GameManager;
class Dataloader {
std::vector<std::filesystem::path> roots;
public:
Dataloader() = default;
/* In reverse-load order, so base defines first and final loaded mod last */
return_t set_roots(std::vector<std::filesystem::path> new_roots);
std::filesystem::path lookup_file(std::filesystem::path const& path) const;
std::vector<std::filesystem::path> lookup_files_in_dir(std::filesystem::path const& path) const;
return_t load_defines(GameManager& game_manager) const;
return_t load_pop_history(GameManager& game_manager, std::filesystem::path const& path) const;
};
}
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