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#pragma once
#include <filesystem>
#include <functional>
#include <vector>
namespace OpenVic {
struct GameManager;
struct PopManager;
struct Map;
class Dataloader {
std::vector<std::filesystem::path> roots;
bool _load_pop_types(PopManager& pop_manager, std::filesystem::path const& pop_type_directory) const;
bool _load_map_dir(Map& map, std::filesystem::path const& map_directory) const;
public:
Dataloader() = default;
/* In reverse-load order, so base defines first and final loaded mod last */
bool set_roots(std::vector<std::filesystem::path> new_roots);
std::filesystem::path lookup_file(std::filesystem::path const& path) const;
static const std::filesystem::path TXT;
std::vector<std::filesystem::path> lookup_files_in_dir(std::filesystem::path const& path,
std::filesystem::path const* extension = &TXT) const;
bool apply_to_files_in_dir(std::filesystem::path const& path,
std::function<bool(std::filesystem::path const&)> callback,
std::filesystem::path const* extension = &TXT) const;
bool load_defines(GameManager& game_manager) const;
bool load_pop_history(GameManager& game_manager, std::filesystem::path const& path) const;
};
}
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