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#include "Good.hpp"

#include <cassert>

using namespace OpenVic;

Good::Good(const std::string_view new_identifier, colour_t new_colour, const std::string_view new_category, price_t new_base_price,
   bool new_default_available, bool new_tradeable, bool new_currency, bool new_overseas_maintenance)
   : HasIdentifierAndColour { new_identifier, new_colour, true },
     category { new_category },
     base_price { new_base_price },
     default_available { new_default_available },
     tradeable { new_tradeable },
     currency { new_currency },
     overseas_maintenance { new_overseas_maintenance } {
   assert(base_price > NULL_PRICE);
}

std::string const& Good::get_category() const {
   return category;
}

price_t Good::get_base_price() const {
   return base_price;
}

price_t Good::get_price() const {
   return price;
}

bool Good::is_default_available() const {
   return default_available;
}

bool Good::is_available() const {
   return available;
}

void Good::reset_to_defaults() {
   available = default_available;
   price = base_price;
}

GoodManager::GoodManager() : goods { "goods" } {}

return_t GoodManager::add_good(const std::string_view identifier, colour_t colour, const std::string_view category,
   price_t base_price, bool default_available, bool tradeable, bool currency, bool overseas_maintenance) {
   if (identifier.empty()) {
      Logger::error("Invalid good identifier - empty!");
      return FAILURE;
   }
   if (colour > MAX_COLOUR_RGB) {
      Logger::error("Invalid good colour for ", identifier, ": ", Good::colour_to_hex_string(colour));
      return FAILURE;
   }
   if (category.empty()) {
      Logger::error("Invalid good category for ", identifier, ": empty!");
      return FAILURE;
   }
   if (base_price <= NULL_PRICE) {
      Logger::error("Invalid base price for ", identifier, ": ", base_price);
      return FAILURE;
   }
   return goods.add_item({ identifier, colour, category, base_price, default_available, tradeable, currency, overseas_maintenance });
}

void GoodManager::lock_goods() {
   goods.lock();
}

void GoodManager::reset_to_defaults() {
   for (Good& good : goods.get_items())
      good.reset_to_defaults();
}

Good const* GoodManager::get_good_by_index(size_t index) const {
   return goods.get_item_by_index(index);
}

Good const* GoodManager::get_good_by_identifier(const std::string_view identifier) const {
   return goods.get_item_by_identifier(identifier);
}

size_t GoodManager::get_good_count() const {
   return goods.get_item_count();
}

std::vector<Good> const& GoodManager::get_goods() const {
   return goods.get_items();
}