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#pragma once
#include "Building.hpp"
namespace OpenVic {
struct Map;
struct Region;
struct Good;
/* REQUIREMENTS:
* MAP-5, MAP-7, MAP-8, MAP-43, MAP-47
*/
struct Province : HasIdentifier, HasColour {
friend struct Map;
using life_rating_t = int8_t;
private:
const index_t index;
Region* region = nullptr;
bool water = false;
life_rating_t life_rating = 0;
IdentifierRegistry<Building> buildings;
// TODO - change this into a factory-like structure
Good const* rgo = nullptr;
Province(index_t new_index, std::string const& new_identifier, colour_t new_colour);
public:
Province(Province&&) = default;
index_t get_index() const;
Region* get_region() const;
bool is_water() const;
life_rating_t get_life_rating() const;
return_t add_building(BuildingType const& type);
void lock_buildings();
void reset_buildings();
Building const* get_building_by_identifier(std::string const& identifier) const;
std::vector<Building> const& get_buildings() const;
return_t expand_building(std::string const& building_type_identifier);
Good const* get_rgo() const;
std::string to_string() const;
void update_state(Date const& today);
void tick(Date const& today);
};
}
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