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path: root/src/openvic2/GameManager.cpp
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#include "GameManager.hpp"

#include "Logger.hpp"

using namespace OpenVic2;

GameManager::GameManager(state_updated_func_t state_updated_callback)
   : clock{ [this]() { tick(); }, [this]() { update_state(); } }, state_updated{ state_updated_callback } {}

void GameManager::set_needs_update() {
   needs_update = true;
}

void GameManager::update_state() {
   if (needs_update) {
      Logger::info("Update: ", today);
      map.update_state(today);
      if (state_updated) state_updated();
      needs_update = false;
   }
}

void GameManager::tick() {
   today++;
   Logger::info("Tick: ", today);
   map.tick(today);
   set_needs_update();
}

return_t GameManager::setup() {
   session_start = time(nullptr);
   clock.reset();
   today = { 1836 };
   good_manager.reset_to_defaults();
   return_t ret = map.setup(good_manager, building_manager);
   set_needs_update();
   return ret;
}

Date const& GameManager::get_today() const {
   return today;
}

return_t GameManager::expand_building(index_t province_index, std::string const& building_type_identifier) {
   set_needs_update();
   Province* province = map.get_province_by_index(province_index);
   if (province == nullptr) return FAILURE;
   return province->expand_building(building_type_identifier);
}