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#include "Building.hpp"
#include <cassert>
#include "../Logger.hpp"
#include "Province.hpp"
using namespace OpenVic2;
Building::Building(BuildingType const& new_type) : HasIdentifier{ new_type.get_identifier() }, type{ new_type } {}
bool Building::_can_expand() const {
return level < type.get_max_level();
}
BuildingType const& Building::get_type() const {
return type;
}
Building::level_t Building::get_level() const {
return level;
}
Building::ExpansionState Building::get_expansion_state() const {
return expansion_state;
}
Date const& Building::get_start_date() const {
return start;
}
Date const& Building::get_end_date() const {
return end;
}
float Building::get_expansion_progress() const {
return expansion_progress;
}
return_t Building::expand() {
if (expansion_state == ExpansionState::CanExpand) {
expansion_state = ExpansionState::Preparing;
expansion_progress = 0.0f;
return SUCCESS;
}
return FAILURE;
}
/* REQUIREMENTS:
* MAP-71, MAP-74, MAP-77
*/
void Building::update_state(Date const& today) {
switch (expansion_state) {
case ExpansionState::Preparing:
start = today;
end = start + type.get_build_time();
break;
case ExpansionState::Expanding:
expansion_progress = static_cast<double>(today - start) / static_cast<double>(end - start);
break;
default: expansion_state = _can_expand() ? ExpansionState::CanExpand : ExpansionState::CannotExpand;
}
}
void Building::tick(Date const& today) {
if (expansion_state == ExpansionState::Preparing) {
expansion_state = ExpansionState::Expanding;
}
if (expansion_state == ExpansionState::Expanding) {
if (end <= today) {
level++;
expansion_state = ExpansionState::CannotExpand;
}
}
}
BuildingType::BuildingType(std::string const& new_identifier, Building::level_t new_max_level, Timespan new_build_time) :
HasIdentifier{ new_identifier }, max_level{ new_max_level }, build_time{ new_build_time } {
assert(max_level >= 0);
assert(build_time >= 0);
}
Building::level_t BuildingType::get_max_level() const {
return max_level;
}
Timespan BuildingType::get_build_time() const {
return build_time;
}
BuildingManager::BuildingManager() : building_types{ "building types" } {}
return_t BuildingManager::add_building_type(std::string const& identifier, Building::level_t max_level, Timespan build_time) {
if (identifier.empty()) {
Logger::error("Invalid building type identifier - empty!");
return FAILURE;
}
if (max_level < 0) {
Logger::error("Invalid building type max level: ", max_level);
return FAILURE;
}
if (build_time < 0) {
Logger::error("Invalid building type build time: ", build_time);
return FAILURE;
}
return building_types.add_item({ identifier, max_level, build_time });
}
void BuildingManager::lock_building_types() {
building_types.lock();
}
BuildingType const* BuildingManager::get_building_type_by_identifier(std::string const& identifier) const {
return building_types.get_item_by_identifier(identifier);
}
return_t BuildingManager::generate_province_buildings(Province& province) const {
province.reset_buildings();
if (!building_types.is_locked()) {
Logger::error("Cannot generate buildings until building types are locked!");
return FAILURE;
}
if (province.is_water()) return SUCCESS;
return_t ret = SUCCESS;
for (BuildingType const& type : building_types.get_items())
if (province.add_building(type) != SUCCESS) ret = FAILURE;
province.lock_buildings();
return ret;
}
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