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author Spartan322 <Megacake1234@gmail.com>2023-11-10 23:51:26 +0100
committer Spartan322 <Megacake1234@gmail.com>2023-11-11 08:10:23 +0100
commit65fd744ca390a4bb0c4103992e8f1084d6933ffe (patch)
tree50e1ac045e4c4a380b4c1808af5daa5dc4e7c4a3 /.github
parent0008bd6bf3d00cc284199be668c0b03d9f2c5d77 (diff)
Update to Godot 4.1.3 Stable Release
Remove env.Append(LIBPATH=godot_env["LIBPATH"]) godot-cpp's SConstruct just directly inserts the libgodot-cpp library directly into LIBS Fixup `scons compiledb=yes` to automatically generate the compile_commands.json
Diffstat (limited to '.github')
-rw-r--r--.github/workflows/builds.yml2
1 files changed, 1 insertions, 1 deletions
diff --git a/.github/workflows/builds.yml b/.github/workflows/builds.yml
index ce7265f..6702d90 100644
--- a/.github/workflows/builds.yml
+++ b/.github/workflows/builds.yml
@@ -4,7 +4,7 @@ on: [push, pull_request]
env:
GODOT_BASE_DOWNLOAD_URL: https://github.com/godotengine/godot
- GODOT_VERSION: 4.1.1
+ GODOT_VERSION: 4.1.3
GODOT_VERSION_TYPE: stable
OPENVIC_BASE_BRANCH: master