diff options
author | George L. Albany <Megacake1234@gmail.com> | 2023-01-26 12:23:27 +0100 |
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committer | George L. Albany <Megacake1234@gmail.com> | 2023-01-26 12:23:27 +0100 |
commit | d20ea768a1be4b3a805e68dbe2ea6fd33a108292 (patch) | |
tree | 0613955a85c7970023214051f43a279b7182a54b /.vscode/launch.json | |
parent | 1c13eadaa98b68fa64f222781d9160ec94fb884e (diff) |
feat(vscode): Add dev_build task and debugger launcher
feat(git): Ignore clangd cache and user VSCode files
feat(build): Make dev_build=yes overwrite the non-dev_build extension library
feat(docs): Added instructions in README.md to run Godot with our extension and attach a debugger
fix(docs): Corrected README.md Project Export header steps being off
TODO: vscode Debug launch configuration relies on /bin/godot4 in both Windows and Linux PATH, likely should be an environment variable.
Diffstat (limited to '.vscode/launch.json')
-rw-r--r-- | .vscode/launch.json | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/.vscode/launch.json b/.vscode/launch.json new file mode 100644 index 0000000..2cabcf6 --- /dev/null +++ b/.vscode/launch.json @@ -0,0 +1,26 @@ +{ + // Use IntelliSense to learn about possible attributes. + // Hover to view descriptions of existing attributes. + // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387 + "version": "0.2.0", + "configurations": [ + { + "type": "cppdbg", + "request": "launch", + "name": "Debug", + "program": "/bin/godot4", // TODO: Godot environment variable? + "args": [], + "cwd": "${workspaceFolder}/game", + "preLaunchTask": "dev_build", + "windows": { + "type": "cppvsdb", + "request": "launch", + "name": "Debug", + "program": "/bin/godot4", // TODO: Common Godot 4 Windows install or Godot environment variable? + "args": [], + "cwd": "${workspaceFolder}\\game", + "preLaunchTask": "dev_build", + } + } + ] +}
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