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author George L. Albany <Megacake1234@gmail.com>2023-01-26 12:23:27 +0100
committer George L. Albany <Megacake1234@gmail.com>2023-01-26 12:23:27 +0100
commitd20ea768a1be4b3a805e68dbe2ea6fd33a108292 (patch)
tree0613955a85c7970023214051f43a279b7182a54b /.vscode/launch.json
parent1c13eadaa98b68fa64f222781d9160ec94fb884e (diff)
feat(vscode): Add dev_build task and debugger launcher
feat(git): Ignore clangd cache and user VSCode files feat(build): Make dev_build=yes overwrite the non-dev_build extension library feat(docs): Added instructions in README.md to run Godot with our extension and attach a debugger fix(docs): Corrected README.md Project Export header steps being off TODO: vscode Debug launch configuration relies on /bin/godot4 in both Windows and Linux PATH, likely should be an environment variable.
Diffstat (limited to '.vscode/launch.json')
-rw-r--r--.vscode/launch.json26
1 files changed, 26 insertions, 0 deletions
diff --git a/.vscode/launch.json b/.vscode/launch.json
new file mode 100644
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+++ b/.vscode/launch.json
@@ -0,0 +1,26 @@
+{
+ // Use IntelliSense to learn about possible attributes.
+ // Hover to view descriptions of existing attributes.
+ // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
+ "version": "0.2.0",
+ "configurations": [
+ {
+ "type": "cppdbg",
+ "request": "launch",
+ "name": "Debug",
+ "program": "/bin/godot4", // TODO: Godot environment variable?
+ "args": [],
+ "cwd": "${workspaceFolder}/game",
+ "preLaunchTask": "dev_build",
+ "windows": {
+ "type": "cppvsdb",
+ "request": "launch",
+ "name": "Debug",
+ "program": "/bin/godot4", // TODO: Common Godot 4 Windows install or Godot environment variable?
+ "args": [],
+ "cwd": "${workspaceFolder}\\game",
+ "preLaunchTask": "dev_build",
+ }
+ }
+ ]
+} \ No newline at end of file