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author | Gone2Daly <71726742+Gone2Daly@users.noreply.github.com> | 2023-04-07 18:13:25 +0200 |
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committer | Gone2Daly <71726742+Gone2Daly@users.noreply.github.com> | 2023-04-07 18:13:25 +0200 |
commit | 3f7193de14d91f25db5cf571fcef05caaba6237f (patch) | |
tree | f34dca30c4c27e54c05f957169ab49dafec14927 | |
parent | 4617947cc0a1b769beacb750b4ec47667655dc8f (diff) |
forgot to add emit
-rw-r--r-- | game/src/GameSession/MapView.gd | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/game/src/GameSession/MapView.gd b/game/src/GameSession/MapView.gd index faf90e8..8540536 100644 --- a/game/src/GameSession/MapView.gd +++ b/game/src/GameSession/MapView.gd @@ -1,6 +1,8 @@ extends Node3D signal province_selected(identifier : String) +signal map_view_camera_change(camera_position : Vector3) + const _action_north : StringName = &"map_north" const _action_east : StringName = &"map_east" @@ -123,6 +125,7 @@ func _physics_process(delta : float): # Process zooming _zoom_process(delta) # Orient based on height + map_view_camera_change.emit(_camera.position) _update_orientation() # Calculate where the mouse lies on the map _update_mouse_map_position() |