diff options
author | Gone2Daly <71726742+Gone2Daly@users.noreply.github.com> | 2023-04-14 17:47:35 +0200 |
---|---|---|
committer | Gone2Daly <71726742+Gone2Daly@users.noreply.github.com> | 2023-04-14 17:47:35 +0200 |
commit | 5ed64dd74b9d3dcdb884cf8f5668e5a9d7423901 (patch) | |
tree | b5a33a733398b511eb0aa7781860c8accbadd2a0 | |
parent | 66e63d41a109d85b10396e8a2dd934a829cc57fe (diff) | |
parent | 7241811bd8c9493b7b6c6480e8d63a5fb7f38e4e (diff) |
Merge branch 'terrain-map' of https://github.com/OpenVic2Project/OpenVic2 into terrain-map
203 files changed, 3275 insertions, 40 deletions
diff --git a/.github/actions/openvic2-env/action.yml b/.github/actions/openvic2-env/action.yml index 245777d..8fea1b3 100644 --- a/.github/actions/openvic2-env/action.yml +++ b/.github/actions/openvic2-env/action.yml @@ -22,6 +22,12 @@ runs: } catch(error) { if (error.response.status != 404) throw error; const tagList = await github.rest.repos.listTags({owner: context.repo.owner, repo: context.repo.repo}); - core.exportVariable(tag_name, tagList.data[0].name); - core.exportVariable(release_name, tagList.data[0].name); + if (tagList.data.length == 0) { + core.warning("Could not list tags, this repo has no tags on it, setting tag_name and release_name environment variables to '<UserRepo-NoTag>' and '<UserRepo-NoRelease>', you can fetch tags with 'git fetch --tags' <remote-name>' and push tags with 'git push --tags"); + core.exportVariable(tag_name, `<${context.repo.owner}/${context.repo.repo}-NoTag>`); + core.exportVariable(release_name, `<${context.repo.owner}/${context.repo.repo}-NoRelease>`); + } else { + core.exportVariable(tag_name, tagList.data[0].name); + core.exportVariable(release_name, tagList.data[0].name); + } }
\ No newline at end of file diff --git a/.github/workflows/builds.yml b/.github/workflows/builds.yml index be33095..772b16c 100644 --- a/.github/workflows/builds.yml +++ b/.github/workflows/builds.yml @@ -143,8 +143,8 @@ jobs: id: export_game uses: Spartan322/godot-export@master with: - godot_executable_download_url: https://downloads.tuxfamily.org/godotengine/4.0.1/Godot_v4.0.1-stable_linux.x86_64.zip - godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/4.0.1/Godot_v4.0.1-stable_export_templates.tpz + godot_executable_download_url: https://downloads.tuxfamily.org/godotengine/4.0.2/Godot_v4.0.2-stable_linux.x86_64.zip + godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/4.0.2/Godot_v4.0.2-stable_export_templates.tpz relative_project_path: ./game export_as_pack: true export_debug: true @@ -183,15 +183,16 @@ jobs: - name: Install WINE id: wine_install run: | - sudo apt install wine64 + sudo apt update + sudo apt install --fix-missing wine64 echo "WINE_PATH=$(which wine64)" >> $GITHUB_OUTPUT - name: Export game id: export_game uses: Spartan322/godot-export@master with: - godot_executable_download_url: https://downloads.tuxfamily.org/godotengine/4.0.1/Godot_v4.0.1-stable_linux.x86_64.zip - godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/4.0.1/Godot_v4.0.1-stable_export_templates.tpz + godot_executable_download_url: https://downloads.tuxfamily.org/godotengine/4.0.2/Godot_v4.0.2-stable_linux.x86_64.zip + godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/4.0.2/Godot_v4.0.2-stable_export_templates.tpz relative_project_path: ./game archive_output: true wine_path: ${{ steps.wine_install.outputs.WINE_PATH }} @@ -212,4 +213,4 @@ jobs: name: ${{ github.event.repository.name }} retention-days: 15 path: | - ${{ steps.export_game.outputs.archive_directory }}
\ No newline at end of file + ${{ steps.export_game.outputs.archive_directory }} @@ -5,22 +5,22 @@ Main Repo for the OpenVic2 Project For detailed instructions, view the Contributor Quickstart Guide [here](docs/contribution-quickstart-guide.md) ## Required -* [Godot 4.0.1](https://github.com/godotengine/godot/releases/tag/4.0.1-stable) +* [Godot 4.0.2](https://github.com/godotengine/godot/releases/tag/4.0.2-stable) * [scons](https://scons.org/) ## [Godot Documentation](https://docs.godotengine.org/en/latest/) ## Build/Run Instructions -1. Install [Godot 4.0.1](https://github.com/godotengine/godot/releases/tag/4.0.1-stable) and [scons](https://scons.org/) for your system. +1. Install [Godot 4.0.2](https://github.com/godotengine/godot/releases/tag/4.0.2-stable) and [scons](https://scons.org/) for your system. 2. Run the command `git submodule update --init --recursive` to retrieve all related submodules. 3. Run `scons` in the project root, you should see a libopenvic2 file in `game/bin/openvic2`. -4. Open with Godot 4.0.1, click import and navigate to the `game` directory. +4. Open with Godot 4, click import and navigate to the `game` directory. 5. Import and edit. 6. Once loaded, click the play button at the top right, if you see `Hello GDExtension Singleton!` in the output at the bottom then it is working. ## Project Export 1. Build the extension with `scons` or `scons target=template_debug`. (or `scons target=template_release` for release) -2. Open `game/project.godot` with Godot 4.0.1. +2. Open `game/project.godot` with Godot 4. 3. Click `Project` at the top left, click `Export`. 4. If you do not have the templates, you must download the templates, there is highlighted white text at the bottom of the Export subwindow that opens up the template manager for you to download. 5. Click `Export All`: diff --git a/docs/general-program-architecture.md b/docs/general-program-architecture.md index 533a8fa..c37d390 100644 --- a/docs/general-program-architecture.md +++ b/docs/general-program-architecture.md @@ -19,14 +19,14 @@ Player ->> UI: Press "New Game" or<br>"Load Game" button UI ->> Bridge: Begin new Game Session Bridge ->> Simulation: Start new Game Session Simulation -->> Dataloader: Load previous savegame<br>(If necessary) -Dataloader -->> Simulation: +Dataloader -->> Simulation: Simulation ->> Bridge: Provide information necessary<br>for UI and visual elements Bridge ->> UI: Signal that Game Session<br> is ready for interaction UI ->> Player: Present to Player loop Core Game Loop Player ->> UI: Interact with game controls -UI ->> Bridge: Convey player intent<br>according to UI<br>handler functions +UI ->> Bridge: Convey player intent<br>according to UI<br>handler functions Bridge ->> Simulation: Relay changes to entities<br>controlled by the Player Note over Simulation: When unpaused: Simulation ->> Simulation: Advance to next in-game day<br>according to game speed<br>and update Simulation state diff --git a/docs/simulation/goods.md b/docs/simulation/goods.md index 15b4864..f8204b0 100644 --- a/docs/simulation/goods.md +++ b/docs/simulation/goods.md @@ -28,7 +28,7 @@ classDiagram Good o-- GoodCategory ``` -## Data +## Data ### Vanilla diff --git a/docs/simulation/ideologies.md b/docs/simulation/ideologies.md index f56cda7..817bdb3 100644 --- a/docs/simulation/ideologies.md +++ b/docs/simulation/ideologies.md @@ -27,7 +27,7 @@ classDiagram ``` -## Data +## Data ### Vanilla @@ -41,7 +41,7 @@ classDiagram |communist|socialist|1865/01/01|False|#960A0A| |fascist|fascist|1905/01/01|False|#3C3C3C| -### John Cena +### John Cena |Identifier|Ideological Group|Earliest Date|Uncivilized Nations|Colour| |--|--|--|--|--| diff --git a/docs/simulation/provinces.md b/docs/simulation/provinces.md index 88eea50..642ff11 100644 --- a/docs/simulation/provinces.md +++ b/docs/simulation/provinces.md @@ -5,16 +5,16 @@ ```mermaid classDiagram class Province { - Int64 id - string provinceName - string tradeGood - Int64 lifeRating - bool hasLegalSlavery + Int64 id + string provinceName + string tradeGood + Int64 lifeRating + bool hasLegalSlavery - Int64 fortLevel - Int64 navalBaseLevel + Int64 fortLevel + Int64 navalBaseLevel Int64 railroadLevel - + string regionId string continentId } diff --git a/docs/styleguide-cpp.md b/docs/styleguide-cpp.md index 69471f5..6440314 100644 --- a/docs/styleguide-cpp.md +++ b/docs/styleguide-cpp.md @@ -1,4 +1,4 @@ -# OpenVic2 C++ Style Guidelines +# OpenVic2 C++ Style Guidelines ## Table of Contents 1. [Why Style?](styleguide-cpp.md#1-why-style) @@ -169,7 +169,7 @@ Source code files should adhere to the following: longArgumentNameOne, longArgumentNameTwo, longArgumentNameThree, longArgumentNameFour, longArgumentNameFive, longArgumentNameSix, longArgumentNameSeven, longArgumentNameEight); - + //Incorrect callingAFunctionWithAVeryLongNameAndManyArguments(longArgumentNameOne, longArgumentNameTwo, longArgumentNameThree, longArgumentNameFour, longArgumentNameFive, longArgumentNameSix, longArgumentNameSeven, longArgumentNameEight); ``` @@ -255,7 +255,7 @@ Source code files should adhere to the following: - For constant values that are computable at compile-time, use `constexpr` instead of the `const` keyword ```c++ //Correct - constexpr size_t UNIQUE_RGB_COLOURS = 256 * 256 * 256; + constexpr size_t UNIQUE_RGB_COLOURS = 256 * 256 * 256; //Incorrect const size_t UNIQUE_RGB_COLOURS = 256 * 256 * 256; diff --git a/game/art/economy/goods/Aeroplanes.png b/game/art/economy/goods/Aeroplanes.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/Aeroplanes.png diff --git a/game/art/economy/goods/Aeroplanes.png.import b/game/art/economy/goods/Aeroplanes.png.import new file mode 100644 index 0000000..3d2451a --- /dev/null +++ b/game/art/economy/goods/Aeroplanes.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dv3expfaaeuln" +path="res://.godot/imported/Aeroplanes.png-f64f9804b1d78b1cd5836ee405e25434.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Aeroplanes.png" +dest_files=["res://.godot/imported/Aeroplanes.png-f64f9804b1d78b1cd5836ee405e25434.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Ammunition.png b/game/art/economy/goods/Ammunition.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/Ammunition.png diff --git a/game/art/economy/goods/Ammunition.png.import b/game/art/economy/goods/Ammunition.png.import new file mode 100644 index 0000000..18de665 --- /dev/null +++ b/game/art/economy/goods/Ammunition.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cdntq1bof843k" +path="res://.godot/imported/Ammunition.png-2e4f424caeca5b92996fde71a1ab6ae6.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Ammunition.png" +dest_files=["res://.godot/imported/Ammunition.png-2e4f424caeca5b92996fde71a1ab6ae6.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Artillery.png b/game/art/economy/goods/Artillery.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/Artillery.png diff --git a/game/art/economy/goods/Artillery.png.import b/game/art/economy/goods/Artillery.png.import new file mode 100644 index 0000000..d14e6d0 --- /dev/null +++ b/game/art/economy/goods/Artillery.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://brr6ui0bfenjx" +path="res://.godot/imported/Artillery.png-e0bec54cd168f9abf3ab759e5d28a7d8.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Artillery.png" +dest_files=["res://.godot/imported/Artillery.png-e0bec54cd168f9abf3ab759e5d28a7d8.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Automobiles.png b/game/art/economy/goods/Automobiles.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/Automobiles.png diff --git a/game/art/economy/goods/Automobiles.png.import b/game/art/economy/goods/Automobiles.png.import new file mode 100644 index 0000000..4dbc7f3 --- /dev/null +++ b/game/art/economy/goods/Automobiles.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dsbo2ysikx2pl" +path="res://.godot/imported/Automobiles.png-2a9cf7764eccefabb2bf9877b31b9df4.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Automobiles.png" +dest_files=["res://.godot/imported/Automobiles.png-2a9cf7764eccefabb2bf9877b31b9df4.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/CannedFood.png b/game/art/economy/goods/CannedFood.png Binary files differnew file mode 100644 index 0000000..2a75b98 --- /dev/null +++ b/game/art/economy/goods/CannedFood.png diff --git a/game/art/economy/goods/CannedFood.png.import b/game/art/economy/goods/CannedFood.png.import new file mode 100644 index 0000000..4ef0744 --- /dev/null +++ b/game/art/economy/goods/CannedFood.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bohmpug1q1055" +path="res://.godot/imported/CannedFood.png-7e9c65b73180ffd48293ab7044e59b65.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/CannedFood.png" +dest_files=["res://.godot/imported/CannedFood.png-7e9c65b73180ffd48293ab7044e59b65.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Cattle.png b/game/art/economy/goods/Cattle.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/Cattle.png diff --git a/game/art/economy/goods/Cattle.png.import b/game/art/economy/goods/Cattle.png.import new file mode 100644 index 0000000..203e9c9 --- /dev/null +++ b/game/art/economy/goods/Cattle.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://qvjxhaoul0hd" +path="res://.godot/imported/Cattle.png-0ef679bb3a47dc39d334f87f1f7f33d0.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Cattle.png" +dest_files=["res://.godot/imported/Cattle.png-0ef679bb3a47dc39d334f87f1f7f33d0.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Cement.png b/game/art/economy/goods/Cement.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/Cement.png diff --git a/game/art/economy/goods/Cement.png.import b/game/art/economy/goods/Cement.png.import new file mode 100644 index 0000000..00dde5e --- /dev/null +++ b/game/art/economy/goods/Cement.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://u81g2lk4fdmw" +path="res://.godot/imported/Cement.png-7e727795f0350e73eddec47889a21c5e.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Cement.png" +dest_files=["res://.godot/imported/Cement.png-7e727795f0350e73eddec47889a21c5e.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/ClipperConvoys.png b/game/art/economy/goods/ClipperConvoys.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/ClipperConvoys.png diff --git a/game/art/economy/goods/ClipperConvoys.png.import b/game/art/economy/goods/ClipperConvoys.png.import new file mode 100644 index 0000000..581ad9e --- /dev/null +++ b/game/art/economy/goods/ClipperConvoys.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dlvkgmqv1lvu3" +path="res://.godot/imported/ClipperConvoys.png-159028b2922e35ecf2dcbfccd801cf86.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/ClipperConvoys.png" +dest_files=["res://.godot/imported/ClipperConvoys.png-159028b2922e35ecf2dcbfccd801cf86.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Coal.png b/game/art/economy/goods/Coal.png Binary files differnew file mode 100644 index 0000000..b7b64c9 --- /dev/null +++ b/game/art/economy/goods/Coal.png diff --git a/game/art/economy/goods/Coal.png.import b/game/art/economy/goods/Coal.png.import new file mode 100644 index 0000000..13de37f --- /dev/null +++ b/game/art/economy/goods/Coal.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://d05ib0dx1ybw3" +path="res://.godot/imported/Coal.png-4c471088e5b174c53d56febb417d0ea3.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Coal.png" +dest_files=["res://.godot/imported/Coal.png-4c471088e5b174c53d56febb417d0ea3.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Coffee.png b/game/art/economy/goods/Coffee.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/Coffee.png diff --git a/game/art/economy/goods/Coffee.png.import b/game/art/economy/goods/Coffee.png.import new file mode 100644 index 0000000..0c32849 --- /dev/null +++ b/game/art/economy/goods/Coffee.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dmb4lygh1p05u" +path="res://.godot/imported/Coffee.png-4e4c1279a8965c64feba98816229f183.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Coffee.png" +dest_files=["res://.godot/imported/Coffee.png-4e4c1279a8965c64feba98816229f183.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Cotton.png b/game/art/economy/goods/Cotton.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/Cotton.png diff --git a/game/art/economy/goods/Cotton.png.import b/game/art/economy/goods/Cotton.png.import new file mode 100644 index 0000000..8d0b816 --- /dev/null +++ b/game/art/economy/goods/Cotton.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://beh58y5y1rulq" +path="res://.godot/imported/Cotton.png-e7a9a26df0e3cb09e7f774048297a99b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Cotton.png" +dest_files=["res://.godot/imported/Cotton.png-e7a9a26df0e3cb09e7f774048297a99b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Dye.png b/game/art/economy/goods/Dye.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/Dye.png diff --git a/game/art/economy/goods/Dye.png.import b/game/art/economy/goods/Dye.png.import new file mode 100644 index 0000000..5c74456 --- /dev/null +++ b/game/art/economy/goods/Dye.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://6cj4nyn2ox0i" +path="res://.godot/imported/Dye.png-95addae97d31427aaf5a96fdc20b28b7.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Dye.png" +dest_files=["res://.godot/imported/Dye.png-95addae97d31427aaf5a96fdc20b28b7.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/ElectricGear.png b/game/art/economy/goods/ElectricGear.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/ElectricGear.png diff --git a/game/art/economy/goods/ElectricGear.png.import b/game/art/economy/goods/ElectricGear.png.import new file mode 100644 index 0000000..a0bb59a --- /dev/null +++ b/game/art/economy/goods/ElectricGear.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://fumygkymqhit" +path="res://.godot/imported/ElectricGear.png-8a9b67b515c96e0a0971c4c9eac2278d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/ElectricGear.png" +dest_files=["res://.godot/imported/ElectricGear.png-8a9b67b515c96e0a0971c4c9eac2278d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Explosives.png b/game/art/economy/goods/Explosives.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/Explosives.png diff --git a/game/art/economy/goods/Explosives.png.import b/game/art/economy/goods/Explosives.png.import new file mode 100644 index 0000000..6edde00 --- /dev/null +++ b/game/art/economy/goods/Explosives.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c34svjqn86f3s" +path="res://.godot/imported/Explosives.png-d7cbb8033e9cf83a94115ff58e1cceec.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Explosives.png" +dest_files=["res://.godot/imported/Explosives.png-d7cbb8033e9cf83a94115ff58e1cceec.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Fabric.png b/game/art/economy/goods/Fabric.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/Fabric.png diff --git a/game/art/economy/goods/Fabric.png.import b/game/art/economy/goods/Fabric.png.import new file mode 100644 index 0000000..557da36 --- /dev/null +++ b/game/art/economy/goods/Fabric.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bgch0t83ofxt" +path="res://.godot/imported/Fabric.png-f640354692635eb1afd109feef624b45.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Fabric.png" +dest_files=["res://.godot/imported/Fabric.png-f640354692635eb1afd109feef624b45.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Fertilizer.png b/game/art/economy/goods/Fertilizer.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/Fertilizer.png diff --git a/game/art/economy/goods/Fertilizer.png.import b/game/art/economy/goods/Fertilizer.png.import new file mode 100644 index 0000000..068e533 --- /dev/null +++ b/game/art/economy/goods/Fertilizer.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dy46mh5o0dyyf" +path="res://.godot/imported/Fertilizer.png-c2a9407f34cedd7f2bbd3614c6070ab8.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Fertilizer.png" +dest_files=["res://.godot/imported/Fertilizer.png-c2a9407f34cedd7f2bbd3614c6070ab8.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Fish.png b/game/art/economy/goods/Fish.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/Fish.png diff --git a/game/art/economy/goods/Fish.png.import b/game/art/economy/goods/Fish.png.import new file mode 100644 index 0000000..9cca12b --- /dev/null +++ b/game/art/economy/goods/Fish.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://u42bt5v5vx42" +path="res://.godot/imported/Fish.png-c8cef591ba5252382b7f603bee886146.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Fish.png" +dest_files=["res://.godot/imported/Fish.png-c8cef591ba5252382b7f603bee886146.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Fruit.png b/game/art/economy/goods/Fruit.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/Fruit.png diff --git a/game/art/economy/goods/Fruit.png.import b/game/art/economy/goods/Fruit.png.import new file mode 100644 index 0000000..059b488 --- /dev/null +++ b/game/art/economy/goods/Fruit.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cfr8rxa43dhfk" +path="res://.godot/imported/Fruit.png-6e3c553c5a8bd67d505ae0751d391712.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Fruit.png" +dest_files=["res://.godot/imported/Fruit.png-6e3c553c5a8bd67d505ae0751d391712.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Fuel.png b/game/art/economy/goods/Fuel.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/Fuel.png diff --git a/game/art/economy/goods/Fuel.png.import b/game/art/economy/goods/Fuel.png.import new file mode 100644 index 0000000..9584b8d --- /dev/null +++ b/game/art/economy/goods/Fuel.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bcmw4c8vcjt1w" +path="res://.godot/imported/Fuel.png-d4cce318e3b1cf2b2846d0bf589b2e56.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Fuel.png" +dest_files=["res://.godot/imported/Fuel.png-d4cce318e3b1cf2b2846d0bf589b2e56.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Furniture.png b/game/art/economy/goods/Furniture.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/Furniture.png diff --git a/game/art/economy/goods/Furniture.png.import b/game/art/economy/goods/Furniture.png.import new file mode 100644 index 0000000..422ea21 --- /dev/null +++ b/game/art/economy/goods/Furniture.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ccvpkwsm0gn0i" +path="res://.godot/imported/Furniture.png-116e7f7a3708afa2cee87e79151e10ef.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Furniture.png" +dest_files=["res://.godot/imported/Furniture.png-116e7f7a3708afa2cee87e79151e10ef.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Glass.png b/game/art/economy/goods/Glass.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/Glass.png diff --git a/game/art/economy/goods/Glass.png.import b/game/art/economy/goods/Glass.png.import new file mode 100644 index 0000000..54383f6 --- /dev/null +++ b/game/art/economy/goods/Glass.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b0qwt4tbqic4q" +path="res://.godot/imported/Glass.png-a801ee62345932edc9b2cf10740cc3fe.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Glass.png" +dest_files=["res://.godot/imported/Glass.png-a801ee62345932edc9b2cf10740cc3fe.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Grain.png b/game/art/economy/goods/Grain.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/Grain.png diff --git a/game/art/economy/goods/Grain.png.import b/game/art/economy/goods/Grain.png.import new file mode 100644 index 0000000..f1ca97a --- /dev/null +++ b/game/art/economy/goods/Grain.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cp45p4adg03ia" +path="res://.godot/imported/Grain.png-9ca7aa6f52786e3b8c0755fe3b032801.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Grain.png" +dest_files=["res://.godot/imported/Grain.png-9ca7aa6f52786e3b8c0755fe3b032801.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Iron.png b/game/art/economy/goods/Iron.png Binary files differnew file mode 100644 index 0000000..2ebb946 --- /dev/null +++ b/game/art/economy/goods/Iron.png diff --git a/game/art/economy/goods/Iron.png.import b/game/art/economy/goods/Iron.png.import new file mode 100644 index 0000000..4e0c276 --- /dev/null +++ b/game/art/economy/goods/Iron.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://deubji56a8101" +path="res://.godot/imported/Iron.png-bc3abc240fd156b77f46e8b04178d267.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Iron.png" +dest_files=["res://.godot/imported/Iron.png-bc3abc240fd156b77f46e8b04178d267.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Liquor.png b/game/art/economy/goods/Liquor.png Binary files differnew file mode 100644 index 0000000..436ffca --- /dev/null +++ b/game/art/economy/goods/Liquor.png diff --git a/game/art/economy/goods/Liquor.png.import b/game/art/economy/goods/Liquor.png.import new file mode 100644 index 0000000..20d0eb2 --- /dev/null +++ b/game/art/economy/goods/Liquor.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://f4kjlktvm2r2" +path="res://.godot/imported/Liquor.png-10c1257a0d7236955a0274bbd88341ba.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Liquor.png" +dest_files=["res://.godot/imported/Liquor.png-10c1257a0d7236955a0274bbd88341ba.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Lumber.png b/game/art/economy/goods/Lumber.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/Lumber.png diff --git a/game/art/economy/goods/Lumber.png.import b/game/art/economy/goods/Lumber.png.import new file mode 100644 index 0000000..d93954a --- /dev/null +++ b/game/art/economy/goods/Lumber.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ba7mptrphkaqd" +path="res://.godot/imported/Lumber.png-85cdb47c3db3dee028b541aa407ce5bc.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Lumber.png" +dest_files=["res://.godot/imported/Lumber.png-85cdb47c3db3dee028b541aa407ce5bc.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/LuxuryClothes.png b/game/art/economy/goods/LuxuryClothes.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/LuxuryClothes.png diff --git a/game/art/economy/goods/LuxuryClothes.png.import b/game/art/economy/goods/LuxuryClothes.png.import new file mode 100644 index 0000000..52b7adb --- /dev/null +++ b/game/art/economy/goods/LuxuryClothes.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ce3wvhvqcy1d2" +path="res://.godot/imported/LuxuryClothes.png-3d5d3b7653f1bcfe4c45e96265494a94.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/LuxuryClothes.png" +dest_files=["res://.godot/imported/LuxuryClothes.png-3d5d3b7653f1bcfe4c45e96265494a94.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/LuxuryFurniture.png b/game/art/economy/goods/LuxuryFurniture.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/LuxuryFurniture.png diff --git a/game/art/economy/goods/LuxuryFurniture.png.import b/game/art/economy/goods/LuxuryFurniture.png.import new file mode 100644 index 0000000..4b8a812 --- /dev/null +++ b/game/art/economy/goods/LuxuryFurniture.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ckrs01pbwvk1j" +path="res://.godot/imported/LuxuryFurniture.png-8414a4d701c4ceb3bb78500f81eb9f1c.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/LuxuryFurniture.png" +dest_files=["res://.godot/imported/LuxuryFurniture.png-8414a4d701c4ceb3bb78500f81eb9f1c.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/MachineParts.png b/game/art/economy/goods/MachineParts.png Binary files differnew file mode 100644 index 0000000..146b042 --- /dev/null +++ b/game/art/economy/goods/MachineParts.png diff --git a/game/art/economy/goods/MachineParts.png.import b/game/art/economy/goods/MachineParts.png.import new file mode 100644 index 0000000..2972256 --- /dev/null +++ b/game/art/economy/goods/MachineParts.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dyssc4fyvg0i0" +path="res://.godot/imported/MachineParts.png-31ee9b4bc155ba76c9068820493dc7c5.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/MachineParts.png" +dest_files=["res://.godot/imported/MachineParts.png-31ee9b4bc155ba76c9068820493dc7c5.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Oil.png b/game/art/economy/goods/Oil.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/Oil.png diff --git a/game/art/economy/goods/Oil.png.import b/game/art/economy/goods/Oil.png.import new file mode 100644 index 0000000..464660a --- /dev/null +++ b/game/art/economy/goods/Oil.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c05in6w2pfu7a" +path="res://.godot/imported/Oil.png-822e9dd049ab1453614ebbfdd1b38454.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Oil.png" +dest_files=["res://.godot/imported/Oil.png-822e9dd049ab1453614ebbfdd1b38454.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Opium.png b/game/art/economy/goods/Opium.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/Opium.png diff --git a/game/art/economy/goods/Opium.png.import b/game/art/economy/goods/Opium.png.import new file mode 100644 index 0000000..d9bbe15 --- /dev/null +++ b/game/art/economy/goods/Opium.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dn1ex6s23wjvd" +path="res://.godot/imported/Opium.png-e336924c62c7eb8e056df2ecd312f451.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Opium.png" +dest_files=["res://.godot/imported/Opium.png-e336924c62c7eb8e056df2ecd312f451.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Paper.png b/game/art/economy/goods/Paper.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/Paper.png diff --git a/game/art/economy/goods/Paper.png.import b/game/art/economy/goods/Paper.png.import new file mode 100644 index 0000000..3cc304d --- /dev/null +++ b/game/art/economy/goods/Paper.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://evev4ofp0yv7" +path="res://.godot/imported/Paper.png-ec2a07dd74f449d1555735b89127e044.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Paper.png" +dest_files=["res://.godot/imported/Paper.png-ec2a07dd74f449d1555735b89127e044.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/PreciousMetal.png b/game/art/economy/goods/PreciousMetal.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/PreciousMetal.png diff --git a/game/art/economy/goods/PreciousMetal.png.import b/game/art/economy/goods/PreciousMetal.png.import new file mode 100644 index 0000000..726b023 --- /dev/null +++ b/game/art/economy/goods/PreciousMetal.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://copn3xhj12vwc" +path="res://.godot/imported/PreciousMetal.png-27348530d09ac15718b658314d037f79.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/PreciousMetal.png" +dest_files=["res://.godot/imported/PreciousMetal.png-27348530d09ac15718b658314d037f79.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Radios.png b/game/art/economy/goods/Radios.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/Radios.png diff --git a/game/art/economy/goods/Radios.png.import b/game/art/economy/goods/Radios.png.import new file mode 100644 index 0000000..bb91ffd --- /dev/null +++ b/game/art/economy/goods/Radios.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c8e3casrgmmot" +path="res://.godot/imported/Radios.png-5025dbef9a0f9e4874cc904b557186c3.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Radios.png" +dest_files=["res://.godot/imported/Radios.png-5025dbef9a0f9e4874cc904b557186c3.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/RegularClothes.png b/game/art/economy/goods/RegularClothes.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/RegularClothes.png diff --git a/game/art/economy/goods/RegularClothes.png.import b/game/art/economy/goods/RegularClothes.png.import new file mode 100644 index 0000000..4988d39 --- /dev/null +++ b/game/art/economy/goods/RegularClothes.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://d2rt64gc6vn8w" +path="res://.godot/imported/RegularClothes.png-bb54e5df7996148886ae0a19afbbcaaf.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/RegularClothes.png" +dest_files=["res://.godot/imported/RegularClothes.png-bb54e5df7996148886ae0a19afbbcaaf.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Rubber.png b/game/art/economy/goods/Rubber.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/Rubber.png diff --git a/game/art/economy/goods/Rubber.png.import b/game/art/economy/goods/Rubber.png.import new file mode 100644 index 0000000..80fde27 --- /dev/null +++ b/game/art/economy/goods/Rubber.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cgvppu138phcu" +path="res://.godot/imported/Rubber.png-fb0013e7ac71289b464202fbfe17a41c.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Rubber.png" +dest_files=["res://.godot/imported/Rubber.png-fb0013e7ac71289b464202fbfe17a41c.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Silk.png b/game/art/economy/goods/Silk.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/Silk.png diff --git a/game/art/economy/goods/Silk.png.import b/game/art/economy/goods/Silk.png.import new file mode 100644 index 0000000..adb2acc --- /dev/null +++ b/game/art/economy/goods/Silk.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dbc1lb1aqxrok" +path="res://.godot/imported/Silk.png-013589539223b8fc4be0f091282266b0.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Silk.png" +dest_files=["res://.godot/imported/Silk.png-013589539223b8fc4be0f091282266b0.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/SmallArms.png b/game/art/economy/goods/SmallArms.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/SmallArms.png diff --git a/game/art/economy/goods/SmallArms.png.import b/game/art/economy/goods/SmallArms.png.import new file mode 100644 index 0000000..cd68f36 --- /dev/null +++ b/game/art/economy/goods/SmallArms.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://sxwrp1o87mad" +path="res://.godot/imported/SmallArms.png-f90e4e981a7cc5edb84c09bfd86d45f6.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/SmallArms.png" +dest_files=["res://.godot/imported/SmallArms.png-f90e4e981a7cc5edb84c09bfd86d45f6.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/SteamerConvoys.png b/game/art/economy/goods/SteamerConvoys.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/SteamerConvoys.png diff --git a/game/art/economy/goods/SteamerConvoys.png.import b/game/art/economy/goods/SteamerConvoys.png.import new file mode 100644 index 0000000..2df38b7 --- /dev/null +++ b/game/art/economy/goods/SteamerConvoys.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ixlxhne7762f" +path="res://.godot/imported/SteamerConvoys.png-a0f19ac48200d954be7e73f961899ebc.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/SteamerConvoys.png" +dest_files=["res://.godot/imported/SteamerConvoys.png-a0f19ac48200d954be7e73f961899ebc.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Steel.png b/game/art/economy/goods/Steel.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/Steel.png diff --git a/game/art/economy/goods/Steel.png.import b/game/art/economy/goods/Steel.png.import new file mode 100644 index 0000000..3fbb5cc --- /dev/null +++ b/game/art/economy/goods/Steel.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://u72ecpwc4ued" +path="res://.godot/imported/Steel.png-8640de27c835c010f4ae43926b750ebb.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Steel.png" +dest_files=["res://.godot/imported/Steel.png-8640de27c835c010f4ae43926b750ebb.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Sulphur.png b/game/art/economy/goods/Sulphur.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/Sulphur.png diff --git a/game/art/economy/goods/Sulphur.png.import b/game/art/economy/goods/Sulphur.png.import new file mode 100644 index 0000000..2b7c7b0 --- /dev/null +++ b/game/art/economy/goods/Sulphur.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://di5qdxsgmmeso" +path="res://.godot/imported/Sulphur.png-51f6a765f564214878392306f69a5a1e.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Sulphur.png" +dest_files=["res://.godot/imported/Sulphur.png-51f6a765f564214878392306f69a5a1e.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Tanks.png b/game/art/economy/goods/Tanks.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/Tanks.png diff --git a/game/art/economy/goods/Tanks.png.import b/game/art/economy/goods/Tanks.png.import new file mode 100644 index 0000000..cd8a225 --- /dev/null +++ b/game/art/economy/goods/Tanks.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dgdmiswjye8bc" +path="res://.godot/imported/Tanks.png-cff91aa93834fa6ee4ae3072bfe8ba65.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Tanks.png" +dest_files=["res://.godot/imported/Tanks.png-cff91aa93834fa6ee4ae3072bfe8ba65.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Tea.png b/game/art/economy/goods/Tea.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/Tea.png diff --git a/game/art/economy/goods/Tea.png.import b/game/art/economy/goods/Tea.png.import new file mode 100644 index 0000000..1a8ccbb --- /dev/null +++ b/game/art/economy/goods/Tea.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c0jadcjnk8baj" +path="res://.godot/imported/Tea.png-ba317b3403a4b7c4cf85c588e48d7f37.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Tea.png" +dest_files=["res://.godot/imported/Tea.png-ba317b3403a4b7c4cf85c588e48d7f37.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Telephones.png b/game/art/economy/goods/Telephones.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/Telephones.png diff --git a/game/art/economy/goods/Telephones.png.import b/game/art/economy/goods/Telephones.png.import new file mode 100644 index 0000000..f69e37b --- /dev/null +++ b/game/art/economy/goods/Telephones.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b2lefnj8r8csk" +path="res://.godot/imported/Telephones.png-96111950d02e51d0a7b4a3da0be5a8b7.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Telephones.png" +dest_files=["res://.godot/imported/Telephones.png-96111950d02e51d0a7b4a3da0be5a8b7.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Timber.png b/game/art/economy/goods/Timber.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/Timber.png diff --git a/game/art/economy/goods/Timber.png.import b/game/art/economy/goods/Timber.png.import new file mode 100644 index 0000000..ef2d1c4 --- /dev/null +++ b/game/art/economy/goods/Timber.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bvmajoybi4mpx" +path="res://.godot/imported/Timber.png-6bbb5df327d5f86e822a9573fafe2559.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Timber.png" +dest_files=["res://.godot/imported/Timber.png-6bbb5df327d5f86e822a9573fafe2559.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Tobacco.png b/game/art/economy/goods/Tobacco.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/Tobacco.png diff --git a/game/art/economy/goods/Tobacco.png.import b/game/art/economy/goods/Tobacco.png.import new file mode 100644 index 0000000..2f3b067 --- /dev/null +++ b/game/art/economy/goods/Tobacco.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://duywblje3mtuc" +path="res://.godot/imported/Tobacco.png-15d944a475ff2581c18e69ab81117162.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Tobacco.png" +dest_files=["res://.godot/imported/Tobacco.png-15d944a475ff2581c18e69ab81117162.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/TropicalWood.png b/game/art/economy/goods/TropicalWood.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/TropicalWood.png diff --git a/game/art/economy/goods/TropicalWood.png.import b/game/art/economy/goods/TropicalWood.png.import new file mode 100644 index 0000000..e527cc3 --- /dev/null +++ b/game/art/economy/goods/TropicalWood.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bl4y0v6iqigsm" +path="res://.godot/imported/TropicalWood.png-b034631744d40b9c6708952b6226ae05.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/TropicalWood.png" +dest_files=["res://.godot/imported/TropicalWood.png-b034631744d40b9c6708952b6226ae05.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Wine.png b/game/art/economy/goods/Wine.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/Wine.png diff --git a/game/art/economy/goods/Wine.png.import b/game/art/economy/goods/Wine.png.import new file mode 100644 index 0000000..d639f2d --- /dev/null +++ b/game/art/economy/goods/Wine.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c5b1mst7e148p" +path="res://.godot/imported/Wine.png-54a8f9decc5c6357daf1bff489288e2d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Wine.png" +dest_files=["res://.godot/imported/Wine.png-54a8f9decc5c6357daf1bff489288e2d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Wool.png b/game/art/economy/goods/Wool.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/economy/goods/Wool.png diff --git a/game/art/economy/goods/Wool.png.import b/game/art/economy/goods/Wool.png.import new file mode 100644 index 0000000..a004986 --- /dev/null +++ b/game/art/economy/goods/Wool.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://yfj36hk5ikvw" +path="res://.godot/imported/Wool.png-8d246d932f235d68b783ad3d290285cb.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Wool.png" +dest_files=["res://.godot/imported/Wool.png-8d246d932f235d68b783ad3d290285cb.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Army Decision Making.png b/game/art/technology/army/Army Decision Making.png Binary files differnew file mode 100644 index 0000000..69f5966 --- /dev/null +++ b/game/art/technology/army/Army Decision Making.png diff --git a/game/art/technology/army/Army Decision Making.png.import b/game/art/technology/army/Army Decision Making.png.import new file mode 100644 index 0000000..736bee3 --- /dev/null +++ b/game/art/technology/army/Army Decision Making.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dckthf8dux76m" +path="res://.godot/imported/Army Decision Making.png-de56087375aabbf13116266546faa432.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Army Decision Making.png" +dest_files=["res://.godot/imported/Army Decision Making.png-de56087375aabbf13116266546faa432.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Army NCO Training.png b/game/art/technology/army/Army NCO Training.png Binary files differnew file mode 100644 index 0000000..bc0b03d --- /dev/null +++ b/game/art/technology/army/Army NCO Training.png diff --git a/game/art/technology/army/Army NCO Training.png.import b/game/art/technology/army/Army NCO Training.png.import new file mode 100644 index 0000000..b12590b --- /dev/null +++ b/game/art/technology/army/Army NCO Training.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ctfu58uqxj5pf" +path="res://.godot/imported/Army NCO Training.png-821f0f46c556e9cf3b61fa3790f53961.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Army NCO Training.png" +dest_files=["res://.godot/imported/Army NCO Training.png-821f0f46c556e9cf3b61fa3790f53961.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Army Professionalism.png b/game/art/technology/army/Army Professionalism.png Binary files differnew file mode 100644 index 0000000..d344136 --- /dev/null +++ b/game/art/technology/army/Army Professionalism.png diff --git a/game/art/technology/army/Army Professionalism.png.import b/game/art/technology/army/Army Professionalism.png.import new file mode 100644 index 0000000..5ca9b32 --- /dev/null +++ b/game/art/technology/army/Army Professionalism.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://43kk6efdupms" +path="res://.godot/imported/Army Professionalism.png-3303d162aeb25fa8cead9cd12a151bdf.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Army Professionalism.png" +dest_files=["res://.godot/imported/Army Professionalism.png-3303d162aeb25fa8cead9cd12a151bdf.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Army Risk Management.png b/game/art/technology/army/Army Risk Management.png Binary files differnew file mode 100644 index 0000000..ccf7499 --- /dev/null +++ b/game/art/technology/army/Army Risk Management.png diff --git a/game/art/technology/army/Army Risk Management.png.import b/game/art/technology/army/Army Risk Management.png.import new file mode 100644 index 0000000..7e3af00 --- /dev/null +++ b/game/art/technology/army/Army Risk Management.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dxjxl36ycaagx" +path="res://.godot/imported/Army Risk Management.png-d4c5a789328eafcefc15f4290af86b0d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Army Risk Management.png" +dest_files=["res://.godot/imported/Army Risk Management.png-d4c5a789328eafcefc15f4290af86b0d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Bolt-action Rifle.png b/game/art/technology/army/Bolt-action Rifle.png Binary files differnew file mode 100644 index 0000000..f6d3cd9 --- /dev/null +++ b/game/art/technology/army/Bolt-action Rifle.png diff --git a/game/art/technology/army/Bolt-action Rifle.png.import b/game/art/technology/army/Bolt-action Rifle.png.import new file mode 100644 index 0000000..dd05df0 --- /dev/null +++ b/game/art/technology/army/Bolt-action Rifle.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dnbo2i4corwsf" +path="res://.godot/imported/Bolt-action Rifle.png-4952029366c5c5fa7365f610175bc54d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Bolt-action Rifle.png" +dest_files=["res://.godot/imported/Bolt-action Rifle.png-4952029366c5c5fa7365f610175bc54d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Breech-Loaded Rifles.png b/game/art/technology/army/Breech-Loaded Rifles.png Binary files differnew file mode 100644 index 0000000..cc73316 --- /dev/null +++ b/game/art/technology/army/Breech-Loaded Rifles.png diff --git a/game/art/technology/army/Breech-Loaded Rifles.png.import b/game/art/technology/army/Breech-Loaded Rifles.png.import new file mode 100644 index 0000000..15eb654 --- /dev/null +++ b/game/art/technology/army/Breech-Loaded Rifles.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dri3wrewyf13r" +path="res://.godot/imported/Breech-Loaded Rifles.png-0a1a7219ca3c5265d85a580eb205a6c1.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Breech-Loaded Rifles.png" +dest_files=["res://.godot/imported/Breech-Loaded Rifles.png-0a1a7219ca3c5265d85a580eb205a6c1.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Bronze Muzzle-loaded Artillery.png b/game/art/technology/army/Bronze Muzzle-loaded Artillery.png Binary files differnew file mode 100644 index 0000000..b6f02b1 --- /dev/null +++ b/game/art/technology/army/Bronze Muzzle-loaded Artillery.png diff --git a/game/art/technology/army/Bronze Muzzle-loaded Artillery.png.import b/game/art/technology/army/Bronze Muzzle-loaded Artillery.png.import new file mode 100644 index 0000000..7baa8c4 --- /dev/null +++ b/game/art/technology/army/Bronze Muzzle-loaded Artillery.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bx2w63j11of83" +path="res://.godot/imported/Bronze Muzzle-loaded Artillery.png-a206f30df41008ce524d81461e3f725a.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Bronze Muzzle-loaded Artillery.png" +dest_files=["res://.godot/imported/Bronze Muzzle-loaded Artillery.png-a206f30df41008ce524d81461e3f725a.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Deep Defense System.png b/game/art/technology/army/Deep Defense System.png Binary files differnew file mode 100644 index 0000000..370ec1f --- /dev/null +++ b/game/art/technology/army/Deep Defense System.png diff --git a/game/art/technology/army/Deep Defense System.png.import b/game/art/technology/army/Deep Defense System.png.import new file mode 100644 index 0000000..810c88b --- /dev/null +++ b/game/art/technology/army/Deep Defense System.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dihxim0oemat6" +path="res://.godot/imported/Deep Defense System.png-1ef6b4036bbfd0934f46f40fb02d30ac.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Deep Defense System.png" +dest_files=["res://.godot/imported/Deep Defense System.png-1ef6b4036bbfd0934f46f40fb02d30ac.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Flintlock Rifles.png b/game/art/technology/army/Flintlock Rifles.png Binary files differnew file mode 100644 index 0000000..17a806e --- /dev/null +++ b/game/art/technology/army/Flintlock Rifles.png diff --git a/game/art/technology/army/Flintlock Rifles.png.import b/game/art/technology/army/Flintlock Rifles.png.import new file mode 100644 index 0000000..65894cd --- /dev/null +++ b/game/art/technology/army/Flintlock Rifles.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://786ytfkafkyd" +path="res://.godot/imported/Flintlock Rifles.png-59fc48db6543edee17194c6fd6c10eef.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Flintlock Rifles.png" +dest_files=["res://.godot/imported/Flintlock Rifles.png-59fc48db6543edee17194c6fd6c10eef.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Indirect Artillery Fire.png b/game/art/technology/army/Indirect Artillery Fire.png Binary files differnew file mode 100644 index 0000000..5b2009f --- /dev/null +++ b/game/art/technology/army/Indirect Artillery Fire.png diff --git a/game/art/technology/army/Indirect Artillery Fire.png.import b/game/art/technology/army/Indirect Artillery Fire.png.import new file mode 100644 index 0000000..50931c0 --- /dev/null +++ b/game/art/technology/army/Indirect Artillery Fire.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b8xmx42ik0nhs" +path="res://.godot/imported/Indirect Artillery Fire.png-8d6eaed9cd7edcdbef53d4d1251ed9f7.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Indirect Artillery Fire.png" +dest_files=["res://.godot/imported/Indirect Artillery Fire.png-8d6eaed9cd7edcdbef53d4d1251ed9f7.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Infiltration.png b/game/art/technology/army/Infiltration.png Binary files differnew file mode 100644 index 0000000..8d21243 --- /dev/null +++ b/game/art/technology/army/Infiltration.png diff --git a/game/art/technology/army/Infiltration.png.import b/game/art/technology/army/Infiltration.png.import new file mode 100644 index 0000000..a6697b3 --- /dev/null +++ b/game/art/technology/army/Infiltration.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bsfdmmu60tc3n" +path="res://.godot/imported/Infiltration.png-57a5e43cb820964cecd846278423621f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Infiltration.png" +dest_files=["res://.godot/imported/Infiltration.png-57a5e43cb820964cecd846278423621f.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Iron Breech-Loaded Artillery.png b/game/art/technology/army/Iron Breech-Loaded Artillery.png Binary files differnew file mode 100644 index 0000000..1f9da94 --- /dev/null +++ b/game/art/technology/army/Iron Breech-Loaded Artillery.png diff --git a/game/art/technology/army/Iron Breech-Loaded Artillery.png.import b/game/art/technology/army/Iron Breech-Loaded Artillery.png.import new file mode 100644 index 0000000..993627c --- /dev/null +++ b/game/art/technology/army/Iron Breech-Loaded Artillery.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bbsx7rfndoftn" +path="res://.godot/imported/Iron Breech-Loaded Artillery.png-4bac252ba7934897b162ed696b4b7509.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Iron Breech-Loaded Artillery.png" +dest_files=["res://.godot/imported/Iron Breech-Loaded Artillery.png-4bac252ba7934897b162ed696b4b7509.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Iron Muzzle-Loaded Artillery.png b/game/art/technology/army/Iron Muzzle-Loaded Artillery.png Binary files differnew file mode 100644 index 0000000..d5cc13f --- /dev/null +++ b/game/art/technology/army/Iron Muzzle-Loaded Artillery.png diff --git a/game/art/technology/army/Iron Muzzle-Loaded Artillery.png.import b/game/art/technology/army/Iron Muzzle-Loaded Artillery.png.import new file mode 100644 index 0000000..efa4e51 --- /dev/null +++ b/game/art/technology/army/Iron Muzzle-Loaded Artillery.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cq4kommomraba" +path="res://.godot/imported/Iron Muzzle-Loaded Artillery.png-5777c093343e4ec0cb88b085c086a1f7.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Iron Muzzle-Loaded Artillery.png" +dest_files=["res://.godot/imported/Iron Muzzle-Loaded Artillery.png-5777c093343e4ec0cb88b085c086a1f7.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Machine Gun.png b/game/art/technology/army/Machine Gun.png Binary files differnew file mode 100644 index 0000000..7ebf274 --- /dev/null +++ b/game/art/technology/army/Machine Gun.png diff --git a/game/art/technology/army/Machine Gun.png.import b/game/art/technology/army/Machine Gun.png.import new file mode 100644 index 0000000..f6f3775 --- /dev/null +++ b/game/art/technology/army/Machine Gun.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cgnd44ys1m4cf" +path="res://.godot/imported/Machine Gun.png-e853bb6291451d02084e1823c7a0d98f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Machine Gun.png" +dest_files=["res://.godot/imported/Machine Gun.png-e853bb6291451d02084e1823c7a0d98f.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Military Directionism.png b/game/art/technology/army/Military Directionism.png Binary files differnew file mode 100644 index 0000000..93450c2 --- /dev/null +++ b/game/art/technology/army/Military Directionism.png diff --git a/game/art/technology/army/Military Directionism.png.import b/game/art/technology/army/Military Directionism.png.import new file mode 100644 index 0000000..17376e1 --- /dev/null +++ b/game/art/technology/army/Military Directionism.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dgx61xfpng6ka" +path="res://.godot/imported/Military Directionism.png-565e1e6381fc0f0d7fcb9195f249ca1a.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Military Directionism.png" +dest_files=["res://.godot/imported/Military Directionism.png-565e1e6381fc0f0d7fcb9195f249ca1a.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Military Logistics.png b/game/art/technology/army/Military Logistics.png Binary files differnew file mode 100644 index 0000000..22a954c --- /dev/null +++ b/game/art/technology/army/Military Logistics.png diff --git a/game/art/technology/army/Military Logistics.png.import b/game/art/technology/army/Military Logistics.png.import new file mode 100644 index 0000000..0326305 --- /dev/null +++ b/game/art/technology/army/Military Logistics.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ctoh8oq6afuki" +path="res://.godot/imported/Military Logistics.png-5748d86c74b85e45d6ee2d2f8d81f95a.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Military Logistics.png" +dest_files=["res://.godot/imported/Military Logistics.png-5748d86c74b85e45d6ee2d2f8d81f95a.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Military Plans.png b/game/art/technology/army/Military Plans.png Binary files differnew file mode 100644 index 0000000..299200f --- /dev/null +++ b/game/art/technology/army/Military Plans.png diff --git a/game/art/technology/army/Military Plans.png.import b/game/art/technology/army/Military Plans.png.import new file mode 100644 index 0000000..d8e8b0a --- /dev/null +++ b/game/art/technology/army/Military Plans.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bslr0m3ca74y6" +path="res://.godot/imported/Military Plans.png-1a32d460e676e358dde057d988d707ac.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Military Plans.png" +dest_files=["res://.godot/imported/Military Plans.png-1a32d460e676e358dde057d988d707ac.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Military Staff System.png b/game/art/technology/army/Military Staff System.png Binary files differnew file mode 100644 index 0000000..eb07695 --- /dev/null +++ b/game/art/technology/army/Military Staff System.png diff --git a/game/art/technology/army/Military Staff System.png.import b/game/art/technology/army/Military Staff System.png.import new file mode 100644 index 0000000..844df8f --- /dev/null +++ b/game/art/technology/army/Military Staff System.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bj6kw2ou4aoop" +path="res://.godot/imported/Military Staff System.png-094a056d8c546ed0da41d1f1dbcdb2a1.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Military Staff System.png" +dest_files=["res://.godot/imported/Military Staff System.png-094a056d8c546ed0da41d1f1dbcdb2a1.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Military Statistics.png b/game/art/technology/army/Military Statistics.png Binary files differnew file mode 100644 index 0000000..e9667e4 --- /dev/null +++ b/game/art/technology/army/Military Statistics.png diff --git a/game/art/technology/army/Military Statistics.png.import b/game/art/technology/army/Military Statistics.png.import new file mode 100644 index 0000000..e495bd9 --- /dev/null +++ b/game/art/technology/army/Military Statistics.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c8oww2lsc5sfe" +path="res://.godot/imported/Military Statistics.png-4941c660e22242166acf00038144df37.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Military Statistics.png" +dest_files=["res://.godot/imported/Military Statistics.png-4941c660e22242166acf00038144df37.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Muzzle-loaded Rifles.png b/game/art/technology/army/Muzzle-loaded Rifles.png Binary files differnew file mode 100644 index 0000000..3277b7b --- /dev/null +++ b/game/art/technology/army/Muzzle-loaded Rifles.png diff --git a/game/art/technology/army/Muzzle-loaded Rifles.png.import b/game/art/technology/army/Muzzle-loaded Rifles.png.import new file mode 100644 index 0000000..5c79afd --- /dev/null +++ b/game/art/technology/army/Muzzle-loaded Rifles.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c1n4hwwt4jwv0" +path="res://.godot/imported/Muzzle-loaded Rifles.png-37ff916f6889925dc68e88b1251f14d7.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Muzzle-loaded Rifles.png" +dest_files=["res://.godot/imported/Muzzle-loaded Rifles.png-37ff916f6889925dc68e88b1251f14d7.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Point Defense System.png b/game/art/technology/army/Point Defense System.png Binary files differnew file mode 100644 index 0000000..97f406a --- /dev/null +++ b/game/art/technology/army/Point Defense System.png diff --git a/game/art/technology/army/Point Defense System.png.import b/game/art/technology/army/Point Defense System.png.import new file mode 100644 index 0000000..b5b5b1c --- /dev/null +++ b/game/art/technology/army/Point Defense System.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ckfv5gbcfij5m" +path="res://.godot/imported/Point Defense System.png-cdd4b2bbbf74fe5b0ebe7d2306d9d468.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Point Defense System.png" +dest_files=["res://.godot/imported/Point Defense System.png-cdd4b2bbbf74fe5b0ebe7d2306d9d468.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Post-Napoleonic Thought.png b/game/art/technology/army/Post-Napoleonic Thought.png Binary files differnew file mode 100644 index 0000000..d6a7e0e --- /dev/null +++ b/game/art/technology/army/Post-Napoleonic Thought.png diff --git a/game/art/technology/army/Post-Napoleonic Thought.png.import b/game/art/technology/army/Post-Napoleonic Thought.png.import new file mode 100644 index 0000000..2e963fc --- /dev/null +++ b/game/art/technology/army/Post-Napoleonic Thought.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bw2bidtorexob" +path="res://.godot/imported/Post-Napoleonic Thought.png-0c345d9286a8a1fd4b7bcbae60ec0250.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Post-Napoleonic Thought.png" +dest_files=["res://.godot/imported/Post-Napoleonic Thought.png-0c345d9286a8a1fd4b7bcbae60ec0250.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Steel Breech-Loaded Artillery.png b/game/art/technology/army/Steel Breech-Loaded Artillery.png Binary files differnew file mode 100644 index 0000000..b1dadea --- /dev/null +++ b/game/art/technology/army/Steel Breech-Loaded Artillery.png diff --git a/game/art/technology/army/Steel Breech-Loaded Artillery.png.import b/game/art/technology/army/Steel Breech-Loaded Artillery.png.import new file mode 100644 index 0000000..92e374e --- /dev/null +++ b/game/art/technology/army/Steel Breech-Loaded Artillery.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cx15ctmi52kv1" +path="res://.godot/imported/Steel Breech-Loaded Artillery.png-2fdc9e71a5204d6d657b8ca9b4cfb3a0.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Steel Breech-Loaded Artillery.png" +dest_files=["res://.godot/imported/Steel Breech-Loaded Artillery.png-2fdc9e71a5204d6d657b8ca9b4cfb3a0.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Strategic Mobility.png b/game/art/technology/army/Strategic Mobility.png Binary files differnew file mode 100644 index 0000000..db72a35 --- /dev/null +++ b/game/art/technology/army/Strategic Mobility.png diff --git a/game/art/technology/army/Strategic Mobility.png.import b/game/art/technology/army/Strategic Mobility.png.import new file mode 100644 index 0000000..890b896 --- /dev/null +++ b/game/art/technology/army/Strategic Mobility.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cac2g1uui35d5" +path="res://.godot/imported/Strategic Mobility.png-ceaba1342f52e5251521c79dcbf79951.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Strategic Mobility.png" +dest_files=["res://.godot/imported/Strategic Mobility.png-ceaba1342f52e5251521c79dcbf79951.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/The Command Principle.png b/game/art/technology/army/The Command Principle.png Binary files differnew file mode 100644 index 0000000..2cc7a23 --- /dev/null +++ b/game/art/technology/army/The Command Principle.png diff --git a/game/art/technology/army/The Command Principle.png.import b/game/art/technology/army/The Command Principle.png.import new file mode 100644 index 0000000..94c991f --- /dev/null +++ b/game/art/technology/army/The Command Principle.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://r3vxso20jcuf" +path="res://.godot/imported/The Command Principle.png-def1e8cd5ae5294984c171ffa624d74d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/The Command Principle.png" +dest_files=["res://.godot/imported/The Command Principle.png-def1e8cd5ae5294984c171ffa624d74d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/units/Airplane.png b/game/art/units/Airplane.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/units/Airplane.png diff --git a/game/art/units/Airplane.png.import b/game/art/units/Airplane.png.import new file mode 100644 index 0000000..830c140 --- /dev/null +++ b/game/art/units/Airplane.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b05nq06fahtxi" +path="res://.godot/imported/Airplane.png-41f37b8f11a65e540eed98b24a297027.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/units/Airplane.png" +dest_files=["res://.godot/imported/Airplane.png-41f37b8f11a65e540eed98b24a297027.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/units/Armor.png b/game/art/units/Armor.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/units/Armor.png diff --git a/game/art/units/Armor.png.import b/game/art/units/Armor.png.import new file mode 100644 index 0000000..42c807b --- /dev/null +++ b/game/art/units/Armor.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cr6bw4jwrydpm" +path="res://.godot/imported/Armor.png-748c76c2a00bae3705715d74bcf34c0b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/units/Armor.png" +dest_files=["res://.godot/imported/Armor.png-748c76c2a00bae3705715d74bcf34c0b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/units/Artillery.png b/game/art/units/Artillery.png Binary files differnew file mode 100644 index 0000000..b4f8983 --- /dev/null +++ b/game/art/units/Artillery.png diff --git a/game/art/units/Artillery.png.import b/game/art/units/Artillery.png.import new file mode 100644 index 0000000..5775e85 --- /dev/null +++ b/game/art/units/Artillery.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://6q1scxdbxppv" +path="res://.godot/imported/Artillery.png-a510c953fca66ca6ad75d3de82213d2d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/units/Artillery.png" +dest_files=["res://.godot/imported/Artillery.png-a510c953fca66ca6ad75d3de82213d2d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/units/Battleship.png b/game/art/units/Battleship.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/units/Battleship.png diff --git a/game/art/units/Battleship.png.import b/game/art/units/Battleship.png.import new file mode 100644 index 0000000..aa56ee7 --- /dev/null +++ b/game/art/units/Battleship.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://j16k5y0gnkqy" +path="res://.godot/imported/Battleship.png-ea7ecf7a355e55b030c9c7a6b1765d4e.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/units/Battleship.png" +dest_files=["res://.godot/imported/Battleship.png-ea7ecf7a355e55b030c9c7a6b1765d4e.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/units/Cavalry.png b/game/art/units/Cavalry.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/units/Cavalry.png diff --git a/game/art/units/Cavalry.png.import b/game/art/units/Cavalry.png.import new file mode 100644 index 0000000..7cc22ed --- /dev/null +++ b/game/art/units/Cavalry.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bmv2431sb27kw" +path="res://.godot/imported/Cavalry.png-e9b856b6c9804e5a46f98e084fb8322d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/units/Cavalry.png" +dest_files=["res://.godot/imported/Cavalry.png-e9b856b6c9804e5a46f98e084fb8322d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/units/ClipperTransport.png b/game/art/units/ClipperTransport.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/units/ClipperTransport.png diff --git a/game/art/units/ClipperTransport.png.import b/game/art/units/ClipperTransport.png.import new file mode 100644 index 0000000..aa42ffd --- /dev/null +++ b/game/art/units/ClipperTransport.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bac3o2bng7o3y" +path="res://.godot/imported/ClipperTransport.png-9e61055011e1905d88dbc935d3804c84.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/units/ClipperTransport.png" +dest_files=["res://.godot/imported/ClipperTransport.png-9e61055011e1905d88dbc935d3804c84.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/units/CommerceRaider.png b/game/art/units/CommerceRaider.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/units/CommerceRaider.png diff --git a/game/art/units/CommerceRaider.png.import b/game/art/units/CommerceRaider.png.import new file mode 100644 index 0000000..9659365 --- /dev/null +++ b/game/art/units/CommerceRaider.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://df6xi485nd40t" +path="res://.godot/imported/CommerceRaider.png-bf8b21fe06d47d08c44cca1f8235510c.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/units/CommerceRaider.png" +dest_files=["res://.godot/imported/CommerceRaider.png-bf8b21fe06d47d08c44cca1f8235510c.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/units/Cruiser.png b/game/art/units/Cruiser.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/units/Cruiser.png diff --git a/game/art/units/Cruiser.png.import b/game/art/units/Cruiser.png.import new file mode 100644 index 0000000..f66a5ef --- /dev/null +++ b/game/art/units/Cruiser.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ux2c2o7mdw62" +path="res://.godot/imported/Cruiser.png-1e3544dd1a241ffcae8270610e5bfe3d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/units/Cruiser.png" +dest_files=["res://.godot/imported/Cruiser.png-1e3544dd1a241ffcae8270610e5bfe3d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/units/Cuirassier.png b/game/art/units/Cuirassier.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/units/Cuirassier.png diff --git a/game/art/units/Cuirassier.png.import b/game/art/units/Cuirassier.png.import new file mode 100644 index 0000000..aa7a083 --- /dev/null +++ b/game/art/units/Cuirassier.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b1osxxowutu4m" +path="res://.godot/imported/Cuirassier.png-81579aef297026e6ff19205d26583582.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/units/Cuirassier.png" +dest_files=["res://.godot/imported/Cuirassier.png-81579aef297026e6ff19205d26583582.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/units/Dragoon.png b/game/art/units/Dragoon.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/units/Dragoon.png diff --git a/game/art/units/Dragoon.png.import b/game/art/units/Dragoon.png.import new file mode 100644 index 0000000..9d2cd04 --- /dev/null +++ b/game/art/units/Dragoon.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cibsp68s8qaiu" +path="res://.godot/imported/Dragoon.png-54b62cf8d20f1dfb39bb19d654a4dc80.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/units/Dragoon.png" +dest_files=["res://.godot/imported/Dragoon.png-54b62cf8d20f1dfb39bb19d654a4dc80.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/units/Dreadnought.png b/game/art/units/Dreadnought.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/units/Dreadnought.png diff --git a/game/art/units/Dreadnought.png.import b/game/art/units/Dreadnought.png.import new file mode 100644 index 0000000..3753e7b --- /dev/null +++ b/game/art/units/Dreadnought.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://380ikkcmhbtq" +path="res://.godot/imported/Dreadnought.png-aa8d52ce02a2bb43d1f13134ff4a3806.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/units/Dreadnought.png" +dest_files=["res://.godot/imported/Dreadnought.png-aa8d52ce02a2bb43d1f13134ff4a3806.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/units/Engineer.png b/game/art/units/Engineer.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/units/Engineer.png diff --git a/game/art/units/Engineer.png.import b/game/art/units/Engineer.png.import new file mode 100644 index 0000000..9cf2a5c --- /dev/null +++ b/game/art/units/Engineer.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ctaadlfgu8gsi" +path="res://.godot/imported/Engineer.png-f54fdaee08f72f0db7cae32666203020.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/units/Engineer.png" +dest_files=["res://.godot/imported/Engineer.png-f54fdaee08f72f0db7cae32666203020.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/units/Frigate.png b/game/art/units/Frigate.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/units/Frigate.png diff --git a/game/art/units/Frigate.png.import b/game/art/units/Frigate.png.import new file mode 100644 index 0000000..58cbad4 --- /dev/null +++ b/game/art/units/Frigate.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cayh7gvg3rt2o" +path="res://.godot/imported/Frigate.png-22a37dd538d573dff9d19359d304af1a.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/units/Frigate.png" +dest_files=["res://.godot/imported/Frigate.png-22a37dd538d573dff9d19359d304af1a.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/units/Guard.png b/game/art/units/Guard.png Binary files differnew file mode 100644 index 0000000..edc5eef --- /dev/null +++ b/game/art/units/Guard.png diff --git a/game/art/units/Guard.png.import b/game/art/units/Guard.png.import new file mode 100644 index 0000000..859533b --- /dev/null +++ b/game/art/units/Guard.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bcwqdjag2ebjl" +path="res://.godot/imported/Guard.png-e33328551a8b0c631b2c45a2eacf7946.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/units/Guard.png" +dest_files=["res://.godot/imported/Guard.png-e33328551a8b0c631b2c45a2eacf7946.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/units/Hussar.png b/game/art/units/Hussar.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/units/Hussar.png diff --git a/game/art/units/Hussar.png.import b/game/art/units/Hussar.png.import new file mode 100644 index 0000000..b9ee901 --- /dev/null +++ b/game/art/units/Hussar.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://1k07hjkw32yw" +path="res://.godot/imported/Hussar.png-f1c1708f6e6fc49464755bd5990c1772.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/units/Hussar.png" +dest_files=["res://.godot/imported/Hussar.png-f1c1708f6e6fc49464755bd5990c1772.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/units/Infantry.png b/game/art/units/Infantry.png Binary files differnew file mode 100644 index 0000000..e136f31 --- /dev/null +++ b/game/art/units/Infantry.png diff --git a/game/art/units/Infantry.png.import b/game/art/units/Infantry.png.import new file mode 100644 index 0000000..e971024 --- /dev/null +++ b/game/art/units/Infantry.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://djapkkohviqg8" +path="res://.godot/imported/Infantry.png-2f36f0119ae261a77a92edb77e583aa5.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/units/Infantry.png" +dest_files=["res://.godot/imported/Infantry.png-2f36f0119ae261a77a92edb77e583aa5.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/units/Ironclad.png b/game/art/units/Ironclad.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/units/Ironclad.png diff --git a/game/art/units/Ironclad.png.import b/game/art/units/Ironclad.png.import new file mode 100644 index 0000000..c21f9b5 --- /dev/null +++ b/game/art/units/Ironclad.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://d2xvrhdb8ddbj" +path="res://.godot/imported/Ironclad.png-6ff432ba040c970e7cf5a34fa1691703.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/units/Ironclad.png" +dest_files=["res://.godot/imported/Ironclad.png-6ff432ba040c970e7cf5a34fa1691703.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/units/Irregular.png b/game/art/units/Irregular.png Binary files differnew file mode 100644 index 0000000..3692f2b --- /dev/null +++ b/game/art/units/Irregular.png diff --git a/game/art/units/Irregular.png.import b/game/art/units/Irregular.png.import new file mode 100644 index 0000000..c5afc1f --- /dev/null +++ b/game/art/units/Irregular.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://k85dqi6f5h5b" +path="res://.godot/imported/Irregular.png-3def289eafc49bf0792a13dcfc57644e.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/units/Irregular.png" +dest_files=["res://.godot/imported/Irregular.png-3def289eafc49bf0792a13dcfc57644e.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/units/ManOWar.png b/game/art/units/ManOWar.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/units/ManOWar.png diff --git a/game/art/units/ManOWar.png.import b/game/art/units/ManOWar.png.import new file mode 100644 index 0000000..95e8aae --- /dev/null +++ b/game/art/units/ManOWar.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bhs14st1sfxyk" +path="res://.godot/imported/ManOWar.png-1d0aeaf29ddb7549ac6e1fe02bb71087.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/units/ManOWar.png" +dest_files=["res://.godot/imported/ManOWar.png-1d0aeaf29ddb7549ac6e1fe02bb71087.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/units/Monitor.png b/game/art/units/Monitor.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/units/Monitor.png diff --git a/game/art/units/Monitor.png.import b/game/art/units/Monitor.png.import new file mode 100644 index 0000000..abce7fd --- /dev/null +++ b/game/art/units/Monitor.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dbr4cvn768avu" +path="res://.godot/imported/Monitor.png-67ac2d89ae01044a05ecd8ac7a4404e5.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/units/Monitor.png" +dest_files=["res://.godot/imported/Monitor.png-67ac2d89ae01044a05ecd8ac7a4404e5.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/units/SteamerTransport.png b/game/art/units/SteamerTransport.png Binary files differnew file mode 100644 index 0000000..827ebc0 --- /dev/null +++ b/game/art/units/SteamerTransport.png diff --git a/game/art/units/SteamerTransport.png.import b/game/art/units/SteamerTransport.png.import new file mode 100644 index 0000000..4eece41 --- /dev/null +++ b/game/art/units/SteamerTransport.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://csusa1o3uhn3b" +path="res://.godot/imported/SteamerTransport.png-a0d47379c05f4b7a05fb7e1f159d0614.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/units/SteamerTransport.png" +dest_files=["res://.godot/imported/SteamerTransport.png-a0d47379c05f4b7a05fb7e1f159d0614.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/src/GameSession/MapView.gd b/game/src/GameSession/MapView.gd index 857365b..54d8df8 100644 --- a/game/src/GameSession/MapView.gd +++ b/game/src/GameSession/MapView.gd @@ -254,4 +254,4 @@ func _on_minimap_clicked(pos_clicked : Vector2): pos_clicked *= _map_mesh_dims _camera.position.x = pos_clicked.x _camera.position.z = pos_clicked.y - _clamp_over_map() + _clamp_over_map()
\ No newline at end of file diff --git a/game/src/MainMenu/MainMenu.tscn b/game/src/MainMenu/MainMenu.tscn index 5fb6ca9..a10fa27 100644 --- a/game/src/MainMenu/MainMenu.tscn +++ b/game/src/MainMenu/MainMenu.tscn @@ -1,7 +1,8 @@ -[gd_scene load_steps=5 format=3 uid="uid://bp5n3mlu45ygw"] +[gd_scene load_steps=6 format=3 uid="uid://bp5n3mlu45ygw"] [ext_resource type="Theme" uid="uid://qoi3oec48jp0" path="res://theme/main_menu.tres" id="1_1yri4"] [ext_resource type="Script" path="res://src/MainMenu/MainMenu.gd" id="2_nm1fq"] +[ext_resource type="Texture2D" uid="uid://dxys0wg0f0ic5" path="res://theme/assets/OpenVicFINALREALTRANS.png" id="3_58ess"] [ext_resource type="PackedScene" uid="uid://b7oncobnacxmt" path="res://src/LocaleButton.tscn" id="3_amonp"] [ext_resource type="PackedScene" uid="uid://cen7wkmn6og66" path="res://src/MainMenu/ReleaseInfoBox.tscn" id="3_km0er"] @@ -29,14 +30,13 @@ theme_type_variation = &"BackgroundPanel" [node name="VBox" type="VBoxContainer" parent="Panel"] layout_mode = 2 -[node name="TitleLabel" type="Label" parent="Panel/VBox"] +[node name="TextureRect" type="TextureRect" parent="Panel/VBox"] layout_mode = 2 -size_flags_vertical = 6 -size_flags_stretch_ratio = 1.5 -theme_type_variation = &"TitleLabel" -text = "MAINMENU_TITLE" -horizontal_alignment = 1 -vertical_alignment = 1 +size_flags_vertical = 3 +size_flags_stretch_ratio = 1.75 +texture = ExtResource("3_58ess") +expand_mode = 1 +stretch_mode = 5 [node name="Margin" type="MarginContainer" parent="Panel/VBox"] layout_mode = 2 diff --git a/game/src/MusicConductor/MusicConductor.gd b/game/src/MusicConductor/MusicConductor.gd index c0cfc46..08fa86a 100644 --- a/game/src/MusicConductor/MusicConductor.gd +++ b/game/src/MusicConductor/MusicConductor.gd @@ -36,7 +36,7 @@ func is_paused() -> bool: func toggle_play_pause() -> void: $AudioStreamPlayer.stream_paused = !$AudioStreamPlayer.stream_paused - + func start_current_song() -> void: $AudioStreamPlayer.stream = _available_songs[_selected_track].song_stream $AudioStreamPlayer.play() diff --git a/game/theme/assets/OpenVicFINALREALTRANS.png b/game/theme/assets/OpenVicFINALREALTRANS.png Binary files differnew file mode 100644 index 0000000..446814f --- /dev/null +++ b/game/theme/assets/OpenVicFINALREALTRANS.png diff --git a/game/theme/assets/OpenVicFINALREALTRANS.png.import b/game/theme/assets/OpenVicFINALREALTRANS.png.import new file mode 100644 index 0000000..6963753 --- /dev/null +++ b/game/theme/assets/OpenVicFINALREALTRANS.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dxys0wg0f0ic5" +path="res://.godot/imported/OpenVicFINALREALTRANS.png-be4facd2c0164660117ada12fd221f10.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://theme/assets/OpenVicFINALREALTRANS.png" +dest_files=["res://.godot/imported/OpenVicFINALREALTRANS.png-be4facd2c0164660117ada12fd221f10.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/theme/main_menu.tres b/game/theme/main_menu.tres index 24c5552..6a3f73d 100644 --- a/game/theme/main_menu.tres +++ b/game/theme/main_menu.tres @@ -189,8 +189,6 @@ TitleButton/styles/focus = SubResource("StyleBoxFlat_2txce") TitleButton/styles/hover = SubResource("StyleBoxTexture_3efxh") TitleButton/styles/normal = ExtResource("6_dx0aj") TitleButton/styles/pressed = SubResource("StyleBox_uuspe") -TitleLabel/base_type = &"Label" -TitleLabel/font_sizes/font_size = 90 VersionLabel/base_type = &"Button" VersionLabel/colors/font_hover_color = Color(0.360784, 0.360784, 0.360784, 1) VersionLabel/colors/font_hover_pressed_color = Color(0.215686, 0.215686, 0.215686, 1) diff --git a/godot-cpp b/godot-cpp -Subproject 4d3afc0ad0c5445831418830a33c6adb3e0a9aa +Subproject 7fb46e9ea1571b1364ab049b2088e9b302ff798 |