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author Conor Allison <conoboy137@hotmail.co.uk>2024-03-01 18:44:27 +0100
committer Conor Allison <conoboy137@hotmail.co.uk>2024-03-01 18:44:27 +0100
commitafac144b0065c3687759731b9da6eef1ca4905ad (patch)
treeab5bf8e36501071a231784ac58e0bf7aa543bd54
parentbd4d78904ffebaaf9f6eb152de4fe605dbc3c0b6 (diff)
Slight tweak
tweaked the ready to free the arrays used in the initial gui generation, means they arent hanging around in memory
-rw-r--r--game/src/Game/GameSession/NationManagementScreen/TechnologyMenu.gd3
1 files changed, 3 insertions, 0 deletions
diff --git a/game/src/Game/GameSession/NationManagementScreen/TechnologyMenu.gd b/game/src/Game/GameSession/NationManagementScreen/TechnologyMenu.gd
index b024ca4..d3241e1 100644
--- a/game/src/Game/GameSession/NationManagementScreen/TechnologyMenu.gd
+++ b/game/src/Game/GameSession/NationManagementScreen/TechnologyMenu.gd
@@ -24,11 +24,14 @@ func _ready() -> void:
#setup the window since the gui file doesnt store positions, can probably be optimised
for folder_item in folder_windows:
country_technology.add_child(folder_item)
+ folder_windows = null
for tech_group_item in tech_groups:
country_technology.add_child(tech_group_item)
+ tech_groups = null
for research_item_column in tech_windows:
for research_item_row in research_item_column:
country_technology.add_child(research_item_row)
+ tech_windows = null
var close_button : Button = get_button_from_nodepath(^"./country_technology/close_button")