diff options
author | hop311 <hop3114@gmail.com> | 2024-01-13 23:04:26 +0100 |
---|---|---|
committer | hop311 <hop3114@gmail.com> | 2024-01-14 12:29:22 +0100 |
commit | 03ecd41a38acff5588f01568bdf5d61067a266ce (patch) | |
tree | ac4893e2a7cc33a5f60d910717da51962a9ceef7 | |
parent | dd008b3c0aa27be0cbe9a0ed5a9811c76f9cb13a (diff) |
Added mod command line option
-rw-r--r-- | .gitignore | 9 | ||||
m--------- | extension/deps/openvic-simulation | 0 | ||||
-rw-r--r-- | game/src/Game/Autoload/Argument/ArgumentOption.gd | 4 | ||||
-rw-r--r-- | game/src/Game/Autoload/Argument/ArgumentParser.gd | 30 | ||||
-rw-r--r-- | game/src/Game/Autoload/Argument/ArgumentParser.tscn | 16 | ||||
-rw-r--r-- | game/src/Game/GameStart.gd | 11 |
6 files changed, 50 insertions, 20 deletions
@@ -76,4 +76,11 @@ bin/* !game/common/map/*.obj # JetBrains -.idea
\ No newline at end of file +.idea + +# scons stuff +.cache +compile_commands.json + +# ccls +.ccls-cache diff --git a/extension/deps/openvic-simulation b/extension/deps/openvic-simulation -Subproject 1d0dc5660040d03fd30168150f951ba98eaaa90 +Subproject 2fcc7ccd409701f6bad343e57afe74bd05246b6 diff --git a/game/src/Game/Autoload/Argument/ArgumentOption.gd b/game/src/Game/Autoload/Argument/ArgumentOption.gd index a9b7000..9c0e731 100644 --- a/game/src/Game/Autoload/Argument/ArgumentOption.gd +++ b/game/src/Game/Autoload/Argument/ArgumentOption.gd @@ -14,6 +14,7 @@ extends Resource TYPE_FLOAT: default_value = 0.0 TYPE_STRING: default_value = "" TYPE_STRING_NAME: default_value = &"" + TYPE_PACKED_STRING_ARRAY: default_value = PackedStringArray() TYPE_COLOR: default_value = Color() _: default_value = null notify_property_list_changed() @@ -38,6 +39,7 @@ func get_type_string() -> StringName: TYPE_INT: return "integer" TYPE_FLOAT: return "float" TYPE_STRING, TYPE_STRING_NAME: return "string" + TYPE_PACKED_STRING_ARRAY: return "string array" TYPE_COLOR: return "color" return "<invalid type>" @@ -52,7 +54,7 @@ func _set(property : StringName, value : Variant) -> bool: return false func _get_property_list() -> Array[Dictionary]: - var properties := [] + var properties := [] as Array[Dictionary] properties.append({ "name": "default_value", diff --git a/game/src/Game/Autoload/Argument/ArgumentParser.gd b/game/src/Game/Autoload/Argument/ArgumentParser.gd index b3e8632..96b6631 100644 --- a/game/src/Game/Autoload/Argument/ArgumentParser.gd +++ b/game/src/Game/Autoload/Argument/ArgumentParser.gd @@ -107,7 +107,7 @@ func _parse_value(arg_name : StringName, value_string : String, type : Variant.T return value_string.to_float() push_error("'%s' must be a valid float, '%s' is an invalid value." % [arg_name, value_string]) return null - TYPE_STRING, TYPE_STRING_NAME: + TYPE_STRING, TYPE_STRING_NAME, TYPE_PACKED_STRING_ARRAY: return value_string TYPE_COLOR: if Color.html_is_valid(value_string) or value_string.to_lower() in color_name_array: @@ -196,24 +196,30 @@ func _parse_value(arg_name : StringName, value_string : String, type : Variant.T # TYPE_PACKED_INT64_ARRAY = 31 # TYPE_PACKED_FLOAT32_ARRAY = 32 # TYPE_PACKED_FLOAT64_ARRAY = 33 -# TYPE_PACKED_STRING_ARRAY = 34 # TYPE_PACKED_VECTOR2_ARRAY = 35 # TYPE_PACKED_VECTOR3_ARRAY = 36 # TYPE_PACKED_COLOR_ARRAY = 37 +func _add_argument(dictionary : Dictionary, option : ArgumentOption, argument : Variant) -> void: + if option.type == TYPE_PACKED_STRING_ARRAY: + dictionary[option.name] += PackedStringArray([argument]) + else: + dictionary[option.name] = argument + + func _parse_argument_list(dictionary : Dictionary, arg_list : PackedStringArray) -> Dictionary: var current_key : String = "" var current_option : ArgumentOption = null for arg in arg_list: - if current_option != null and not arg.begins_with("-"): - var result : Variant = _parse_value(current_key, arg, current_option.type) - if result != null: - dictionary[current_option.name] = result - current_option = null - continue - if current_option != null: - push_warning("Valid argument '%s' was not set as a value, skipping." % current_key) + if not arg.begins_with("-"): + var result : Variant = _parse_value(current_key, arg, current_option.type) + if result != null: + _add_argument(dictionary, current_option, result) + current_option = null + continue + else: + push_warning("Valid argument '%s' was not set as a value, skipping." % current_key) if arg.begins_with("-"): current_option = null @@ -270,12 +276,14 @@ func _parse_argument_list(dictionary : Dictionary, arg_list : PackedStringArray) if first_equal > -1: var arg_result : Variant = _parse_value(key, value, current_option.type) if arg_result != null: - dictionary[current_option.name] = arg_result + _add_argument(dictionary, current_option, arg_result) current_option = null elif current_option.type == TYPE_BOOL: dictionary[current_option.name] = true else: push_warning("Argument '%s' treated like a boolean but does not support a boolean value, skipping." % key) + else: + push_warning("Non argument '%s' found, skipping." % arg) return dictionary diff --git a/game/src/Game/Autoload/Argument/ArgumentParser.tscn b/game/src/Game/Autoload/Argument/ArgumentParser.tscn index 32339ec..4da5cab 100644 --- a/game/src/Game/Autoload/Argument/ArgumentParser.tscn +++ b/game/src/Game/Autoload/Argument/ArgumentParser.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=7 format=3 uid="uid://dayjmgc34tqo6"] +[gd_scene load_steps=8 format=3 uid="uid://dayjmgc34tqo6"] [ext_resource type="Script" path="res://src/Game/Autoload/Argument/ArgumentParser.gd" id="1_pc7xr"] [ext_resource type="Script" path="res://src/Game/Autoload/Argument/ArgumentOption.gd" id="2_4hguj"] @@ -22,7 +22,7 @@ default_value = false [sub_resource type="Resource" id="Resource_tiax1"] script = ExtResource("2_4hguj") name = &"base-path" -aliases = Array[StringName]([]) +aliases = Array[StringName]([&"b"]) type = 4 description = "Load Victoria 2 assets from this exact path." default_value = "" @@ -30,12 +30,20 @@ default_value = "" [sub_resource type="Resource" id="Resource_sh3m3"] script = ExtResource("2_4hguj") name = &"search-path" -aliases = Array[StringName]([]) +aliases = Array[StringName]([&"s"]) type = 4 description = "Search for Victoria 2 assets at this path." default_value = "" +[sub_resource type="Resource" id="Resource_8ab4j"] +script = ExtResource("2_4hguj") +name = &"mod" +aliases = Array[StringName]([&"m"]) +type = 34 +description = "Load Victoria 2 mods with these names." +default_value = PackedStringArray() + [node name="ArgumentParser" type="Node"] editor_description = "SS-56" script = ExtResource("1_pc7xr") -option_array = Array[ExtResource("2_4hguj")]([SubResource("Resource_tq3y4"), SubResource("Resource_j1to4"), SubResource("Resource_tiax1"), SubResource("Resource_sh3m3")]) +option_array = Array[ExtResource("2_4hguj")]([SubResource("Resource_tq3y4"), SubResource("Resource_j1to4"), SubResource("Resource_tiax1"), SubResource("Resource_sh3m3"), SubResource("Resource_8ab4j")]) diff --git a/game/src/Game/GameStart.gd b/game/src/Game/GameStart.gd index 4b93077..3a98dca 100644 --- a/game/src/Game/GameStart.gd +++ b/game/src/Game/GameStart.gd @@ -57,6 +57,7 @@ func _load_compatibility_mode() -> void: push_warning("Exact base path and search base path arguments both used:\nBase: ", arg_base_path, "\nSearch: ", arg_search_path) actual_base_path = arg_base_path elif arg_search_path: + # This will also search for a Steam install if the hint doesn't help actual_base_path = GameSingleton.search_for_game_path(arg_search_path) if not actual_base_path: push_warning("Failed to find assets using search hint: ", arg_search_path) @@ -65,7 +66,9 @@ func _load_compatibility_mode() -> void: if _settings_base_path: actual_base_path = _settings_base_path else: - actual_base_path = GameSingleton.search_for_game_path() + # Check if the program is being run from inside the install directory, + # and if not also search for a Steam install + actual_base_path = GameSingleton.search_for_game_path("..") if not actual_base_path: var title : String = "Failed to find game asset path!" var msg : String = "The path can be specified with the \"base-path\" command line option." @@ -80,8 +83,10 @@ func _load_compatibility_mode() -> void: var paths : PackedStringArray = [actual_base_path] - # Example for adding mod paths - #paths.push_back(actual_base_path + "/mod/TGC") + # Add mod paths + var settings_mod_names : PackedStringArray = ArgumentParser.get_argument(&"mod", "") + for mod_name : String in settings_mod_names: + paths.push_back(actual_base_path + "/mod/" + mod_name) if GameSingleton.load_defines_compatibility_mode(paths) != OK: push_error("Errors loading game defines!") |