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author George L. Albany <Megacake1234@gmail.com>2023-09-25 07:29:11 +0200
committer GitHub <noreply@github.com>2023-09-25 07:29:11 +0200
commit1075e427e777dfdbb51e70597a5b764b1ca703f7 (patch)
treee5cbea413577c2def6f02291a0da323ca442c986
parent24e9f25fe2be11f03a1588e434e0e6fe3f484144 (diff)
Fix incorrect run-build-and-export.md path
-rw-r--r--README.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/README.md b/README.md
index 792ff61..579a03b 100644
--- a/README.md
+++ b/README.md
@@ -28,7 +28,7 @@ See [Cloning](docs/contribution/cloning.md).
5. Press "Import & Edit", wait for the Editor to finish re-importing assets, and then close the Editor ***without saving*** and reopen the project.
6. Once loaded, click the play button at the top right, and you should see and hear the game application open on the main menu.
-See [Run, Build, and Export](docs/contribution/run-build-export.md).
+See [Run, Build, and Export](docs/contribution/run-build-and-export.md).
## Project Export
1. Build the extension with `scons` or `scons target=template_debug`. (or `scons target=template_release` for release)
@@ -42,7 +42,7 @@ See [Run, Build, and Export](docs/contribution/run-build-export.md).
* On Windows run `game/export/Windows/OpenVic.exe`.
* On Linux x86_64 run `game/export/Linux-x86_64/OpenVic.sh`.
-See [Run, Build, and Export](docs/contribution/run-build-export.md).
+See [Run, Build, and Export](docs/contribution/run-build-and-export.md).
## Extension Debugging
1. If in a clean build, build the extension with `scons`.