diff options
author | Hop311 <Hop3114@gmail.com> | 2024-03-04 23:51:41 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-03-04 23:51:41 +0100 |
commit | eaae420cd2aca224d15f6276624c2fab882c978a (patch) | |
tree | bacc8f4094eff5514a94b3852e9cec9c28391669 | |
parent | 521f7d3d156f42535fb7574fb36f2726e9d13885 (diff) | |
parent | e2077a0d93be8b2dd48f1ee680809420f1f690d7 (diff) |
Merge pull request #211 from OpenVicProject/for-loop-types
Add types to GDScript for-loop variables
-rw-r--r-- | game/src/Game/Autoload/Argument/ArgumentParser.gd | 12 | ||||
-rw-r--r-- | game/src/Game/Autoload/Resolution.gd | 2 | ||||
-rw-r--r-- | game/src/Game/Autoload/SaveManager.gd | 2 | ||||
-rw-r--r-- | game/src/Game/GameSession/Topbar.gd | 4 | ||||
-rw-r--r-- | game/src/Game/GlobalClass/Localisation.gd | 4 | ||||
-rw-r--r-- | game/src/Game/LocaleButton.gd | 2 | ||||
-rw-r--r-- | game/src/Game/Menu/LobbyMenu/LobbyMenu.gd | 2 | ||||
-rw-r--r-- | game/src/Game/Menu/LobbyMenu/LobbyPanelButton.gd | 6 | ||||
-rw-r--r-- | game/src/Game/Menu/OptionMenu/GuiScaleSelector.gd | 2 | ||||
-rw-r--r-- | game/src/Game/Menu/OptionMenu/MonitorDisplaySelector.gd | 4 | ||||
-rw-r--r-- | game/src/Game/Menu/OptionMenu/ResolutionSelector.gd | 6 | ||||
-rw-r--r-- | game/src/Game/Menu/OptionMenu/SettingNodes/SettingOptionButton.gd | 2 | ||||
-rw-r--r-- | game/src/Game/Menu/OptionMenu/VolumeGrid.gd | 2 | ||||
-rw-r--r-- | game/src/Game/Menu/SaveLoadMenu/SaveLoadMenu.gd | 6 | ||||
-rw-r--r-- | game/src/Game/MusicConductor/MusicConductor.gd | 6 | ||||
-rw-r--r-- | game/src/Game/MusicConductor/MusicPlayer.gd | 2 | ||||
-rw-r--r-- | game/src/Game/Theme/StyleBoxCombinedTexture.gd | 6 |
17 files changed, 34 insertions, 36 deletions
diff --git a/game/src/Game/Autoload/Argument/ArgumentParser.gd b/game/src/Game/Autoload/Argument/ArgumentParser.gd index 1b68cad..4ce8b64 100644 --- a/game/src/Game/Autoload/Argument/ArgumentParser.gd +++ b/game/src/Game/Autoload/Argument/ArgumentParser.gd @@ -78,7 +78,7 @@ func _set_argument_setting() -> void: var argument_dictionary : Dictionary = {} if ProjectSettings.has_setting(argument_setting_path): argument_dictionary = ProjectSettings.get_setting_with_override(argument_setting_path) - for option in option_array: + for option : ArgumentOption in option_array: argument_dictionary[option.name] = option.default_value _parse_argument_list(argument_dictionary, OS.get_cmdline_args()) @@ -125,7 +125,7 @@ func _parse_value(arg_name : StringName, value_string : String, type : Variant.T TYPE_RECT2I: push_warning("Value type '%s' may not be supported." % type) var data_array := value_string.lstrip("(").rstrip(")").split(",", false) - for index in range(data_array.size()): + for index : int in data_array.size(): data_array[index] = " " + data_array[index].strip_edges() match type: TYPE_VECTOR2: @@ -210,7 +210,7 @@ func _add_argument(dictionary : Dictionary, option : ArgumentOption, argument : func _parse_argument_list(dictionary : Dictionary, arg_list : PackedStringArray, is_game_args : bool = false) -> Dictionary: var current_key : String = "" var current_option : ArgumentOption = null - for arg in arg_list: + for arg : String in arg_list: if current_option != null: if not arg.begins_with("-"): var result : Variant = _parse_value(current_key, arg, current_option.type) @@ -230,7 +230,7 @@ func _parse_argument_list(dictionary : Dictionary, arg_list : PackedStringArray, # Support for Unix shorthand of multiple boolean arguments # eg: "-abc" means a == true, b == true, c == true if arg.length() > 1 and arg[0] != "-" and arg[1] != "=": - for c in arg: + for c : String in arg: if not ((c >= "a" and c <= "z") or (c >= "A" and c <= "Z")): push_warning("Parsing shorthand alias containing '%s', perhaps you meant '--%s'? Skipping argument." % [c, arg]) break @@ -263,7 +263,7 @@ func _parse_argument_list(dictionary : Dictionary, arg_list : PackedStringArray, if key.length() > 2 and key.begins_with("-"): key = key.substr(1) - for o in option_array: + for o : ArgumentOption in option_array: if key == o.name or o.aliases.any(func(v : StringName) -> bool: return key == v): current_option = o break @@ -311,7 +311,7 @@ Options: "usage: %s [options]" % OS.get_executable_path().get_file() ] ) - for option in option_array: + for option : ArgumentOption in option_array: print_rich(" --%s%s%s" % [ (option.name + (",-%s" % (",-".join(option.aliases)) if option.aliases.size() > 0 else "")).rpad(45), ("Type: %s - Default Value: %s" % [option.get_type_string(), option.default_value]).rpad(45), diff --git a/game/src/Game/Autoload/Resolution.gd b/game/src/Game/Autoload/Resolution.gd index 9dddb29..c25c9fd 100644 --- a/game/src/Game/Autoload/Resolution.gd +++ b/game/src/Game/Autoload/Resolution.gd @@ -29,7 +29,7 @@ var _regex : RegEx func _ready() -> void: assert(minimum_resolution.x > 0 and minimum_resolution.y > 0, "Minimum resolution must be positive!") - for resolution_value in _starting_resolutions: + for resolution_value : Vector2i in _starting_resolutions: add_resolution(resolution_value) assert(not _resolutions.is_empty(), "No valid starting resolutions!") diff --git a/game/src/Game/Autoload/SaveManager.gd b/game/src/Game/Autoload/SaveManager.gd index eead63c..688e163 100644 --- a/game/src/Game/Autoload/SaveManager.gd +++ b/game/src/Game/Autoload/SaveManager.gd @@ -16,7 +16,7 @@ func _ready() -> void: DirAccess.make_dir_recursive_absolute(saves_dir_path) var saves_dir := DirAccess.open(saves_dir_path) - for file in saves_dir.get_files(): + for file : String in saves_dir.get_files(): var save := SaveResource.new() save.load_save(saves_dir_path.path_join(file)) add_or_replace_save(save, true) diff --git a/game/src/Game/GameSession/Topbar.gd b/game/src/Game/GameSession/Topbar.gd index 82dd4d3..b61af28 100644 --- a/game/src/Game/GameSession/Topbar.gd +++ b/game/src/Game/GameSession/Topbar.gd @@ -67,7 +67,7 @@ func _ready() -> void: NationManagement.Screen.DIPLOMACY : ^"./topbar/topbarbutton_diplomacy", NationManagement.Screen.MILITARY : ^"./topbar/topbarbutton_military" } - for screen in screen_nodepaths: + for screen : NationManagement.Screen in screen_nodepaths: var button : Button = get_button_from_nodepath(screen_nodepaths[screen]) if button: button.pressed.connect( @@ -127,5 +127,5 @@ func _on_decrease_speed_button_pressed() -> void: GameSingleton.decrease_speed() func _on_update_active_nation_management_screen(active_screen : NationManagement.Screen) -> void: - for screen in _nation_management_buttons: + for screen : NationManagement.Screen in _nation_management_buttons: _nation_management_button_textures[screen].set_icon_index(1 + int(screen == active_screen)) diff --git a/game/src/Game/GlobalClass/Localisation.gd b/game/src/Game/GlobalClass/Localisation.gd index 78afb69..25232ef 100644 --- a/game/src/Game/GlobalClass/Localisation.gd +++ b/game/src/Game/GlobalClass/Localisation.gd @@ -4,12 +4,12 @@ extends RefCounted # REQUIREMENTS # * SS-59, SS-60, SS-61 static func get_default_locale() -> String: - var locales := TranslationServer.get_loaded_locales() + var locales : PackedStringArray = TranslationServer.get_loaded_locales() var default_locale := OS.get_locale() if default_locale in locales: return default_locale var default_language := OS.get_locale_language() - for locale in locales: + for locale : String in locales: if locale.begins_with(default_language): return default_language return ProjectSettings.get_setting("internationalization/locale/fallback", "en_GB") diff --git a/game/src/Game/LocaleButton.gd b/game/src/Game/LocaleButton.gd index e315330..8dc6b06 100644 --- a/game/src/Game/LocaleButton.gd +++ b/game/src/Game/LocaleButton.gd @@ -53,7 +53,7 @@ func load_setting(file : ConfigFile) -> void: reset_setting() func _select_locale_by_string(locale : String) -> bool: - for idx in item_count: + for idx : int in item_count: if get_item_metadata(idx) == locale: selected = idx return true diff --git a/game/src/Game/Menu/LobbyMenu/LobbyMenu.gd b/game/src/Game/Menu/LobbyMenu/LobbyMenu.gd index cc681ba..f747727 100644 --- a/game/src/Game/Menu/LobbyMenu/LobbyMenu.gd +++ b/game/src/Game/Menu/LobbyMenu/LobbyMenu.gd @@ -21,7 +21,7 @@ signal start_date_selected(index : int) @export var delete_dialog : ConfirmationDialog func filter_for_tag(tag : StringName) -> void: - for child in game_select_save_list.get_children(): + for child : Control in game_select_save_list.get_children(): if tag == &"": child.show() else: diff --git a/game/src/Game/Menu/LobbyMenu/LobbyPanelButton.gd b/game/src/Game/Menu/LobbyMenu/LobbyPanelButton.gd index 646c694..b50ee28 100644 --- a/game/src/Game/Menu/LobbyMenu/LobbyPanelButton.gd +++ b/game/src/Game/Menu/LobbyMenu/LobbyPanelButton.gd @@ -29,8 +29,7 @@ func set_text(value : StringName) -> void: func _get_minimum_size() -> Vector2: var result := Vector2() - for child in get_children(): - child = child as Control + for child : Control in get_children(): if child == null or not child.visible: continue if child.top_level: @@ -82,8 +81,7 @@ func _notification(what : int) -> void: _size -= style.get_minimum_size() offset += style.get_offset() - for child in get_children(): - child = child as Control + for child : Control in get_children(): if child == null or not child.is_visible_in_tree() or child.top_level: continue diff --git a/game/src/Game/Menu/OptionMenu/GuiScaleSelector.gd b/game/src/Game/Menu/OptionMenu/GuiScaleSelector.gd index 3be8c2c..f3c7b22 100644 --- a/game/src/Game/Menu/OptionMenu/GuiScaleSelector.gd +++ b/game/src/Game/Menu/OptionMenu/GuiScaleSelector.gd @@ -8,7 +8,7 @@ extends SettingOptionButton var default_value : float = GuiScale.error_guiscale func _find_guiscale_index_by_value(value : float) -> int: - for item_index in item_count: + for item_index : int in item_count: if get_item_metadata(item_index) == value: return item_index return -1 diff --git a/game/src/Game/Menu/OptionMenu/MonitorDisplaySelector.gd b/game/src/Game/Menu/OptionMenu/MonitorDisplaySelector.gd index a535f17..44f89f0 100644 --- a/game/src/Game/Menu/OptionMenu/MonitorDisplaySelector.gd +++ b/game/src/Game/Menu/OptionMenu/MonitorDisplaySelector.gd @@ -2,7 +2,7 @@ extends SettingRevertButton func _setup_button() -> void: clear() - for screen_index in DisplayServer.get_screen_count(): + for screen_index : int in DisplayServer.get_screen_count(): # Placeholder option text awaiting _update_monitor_options_text() add_item(str(screen_index + 1)) _update_monitor_options_text() @@ -14,7 +14,7 @@ func _notification(what : int) -> void: _update_monitor_options_text() func _update_monitor_options_text() -> void: - for index in get_item_count(): + for index : int in get_item_count(): set_item_text(index, tr("OPTIONS_VIDEO_MONITOR").format({ "index": Localisation.tr_number(index + 1) })) func _on_option_selected(index : int, by_user : bool) -> void: diff --git a/game/src/Game/Menu/OptionMenu/ResolutionSelector.gd b/game/src/Game/Menu/OptionMenu/ResolutionSelector.gd index 1a21211..dfaae37 100644 --- a/game/src/Game/Menu/OptionMenu/ResolutionSelector.gd +++ b/game/src/Game/Menu/OptionMenu/ResolutionSelector.gd @@ -6,7 +6,7 @@ extends SettingRevertButton @export var default_value : Vector2i = Resolution.error_resolution func _find_resolution_index_by_value(value : Vector2i) -> int: - for item_index in item_count: + for item_index : int in item_count: if get_item_metadata(item_index) == value: return item_index return -1 @@ -16,7 +16,7 @@ func _sync_resolutions() -> void: default_selected = -1 selected = -1 var current_resolution := Resolution.get_current_resolution() - for resolution_value in Resolution.get_resolution_value_list(): + for resolution_value : Vector2i in Resolution.get_resolution_value_list(): # Placeholder option text awaiting _update_resolution_options_text() add_item(str(resolution_value)) set_item_metadata(item_count - 1, resolution_value) @@ -40,7 +40,7 @@ func _notification(what : int) -> void: _update_resolution_options_text() func _update_resolution_options_text() -> void: - for index in get_item_count(): + for index : int in get_item_count(): var resolution_value : Vector2i = get_item_metadata(index) var format_dict := { "width": resolution_value.x, "height": resolution_value.y } format_dict["name"] = tr("OPTIONS_VIDEO_RESOLUTION_{width}x{height}".format(format_dict)) diff --git a/game/src/Game/Menu/OptionMenu/SettingNodes/SettingOptionButton.gd b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingOptionButton.gd index a972ed6..44bcada 100644 --- a/game/src/Game/Menu/OptionMenu/SettingNodes/SettingOptionButton.gd +++ b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingOptionButton.gd @@ -40,7 +40,7 @@ func _set_value_from_file(load_value : Variant) -> void: if _valid_index(load_int): selected = load_int return - for item_index in item_count: + for item_index : int in item_count: if load_string == get_item_text(item_index): selected = item_index return diff --git a/game/src/Game/Menu/OptionMenu/VolumeGrid.gd b/game/src/Game/Menu/OptionMenu/VolumeGrid.gd index cce231f..e9c59d5 100644 --- a/game/src/Game/Menu/OptionMenu/VolumeGrid.gd +++ b/game/src/Game/Menu/OptionMenu/VolumeGrid.gd @@ -40,7 +40,7 @@ func add_volume_row(bus_name : String, bus_index : int) -> HSlider: # REQUIREMENTS # * UI-22 func _ready() -> void: - for bus_index in AudioServer.bus_count: + for bus_index : int in AudioServer.bus_count: add_volume_row(AudioServer.get_bus_name(bus_index), bus_index) func _notification(what : int) -> void: diff --git a/game/src/Game/Menu/SaveLoadMenu/SaveLoadMenu.gd b/game/src/Game/Menu/SaveLoadMenu/SaveLoadMenu.gd index bff0bb5..66706b9 100644 --- a/game/src/Game/Menu/SaveLoadMenu/SaveLoadMenu.gd +++ b/game/src/Game/Menu/SaveLoadMenu/SaveLoadMenu.gd @@ -15,7 +15,7 @@ var is_save_menu : bool = true var _id_to_tag : Array[StringName] = [] func filter_for_tag(tag : StringName) -> void: - for child in _scroll_list.get_children(): + for child : Control in _scroll_list.get_children(): if tag == &"": child.show() else: @@ -44,7 +44,7 @@ func show_for_save() -> void: func _build_save_list() -> void: _tag_selection_tab.add_tab("SAVELOADMENU_TABSELECTIONTABBAR_ALL") - for save_name in SaveManager._save_dictionary: + for save_name : StringName in SaveManager._save_dictionary: var save : SaveResource = SaveManager._save_dictionary[save_name] var save_node := _create_save_node(save) _scroll_list.add_child(save_node) @@ -60,7 +60,7 @@ func _create_save_node(resource : SaveResource) -> Control: return save_node func _queue_clear_scroll_list() -> void: - for child in _scroll_list.get_children(): + for child : Node in _scroll_list.get_children(): child.queue_free() _tag_selection_tab.clear_tabs() _id_to_tag.clear() diff --git a/game/src/Game/MusicConductor/MusicConductor.gd b/game/src/Game/MusicConductor/MusicConductor.gd index abfc52f..b4b660a 100644 --- a/game/src/Game/MusicConductor/MusicConductor.gd +++ b/game/src/Game/MusicConductor/MusicConductor.gd @@ -23,9 +23,9 @@ var is_music_player_visible : bool = true var _has_startup_happened : bool = false -func get_all_song_names() -> Array[String]: - var songNames : Array[String] = [] - for si in _available_songs: +func get_all_song_names() -> PackedStringArray: + var songNames : PackedStringArray = [] + for si : SongInfo in _available_songs: songNames.append(si.song_name) return songNames diff --git a/game/src/Game/MusicConductor/MusicPlayer.gd b/game/src/Game/MusicConductor/MusicPlayer.gd index 949f423..17285dc 100644 --- a/game/src/Game/MusicConductor/MusicPlayer.gd +++ b/game/src/Game/MusicConductor/MusicPlayer.gd @@ -10,7 +10,7 @@ extends Control var _is_user_dragging_progress_slider : bool = false func _ready() -> void: - for songName in MusicConductor.get_all_song_names(): + for songName : String in MusicConductor.get_all_song_names(): _song_selector_button.add_item(songName, _song_selector_button.item_count) _on_song_set(MusicConductor.get_current_song_index()) MusicConductor.song_started.connect(_on_song_set) diff --git a/game/src/Game/Theme/StyleBoxCombinedTexture.gd b/game/src/Game/Theme/StyleBoxCombinedTexture.gd index db54da4..1d68363 100644 --- a/game/src/Game/Theme/StyleBoxCombinedTexture.gd +++ b/game/src/Game/Theme/StyleBoxCombinedTexture.gd @@ -7,13 +7,13 @@ var texture_settings : Array[TextureSetting] = []: get: return texture_settings.duplicate() set(v): texture_settings = v - for setting in texture_settings: + for setting : TextureSetting in texture_settings: setting.changed.connect(emit_changed) emit_changed() func _get_draw_rect(rect : Rect2) -> Rect2: var combined_rect : Rect2 = Rect2() - for setting in texture_settings: + for setting : TextureSetting in texture_settings: if combined_rect.position.x > setting.expand_margin_left: combined_rect.position.x = setting.expand_margin_left if combined_rect.position.y > setting.expand_margin_top: @@ -25,7 +25,7 @@ func _get_draw_rect(rect : Rect2) -> Rect2: return rect.grow_individual(combined_rect.position.x, combined_rect.position.y, combined_rect.end.x, combined_rect.end.y) func _draw(to_canvas_item : RID, rect : Rect2) -> void: - for setting in texture_settings: + for setting : TextureSetting in texture_settings: if setting == null or setting.texture == null: continue var inner_rect : Rect2 = rect |