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author wvpm <24685035+wvpm@users.noreply.github.com>2024-09-20 23:12:18 +0200
committer GitHub <noreply@github.com>2024-09-20 23:12:18 +0200
commit05c37434775fb879ac6f929ec90e1e9ae610d032 (patch)
tree132fba97abf2233e17f038418ff9ee139d29e611
parentb6256b7c90e71085b06116575b36181883db5a48 (diff)
parent69e5ea34fcff9327ae83570b7d9c16bb8fe4fa34 (diff)
Merge pull request #276 from OpenVicProject/play_pause_music_icons
Use correct play & pause music icons
-rw-r--r--game/src/Game/MusicConductor/MusicPlayer.gd2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/src/Game/MusicConductor/MusicPlayer.gd b/game/src/Game/MusicConductor/MusicPlayer.gd
index 17285dc..0db44ca 100644
--- a/game/src/Game/MusicConductor/MusicPlayer.gd
+++ b/game/src/Game/MusicConductor/MusicPlayer.gd
@@ -27,7 +27,7 @@ func _process(_delta : float) -> void:
_progress_slider.value = MusicConductor.get_current_song_progress_percentage()
func _update_play_pause_button(_arg1 : Variant = null, _arg2 : Variant = null) -> void:
- _play_pause_button.text = "◼" if MusicConductor.is_paused() else "▶"
+ _play_pause_button.text = "▶️" if MusicConductor.is_paused() else "❚❚"
func _on_play_pause_button_pressed() -> void:
MusicConductor.toggle_play_pause()