aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
author Hop311 <hop3114@gmail.com>2023-03-30 23:50:50 +0200
committer Spartan322 <Megacake1234@gmail.com>2023-04-14 17:16:02 +0200
commitc0d76b78d3762e6eec3ed1c62618be84c5b7559b (patch)
treeacfcbeedd5a47136acdf883e791a297200b7d1b8
parent1f04a7827ae377372cb491ff0257a47d0d4c2967 (diff)
Add terrain map
With Directional movement using WASD With Directional movement using arrow keys With Click-Drag movement using middle mouse button With Province identifiers With Province shape loading With Province rendering With Province selection With Province overview panel With Color lookup texture
-rw-r--r--.gitignore1
-rw-r--r--extension/src/LoadLocalisation.cpp8
-rw-r--r--extension/src/LoadLocalisation.hpp8
-rw-r--r--extension/src/MapMesh.cpp151
-rw-r--r--extension/src/MapMesh.hpp34
-rw-r--r--extension/src/MapSingleton.cpp256
-rw-r--r--extension/src/MapSingleton.hpp34
-rw-r--r--extension/src/TestSingleton.cpp4
-rw-r--r--extension/src/TestSingleton.hpp4
-rw-r--r--extension/src/openvic2/Map.cpp89
-rw-r--r--extension/src/openvic2/Map.hpp45
-rw-r--r--extension/src/register_types.cpp20
-rw-r--r--game/common/map/provinces.json9
-rw-r--r--game/common/map/provinces.pngbin0 -> 9464 bytes
-rw-r--r--game/common/map/provinces.png.import3
-rw-r--r--game/common/map/terrain/terrain.pngbin0 -> 27542091 bytes
-rw-r--r--game/common/map/terrain/terrain.png.import34
-rw-r--r--game/localisation/en_GB/menus.csv1
-rw-r--r--game/localisation/en_GB/provinces.csv9
-rw-r--r--game/localisation/en_GB/provinces.csv.import3
-rw-r--r--game/project.godot49
-rw-r--r--game/src/Autoload/Events.gd9
-rw-r--r--game/src/GameSession/GameSession.gd2
-rw-r--r--game/src/GameSession/GameSession.tscn24
-rw-r--r--game/src/GameSession/MapControlPanel.tscn9
-rw-r--r--game/src/GameSession/MapView.gd185
-rw-r--r--game/src/GameSession/MapView.tscn27
-rw-r--r--game/src/GameSession/ProvinceOverviewPanel.gd22
-rw-r--r--game/src/GameSession/ProvinceOverviewPanel.tscn40
-rw-r--r--game/src/GameSession/TerrainMap.gdshader48
30 files changed, 1098 insertions, 30 deletions
diff --git a/.gitignore b/.gitignore
index 92118b7..125f143 100644
--- a/.gitignore
+++ b/.gitignore
@@ -70,3 +70,4 @@ bin/*
.DS_Store
*.translation
+!game/common/map/*.obj \ No newline at end of file
diff --git a/extension/src/LoadLocalisation.cpp b/extension/src/LoadLocalisation.cpp
index c95c08b..8698bb2 100644
--- a/extension/src/LoadLocalisation.cpp
+++ b/extension/src/LoadLocalisation.cpp
@@ -8,7 +8,7 @@
using namespace godot;
using namespace OpenVic2;
-LoadLocalisation *LoadLocalisation::singleton = nullptr;
+LoadLocalisation* LoadLocalisation::singleton = nullptr;
void LoadLocalisation::_bind_methods() {
ClassDB::bind_method(D_METHOD("load_file", "file_path", "locale"), &LoadLocalisation::load_file);
@@ -16,7 +16,7 @@ void LoadLocalisation::_bind_methods() {
ClassDB::bind_method(D_METHOD("load_localisation_dir", "dir_path"), &LoadLocalisation::load_localisation_dir);
}
-LoadLocalisation *LoadLocalisation::get_singleton() {
+LoadLocalisation* LoadLocalisation::get_singleton() {
return singleton;
}
@@ -54,7 +54,7 @@ Error LoadLocalisation::_load_file_into_translation(String const& file_path, Ref
}
Ref<Translation> LoadLocalisation::_get_translation(String const& locale) {
- TranslationServer *server = TranslationServer::get_singleton();
+ TranslationServer* server = TranslationServer::get_singleton();
Ref<Translation> translation = server->get_translation_object(locale);
if (translation.is_null() || translation->get_locale() != locale) {
translation.instantiate();
@@ -93,7 +93,7 @@ Error LoadLocalisation::load_locale_dir(String const& dir_path, String const& lo
*/
Error LoadLocalisation::load_localisation_dir(String const& dir_path) {
if (DirAccess::dir_exists_absolute(dir_path)) {
- TranslationServer *server = TranslationServer::get_singleton();
+ TranslationServer* server = TranslationServer::get_singleton();
Error err = OK;
for (String const& locale_name : DirAccess::get_directories_at(dir_path)) {
if (locale_name == server->standardize_locale(locale_name)) {
diff --git a/extension/src/LoadLocalisation.hpp b/extension/src/LoadLocalisation.hpp
index 90f3158..f54a025 100644
--- a/extension/src/LoadLocalisation.hpp
+++ b/extension/src/LoadLocalisation.hpp
@@ -4,11 +4,11 @@
#include <godot_cpp/classes/translation.hpp>
namespace OpenVic2 {
- class LoadLocalisation : public godot::Object
- {
+ class LoadLocalisation : public godot::Object {
+
GDCLASS(LoadLocalisation, godot::Object)
- static LoadLocalisation *singleton;
+ static LoadLocalisation* singleton;
godot::Error _load_file_into_translation(godot::String const& file_path, godot::Ref<godot::Translation> translation);
godot::Ref<godot::Translation> _get_translation(godot::String const& locale);
@@ -17,7 +17,7 @@ namespace OpenVic2 {
static void _bind_methods();
public:
- static LoadLocalisation *get_singleton();
+ static LoadLocalisation* get_singleton();
LoadLocalisation();
~LoadLocalisation();
diff --git a/extension/src/MapMesh.cpp b/extension/src/MapMesh.cpp
new file mode 100644
index 0000000..f0fc819
--- /dev/null
+++ b/extension/src/MapMesh.cpp
@@ -0,0 +1,151 @@
+#include "MapMesh.hpp"
+
+#include <godot_cpp/templates/vector.hpp>
+
+using namespace godot;
+using namespace OpenVic2;
+
+void MapMesh::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_aspect_ratio", "ratio"), &MapMesh::set_aspect_ratio);
+ ClassDB::bind_method(D_METHOD("get_aspect_ratio"), &MapMesh::get_aspect_ratio);
+
+ ClassDB::bind_method(D_METHOD("set_repeat_proportion", "proportion"), &MapMesh::set_repeat_proportion);
+ ClassDB::bind_method(D_METHOD("get_repeat_proportion"), &MapMesh::get_repeat_proportion);
+
+ ClassDB::bind_method(D_METHOD("set_subdivide_width", "divisions"), &MapMesh::set_subdivide_width);
+ ClassDB::bind_method(D_METHOD("get_subdivide_width"), &MapMesh::get_subdivide_width);
+
+ ClassDB::bind_method(D_METHOD("set_subdivide_depth", "divisions"), &MapMesh::set_subdivide_depth);
+ ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &MapMesh::get_subdivide_depth);
+
+ ClassDB::bind_method(D_METHOD("get_core_aabb"), &MapMesh::get_core_aabb);
+ ClassDB::bind_method(D_METHOD("is_valid_uv_coord"), &MapMesh::is_valid_uv_coord);
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "aspect_ratio", PROPERTY_HINT_NONE, "suffix:m"), "set_aspect_ratio", "get_aspect_ratio");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "repeat_proportion", PROPERTY_HINT_NONE, "suffix:m"), "set_repeat_proportion", "get_repeat_proportion");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", "get_subdivide_width");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", "get_subdivide_depth");
+}
+
+void MapMesh::_request_update() {
+ // Hack to trigger _update_lightmap_size and _request_update in PrimitiveMesh
+ set_add_uv2(get_add_uv2());
+}
+
+void MapMesh::set_aspect_ratio(const float ratio) {
+ aspect_ratio = ratio;
+ _request_update();
+}
+
+float MapMesh::get_aspect_ratio() const {
+ return aspect_ratio;
+}
+
+void MapMesh::set_repeat_proportion(const float proportion) {
+ repeat_proportion = proportion;
+ _request_update();
+}
+
+float MapMesh::get_repeat_proportion() const {
+ return repeat_proportion;
+}
+
+void MapMesh::set_subdivide_width(const int divisions) {
+ subdivide_w = divisions > 0 ? divisions : 0;
+ _request_update();
+}
+
+int MapMesh::get_subdivide_width() const {
+ return subdivide_w;
+}
+
+void MapMesh::set_subdivide_depth(const int divisions) {
+ subdivide_d = divisions > 0 ? divisions : 0;
+ _request_update();
+}
+
+int MapMesh::get_subdivide_depth() const {
+ return subdivide_d;
+}
+
+AABB MapMesh::get_core_aabb() const {
+ const Vector3 size{ aspect_ratio, 0.0f, 1.0f };
+ return AABB{ size * -0.5f, size };
+}
+
+bool MapMesh::is_valid_uv_coord(godot::Vector2 const& uv) const {
+ return 0.0f <= uv.y && uv.y <= 1.0f;
+}
+
+Array MapMesh::_create_mesh_array() const {
+ Array arr;
+ arr.resize(Mesh::ARRAY_MAX);
+
+ const int vertex_count = (subdivide_w + 2) * (subdivide_d + 2);
+ const int indice_count = (subdivide_w + 1) * (subdivide_d + 1) * 6;
+
+ PackedVector3Array points;
+ PackedVector3Array normals;
+ PackedFloat32Array tangents;
+ PackedVector2Array uvs;
+ PackedInt32Array indices;
+
+ points.resize(vertex_count);
+ normals.resize(vertex_count);
+ tangents.resize(vertex_count * 4);
+ uvs.resize(vertex_count);
+ indices.resize(indice_count);
+
+ static const Vector3 normal{ 0.0f, 1.0f, 0.0f };
+ const Size2 uv_size{ 1.0f + 2.0f * repeat_proportion, 1.0f };
+ const Size2 size{ aspect_ratio * uv_size.x, uv_size.y }, start_pos = size * -0.5f;
+
+ int point_index = 0, thisrow = 0, prevrow = 0, indice_index = 0;
+ Vector2 subdivide_step{ 1.0f / (subdivide_w + 1.0f) , 1.0f / (subdivide_d + 1.0f) };
+ Vector3 point{ 0.0f, 0.0f, start_pos.y };
+ Vector2 point_step = subdivide_step * size;
+ Vector2 uv{}, uv_step = subdivide_step * uv_size;
+
+ for (int j = 0; j <= subdivide_d + 1; ++j) {
+ point.x = start_pos.x;
+ uv.x = -repeat_proportion;
+
+ for (int i = 0; i <= subdivide_w + 1; ++i) {
+
+ points[point_index] = point;
+ normals[point_index] = normal;
+ tangents[point_index * 4 + 0] = 1.0f;
+ tangents[point_index * 4 + 1] = 0.0f;
+ tangents[point_index * 4 + 2] = 0.0f;
+ tangents[point_index * 4 + 3] = 1.0f;
+ uvs[point_index] = uv;
+ point_index++;
+
+ if (i > 0 && j > 0) {
+ indices[indice_index + 0] = prevrow + i - 1;
+ indices[indice_index + 1] = prevrow + i;
+ indices[indice_index + 2] = thisrow + i - 1;
+ indices[indice_index + 3] = prevrow + i;
+ indices[indice_index + 4] = thisrow + i;
+ indices[indice_index + 5] = thisrow + i - 1;
+ indice_index += 6;
+ }
+
+ point.x += point_step.x;
+ uv.x += uv_step.x;
+ }
+
+ point.z += point_step.y;
+ uv.y += uv_step.y;
+ prevrow = thisrow;
+ thisrow = point_index;
+ }
+
+ arr[Mesh::ARRAY_VERTEX] = points;
+ arr[Mesh::ARRAY_NORMAL] = normals;
+ arr[Mesh::ARRAY_TANGENT] = tangents;
+ arr[Mesh::ARRAY_TEX_UV] = uvs;
+ arr[Mesh::ARRAY_INDEX] = indices;
+
+ return arr;
+}
diff --git a/extension/src/MapMesh.hpp b/extension/src/MapMesh.hpp
new file mode 100644
index 0000000..d8727cf
--- /dev/null
+++ b/extension/src/MapMesh.hpp
@@ -0,0 +1,34 @@
+#pragma once
+
+#include <godot_cpp/classes/primitive_mesh.hpp>
+
+namespace OpenVic2 {
+ class MapMesh : public godot::PrimitiveMesh {
+ GDCLASS(MapMesh, godot::PrimitiveMesh)
+
+ float aspect_ratio = 2.0f, repeat_proportion = 0.5f;
+ int subdivide_w = 0, subdivide_d = 0;
+
+ protected:
+ static void _bind_methods();
+ void _request_update();
+
+ public:
+ void set_aspect_ratio(const float ratio);
+ float get_aspect_ratio() const;
+
+ void set_repeat_proportion(const float proportion);
+ float get_repeat_proportion() const;
+
+ void set_subdivide_width(const int divisions);
+ int get_subdivide_width() const;
+
+ void set_subdivide_depth(const int divisions);
+ int get_subdivide_depth() const;
+
+ godot::AABB get_core_aabb() const;
+ bool is_valid_uv_coord(godot::Vector2 const& uv) const;
+
+ godot::Array _create_mesh_array() const override;
+ };
+}
diff --git a/extension/src/MapSingleton.cpp b/extension/src/MapSingleton.cpp
new file mode 100644
index 0000000..0f5fe7c
--- /dev/null
+++ b/extension/src/MapSingleton.cpp
@@ -0,0 +1,256 @@
+#include "MapSingleton.hpp"
+
+#include <godot_cpp/variant/utility_functions.hpp>
+#include <godot_cpp/classes/file_access.hpp>
+#include <godot_cpp/classes/json.hpp>
+
+using namespace godot;
+using namespace OpenVic2;
+
+MapSingleton* MapSingleton::singleton = nullptr;
+
+void MapSingleton::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("load_province_identifier_file", "file_path"), &MapSingleton::load_province_identifier_file);
+ ClassDB::bind_method(D_METHOD("load_province_shape_file", "file_path"), &MapSingleton::load_province_shape_file);
+ ClassDB::bind_method(D_METHOD("get_province_identifier_from_pixel_coords", "coords"), &MapSingleton::get_province_identifier_from_pixel_coords);
+ ClassDB::bind_method(D_METHOD("get_width"), &MapSingleton::get_width);
+ ClassDB::bind_method(D_METHOD("get_height"), &MapSingleton::get_height);
+ ClassDB::bind_method(D_METHOD("get_province_index_image"), &MapSingleton::get_province_index_image);
+ ClassDB::bind_method(D_METHOD("get_province_colour_image"), &MapSingleton::get_province_colour_image);
+}
+
+MapSingleton* MapSingleton::get_singleton() {
+ return singleton;
+}
+
+MapSingleton::MapSingleton() {
+ ERR_FAIL_COND(singleton != nullptr);
+ singleton = this;
+}
+
+MapSingleton::~MapSingleton() {
+ ERR_FAIL_COND(singleton != this);
+ singleton = nullptr;
+}
+
+Error MapSingleton::load_province_identifier_file(String const& file_path) {
+ UtilityFunctions::print("Loading identifier file: ", file_path);
+ Ref<FileAccess> file = FileAccess::open(file_path, FileAccess::ModeFlags::READ);
+ Error err = FileAccess::get_open_error();
+ if (err != OK || file.is_null()) {
+ UtilityFunctions::push_error("Failed to load province identifier file: ", file_path);
+ return err == OK ? FAILED : err;
+ }
+ String json_string = file->get_as_text();
+ Ref<JSON> json;
+ json.instantiate();
+ err = json->parse(json_string);
+ if (err) {
+ UtilityFunctions::push_error("Failed to parse province identifier file as JSON: ", file_path,
+ "\nError at line ", json->get_error_line(), ": ", json->get_error_message());
+ return err;
+ }
+ Variant json_var = json->get_data();
+ Variant::Type type = json_var.get_type();
+ if (type != Variant::DICTIONARY) {
+ UtilityFunctions::push_error("Invalid province identifier JSON: root has type ",
+ Variant::get_type_name(type), " (expected Dictionary)");
+ return FAILED;
+ }
+ Dictionary prov_dict = json_var;
+ Array prov_identifiers = prov_dict.keys();
+ for (int idx = 0; idx < prov_identifiers.size(); ++idx) {
+ String const& identifier = prov_identifiers[idx];
+ Variant const& colour_var = prov_dict[identifier];
+ if (identifier.is_empty()) {
+ UtilityFunctions::push_error("Empty province identifier with colour: ", colour_var);
+ err = FAILED;
+ continue;
+ }
+ static const String prov_prefix = "prov_";
+ if (!identifier.begins_with(prov_prefix))
+ UtilityFunctions::push_warning("Province identifier missing prefix: ", identifier);
+ type = colour_var.get_type();
+ Province::colour_t colour = Province::NULL_COLOUR;
+ if (type == Variant::ARRAY) {
+ Array colour_array = colour_var;
+ if (colour_array.size() == 3) {
+ for (int jdx = 0; jdx < 3; ++jdx) {
+ Variant var = colour_array[jdx];
+ if (var.get_type() != Variant::FLOAT) {
+ colour = Province::NULL_COLOUR;
+ break;
+ }
+ double colour_double = var;
+ if (std::trunc(colour_double) != colour_double) {
+ colour = Province::NULL_COLOUR;
+ break;
+ }
+ int64_t colour_int = static_cast<int64_t>(colour_double);
+ if (colour_int < 0 || colour_int > 255) {
+ colour = Province::NULL_COLOUR;
+ break;
+ }
+ colour = (colour << 8) | colour_int;
+ }
+ }
+ } else if (type == Variant::STRING) {
+ String colour_string = colour_var;
+ if (colour_string.is_valid_hex_number()) {
+ int64_t colour_int = colour_string.hex_to_int();
+ if (0 <= colour_int && colour_int <= 0xFFFFFF)
+ colour = colour_int;
+ }
+ }
+ if (colour == Province::NULL_COLOUR) {
+ UtilityFunctions::push_error("Invalid province identifier colour for ", identifier, ": ", colour_var);
+ err = FAILED;
+ continue;
+ }
+ std::string error_message;
+ if (!map.add_province(identifier.utf8().get_data(), colour, error_message)) {
+ UtilityFunctions::push_error(error_message.c_str());
+ err = FAILED;
+ }
+ }
+ map.lock_provinces();
+ return err;
+}
+
+static Province::colour_t colour_at(PackedByteArray const& colour_data_array, int32_t idx) {
+ return (colour_data_array[idx * 3] << 16) | (colour_data_array[idx * 3 + 1] << 8) | colour_data_array[idx * 3 + 2];
+}
+
+Error MapSingleton::load_province_shape_file(String const& file_path) {
+ if (province_shape_image.is_valid()) {
+ UtilityFunctions::push_error("Province shape file has already been loaded, cannot load: ", file_path);
+ return FAILED;
+ }
+ province_shape_image.instantiate();
+ Error err = province_shape_image->load(file_path);
+ if (err != OK) {
+ UtilityFunctions::push_error("Failed to load province shape file: ", file_path);
+ province_shape_image.unref();
+ return err;
+ }
+ width = province_shape_image->get_width();
+ height = province_shape_image->get_height();
+ if (width < 1 || height < 1) {
+ UtilityFunctions::push_error("Invalid dimensions (", width, "x", height, ") for province shape file: ", file_path);
+ err = FAILED;
+ }
+ static const Image::Format expected_format = Image::FORMAT_RGB8;
+ Image::Format format = province_shape_image->get_format();
+ if (format != expected_format) {
+ UtilityFunctions::push_error("Invalid format (", format, ", should be ", expected_format, ") for province shape file: ", file_path);
+ err = FAILED;
+ }
+ if (err) {
+ province_shape_image.unref();
+ return err;
+ }
+
+ std::vector<bool> province_checklist(map.get_province_count());
+
+ PackedByteArray shape_data_array = province_shape_image->get_data(), index_data_array;
+ index_data_array.resize(width * height * sizeof(Province::index_t));
+ Province::index_t* index_data = reinterpret_cast<Province::index_t*>(index_data_array.ptrw());
+
+ for (int32_t y = 0; y < height; ++y) {
+ for (int32_t x = 0; x < width; ++x) {
+ const int32_t idx = x + y * width;
+ const Province::colour_t colour = colour_at(shape_data_array, idx);
+ if (colour == Province::NULL_COLOUR) {
+ index_data[idx] = Province::NULL_INDEX;
+ continue;
+ }
+ if (x > 0) {
+ const int32_t jdx = idx - 1;
+ if (colour_at(shape_data_array, jdx) == colour) {
+ index_data[idx] = index_data[jdx];
+ continue;
+ }
+ }
+ if (y > 0) {
+ const int32_t jdx = idx - width;
+ if (colour_at(shape_data_array, jdx) == colour) {
+ index_data[idx] = index_data[jdx];
+ continue;
+ }
+ }
+ const Province* province = map.get_province_by_colour(colour);
+ if (province) {
+ Province::index_t index = province->get_index();
+ index_data[idx] = index;
+ province_checklist[index - 1] = true;
+ continue;
+ }
+ UtilityFunctions::push_error("Unrecognised province colour ", Province::colour_to_hex_string(colour).c_str(), " at (", x, ", ", y, ")");
+ err = FAILED;
+ index_data[idx] = Province::NULL_INDEX;
+ }
+ }
+
+ for (size_t idx = 0; idx < province_checklist.size(); ++idx) {
+ if (!province_checklist[idx]) {
+ Province* province = map.get_province_by_index(idx + 1);
+ if (province) UtilityFunctions::push_error("Province missing from shape image: ", province->to_string().c_str());
+ else UtilityFunctions::push_error("Province missing for index: ", static_cast<int32_t>(idx + 1));
+ err = FAILED;
+ }
+ }
+
+ province_index_image = Image::create_from_data(width, height, false, Image::FORMAT_RG8, index_data_array);
+ if (province_index_image.is_null()) {
+ UtilityFunctions::push_error("Failed to create province ID image");
+ err = FAILED;
+ }
+
+ PackedByteArray colour_data_array;
+ colour_data_array.resize((Province::MAX_INDEX + 1) * 3);
+ for (size_t idx = 1; idx <= map.get_province_count(); ++idx) {
+ const Province* province = map.get_province_by_index(idx);
+ if (province) {
+ const Province::colour_t colour = province->get_colour();
+ colour_data_array[3 * idx + 0] = (colour >> 16) & 0xFF;
+ colour_data_array[3 * idx + 1] = (colour >> 8) & 0xFF;
+ colour_data_array[3 * idx + 2] = colour & 0xFF;
+ } else UtilityFunctions::push_error("Missing province at index ", static_cast<int32_t>(idx));
+ }
+ static const int32_t PROVINCE_INDEX_SQRT = 1 << (sizeof(Province::index_t) * 4);
+ province_colour_image = Image::create_from_data(PROVINCE_INDEX_SQRT, PROVINCE_INDEX_SQRT, false, Image::FORMAT_RGB8, colour_data_array);
+ if (province_colour_image.is_null()) {
+ UtilityFunctions::push_error("Failed to create province colour image");
+ err = FAILED;
+ }
+
+ return err;
+}
+
+String MapSingleton::get_province_identifier_from_pixel_coords(Vector2i const& coords) {
+ if (province_index_image.is_valid()) {
+ const PackedByteArray index_data_array = province_index_image->get_data();
+ const Province::index_t* index_data = reinterpret_cast<const Province::index_t*>(index_data_array.ptr());
+ const int32_t x_mod_w = UtilityFunctions::posmod(coords.x, width);
+ const int32_t y_mod_h = UtilityFunctions::posmod(coords.y, height);
+ const Province* province = map.get_province_by_index(index_data[x_mod_w + y_mod_h * width]);
+ if (province) return province->get_identifier().c_str();
+ }
+ return String{};
+}
+
+int32_t MapSingleton::get_width() const {
+ return width;
+}
+
+int32_t MapSingleton::get_height() const {
+ return height;
+}
+
+Ref<Image> MapSingleton::get_province_index_image() const {
+ return province_index_image;
+}
+
+Ref<Image> MapSingleton::get_province_colour_image() const {
+ return province_colour_image;
+}
diff --git a/extension/src/MapSingleton.hpp b/extension/src/MapSingleton.hpp
new file mode 100644
index 0000000..71761cd
--- /dev/null
+++ b/extension/src/MapSingleton.hpp
@@ -0,0 +1,34 @@
+#pragma once
+
+#include <godot_cpp/classes/image.hpp>
+#include "openvic2/Map.hpp"
+
+namespace OpenVic2 {
+ class MapSingleton : public godot::Object {
+
+ GDCLASS(MapSingleton, godot::Object)
+
+ static MapSingleton* singleton;
+
+ godot::Ref<godot::Image> province_shape_image, province_index_image, province_colour_image;
+ int32_t width = 0, height = 0;
+ Map map;
+
+ protected:
+ static void _bind_methods();
+
+ public:
+ static MapSingleton* get_singleton();
+
+ MapSingleton();
+ ~MapSingleton();
+
+ godot::Error load_province_identifier_file(godot::String const& file_path);
+ godot::Error load_province_shape_file(godot::String const& file_path);
+ godot::String get_province_identifier_from_pixel_coords(godot::Vector2i const& coords);
+ int32_t get_width() const;
+ int32_t get_height() const;
+ godot::Ref<godot::Image> get_province_index_image() const;
+ godot::Ref<godot::Image> get_province_colour_image() const;
+ };
+}
diff --git a/extension/src/TestSingleton.cpp b/extension/src/TestSingleton.cpp
index 0855a30..d9e2b03 100644
--- a/extension/src/TestSingleton.cpp
+++ b/extension/src/TestSingleton.cpp
@@ -6,14 +6,14 @@
using namespace godot;
using namespace OpenVic2;
-TestSingleton *TestSingleton::singleton = nullptr;
+TestSingleton* TestSingleton::singleton = nullptr;
void TestSingleton::_bind_methods()
{
ClassDB::bind_method(D_METHOD("hello_singleton"), &TestSingleton::hello_singleton);
}
-TestSingleton *TestSingleton::get_singleton()
+TestSingleton* TestSingleton::get_singleton()
{
return singleton;
}
diff --git a/extension/src/TestSingleton.hpp b/extension/src/TestSingleton.hpp
index de27589..d140516 100644
--- a/extension/src/TestSingleton.hpp
+++ b/extension/src/TestSingleton.hpp
@@ -8,13 +8,13 @@ namespace OpenVic2 {
{
GDCLASS(TestSingleton, godot::Object)
- static TestSingleton *singleton;
+ static TestSingleton* singleton;
protected:
static void _bind_methods();
public:
- static TestSingleton *get_singleton();
+ static TestSingleton* get_singleton();
TestSingleton();
~TestSingleton();
diff --git a/extension/src/openvic2/Map.cpp b/extension/src/openvic2/Map.cpp
new file mode 100644
index 0000000..d980b88
--- /dev/null
+++ b/extension/src/openvic2/Map.cpp
@@ -0,0 +1,89 @@
+#include "Map.hpp"
+
+#include <cassert>
+#include <sstream>
+#include <iomanip>
+
+using namespace OpenVic2;
+
+Province::Province(index_t new_index, std::string const& new_identifier, colour_t new_colour) :
+ index(new_index), identifier(new_identifier), colour(new_colour) {
+ assert(index != NULL_INDEX);
+ assert(!identifier.empty());
+ assert(colour != NULL_COLOUR);
+}
+
+std::string Province::colour_to_hex_string(colour_t colour) {
+ std::ostringstream stream;
+ stream << std::hex << std::setfill('0') << std::setw(6) << colour;
+ return stream.str();
+}
+
+Province::index_t Province::get_index() const {
+ return index;
+}
+
+std::string const& Province::get_identifier() const {
+ return identifier;
+}
+
+Province::colour_t Province::get_colour() const {
+ return colour;
+}
+
+std::string Province::to_string() const {
+ return "(#" + std::to_string(index) + ", " + identifier + ", 0x" + colour_to_hex_string(colour) + ")";
+}
+
+bool Map::add_province(std::string const& identifier, Province::colour_t colour, std::string& error_message) {
+ if (provinces_locked) {
+ error_message = "The map's province list has already been locked!";
+ return false;
+ }
+ if (provinces.size() >= Province::MAX_INDEX) {
+ error_message = "The map's province list is full - there can be at most " + std::to_string(Province::MAX_INDEX) + " provinces";
+ return false;
+ }
+ if (colour == Province::NULL_COLOUR || colour > Province::MAX_COLOUR) {
+ error_message = "Invalid province colour: " + Province::colour_to_hex_string(colour);
+ return false;
+ }
+ Province new_province{ static_cast<Province::index_t>(provinces.size() + 1), identifier, colour };
+ for (Province const& province : provinces) {
+ if (province.identifier == identifier) {
+ error_message = "Duplicate province identifiers: " + province.to_string() + " and " + new_province.to_string();
+ return false;
+ }
+ if (province.colour == colour) {
+ error_message = "Duplicate province colours: " + province.to_string() + " and " + new_province.to_string();
+ return false;
+ }
+ }
+ provinces.push_back(new_province);
+ error_message = "Added province: " + new_province.to_string();
+ return true;
+}
+
+void Map::lock_provinces() {
+ provinces_locked = true;
+}
+
+size_t Map::get_province_count() const {
+ return provinces.size();
+}
+
+Province* Map::get_province_by_index(Province::index_t index) {
+ return index != Province::NULL_INDEX && index <= provinces.size() ? &provinces[index - 1] : nullptr;
+}
+
+Province* Map::get_province_by_identifier(std::string const& identifier) {
+ for (Province& province : provinces)
+ if (province.identifier == identifier) return &province;
+ return nullptr;
+}
+
+Province* Map::get_province_by_colour(Province::colour_t colour) {
+ for (Province& province : provinces)
+ if (province.colour == colour) return &province;
+ return nullptr;
+}
diff --git a/extension/src/openvic2/Map.hpp b/extension/src/openvic2/Map.hpp
new file mode 100644
index 0000000..365d78b
--- /dev/null
+++ b/extension/src/openvic2/Map.hpp
@@ -0,0 +1,45 @@
+#pragma once
+
+#include <string>
+#include <cstdint>
+#include <vector>
+
+namespace OpenVic2 {
+
+ struct Province {
+ using colour_t = uint32_t;
+ using index_t = uint16_t;
+ friend struct Map;
+ static const colour_t NULL_COLOUR = 0, MAX_COLOUR = 0xFFFFFF;
+ static const index_t NULL_INDEX = 0, MAX_INDEX = 0xFFFF;
+ private:
+ index_t index;
+ std::string identifier;
+ colour_t colour;
+
+ Province(index_t index, std::string const& identifier, colour_t colour);
+ public:
+ static std::string colour_to_hex_string(colour_t colour);
+
+ index_t get_index() const;
+ std::string const& get_identifier() const;
+ colour_t get_colour() const;
+ std::string to_string() const;
+ };
+
+ struct Map {
+ private:
+ std::vector<Province> provinces;
+ bool provinces_locked = false;
+
+ public:
+ bool add_province(std::string const& identifier, Province::colour_t colour, std::string& error_message);
+ void lock_provinces();
+ size_t get_province_count() const;
+
+ Province* get_province_by_index(Province::index_t index);
+ Province* get_province_by_identifier(std::string const& identifier);
+ Province* get_province_by_colour(Province::colour_t colour);
+ };
+
+}
diff --git a/extension/src/register_types.cpp b/extension/src/register_types.cpp
index d1613a5..16e59b2 100644
--- a/extension/src/register_types.cpp
+++ b/extension/src/register_types.cpp
@@ -9,6 +9,8 @@
#include "Simulation.hpp"
#include "Checksum.hpp"
#include "LoadLocalisation.hpp"
+#include "MapSingleton.hpp"
+#include "MapMesh.hpp"
using namespace godot;
using namespace OpenVic2;
@@ -17,9 +19,9 @@ static TestSingleton* _test_singleton;
static Simulation* _simulation;
static Checksum* _checksum;
static LoadLocalisation* _load_localisation;
+static MapSingleton* _map_singleton;
-void initialize_openvic2_types(ModuleInitializationLevel p_level)
-{
+void initialize_openvic2_types(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return;
}
@@ -40,6 +42,11 @@ void initialize_openvic2_types(ModuleInitializationLevel p_level)
_load_localisation = memnew(LoadLocalisation);
Engine::get_singleton()->register_singleton("LoadLocalisation", LoadLocalisation::get_singleton());
+ ClassDB::register_class<MapSingleton>();
+ _map_singleton = memnew(MapSingleton);
+ Engine::get_singleton()->register_singleton("MapSingleton", MapSingleton::get_singleton());
+
+ ClassDB::register_class<MapMesh>();
}
void uninitialize_openvic2_types(ModuleInitializationLevel p_level) {
@@ -58,15 +65,16 @@ void uninitialize_openvic2_types(ModuleInitializationLevel p_level) {
Engine::get_singleton()->unregister_singleton("LoadLocalisation");
memdelete(_load_localisation);
+
+ Engine::get_singleton()->unregister_singleton("MapSingleton");
+ memdelete(_map_singleton);
}
-extern "C"
-{
+extern "C" {
// Initialization.
- GDExtensionBool GDE_EXPORT openvic2_library_init(const GDExtensionInterface *p_interface, const GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization)
- {
+ GDExtensionBool GDE_EXPORT openvic2_library_init(const GDExtensionInterface* p_interface, const GDExtensionClassLibraryPtr p_library, GDExtensionInitialization* r_initialization) {
GDExtensionBinding::InitObject init_obj(p_interface, p_library, r_initialization);
init_obj.register_initializer(initialize_openvic2_types);
diff --git a/game/common/map/provinces.json b/game/common/map/provinces.json
new file mode 100644
index 0000000..66de29b
--- /dev/null
+++ b/game/common/map/provinces.json
@@ -0,0 +1,9 @@
+{
+ "prov_britain": [150, 0, 0],
+ "prov_ireland": [23, 147, 31],
+ "prov_iceland": "343D91",
+ "prov_cuba": "1E29FF",
+ "prov_madagascar": "790091",
+ "prov_ceylon": "FF6A00",
+ "prov_formosa": "82B1FF"
+}
diff --git a/game/common/map/provinces.png b/game/common/map/provinces.png
new file mode 100644
index 0000000..68bf528
--- /dev/null
+++ b/game/common/map/provinces.png
Binary files differ
diff --git a/game/common/map/provinces.png.import b/game/common/map/provinces.png.import
new file mode 100644
index 0000000..8dd0c09
--- /dev/null
+++ b/game/common/map/provinces.png.import
@@ -0,0 +1,3 @@
+[remap]
+
+importer="keep"
diff --git a/game/common/map/terrain/terrain.png b/game/common/map/terrain/terrain.png
new file mode 100644
index 0000000..6d36dee
--- /dev/null
+++ b/game/common/map/terrain/terrain.png
Binary files differ
diff --git a/game/common/map/terrain/terrain.png.import b/game/common/map/terrain/terrain.png.import
new file mode 100644
index 0000000..56ba5dc
--- /dev/null
+++ b/game/common/map/terrain/terrain.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://cmw0pvjthnn8c"
+path="res://.godot/imported/terrain.png-c443b8a709ca7acc4b3bb3df1d3095a9.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://common/map/terrain/terrain.png"
+dest_files=["res://.godot/imported/terrain.png-c443b8a709ca7acc4b3bb3df1d3095a9.ctex"]
+
+[params]
+
+compress/mode=3
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=2
+compress/channel_pack=0
+mipmaps/generate=true
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=0
diff --git a/game/localisation/en_GB/menus.csv b/game/localisation/en_GB/menus.csv
index 27a0858..b483662 100644
--- a/game/localisation/en_GB/menus.csv
+++ b/game/localisation/en_GB/menus.csv
@@ -1,3 +1,4 @@
+
,, Main Menu
MAINMENU_TITLE,OpenVic2
MAINMENU_NEW_GAME,New Game
diff --git a/game/localisation/en_GB/provinces.csv b/game/localisation/en_GB/provinces.csv
new file mode 100644
index 0000000..3b47955
--- /dev/null
+++ b/game/localisation/en_GB/provinces.csv
@@ -0,0 +1,9 @@
+
+,, Test Provinces
+prov_britain_NAME,Britain
+prov_ireland_NAME,Ireland
+prov_iceland_NAME,Iceland
+prov_cuba_NAME,Cuba
+prov_madagascar_NAME,Madagascar
+prov_ceylon_NAME,Ceylon
+prov_formosa_NAME,Formosa
diff --git a/game/localisation/en_GB/provinces.csv.import b/game/localisation/en_GB/provinces.csv.import
new file mode 100644
index 0000000..8dd0c09
--- /dev/null
+++ b/game/localisation/en_GB/provinces.csv.import
@@ -0,0 +1,3 @@
+[remap]
+
+importer="keep"
diff --git a/game/project.godot b/game/project.godot
index 363bbc1..fa2871f 100644
--- a/game/project.godot
+++ b/game/project.godot
@@ -44,6 +44,55 @@ enabled=PackedStringArray("res://addons/keychain/plugin.cfg", "res://addons/open
theme/custom="res://theme/default_theme.tres"
+[input]
+
+map_north={
+"deadzone": 0.5,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194320,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"key_label":0,"unicode":119,"echo":false,"script":null)
+]
+}
+map_east={
+"deadzone": 0.5,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194321,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"key_label":0,"unicode":100,"echo":false,"script":null)
+]
+}
+map_south={
+"deadzone": 0.5,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194322,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"key_label":0,"unicode":115,"echo":false,"script":null)
+]
+}
+map_west={
+"deadzone": 0.5,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194319,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"key_label":0,"unicode":97,"echo":false,"script":null)
+]
+}
+map_zoomin={
+"deadzone": 0.5,
+"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":8,"position":Vector2(174, 17),"global_position":Vector2(180, 80),"factor":1.0,"button_index":4,"pressed":true,"double_click":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":81,"physical_keycode":0,"key_label":0,"unicode":113,"echo":false,"script":null)
+]
+}
+map_zoomout={
+"deadzone": 0.5,
+"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":16,"position":Vector2(325, 24),"global_position":Vector2(331, 87),"factor":1.0,"button_index":5,"pressed":true,"double_click":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":69,"physical_keycode":0,"key_label":0,"unicode":101,"echo":false,"script":null)
+]
+}
+map_drag={
+"deadzone": 0.5,
+"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":3,"pressed":false,"double_click":false,"script":null)
+]
+}
+map_click={
+"deadzone": 0.5,
+"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null)
+]
+}
+
[internationalization]
locale/translation_remaps={}
diff --git a/game/src/Autoload/Events.gd b/game/src/Autoload/Events.gd
index 25a185f..040cb06 100644
--- a/game/src/Autoload/Events.gd
+++ b/game/src/Autoload/Events.gd
@@ -2,3 +2,12 @@ extends Node
var Options = preload("Events/Options.gd").new()
var Localisation = preload("Events/Localisation.gd").new()
+
+const _province_identifier_file : String = "res://common/map/provinces.json"
+const _province_shape_file : String = "res://common/map/provinces.png"
+
+func _ready():
+ if MapSingleton.load_province_identifier_file(_province_identifier_file) != OK:
+ push_error("Failed to load province identifiers")
+ if MapSingleton.load_province_shape_file(_province_shape_file) != OK:
+ push_error("Failed to load province shapes")
diff --git a/game/src/GameSession/GameSession.gd b/game/src/GameSession/GameSession.gd
index 0d69bf2..38eaba1 100644
--- a/game/src/GameSession/GameSession.gd
+++ b/game/src/GameSession/GameSession.gd
@@ -1,4 +1,4 @@
-extends Control
+extends Node
@export var _game_session_menu : Control
diff --git a/game/src/GameSession/GameSession.tscn b/game/src/GameSession/GameSession.tscn
index f984daf..390040e 100644
--- a/game/src/GameSession/GameSession.tscn
+++ b/game/src/GameSession/GameSession.tscn
@@ -1,23 +1,20 @@
-[gd_scene load_steps=4 format=3 uid="uid://bgnupcshe1m7r"]
+[gd_scene load_steps=6 format=3 uid="uid://bgnupcshe1m7r"]
[ext_resource type="Script" path="res://src/GameSession/GameSession.gd" id="1_eklvp"]
[ext_resource type="PackedScene" uid="uid://g524p8lr574w" path="res://src/GameSession/MapControlPanel.tscn" id="3_afh6d"]
[ext_resource type="PackedScene" uid="uid://dvdynl6eir40o" path="res://src/GameSession/GameSessionMenu.tscn" id="3_bvmqh"]
+[ext_resource type="PackedScene" uid="uid://dkehmdnuxih2r" path="res://src/GameSession/MapView.tscn" id="4_xkg5j"]
+[ext_resource type="PackedScene" uid="uid://byq323jbel48u" path="res://src/GameSession/ProvinceOverviewPanel.tscn" id="5_osjnn"]
-[node name="GameSession" type="Control" node_paths=PackedStringArray("_game_session_menu")]
+[node name="GameSession" type="Node" node_paths=PackedStringArray("_game_session_menu")]
editor_description = "SS-102"
-layout_mode = 3
-anchors_preset = 15
-anchor_right = 1.0
-anchor_bottom = 1.0
-grow_horizontal = 2
-grow_vertical = 2
script = ExtResource("1_eklvp")
_game_session_menu = NodePath("GameSessionMenu")
+[node name="MapView" parent="." instance=ExtResource("4_xkg5j")]
+
[node name="GameSessionMenu" parent="." instance=ExtResource("3_bvmqh")]
visible = false
-layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
@@ -27,7 +24,6 @@ grow_horizontal = 2
grow_vertical = 2
[node name="MapControlPanel" parent="." instance=ExtResource("3_afh6d")]
-layout_mode = 1
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
@@ -36,5 +32,13 @@ anchor_bottom = 1.0
grow_horizontal = 0
grow_vertical = 0
+[node name="ProvinceOverviewPanel" parent="." instance=ExtResource("5_osjnn")]
+anchors_preset = -1
+anchor_top = 0.583333
+anchor_right = 0.15625
+offset_top = 0.0
+offset_right = 0.0
+
+[connection signal="province_selected" from="MapView" to="ProvinceOverviewPanel" method="_on_province_selected"]
[connection signal="close_button_pressed" from="GameSessionMenu" to="." method="_on_game_session_menu_close_button_pressed"]
[connection signal="game_session_menu_button_pressed" from="MapControlPanel" to="." method="_on_game_session_menu_button_pressed"]
diff --git a/game/src/GameSession/MapControlPanel.tscn b/game/src/GameSession/MapControlPanel.tscn
index 71d43e7..2a0c971 100644
--- a/game/src/GameSession/MapControlPanel.tscn
+++ b/game/src/GameSession/MapControlPanel.tscn
@@ -1,7 +1,13 @@
-[gd_scene load_steps=2 format=3 uid="uid://g524p8lr574w"]
+[gd_scene load_steps=4 format=3 uid="uid://g524p8lr574w"]
[ext_resource type="Script" path="res://src/GameSession/MapControlPanel.gd" id="1_ign64"]
+[sub_resource type="InputEventAction" id="InputEventAction_5nck3"]
+action = &"ui_cancel"
+
+[sub_resource type="Shortcut" id="Shortcut_fc1tk"]
+events = [SubResource("InputEventAction_5nck3")]
+
[node name="PanelContainer" type="PanelContainer"]
editor_description = "SS-103"
script = ExtResource("1_ign64")
@@ -27,6 +33,7 @@ layout_mode = 2
[node name="GameSessionMenuButton" type="Button" parent="HBoxContainer/AuxiliaryPanel"]
editor_description = "UI-9"
layout_mode = 2
+shortcut = SubResource("Shortcut_fc1tk")
text = "ESC"
[connection signal="pressed" from="HBoxContainer/AuxiliaryPanel/GameSessionMenuButton" to="." method="_on_game_session_menu_button_pressed"]
diff --git a/game/src/GameSession/MapView.gd b/game/src/GameSession/MapView.gd
new file mode 100644
index 0000000..faf90e8
--- /dev/null
+++ b/game/src/GameSession/MapView.gd
@@ -0,0 +1,185 @@
+extends Node3D
+
+signal province_selected(identifier : String)
+
+const _action_north : StringName = &"map_north"
+const _action_east : StringName = &"map_east"
+const _action_south : StringName = &"map_south"
+const _action_west : StringName = &"map_west"
+const _action_zoomin : StringName = &"map_zoomin"
+const _action_zoomout : StringName = &"map_zoomout"
+const _action_drag : StringName = &"map_drag"
+const _action_click : StringName = &"map_click"
+
+const _shader_param_province_index : StringName = &"province_index_tex"
+const _shader_param_province_colour : StringName = &"province_colour_tex"
+const _shader_param_hover_pos : StringName = &"hover_pos"
+const _shader_param_selected_pos : StringName = &"selected_pos"
+
+@export var _camera : Camera3D
+
+@export var _cardinal_move_speed : float = 1.0
+@export var _edge_move_threshold: float = 0.15
+@export var _edge_move_speed: float = 2.5
+var _drag_anchor : Vector2
+var _drag_active : bool = false
+
+@export var _zoom_target_min : float = 0.2
+@export var _zoom_target_max : float = 5.0
+@export var _zoom_target_step : float = 0.1
+@export var _zoom_epsilon : float = _zoom_target_step * 0.1
+@export var _zoom_speed : float = 5.0
+@export var _zoom_target : float = 1.0:
+ get: return _zoom_target
+ set(v): _zoom_target = clamp(v, _zoom_target_min, _zoom_target_max)
+
+@export var _map_mesh_instance : MeshInstance3D
+var _map_mesh : MapMesh
+var _map_shader_material : ShaderMaterial
+var _map_image_size : Vector2
+var _map_province_index_image : Image
+var _map_mesh_corner : Vector2
+var _map_mesh_dims : Vector2
+
+var _mouse_pos_viewport : Vector2 = Vector2(0.5, 0.5)
+var _mouse_pos_map : Vector2 = Vector2(0.5, 0.5)
+
+func _ready():
+ if _camera == null:
+ push_error("MapView's _camera variable hasn't been set!")
+ return
+ if _map_mesh_instance == null:
+ push_error("MapView's _map_mesh variable hasn't been set!")
+ return
+ if not _map_mesh_instance.mesh is MapMesh:
+ push_error("Invalid map mesh class: ", _map_mesh_instance.mesh.get_class(), "(expected MapMesh)")
+ return
+ _map_mesh = _map_mesh_instance.mesh
+
+ # Set map mesh size and get bounds
+ _map_image_size = Vector2(Vector2i(MapSingleton.get_width(), MapSingleton.get_height()))
+ _map_mesh.aspect_ratio = _map_image_size.x / _map_image_size.y
+ var map_mesh_aabb := _map_mesh.get_core_aabb() * _map_mesh_instance.transform
+ _map_mesh_corner = Vector2(
+ min(map_mesh_aabb.position.x, map_mesh_aabb.end.x),
+ min(map_mesh_aabb.position.z, map_mesh_aabb.end.z)
+ )
+ _map_mesh_dims = abs(Vector2(
+ map_mesh_aabb.position.x - map_mesh_aabb.end.x,
+ map_mesh_aabb.position.z - map_mesh_aabb.end.z
+ ))
+
+ var map_material = _map_mesh_instance.get_active_material(0)
+ if map_material == null:
+ push_error("Map mesh is missing material!")
+ return
+ if not map_material is ShaderMaterial:
+ push_error("Invalid map mesh material class: ", map_material.get_class())
+ return
+ _map_shader_material = map_material
+ # Province index texture
+ _map_province_index_image = MapSingleton.get_province_index_image()
+ if _map_province_index_image == null:
+ push_error("Failed to get province index image!")
+ return
+ var province_index_texture := ImageTexture.create_from_image(_map_province_index_image)
+ _map_shader_material.set_shader_parameter(_shader_param_province_index, province_index_texture)
+ # Province colour texture
+ var province_colour_image = MapSingleton.get_province_colour_image()
+ if province_colour_image == null:
+ push_error("Failed to get province colour image!")
+ return
+ var province_colour_texture := ImageTexture.create_from_image(province_colour_image)
+ _map_shader_material.set_shader_parameter(_shader_param_province_colour, province_colour_texture)
+
+func _unhandled_input(event : InputEvent):
+ if event.is_action_pressed(_action_click):
+ # Check if the mouse is outside of bounds
+ if _map_mesh.is_valid_uv_coord(_mouse_pos_map):
+ _map_shader_material.set_shader_parameter(_shader_param_selected_pos, _mouse_pos_map)
+ var mouse_pixel_pos := Vector2i(_mouse_pos_map * _map_image_size)
+ var province_identifier := MapSingleton.get_province_identifier_from_pixel_coords(mouse_pixel_pos)
+ province_selected.emit(province_identifier)
+ elif event.is_action_pressed(_action_drag):
+ if _drag_active:
+ push_warning("Drag being activated while already active!")
+ _drag_active = true
+ _drag_anchor = _mouse_pos_map
+ elif event.is_action_released(_action_drag):
+ if not _drag_active:
+ push_warning("Drag being deactivated while already not active!")
+ _drag_active = false
+ elif event.is_action_pressed(_action_zoomin, true):
+ _zoom_target -= _zoom_target_step
+ elif event.is_action_pressed(_action_zoomout, true):
+ _zoom_target += _zoom_target_step
+
+func _physics_process(delta : float):
+ _mouse_pos_viewport = get_viewport().get_mouse_position()
+ # Process movement
+ _movement_process(delta)
+ # Keep within map bounds
+ _clamp_over_map()
+ # Process zooming
+ _zoom_process(delta)
+ # Orient based on height
+ _update_orientation()
+ # Calculate where the mouse lies on the map
+ _update_mouse_map_position()
+
+func _movement_process(delta : float) -> void:
+ var direction : Vector2
+ if _drag_active:
+ direction = (_drag_anchor - _mouse_pos_map) * _map_mesh_dims
+ else:
+ direction = _edge_scrolling_vector() + _cardinal_movement_vector()
+ # Scale movement speed with height
+ direction *= _camera.position.y * delta
+ _camera.position += Vector3(direction.x, 0, direction.y)
+
+func _edge_scrolling_vector() -> Vector2:
+ var viewport_dims := Vector2(Resolution.get_current_resolution())
+ var mouse_vector := _mouse_pos_viewport / viewport_dims - Vector2(0.5, 0.5);
+ if pow(mouse_vector.x, 4) + pow(mouse_vector.y, 4) < pow(0.5 - _edge_move_threshold, 4):
+ mouse_vector *= 0
+ return mouse_vector * _edge_move_speed
+
+func _cardinal_movement_vector() -> Vector2:
+ var move := Vector2(
+ float(Input.is_action_pressed(_action_east)) - float(Input.is_action_pressed(_action_west)),
+ float(Input.is_action_pressed(_action_south)) - float(Input.is_action_pressed(_action_north))
+ )
+ return move * _cardinal_move_speed
+
+func _clamp_over_map() -> void:
+ _camera.position.x = _map_mesh_corner.x + fposmod(_camera.position.x - _map_mesh_corner.x, _map_mesh_dims.x)
+ _camera.position.z = clamp(_camera.position.z, _map_mesh_corner.y, _map_mesh_corner.y + _map_mesh_dims.y)
+
+func _zoom_process(delta : float) -> void:
+ var height := _camera.position.y
+ var zoom := _zoom_target - height
+ height += zoom * _zoom_speed * delta
+ var new_zoom := _zoom_target - height
+ # Set to target if height is within _zoom_epsilon of it or has overshot past it
+ if abs(new_zoom) < _zoom_epsilon or sign(zoom) != sign(new_zoom):
+ height = _zoom_target
+ _camera.position.y = height
+
+func _update_orientation() -> void:
+ var dir := Vector3(0, -1, -exp(-_camera.position.y * 2.0 + 0.5))
+ _camera.look_at(_camera.position + dir)
+
+func _update_mouse_map_position() -> void:
+ var ray_origin := _camera.project_ray_origin(_mouse_pos_viewport)
+ var ray_normal := _camera.project_ray_normal(_mouse_pos_viewport)
+ # Plane with normal (0,1,0) facing upwards, at a distance 0 from the origin
+ var intersection = Plane(0, 1, 0, 0).intersects_ray(ray_origin, ray_normal)
+ if typeof(intersection) == TYPE_VECTOR3:
+ var intersection_vec := intersection as Vector3
+ # This loops both horizontally (good) and vertically (bad)
+ _mouse_pos_map = (Vector2(intersection_vec.x, intersection_vec.z) - _map_mesh_corner) / _map_mesh_dims
+ _map_shader_material.set_shader_parameter(_shader_param_hover_pos, _mouse_pos_map)
+ else:
+ # Normals parallel to the xz-plane could cause null intersections,
+ # but the camera's orientation should prevent such normals
+ push_error("Invalid intersection: ", intersection)
diff --git a/game/src/GameSession/MapView.tscn b/game/src/GameSession/MapView.tscn
new file mode 100644
index 0000000..4650acb
--- /dev/null
+++ b/game/src/GameSession/MapView.tscn
@@ -0,0 +1,27 @@
+[gd_scene load_steps=6 format=3 uid="uid://dkehmdnuxih2r"]
+
+[ext_resource type="Script" path="res://src/GameSession/MapView.gd" id="1_exccw"]
+[ext_resource type="Shader" path="res://src/GameSession/TerrainMap.gdshader" id="1_upocn"]
+[ext_resource type="Texture2D" uid="uid://cmw0pvjthnn8c" path="res://common/map/terrain/terrain.png" id="3_l8pnf"]
+
+[sub_resource type="ShaderMaterial" id="ShaderMaterial_tayeg"]
+render_priority = 0
+shader = ExtResource("1_upocn")
+shader_parameter/hover_pos = Vector2(0.5, 0.5)
+shader_parameter/selected_pos = Vector2(0.5, 0.5)
+shader_parameter/terrain_tex = ExtResource("3_l8pnf")
+
+[sub_resource type="MapMesh" id="MapMesh_3gtsd"]
+
+[node name="MapView" type="Node3D" node_paths=PackedStringArray("_camera", "_map_mesh_instance")]
+script = ExtResource("1_exccw")
+_camera = NodePath("MapCamera")
+_map_mesh_instance = NodePath("MapMeshInstance")
+
+[node name="MapCamera" type="Camera3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 1, 1)
+
+[node name="MapMeshInstance" type="MeshInstance3D" parent="."]
+transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0)
+material_override = SubResource("ShaderMaterial_tayeg")
+mesh = SubResource("MapMesh_3gtsd")
diff --git a/game/src/GameSession/ProvinceOverviewPanel.gd b/game/src/GameSession/ProvinceOverviewPanel.gd
new file mode 100644
index 0000000..434f6b1
--- /dev/null
+++ b/game/src/GameSession/ProvinceOverviewPanel.gd
@@ -0,0 +1,22 @@
+extends Panel
+
+@export var _province_name_label : Label
+
+@export var province_identifier: String = "":
+ get: return province_identifier
+ set(v):
+ province_identifier = v
+ update_info()
+
+func _ready():
+ update_info()
+
+func update_info() -> void:
+ _province_name_label.text = province_identifier + "_NAME"
+ visible = not province_identifier.is_empty()
+
+func _on_province_selected(identifier : String) -> void:
+ province_identifier = identifier
+
+func _on_button_pressed() -> void:
+ province_identifier = ""
diff --git a/game/src/GameSession/ProvinceOverviewPanel.tscn b/game/src/GameSession/ProvinceOverviewPanel.tscn
new file mode 100644
index 0000000..e21b1c3
--- /dev/null
+++ b/game/src/GameSession/ProvinceOverviewPanel.tscn
@@ -0,0 +1,40 @@
+[gd_scene load_steps=2 format=3 uid="uid://byq323jbel48u"]
+
+[ext_resource type="Script" path="res://src/GameSession/ProvinceOverviewPanel.gd" id="1_3n8k5"]
+
+[node name="ProvinceOverviewPanel" type="Panel" node_paths=PackedStringArray("_province_name_label")]
+anchors_preset = 2
+anchor_top = 1.0
+anchor_bottom = 1.0
+offset_top = -300.0
+offset_right = 200.0
+grow_vertical = 0
+script = ExtResource("1_3n8k5")
+_province_name_label = NodePath("VBoxContainer/ProvinceName")
+
+[node name="VBoxContainer" type="VBoxContainer" parent="."]
+layout_mode = 1
+anchors_preset = -1
+anchor_right = 1.0
+anchor_bottom = 1.0
+offset_left = 10.0
+offset_top = 5.0
+offset_right = -10.0
+offset_bottom = -5.0
+
+[node name="ProvinceName" type="Label" parent="VBoxContainer"]
+layout_mode = 2
+text = "PROVINCE_NAME"
+vertical_alignment = 1
+
+[node name="Button" type="Button" parent="."]
+custom_minimum_size = Vector2(30, 30)
+layout_mode = 1
+anchors_preset = -1
+anchor_left = 0.85
+anchor_right = 1.0
+anchor_bottom = 0.103333
+grow_horizontal = 0
+text = "X"
+
+[connection signal="pressed" from="Button" to="." method="_on_button_pressed"]
diff --git a/game/src/GameSession/TerrainMap.gdshader b/game/src/GameSession/TerrainMap.gdshader
new file mode 100644
index 0000000..a6774fd
--- /dev/null
+++ b/game/src/GameSession/TerrainMap.gdshader
@@ -0,0 +1,48 @@
+shader_type spatial;
+
+render_mode unshaded;
+
+// Cosmetic terrain texture
+uniform sampler2D terrain_tex: source_color, repeat_enable, filter_linear;
+// Province index texture
+uniform sampler2D province_index_tex : repeat_enable, filter_nearest;
+// Province colour texture
+uniform sampler2D province_colour_tex: source_color, repeat_enable, filter_nearest;
+// Position of the mouse over the map mesh in UV coords
+uniform vec2 hover_pos;
+// Position in UV coords of a pixel belonging to the currently selected province
+uniform vec2 selected_pos;
+
+uvec2 vec2_to_uvec2(vec2 v) {
+ return uvec2(v * 255.0);
+}
+
+uint uvec2_to_uint(uvec2 v) {
+ return (v.y << 8u) | v.x;
+}
+
+uvec2 read_uvec2(sampler2D tex, vec2 uv) {
+ return vec2_to_uvec2(texture(tex, uv).rg);
+}
+
+uint read_uint16(sampler2D tex, vec2 uv) {
+ return uvec2_to_uint(read_uvec2(tex, uv));
+}
+
+void fragment() {
+ uvec2 prov_idx_split = read_uvec2(province_index_tex, UV);
+
+ uint prov_index = uvec2_to_uint(prov_idx_split);
+ uint hover_index = read_uint16(province_index_tex, hover_pos);
+ uint selected_index = read_uint16(province_index_tex, selected_pos);
+
+ // Boost prov_colour's contribution if it matches hover_colour or selected_colour
+ float mix_val = float(prov_index == hover_index) * 0.3 + float(prov_index == selected_index) * 0.5;
+ // Don't mix if the province index is 0
+ mix_val *= float(prov_index != 0u);
+
+ vec3 terrain_colour = texture(terrain_tex, UV).rgb;
+ vec3 province_colour = texelFetch(province_colour_tex, ivec2(prov_idx_split), 0).rgb;
+
+ ALBEDO = mix(terrain_colour, province_colour, mix_val);
+}