diff options
author | Hop311 <hop3114@gmail.com> | 2023-09-14 22:07:08 +0200 |
---|---|---|
committer | Hop311 <hop3114@gmail.com> | 2023-09-14 22:20:24 +0200 |
commit | 077554daf5ec8a92ed68fb97020e88dbfb0ea29f (patch) | |
tree | eab610624f893dec5b93977697fa0b323cfb45a3 | |
parent | d56941e60016bf73587c63a36ac5ca9da3f6023e (diff) |
Compat localisation loading
6 files changed, 46 insertions, 14 deletions
diff --git a/extension/deps/openvic-simulation b/extension/deps/openvic-simulation -Subproject 6278a35f4704574933464700026d8deb997da5c +Subproject 46bbbb038e5fa21e25fa33c4fee84e4b1469088 diff --git a/extension/src/openvic-extension/LoadGameCompatibility.cpp b/extension/src/openvic-extension/LoadGameCompatibility.cpp index e8e3314..b696315 100644 --- a/extension/src/openvic-extension/LoadGameCompatibility.cpp +++ b/extension/src/openvic-extension/LoadGameCompatibility.cpp @@ -5,6 +5,7 @@ #include <openvic-simulation/utility/BMP.hpp> +#include "openvic-extension/LoadLocalisation.hpp" #include "openvic-extension/Utilities.hpp" using namespace godot; @@ -83,7 +84,6 @@ Error GameSingleton::load_defines_compatibility_mode(PackedStringArray const& fi err = FAILED; } - game_manager.map.lock_regions(); if (_load_terrain_variants_compatibility_mode( std_to_godot_string(dataloader.lookup_file(terrain_image_file).string()), std_to_godot_string(dataloader.lookup_file(terrain_texture_file).string()) @@ -102,6 +102,11 @@ Error GameSingleton::load_defines_compatibility_mode(PackedStringArray const& fi UtilityFunctions::push_error("Failed to hardcoded defines!"); err = FAILED; } + if (!dataloader.load_localisation_files(LoadLocalisation::add_message)) { + UtilityFunctions::push_error("Failed to load localisation!"); + err = FAILED; + } + return err; } diff --git a/extension/src/openvic-extension/LoadLocalisation.cpp b/extension/src/openvic-extension/LoadLocalisation.cpp index dc7702c..9ab7298 100644 --- a/extension/src/openvic-extension/LoadLocalisation.cpp +++ b/extension/src/openvic-extension/LoadLocalisation.cpp @@ -5,6 +5,8 @@ #include <godot_cpp/classes/translation_server.hpp> #include <godot_cpp/variant/utility_functions.hpp> +#include "openvic-extension/Utilities.hpp" + using namespace godot; using namespace OpenVic; @@ -30,7 +32,7 @@ LoadLocalisation::~LoadLocalisation() { singleton = nullptr; } -Error LoadLocalisation::_load_file_into_translation(String const& file_path, Ref<Translation> translation) { +Error LoadLocalisation::_load_file_into_translation(String const& file_path, Ref<Translation> translation) const { const Ref<FileAccess> file = FileAccess::open(file_path, FileAccess::ModeFlags::READ); Error err = FileAccess::get_open_error(); if (err != OK || file.is_null()) { @@ -57,7 +59,7 @@ Error LoadLocalisation::_load_file_into_translation(String const& file_path, Ref return err; } -Ref<Translation> LoadLocalisation::_get_translation(String const& locale) { +Ref<Translation> LoadLocalisation::_get_translation(String const& locale) const { TranslationServer* server = TranslationServer::get_singleton(); if (server == nullptr) { UtilityFunctions::push_error("Failed to get TranslationServer singleton"); @@ -72,14 +74,14 @@ Ref<Translation> LoadLocalisation::_get_translation(String const& locale) { return translation; } -Error LoadLocalisation::load_file(String const& file_path, String const& locale) { +Error LoadLocalisation::load_file(String const& file_path, String const& locale) const { return _load_file_into_translation(file_path, _get_translation(locale)); } /* REQUIREMENTS * FS-18, FS-24, FS-25 */ -Error LoadLocalisation::load_locale_dir(String const& dir_path, String const& locale) { +Error LoadLocalisation::load_locale_dir(String const& dir_path, String const& locale) const { if (!DirAccess::dir_exists_absolute(dir_path)) { UtilityFunctions::push_error("Locale directory does not exist: ", dir_path); return FAILED; @@ -109,7 +111,7 @@ Error LoadLocalisation::load_locale_dir(String const& dir_path, String const& lo /* REQUIREMENTS * FS-23 */ -Error LoadLocalisation::load_localisation_dir(String const& dir_path) { +Error LoadLocalisation::load_localisation_dir(String const& dir_path) const { if (!DirAccess::dir_exists_absolute(dir_path)) { UtilityFunctions::push_error("Localisation directory does not exist: ", dir_path); return FAILED; @@ -134,3 +136,24 @@ Error LoadLocalisation::load_localisation_dir(String const& dir_path) { } return err; } +bool LoadLocalisation::add_message(std::string_view key, Dataloader::locale_t locale, std::string_view localisation) { + static Ref<Translation> translations[Dataloader::_LocaleCount] = { nullptr }; + Ref<Translation>& translation = translations[locale]; + if (translation.is_null()) { + translation = singleton->_get_translation(Dataloader::locale_names[locale]); + if (translation.is_null()) { + UtilityFunctions::push_error("Failed to get translation object: ", Dataloader::locale_names[locale]); + return false; + } + } + const StringName godot_key = std_to_godot_string(std::string { key }); + const StringName godot_localisation = std_to_godot_string(std::string { localisation }); + if (0) { + const StringName old_localisation = translation->get_message(godot_key); + if (!old_localisation.is_empty()) { + UtilityFunctions::push_warning("Changing translation ", godot_key, " (", Dataloader::locale_names[locale], ") from \"", old_localisation, "\" to \"", godot_localisation, "\""); + } + } + translation->add_message(godot_key, godot_localisation); + return true; +} diff --git a/extension/src/openvic-extension/LoadLocalisation.hpp b/extension/src/openvic-extension/LoadLocalisation.hpp index 04ec5c7..4f09ef3 100644 --- a/extension/src/openvic-extension/LoadLocalisation.hpp +++ b/extension/src/openvic-extension/LoadLocalisation.hpp @@ -2,6 +2,8 @@ #include <godot_cpp/classes/translation.hpp> +#include <openvic-simulation/dataloader/Dataloader.hpp> + namespace OpenVic { class LoadLocalisation : public godot::Object { @@ -9,8 +11,8 @@ namespace OpenVic { static LoadLocalisation* singleton; - godot::Error _load_file_into_translation(godot::String const& file_path, godot::Ref<godot::Translation> translation); - godot::Ref<godot::Translation> _get_translation(godot::String const& locale); + godot::Error _load_file_into_translation(godot::String const& file_path, godot::Ref<godot::Translation> translation) const; + godot::Ref<godot::Translation> _get_translation(godot::String const& locale) const; protected: static void _bind_methods(); @@ -21,8 +23,10 @@ namespace OpenVic { LoadLocalisation(); ~LoadLocalisation(); - godot::Error load_file(godot::String const& file_path, godot::String const& locale); - godot::Error load_locale_dir(godot::String const& dir_path, godot::String const& locale); - godot::Error load_localisation_dir(godot::String const& dir_path); + godot::Error load_file(godot::String const& file_path, godot::String const& locale) const; + godot::Error load_locale_dir(godot::String const& dir_path, godot::String const& locale) const; + godot::Error load_localisation_dir(godot::String const& dir_path) const; + + static bool add_message(std::string_view key, Dataloader::locale_t locale, std::string_view localisation); }; } diff --git a/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd b/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd index 0220be2..267bd5d 100644 --- a/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd +++ b/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd @@ -104,7 +104,7 @@ func _set_building_row(index : int, building : Dictionary) -> void: func _update_info() -> void: _province_info = GameSingleton.get_province_info_from_index(_selected_index) if _province_info: - _province_name_label.text = _province_info.get(GameSingleton.get_province_info_province_key(), + _province_name_label.text = "PROV" + _province_info.get(GameSingleton.get_province_info_province_key(), GameSingleton.get_province_info_province_key() + _missing_suffix) _region_name_label.text = _province_info.get(GameSingleton.get_province_info_region_key(), GameSingleton.get_province_info_region_key() + _missing_suffix) diff --git a/game/src/Game/Theme/PieChart/PieChart.gd b/game/src/Game/Theme/PieChart/PieChart.gd index cfd7917..4b81b28 100644 --- a/game/src/Game/Theme/PieChart/PieChart.gd +++ b/game/src/Game/Theme/PieChart/PieChart.gd @@ -193,13 +193,13 @@ func _create_tooltip(labelHovered : String) -> String: for label in _slice_order: var slice : SliceData = _slices.get(label) var percent := _format_percent(slice.percentage) - var entry : String = "%s %s%%" % [label, percent] + var entry : String = "%s %s%%" % [tr(label), percent] if label == labelHovered: entry = "[i][u][b]>>%s<<[/b][/u][/i]" % entry slice_tooltips.push_back(entry) # Slices are ordered smallest to largest, but here we want the opposite slice_tooltips.reverse() - return "[font_size=10]%s[/font_size]" % "\n".join(slice_tooltips) + return "[font_size=14]%s[/font_size]" % "\n".join(slice_tooltips) # Angle from center.angle_to_point is measured from the +x axis, # but the chart starts from +y |