diff options
author | Hop311 <Hop3114@gmail.com> | 2023-08-06 11:44:05 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-08-06 11:44:05 +0200 |
commit | ff0d38b5d53fa95609f2587a2be5205f0c0d3118 (patch) | |
tree | 2b08788e43e72106442ed74af78fdc67ef83f3ce | |
parent | ce9022d0df74d6c33db3686622be2050d873ab0b (diff) | |
parent | 244a669311edc5136aaa730b31ef64fd9d56879d (diff) |
Merge pull request #144 from OpenVicProject/pops
First pass at pops (test pops and density mapmode)
m--------- | extension/deps/openvic-simulation | 0 | ||||
-rw-r--r-- | extension/src/GameSingleton.cpp | 28 | ||||
-rw-r--r-- | extension/src/GameSingleton.hpp | 12 | ||||
-rw-r--r-- | game/localisation/en_GB/mapmodes.csv | 1 | ||||
-rw-r--r-- | game/localisation/en_GB/menus.csv | 2 | ||||
-rw-r--r-- | game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd | 4 | ||||
-rw-r--r-- | game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd | 3 | ||||
-rw-r--r-- | game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.tscn | 10 |
8 files changed, 48 insertions, 12 deletions
diff --git a/extension/deps/openvic-simulation b/extension/deps/openvic-simulation -Subproject 420c2dce47e74c01ff46be991058d543e0c70a6 +Subproject 8a08be3e7e8477973e243716d431ad7117acfa4 diff --git a/extension/src/GameSingleton.cpp b/extension/src/GameSingleton.cpp index 2668700..efacb8e 100644 --- a/extension/src/GameSingleton.cpp +++ b/extension/src/GameSingleton.cpp @@ -1,5 +1,7 @@ #include "GameSingleton.hpp" +#include <cassert> + #include <godot_cpp/variant/utility_functions.hpp> #include "openvic/utility/Logger.hpp" @@ -9,6 +11,16 @@ using namespace godot; using namespace OpenVic; +TerrainVariant::TerrainVariant(std::string const& new_identfier, + colour_t new_colour, Ref<Image> const& new_image) + : HasIdentifier { new_identfier }, + HasColour { new_colour, true }, + image { new_image } {} + +Ref<Image> TerrainVariant::get_image() const { + return image; +} + GameSingleton* GameSingleton::singleton = nullptr; void GameSingleton::_bind_methods() { @@ -62,6 +74,7 @@ void GameSingleton::_bind_methods() { ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_province_key"), &GameSingleton::get_province_info_province_key); ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_region_key"), &GameSingleton::get_province_info_region_key); ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_life_rating_key"), &GameSingleton::get_province_info_life_rating_key); + ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_total_population_key"), &GameSingleton::get_province_info_total_population_key); ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_rgo_key"), &GameSingleton::get_province_info_rgo_key); ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_buildings_key"), &GameSingleton::get_province_info_buildings_key); @@ -83,7 +96,7 @@ void GameSingleton::_on_state_updated() { } /* REQUIREMENTS: - * MAP-21, MAP-23, MAP-25, MAP-32 + * MAP-21, MAP-23, MAP-25, MAP-32, MAP-33 */ GameSingleton::GameSingleton() : game_manager { [this]() { _on_state_updated(); } }, terrain_variants { "terrain variants" } { @@ -119,7 +132,7 @@ Error GameSingleton::_load_hardcoded_defines() { } }, { "mapmode_index", [](Map const& map, Province const& province) -> colour_t { - const colour_t f = fraction_to_colour_byte(province.get_index(), map.get_province_count()); + const colour_t f = fraction_to_colour_byte(province.get_index(), map.get_province_count() + 1); return HIGH_ALPHA_VALUE | (f << 16) | (f << 8) | f; } }, { "mapmode_rgo", @@ -132,7 +145,7 @@ Error GameSingleton::_load_hardcoded_defines() { [](Map const& map, Province const& province) -> colour_t { Building const* railroad = province.get_building_by_identifier("building_railroad"); if (railroad != nullptr) { - colour_t val = fraction_to_colour_byte(railroad->get_level(), railroad->get_type().get_max_level(), 0.5f, 1.0f); + colour_t val = fraction_to_colour_byte(railroad->get_level(), railroad->get_type().get_max_level() + 1, 0.5f, 1.0f); switch (railroad->get_expansion_state()) { case Building::ExpansionState::CannotExpand: val <<= 16; break; case Building::ExpansionState::CanExpand: break; @@ -141,6 +154,10 @@ Error GameSingleton::_load_hardcoded_defines() { return HIGH_ALPHA_VALUE | val; } return HIGH_ALPHA_VALUE; + } }, + { "mapmode_population", + [](Map const& map, Province const& province) -> colour_t { + return HIGH_ALPHA_VALUE | (fraction_to_colour_byte(province.get_total_population(), map.get_highest_province_population() + 1, 0.1f, 1.0f) << 8); } } }; for (mapmode_t const& mapmode : mapmodes) @@ -187,6 +204,10 @@ StringName const& GameSingleton::get_province_info_life_rating_key() { static const StringName key = "life_rating"; return key; } +StringName const& GameSingleton::get_province_info_total_population_key() { + static const StringName key = "total_population"; + return key; +} StringName const& GameSingleton::get_province_info_rgo_key() { static const StringName key = "rgo"; return key; @@ -235,6 +256,7 @@ Dictionary GameSingleton::get_province_info_from_index(int32_t index) const { if (rgo != nullptr) ret[get_province_info_rgo_key()] = std_to_godot_string(rgo->get_identifier()); ret[get_province_info_life_rating_key()] = province->get_life_rating(); + ret[get_province_info_total_population_key()] = province->get_total_population(); std::vector<Building> const& buildings = province->get_buildings(); if (!buildings.empty()) { diff --git a/extension/src/GameSingleton.hpp b/extension/src/GameSingleton.hpp index 6c91de5..23eb334 100644 --- a/extension/src/GameSingleton.hpp +++ b/extension/src/GameSingleton.hpp @@ -7,20 +7,19 @@ namespace OpenVic { struct TerrainVariant : HasIdentifier, HasColour { + friend class GameSingleton; + private: const godot::Ref<godot::Image> image; + TerrainVariant(std::string const& new_identfier, colour_t new_colour, + godot::Ref<godot::Image> const& new_image); public: static constexpr size_t MAX_INDEX = 1 << (8 * sizeof(Map::terrain_t)); - TerrainVariant(std::string const& new_identfier, colour_t new_colour, - godot::Ref<godot::Image> const& new_image) - : HasIdentifier { new_identfier }, - HasColour { new_colour }, - image { new_image } {} TerrainVariant(TerrainVariant&&) = default; - godot::Ref<godot::Image> get_image() const { return image; } + godot::Ref<godot::Image> get_image() const; }; class GameSingleton : public godot::Object { GDCLASS(GameSingleton, godot::Object) @@ -106,6 +105,7 @@ namespace OpenVic { static godot::StringName const& get_province_info_province_key(); static godot::StringName const& get_province_info_region_key(); static godot::StringName const& get_province_info_life_rating_key(); + static godot::StringName const& get_province_info_total_population_key(); static godot::StringName const& get_province_info_rgo_key(); static godot::StringName const& get_province_info_buildings_key(); diff --git a/game/localisation/en_GB/mapmodes.csv b/game/localisation/en_GB/mapmodes.csv index 34c3890..3b7fd52 100644 --- a/game/localisation/en_GB/mapmodes.csv +++ b/game/localisation/en_GB/mapmodes.csv @@ -6,3 +6,4 @@ mapmode_terrain;Terrain mapmode_index;Index mapmode_rgo;RGO mapmode_infrastructure;Infrastructure +mapmode_population;Population Density diff --git a/game/localisation/en_GB/menus.csv b/game/localisation/en_GB/menus.csv index a086e85..1d16af6 100644 --- a/game/localisation/en_GB/menus.csv +++ b/game/localisation/en_GB/menus.csv @@ -123,6 +123,8 @@ DIALOG_SAVE_AND_QUIT;Save and Quit province_MISSING;No Province region_MISSING;No Region LIFE_RATING_TOOLTIP;Liferating: {life_rating} +total_population_MISSING;No Population +PROVINCE_POPULATION_TOOLTIP;Province population rgo_MISSING;No RGO building_MISSING;No Building building_fort;Fort diff --git a/game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd b/game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd index c84f116..350c1a8 100644 --- a/game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd +++ b/game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd @@ -11,7 +11,7 @@ signal zoom_out_button_pressed var _mapmode_button_group : ButtonGroup # REQUIREMENTS: -# * UI-550, UI-552, UI-554, UI-561 +# * UI-550, UI-552, UI-554, UI-561, UI-562 func _add_mapmode_button(identifier : String) -> void: var button := Button.new() button.text = identifier @@ -37,7 +37,7 @@ func _on_game_session_menu_button_pressed() -> void: # REQUIREMENTS: # * SS-76 -# * UIFUN-129, UIFUN-131, UIFUN-133, UIFUN-140 +# * UIFUN-129, UIFUN-131, UIFUN-133, UIFUN-140, UIFUN-141 func _mapmode_pressed(button : BaseButton) -> void: GameSingleton.set_mapmode(button.tooltip_text) diff --git a/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd b/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd index 13418b6..9a3690e 100644 --- a/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd +++ b/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd @@ -3,6 +3,7 @@ extends PanelContainer @export var _province_name_label : Label @export var _region_name_label : Label @export var _life_rating_bar : ProgressBar +@export var _total_population_label : Label @export var _rgo_icon_texture_rect : TextureRect @export var _rgo_name_label : Label @export var _buildings_container : Container @@ -110,6 +111,8 @@ func _update_info() -> void: "life_rating": Localisation.tr_number(_life_rating_bar.value) }) + _total_population_label.text = Localisation.tr_number(_province_info.get(GameSingleton.get_province_info_total_population_key(), 0)) + _rgo_name_label.text = _province_info.get(GameSingleton.get_province_info_rgo_key(), GameSingleton.get_province_info_rgo_key() + _missing_suffix) _rgo_icon_texture_rect.texture = GameSingleton.get_good_icon_texture(_rgo_name_label.text) diff --git a/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.tscn b/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.tscn index 896f8e9..7c82f10 100644 --- a/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.tscn +++ b/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.tscn @@ -2,7 +2,7 @@ [ext_resource type="Script" path="res://src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd" id="1_3n8k5"] -[node name="ProvinceOverviewPanel" type="PanelContainer" node_paths=PackedStringArray("_province_name_label", "_region_name_label", "_life_rating_bar", "_rgo_icon_texture_rect", "_rgo_name_label", "_buildings_container")] +[node name="ProvinceOverviewPanel" type="PanelContainer" node_paths=PackedStringArray("_province_name_label", "_region_name_label", "_life_rating_bar", "_total_population_label", "_rgo_icon_texture_rect", "_rgo_name_label", "_buildings_container")] editor_description = "UI-56" anchors_preset = 2 anchor_top = 1.0 @@ -15,6 +15,7 @@ script = ExtResource("1_3n8k5") _province_name_label = NodePath("PanelList/TopBarList/NameList/ProvinceName") _region_name_label = NodePath("PanelList/TopBarList/NameList/RegionName") _life_rating_bar = NodePath("PanelList/TopBarList/NameList/LifeRatingBar") +_total_population_label = NodePath("PanelList/InteractList/TotalPopulation") _rgo_icon_texture_rect = NodePath("PanelList/InteractList/RGOInfo/RGOIcon") _rgo_name_label = NodePath("PanelList/InteractList/RGOInfo/RGOName") _buildings_container = NodePath("PanelList/InteractList/BuildingsContainer") @@ -63,6 +64,13 @@ size_flags_vertical = 3 layout_mode = 2 mouse_filter = 1 +[node name="TotalPopulation" type="Label" parent="PanelList/InteractList"] +editor_description = "UI-121" +layout_mode = 2 +tooltip_text = "PROVINCE_POPULATION_TOOLTIP" +mouse_filter = 1 +text = "total_population_MISSING" + [node name="RGOInfo" type="HBoxContainer" parent="PanelList/InteractList"] editor_description = "UI-112" layout_mode = 2 |