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author wvpm <24685035+wvpm@users.noreply.github.com>2024-09-08 20:00:20 +0200
committer GitHub <noreply@github.com>2024-09-08 20:00:20 +0200
commit21ded6996c3ae3fd4c812a3a6164886e88d97155 (patch)
tree6182be2e5874899aedce86c12d7a4cd474ae2e71
parenta3b34e2d6a9bf2bc59619390e0490a5b45d75337 (diff)
parent8ebe8c31a030640667f4497590918537fb828a2b (diff)
Merge pull request #267 from OpenVicProject/explain_worker_pops
Explain worker pops depend on can_work_factory = yes
-rw-r--r--docs/simulation/calculations.yaml2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/simulation/calculations.yaml b/docs/simulation/calculations.yaml
index 5e79f41..b7aa6ff 100644
--- a/docs/simulation/calculations.yaml
+++ b/docs/simulation/calculations.yaml
@@ -195,7 +195,7 @@ Scores:
min(4: Hardcoded maximum score per factory level.
floor(n_workers_in_state / 100): Hardcoded number step.
400: Hardcoded value.
- n_workers_in_state: Total size of worker POPs in state (employed or not).
+ n_workers_in_state: Total size of POPs in state (employed or not) where POP type has `can_work_factory = yes`.
sum_workforce_in_state: Sum of (factory level * workforce), defined in /common/production_types.txt.
else: 0
Military power: