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author Hop311 <Hop3114@gmail.com>2023-04-23 20:52:33 +0200
committer GitHub <noreply@github.com>2023-04-23 20:52:33 +0200
commit7f433fe019310ecfd1d1c46afd97cbfcb210c88f (patch)
tree60971db586e78761341f2b48110d149b1ba0db9d
parentc041b291c887db90a4e1112ffdd1e56865c27b13 (diff)
parentd3f3187209cb4085f27f95ce8ad2a77af25704fd (diff)
Merge pull request #94 from OpenVic2Project/province-buildings
Province buildings
-rw-r--r--.github/workflows/builds.yml4
-rw-r--r--SConstruct6
-rw-r--r--extension/src/GameSingleton.cpp (renamed from extension/src/MapSingleton.cpp)303
-rw-r--r--extension/src/GameSingleton.hpp (renamed from extension/src/MapSingleton.hpp)36
-rw-r--r--extension/src/openvic2/Date.cpp190
-rw-r--r--extension/src/openvic2/Date.hpp139
-rw-r--r--extension/src/openvic2/GameAdvancementHook.cpp120
-rw-r--r--extension/src/openvic2/GameAdvancementHook.hpp29
-rw-r--r--extension/src/openvic2/GameManager.cpp43
-rw-r--r--extension/src/openvic2/GameManager.hpp29
-rw-r--r--extension/src/openvic2/Logger.cpp26
-rw-r--r--extension/src/openvic2/Logger.hpp83
-rw-r--r--extension/src/openvic2/Province.cpp43
-rw-r--r--extension/src/openvic2/Types.cpp4
-rw-r--r--extension/src/openvic2/Types.hpp8
-rw-r--r--extension/src/openvic2/map/Building.cpp129
-rw-r--r--extension/src/openvic2/map/Building.hpp63
-rw-r--r--extension/src/openvic2/map/Map.cpp (renamed from extension/src/openvic2/Map.cpp)147
-rw-r--r--extension/src/openvic2/map/Map.hpp (renamed from extension/src/openvic2/Map.hpp)22
-rw-r--r--extension/src/openvic2/map/Province.cpp67
-rw-r--r--extension/src/openvic2/map/Province.hpp (renamed from extension/src/openvic2/Province.hpp)14
-rw-r--r--extension/src/openvic2/map/Region.cpp (renamed from extension/src/openvic2/Region.cpp)4
-rw-r--r--extension/src/openvic2/map/Region.hpp (renamed from extension/src/openvic2/Region.hpp)3
-rw-r--r--extension/src/register_types.cpp14
-rw-r--r--game/localisation/en_GB/menus.csv9
-rw-r--r--game/localisation/en_GB/provinces.csv374
-rw-r--r--game/localisation/en_GB/regions.csv12
-rw-r--r--game/src/Autoload/Events.gd9
-rw-r--r--game/src/GameSession/GameSession.gd5
-rw-r--r--game/src/GameSession/GameSessionMenu.gd1
-rw-r--r--game/src/GameSession/GameSpeedPanel.gd29
-rw-r--r--game/src/GameSession/MapControlPanel.gd6
-rw-r--r--game/src/GameSession/MapView.gd21
-rw-r--r--game/src/GameSession/ProvinceOverviewPanel.gd82
-rw-r--r--game/src/GameSession/ProvinceOverviewPanel.tscn14
35 files changed, 1353 insertions, 735 deletions
diff --git a/.github/workflows/builds.yml b/.github/workflows/builds.yml
index 772b16c..664f8e4 100644
--- a/.github/workflows/builds.yml
+++ b/.github/workflows/builds.yml
@@ -80,6 +80,10 @@ jobs:
run: |
sudo apt-get update -qq
sudo apt-get install -qqq build-essential pkg-config
+ g++ --version
+ sudo update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-12 12
+ sudo update-alternatives --set g++ /usr/bin/g++-12
+ g++ --version
- name: Setup MinGW for Windows/MinGW build
if: ${{ matrix.platform == 'windows' }}
diff --git a/SConstruct b/SConstruct
index 4e6fe70..3213efd 100644
--- a/SConstruct
+++ b/SConstruct
@@ -10,6 +10,12 @@ ARGUMENTS.pop('intermediate_delete', True)
env = SConscript("godot-cpp/SConstruct")
+# Require C++20
+if env.get("is_msvc", False):
+ env.Replace(CXXFLAGS=["/std:c++20"])
+else:
+ env.Replace(CXXFLAGS=["-std=c++20"])
+
ARGUMENTS = SAVED_ARGUMENTS
# Custom options and profile flags.
diff --git a/extension/src/MapSingleton.cpp b/extension/src/GameSingleton.cpp
index 6f90dee..68eb252 100644
--- a/extension/src/MapSingleton.cpp
+++ b/extension/src/GameSingleton.cpp
@@ -1,45 +1,66 @@
-#include "MapSingleton.hpp"
+#include "GameSingleton.hpp"
#include <godot_cpp/variant/utility_functions.hpp>
#include <godot_cpp/classes/file_access.hpp>
#include <godot_cpp/classes/json.hpp>
+#include "openvic2/Logger.hpp"
+
using namespace godot;
using namespace OpenVic2;
-MapSingleton* MapSingleton::singleton = nullptr;
-
-void MapSingleton::_bind_methods() {
- ClassDB::bind_method(D_METHOD("load_province_identifier_file", "file_path"), &MapSingleton::load_province_identifier_file);
- ClassDB::bind_method(D_METHOD("load_water_province_file", "file_path"), &MapSingleton::load_water_province_file);
- ClassDB::bind_method(D_METHOD("load_region_file", "file_path"), &MapSingleton::load_region_file);
- ClassDB::bind_method(D_METHOD("load_province_shape_file", "file_path"), &MapSingleton::load_province_shape_file);
-
- ClassDB::bind_method(D_METHOD("get_province_index_from_uv_coords", "coords"), &MapSingleton::get_province_index_from_uv_coords);
- ClassDB::bind_method(D_METHOD("get_province_identifier_from_uv_coords", "coords"), &MapSingleton::get_province_identifier_from_uv_coords);
- ClassDB::bind_method(D_METHOD("get_region_identifier_from_province_identifier", "identifier"), &MapSingleton::get_region_identifier_from_province_identifier);
- ClassDB::bind_method(D_METHOD("get_width"), &MapSingleton::get_width);
- ClassDB::bind_method(D_METHOD("get_height"), &MapSingleton::get_height);
- ClassDB::bind_method(D_METHOD("get_province_index_image"), &MapSingleton::get_province_index_image);
- ClassDB::bind_method(D_METHOD("get_province_colour_image"), &MapSingleton::get_province_colour_image);
-
- ClassDB::bind_method(D_METHOD("update_colour_image"), &MapSingleton::update_colour_image);
- ClassDB::bind_method(D_METHOD("get_mapmode_count"), &MapSingleton::get_mapmode_count);
- ClassDB::bind_method(D_METHOD("get_mapmode_identifier", "index"), &MapSingleton::get_mapmode_identifier);
- ClassDB::bind_method(D_METHOD("set_mapmode", "identifier"), &MapSingleton::set_mapmode);
+#define ERR(x) ((x) == SUCCESS ? OK : FAILED)
+
+GameSingleton* GameSingleton::singleton = nullptr;
+
+void GameSingleton::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("load_province_identifier_file", "file_path"), &GameSingleton::load_province_identifier_file);
+ ClassDB::bind_method(D_METHOD("load_water_province_file", "file_path"), &GameSingleton::load_water_province_file);
+ ClassDB::bind_method(D_METHOD("load_region_file", "file_path"), &GameSingleton::load_region_file);
+ ClassDB::bind_method(D_METHOD("load_province_shape_file", "file_path"), &GameSingleton::load_province_shape_file);
+ ClassDB::bind_method(D_METHOD("finished_loading_data"), &GameSingleton::finished_loading_data);
+
+ ClassDB::bind_method(D_METHOD("get_province_index_from_uv_coords", "coords"), &GameSingleton::get_province_index_from_uv_coords);
+ ClassDB::bind_method(D_METHOD("get_province_info_from_index", "index"), &GameSingleton::get_province_info_from_index);
+ ClassDB::bind_method(D_METHOD("get_width"), &GameSingleton::get_width);
+ ClassDB::bind_method(D_METHOD("get_height"), &GameSingleton::get_height);
+ ClassDB::bind_method(D_METHOD("get_province_index_image"), &GameSingleton::get_province_index_image);
+ ClassDB::bind_method(D_METHOD("get_province_colour_image"), &GameSingleton::get_province_colour_image);
+
+ ClassDB::bind_method(D_METHOD("update_colour_image"), &GameSingleton::update_colour_image);
+ ClassDB::bind_method(D_METHOD("get_mapmode_count"), &GameSingleton::get_mapmode_count);
+ ClassDB::bind_method(D_METHOD("get_mapmode_identifier", "index"), &GameSingleton::get_mapmode_identifier);
+ ClassDB::bind_method(D_METHOD("set_mapmode", "identifier"), &GameSingleton::set_mapmode);
+
+ ClassDB::bind_method(D_METHOD("expand_building", "province_index", "building_type_identifier"), &GameSingleton::expand_building);
+
+ ClassDB::bind_method(D_METHOD("set_paused", "paused"), &GameSingleton::set_paused);
+ ClassDB::bind_method(D_METHOD("toggle_paused"), &GameSingleton::toggle_paused);
+ ClassDB::bind_method(D_METHOD("is_paused"), &GameSingleton::is_paused);
+ ClassDB::bind_method(D_METHOD("increase_speed"), &GameSingleton::increase_speed);
+ ClassDB::bind_method(D_METHOD("decrease_speed"), &GameSingleton::decrease_speed);
+ ClassDB::bind_method(D_METHOD("can_increase_speed"), &GameSingleton::can_increase_speed);
+ ClassDB::bind_method(D_METHOD("can_decrease_speed"), &GameSingleton::can_decrease_speed);
+ ClassDB::bind_method(D_METHOD("get_longform_date"), &GameSingleton::get_longform_date);
+ ClassDB::bind_method(D_METHOD("try_tick"), &GameSingleton::try_tick);
+
+ ADD_SIGNAL(MethodInfo("state_updated"));
}
-MapSingleton* MapSingleton::get_singleton() {
+GameSingleton* GameSingleton::get_singleton() {
return singleton;
}
/* REQUIREMENTS:
* MAP-21, MAP-25
*/
-MapSingleton::MapSingleton() {
+GameSingleton::GameSingleton() : game_manager{ [this]() { emit_signal("state_updated"); } } {
ERR_FAIL_COND(singleton != nullptr);
singleton = this;
+ Logger::set_info_func([](std::string&& str) { UtilityFunctions::print(str.c_str()); });
+ Logger::set_error_func([](std::string&& str) { UtilityFunctions::push_error(str.c_str()); });
+
using mapmode_t = std::pair<std::string, Mapmode::colour_func_t>;
const std::vector<mapmode_t> mapmodes = {
{ "mapmode_province", [](Map const&, Province const& province) -> Province::colour_t { return province.get_colour(); } },
@@ -52,17 +73,23 @@ MapSingleton::MapSingleton() {
return province.is_water() ? 0x4287F5 : 0x0D7017;
} },
{ "mapmode_index", [](Map const& map, Province const& province) -> Province::colour_t {
- const uint8_t f = float(province.get_index()) / float(map.get_province_count()) * 255.0f;
+ const uint8_t f = static_cast<float>(province.get_index()) / static_cast<float>(map.get_province_count()) * 255.0f;
return (f << 16) | (f << 8) | f;
} }
};
- std::string error_message;
for (mapmode_t const& mapmode : mapmodes)
- if (map.add_mapmode(mapmode.first, mapmode.second, error_message) != SUCCESS)
- UtilityFunctions::push_error(error_message.c_str());
+ game_manager.map.add_mapmode(mapmode.first, mapmode.second);
+
+ using building_type_t = std::tuple<std::string, Building::level_t, Timespan>;
+ const std::vector<building_type_t> building_types = {
+ { "building_fort", 4, 8 }, { "building_naval_base", 6, 15 }, { "building_railroad", 5, 10 }
+ };
+ for (building_type_t const& type : building_types)
+ game_manager.building_manager.add_building_type(std::get<0>(type), std::get<1>(type), std::get<2>(type));
+
}
-MapSingleton::~MapSingleton() {
+GameSingleton::~GameSingleton() {
ERR_FAIL_COND(singleton != this);
singleton = nullptr;
}
@@ -118,7 +145,7 @@ static Error parse_json_dictionary_file(String const& file_description, String c
return err;
}
-Error MapSingleton::_parse_province_identifier_entry(String const& identifier, Variant const& entry) {
+Error GameSingleton::_parse_province_identifier_entry(String const& identifier, Variant const& entry) {
const Variant::Type type = entry.get_type();
Province::colour_t colour = Province::NULL_COLOUR;
if (type == Variant::ARRAY) {
@@ -155,24 +182,19 @@ Error MapSingleton::_parse_province_identifier_entry(String const& identifier, V
UtilityFunctions::push_error("Invalid colour for province identifier \"", identifier, "\": ", entry);
return FAILED;
}
- std::string error_message;
- if (map.add_province(identifier.utf8().get_data(), colour, error_message) != SUCCESS) {
- UtilityFunctions::push_error(error_message.c_str());
- return FAILED;
- }
- return OK;
+ return ERR(game_manager.map.add_province(identifier.utf8().get_data(), colour));
}
-Error MapSingleton::load_province_identifier_file(String const& file_path) {
+Error GameSingleton::load_province_identifier_file(String const& file_path) {
const Error err = parse_json_dictionary_file("province identifier", file_path, "prov_",
[this](String const& identifier, Variant const& entry) -> Error {
- return this->_parse_province_identifier_entry(identifier, entry);
+ return _parse_province_identifier_entry(identifier, entry);
});
- map.lock_provinces();
+ game_manager.map.lock_provinces();
return err;
}
-Error MapSingleton::_parse_region_entry(String const& identifier, Variant const& entry) {
+Error GameSingleton::_parse_region_entry(String const& identifier, Variant const& entry) {
Error err = OK;
Variant::Type type = entry.get_type();
std::vector<std::string> province_identifiers;
@@ -194,24 +216,19 @@ Error MapSingleton::_parse_region_entry(String const& identifier, Variant const&
UtilityFunctions::push_error("Invalid province list for region \"", identifier, "\": ", entry);
return FAILED;
}
- std::string error_message;
- if (map.add_region(identifier.utf8().get_data(), province_identifiers, error_message) != SUCCESS) {
- UtilityFunctions::push_error(error_message.c_str());
- return FAILED;
- }
- return err;
+ return ERR(game_manager.map.add_region(identifier.utf8().get_data(), province_identifiers));
}
-Error MapSingleton::load_region_file(String const& file_path) {
+Error GameSingleton::load_region_file(String const& file_path) {
const Error err = parse_json_dictionary_file("region", file_path, "region_",
[this](String const& identifier, Variant const& entry) -> Error {
- return this->_parse_region_entry(identifier, entry);
+ return _parse_region_entry(identifier, entry);
});
- map.lock_regions();
+ game_manager.map.lock_regions();
return err;
}
-Error MapSingleton::load_province_shape_file(String const& file_path) {
+Error GameSingleton::load_province_shape_file(String const& file_path) {
if (province_index_image.is_valid()) {
UtilityFunctions::push_error("Province shape file has already been loaded, cannot load: ", file_path);
return FAILED;
@@ -229,23 +246,19 @@ Error MapSingleton::load_province_shape_file(String const& file_path) {
UtilityFunctions::push_error("Invalid dimensions (", width, "x", height, ") for province shape file: ", file_path);
err = FAILED;
}
- static const Image::Format expected_format = Image::FORMAT_RGB8;
+ static constexpr Image::Format expected_format = Image::FORMAT_RGB8;
const Image::Format format = province_shape_image->get_format();
if (format != expected_format) {
UtilityFunctions::push_error("Invalid format (", format, ", should be ", expected_format, ") for province shape file: ", file_path);
err = FAILED;
}
if (err != OK) return err;
-
- std::string error_message;
- if (map.generate_province_index_image(width, height, province_shape_image->get_data().ptr(), error_message) != SUCCESS) {
- UtilityFunctions::push_error(error_message.c_str());
- err = FAILED;
- }
+ err = ERR(game_manager.map.generate_province_index_image(width, height, province_shape_image->get_data().ptr()));
PackedByteArray index_data_array;
index_data_array.resize(width * height * sizeof(Province::index_t));
- memcpy(index_data_array.ptrw(), map.get_province_index_image().data(), index_data_array.size());
+ std::vector<Province::index_t> const& province_index_data = game_manager.map.get_province_index_image();
+ memcpy(index_data_array.ptrw(), province_index_data.data(), province_index_data.size());
province_index_image = Image::create_from_data(width, height, false, Image::FORMAT_RG8, index_data_array);
if (province_index_image.is_null()) {
@@ -258,7 +271,11 @@ Error MapSingleton::load_province_shape_file(String const& file_path) {
return err;
}
-Error MapSingleton::load_water_province_file(String const& file_path) {
+void GameSingleton::finished_loading_data() {
+ game_manager.finished_loading_data();
+}
+
+Error GameSingleton::load_water_province_file(String const& file_path) {
Variant json_var;
Error err = load_json_file("water province", file_path, json_var);
if (err != OK) return err;
@@ -269,7 +286,6 @@ Error MapSingleton::load_water_province_file(String const& file_path) {
err = FAILED;
} else {
Array const& array = json_var;
- std::string error_message;
for (int64_t idx = 0; idx < array.size(); ++idx) {
Variant const& entry = array[idx];
type = entry.get_type();
@@ -279,88 +295,84 @@ Error MapSingleton::load_water_province_file(String const& file_path) {
continue;
}
String const& identifier = entry;
- if (map.set_water_province(identifier.utf8().get_data(), error_message) != SUCCESS) {
- UtilityFunctions::push_error(error_message.c_str());
+ if (game_manager.map.set_water_province(identifier.utf8().get_data()) != SUCCESS)
err = FAILED;
- }
}
}
- map.lock_water_provinces();
+ game_manager.map.lock_water_provinces();
return err;
}
-Province* MapSingleton::get_province_from_uv_coords(godot::Vector2 const& coords) {
- if (province_index_image.is_valid()) {
- const PackedByteArray index_data_array = province_index_image->get_data();
- Province::index_t const* index_data = reinterpret_cast<Province::index_t const*>(index_data_array.ptr());
- const int32_t x_mod_w = UtilityFunctions::fposmod(coords.x, 1.0f) * get_width();
- const int32_t y_mod_h = UtilityFunctions::fposmod(coords.y, 1.0f) * get_height();
- return map.get_province_by_index(index_data[x_mod_w + y_mod_h * get_width()]);
- }
- return nullptr;
+int32_t GameSingleton::get_province_index_from_uv_coords(Vector2 const& coords) const {
+ const size_t x_mod_w = UtilityFunctions::fposmod(coords.x, 1.0f) * get_width();
+ const size_t y_mod_h = UtilityFunctions::fposmod(coords.y, 1.0f) * get_height();
+ return game_manager.map.get_province_index_at(x_mod_w, y_mod_h);
}
-Province const* MapSingleton::get_province_from_uv_coords(godot::Vector2 const& coords) const {
- if (province_index_image.is_valid()) {
- const PackedByteArray index_data_array = province_index_image->get_data();
- Province::index_t const* index_data = reinterpret_cast<Province::index_t const*>(index_data_array.ptr());
- const int32_t x_mod_w = UtilityFunctions::fposmod(coords.x, 1.0f) * get_width();
- const int32_t y_mod_h = UtilityFunctions::fposmod(coords.y, 1.0f) * get_height();
- return map.get_province_by_index(index_data[x_mod_w + y_mod_h * get_width()]);
- }
- return nullptr;
-}
-
-int32_t MapSingleton::get_province_index_from_uv_coords(Vector2 const& coords) const {
- Province const* province = get_province_from_uv_coords(coords);
- if (province != nullptr) return province->get_index();
- return Province::NULL_INDEX;
-}
-
-String MapSingleton::get_province_identifier_from_uv_coords(Vector2 const& coords) const {
- Province const* province = get_province_from_uv_coords(coords);
- if (province != nullptr) return province->get_identifier().c_str();
- return String{};
-}
-
-String MapSingleton::get_region_identifier_from_province_identifier(String const& identifier) const {
- Province const* province = map.get_province_by_identifier(identifier.utf8().get_data());
- if (province != nullptr) {
- Region const* region = province->get_region();
- if (region != nullptr) return region->get_identifier().c_str();
+#define KEY(x) static const StringName x##_key = #x;
+Dictionary GameSingleton::get_province_info_from_index(int32_t index) const {
+ Province const* province = game_manager.map.get_province_by_index(index);
+ if (province == nullptr) return {};
+ KEY(province) KEY(region) KEY(life_rating) KEY(buildings)
+ Dictionary ret;
+
+ ret[province_key] = province->get_identifier().c_str();
+
+ Region const* region = province->get_region();
+ if (region != nullptr) ret[region_key] = region->get_identifier().c_str();
+
+ ret[life_rating_key] = province->get_life_rating();
+
+ std::vector<Building> const& buildings = province->get_buildings();
+ if (!buildings.empty()) {
+ Array buildings_array;
+ buildings_array.resize(buildings.size());
+ for (size_t idx = 0; idx < buildings.size(); ++idx) {
+ KEY(building) KEY(level) KEY(expansion_state) KEY(start_date) KEY(end_date) KEY(expansion_progress)
+
+ Dictionary building_dict;
+ Building const& building = buildings[idx];
+ building_dict[building_key] = building.get_type().get_identifier().c_str();
+ building_dict[level_key] = static_cast<int32_t>(building.get_level());
+ building_dict[expansion_state_key] = static_cast<int32_t>(building.get_expansion_state());
+ building_dict[start_date_key] = static_cast<std::string>(building.get_start_date()).c_str();
+ building_dict[end_date_key] = static_cast<std::string>(building.get_end_date()).c_str();
+ building_dict[expansion_progress_key] = building.get_expansion_progress();
+
+ buildings_array[idx] = building_dict;
+ }
+ ret[buildings_key] = buildings_array;
}
- return String{};
+ return ret;
}
+#undef KEY
-int32_t MapSingleton::get_width() const {
- return map.get_width();
+int32_t GameSingleton::get_width() const {
+ return game_manager.map.get_width();
}
-int32_t MapSingleton::get_height() const {
- return map.get_height();
+int32_t GameSingleton::get_height() const {
+ return game_manager.map.get_height();
}
-Ref<Image> MapSingleton::get_province_index_image() const {
+Ref<Image> GameSingleton::get_province_index_image() const {
return province_index_image;
}
-Ref<Image> MapSingleton::get_province_colour_image() const {
+Ref<Image> GameSingleton::get_province_colour_image() const {
return province_colour_image;
}
-Error MapSingleton::update_colour_image() {
+Error GameSingleton::update_colour_image() {
static PackedByteArray colour_data_array;
- static const int64_t colour_data_array_size = (Province::MAX_INDEX + 1) * 4;
+ static constexpr int64_t colour_data_array_size = (Province::MAX_INDEX + 1) * 4;
colour_data_array.resize(colour_data_array_size);
Error err = OK;
- std::string error_message;
- if (map.generate_mapmode_colours(mapmode_index, colour_data_array.ptrw(), error_message) != SUCCESS) {
- UtilityFunctions::push_error(error_message.c_str());
+ if (game_manager.map.generate_mapmode_colours(mapmode_index, colour_data_array.ptrw()) != SUCCESS)
err = FAILED;
- }
- static const int32_t PROVINCE_INDEX_SQRT = 1 << (sizeof(Province::index_t) * 4);
+ static constexpr int32_t PROVINCE_INDEX_SQRT = 1 << (sizeof(Province::index_t) * 4);
if (province_colour_image.is_null())
province_colour_image.instantiate();
province_colour_image->set_data(PROVINCE_INDEX_SQRT, PROVINCE_INDEX_SQRT,
@@ -372,23 +384,66 @@ Error MapSingleton::update_colour_image() {
return err;
}
-int32_t MapSingleton::get_mapmode_count() const {
- return map.get_mapmode_count();
+int32_t GameSingleton::get_mapmode_count() const {
+ return game_manager.map.get_mapmode_count();
}
-String MapSingleton::get_mapmode_identifier(int32_t index) const {
- Mapmode const* mapmode = map.get_mapmode_by_index(index);
+String GameSingleton::get_mapmode_identifier(int32_t index) const {
+ Mapmode const* mapmode = game_manager.map.get_mapmode_by_index(index);
if (mapmode != nullptr) return mapmode->get_identifier().c_str();
return String{};
}
-Error MapSingleton::set_mapmode(godot::String const& identifier) {
- Mapmode const* mapmode = map.get_mapmode_by_identifier(identifier.utf8().get_data());
- if (mapmode != nullptr) {
- mapmode_index = mapmode->get_index();
- return OK;
- } else {
+Error GameSingleton::set_mapmode(godot::String const& identifier) {
+ Mapmode const* mapmode = game_manager.map.get_mapmode_by_identifier(identifier.utf8().get_data());
+ if (mapmode == nullptr) {
UtilityFunctions::push_error("Failed to set mapmode to: ", identifier);
return FAILED;
}
+ mapmode_index = mapmode->get_index();
+ return OK;
+}
+
+Error GameSingleton::expand_building(int32_t province_index, String const& building_type_identifier) {
+ if (game_manager.expand_building(province_index, building_type_identifier.utf8().get_data()) != SUCCESS) {
+ UtilityFunctions::push_error("Failed to expand ", building_type_identifier, " at province index ", province_index);
+ return FAILED;
+ }
+ return OK;
+}
+
+void GameSingleton::set_paused(bool paused) {
+ game_manager.clock.isPaused = paused;
+}
+
+void GameSingleton::toggle_paused() {
+ game_manager.clock.isPaused = !game_manager.clock.isPaused;
+}
+
+bool GameSingleton::is_paused() const {
+ return game_manager.clock.isPaused;
+}
+
+void GameSingleton::increase_speed() {
+ game_manager.clock.increaseSimulationSpeed();
+}
+
+void GameSingleton::decrease_speed() {
+ game_manager.clock.decreaseSimulationSpeed();
+}
+
+bool GameSingleton::can_increase_speed() const {
+ return game_manager.clock.canIncreaseSimulationSpeed();
+}
+
+bool GameSingleton::can_decrease_speed() const {
+ return game_manager.clock.canDecreaseSimulationSpeed();
+}
+
+String GameSingleton::get_longform_date() const {
+ return static_cast<std::string>(game_manager.get_today()).c_str();
+}
+
+void GameSingleton::try_tick() {
+ game_manager.clock.conditionallyAdvanceGame();
}
diff --git a/extension/src/MapSingleton.hpp b/extension/src/GameSingleton.hpp
index 6ec2ea4..0e2cfd1 100644
--- a/extension/src/MapSingleton.hpp
+++ b/extension/src/GameSingleton.hpp
@@ -4,39 +4,39 @@
#include <godot_cpp/classes/image.hpp>
-#include "openvic2/Map.hpp"
+#include "openvic2/GameManager.hpp"
namespace OpenVic2 {
- class MapSingleton : public godot::Object {
- GDCLASS(MapSingleton, godot::Object)
+ class GameSingleton : public godot::Object {
+ GDCLASS(GameSingleton, godot::Object)
- static MapSingleton* singleton;
+ static GameSingleton* singleton;
+
+ GameManager game_manager;
godot::Ref<godot::Image> province_index_image, province_colour_image;
- Map map;
Mapmode::index_t mapmode_index = 0;
godot::Error _parse_province_identifier_entry(godot::String const& identifier, godot::Variant const& entry);
godot::Error _parse_region_entry(godot::String const& identifier, godot::Variant const& entry);
+ void _tick();
protected:
static void _bind_methods();
public:
- static MapSingleton* get_singleton();
+ static GameSingleton* get_singleton();
- MapSingleton();
- ~MapSingleton();
+ GameSingleton();
+ ~GameSingleton();
godot::Error load_province_identifier_file(godot::String const& file_path);
godot::Error load_water_province_file(godot::String const& file_path);
godot::Error load_region_file(godot::String const& file_path);
godot::Error load_province_shape_file(godot::String const& file_path);
+ void finished_loading_data();
- Province* get_province_from_uv_coords(godot::Vector2 const& coords);
- Province const* get_province_from_uv_coords(godot::Vector2 const& coords) const;
int32_t get_province_index_from_uv_coords(godot::Vector2 const& coords) const;
- godot::String get_province_identifier_from_uv_coords(godot::Vector2 const& coords) const;
- godot::String get_region_identifier_from_province_identifier(godot::String const& identifier) const;
+ godot::Dictionary get_province_info_from_index(int32_t index) const;
int32_t get_width() const;
int32_t get_height() const;
godot::Ref<godot::Image> get_province_index_image() const;
@@ -46,5 +46,17 @@ namespace OpenVic2 {
int32_t get_mapmode_count() const;
godot::String get_mapmode_identifier(int32_t index) const;
godot::Error set_mapmode(godot::String const& identifier);
+
+ godot::Error expand_building(int32_t province_index, godot::String const& building_type_identifier);
+
+ void set_paused(bool paused);
+ void toggle_paused();
+ bool is_paused() const;
+ void increase_speed();
+ void decrease_speed();
+ bool can_increase_speed() const;
+ bool can_decrease_speed() const;
+ godot::String get_longform_date() const;
+ void try_tick();
};
}
diff --git a/extension/src/openvic2/Date.cpp b/extension/src/openvic2/Date.cpp
index e1cef72..bb891fd 100644
--- a/extension/src/openvic2/Date.cpp
+++ b/extension/src/openvic2/Date.cpp
@@ -1,115 +1,161 @@
-#include <sstream>
-#include "Date.hpp"
+#include "openvic2/Date.hpp"
+
+#include <cctype>
+#include <algorithm>
+
+#include "openvic2/Logger.hpp"
using namespace OpenVic2;
-bool Timespan::operator< (Timespan const& other) const { return days < other.days; }
-bool Timespan::operator> (Timespan const& other) const { return days > other.days; }
-bool Timespan::operator<= (Timespan const& other) const { return days <= other.days; }
-bool Timespan::operator>= (Timespan const& other) const { return days >= other.days; }
-bool Timespan::operator== (Timespan const& other) const { return days == other.days; }
-bool Timespan::operator!= (Timespan const& other) const { return days != other.days; }
+Timespan::Timespan(day_t value) : days{value} {}
+
+bool Timespan::operator<(Timespan other) const { return days < other.days; };
+bool Timespan::operator>(Timespan other) const { return days > other.days; };
+bool Timespan::operator<=(Timespan other) const { return days <= other.days; };
+bool Timespan::operator>=(Timespan other) const { return days >= other.days; };
+bool Timespan::operator==(Timespan other) const { return days == other.days; };
+bool Timespan::operator!=(Timespan other) const { return days != other.days; };
+
+Timespan Timespan::operator+(Timespan other) const { return days + other.days; }
+
+Timespan Timespan::operator-(Timespan other) const { return days - other.days; }
-Timespan Timespan::operator+ (Timespan const& other) const { return Timespan(days + other.days); }
-Timespan Timespan::operator- (Timespan const& other) const { return Timespan(days - other.days); }
-Timespan Timespan::operator* (int64_t const& factor) const { return Timespan(days * factor); }
-Timespan Timespan::operator/ (int64_t const& factor) const { return Timespan(days / factor); }
+Timespan Timespan::operator*(day_t factor) const { return days * factor; }
-Timespan& Timespan::operator+= (Timespan const& other) {
+Timespan Timespan::operator/(day_t factor) const { return days / factor; }
+
+Timespan& Timespan::operator+=(Timespan other) {
days += other.days;
return *this;
}
-Timespan& Timespan::operator-= (Timespan const& other) {
+
+Timespan& Timespan::operator-=(Timespan other) {
days -= other.days;
return *this;
}
-Timespan::operator std::string() const {
- return std::to_string(days);
+Timespan& Timespan::operator++() {
+ days++;
+ return *this;
}
-std::ostream &operator<<(std::ostream &out, Timespan const& timespan) {
- return out << static_cast<std::string>(timespan);
+
+Timespan Timespan::operator++(int) {
+ Timespan old = *this;
+ ++(*this);
+ return old;
}
-Timespan fromYearZero(year_t year, month_t month, date_t day) {
- int64_t daysElapsed = year * DAYS_IN_YEAR;
- size_t daysSinceMonthStart = (day == 0) ? 0 : day - 1; //Underflow protection
- for (size_t x = 0; x < month && x < MONTHS_IN_YEAR; x++) {
- daysElapsed += DAYS_IN_MONTH[x];
- }
- daysElapsed += daysSinceMonthStart;
- return Timespan(daysElapsed);
+Timespan::operator day_t() const {
+ return days;
}
-//This function is not set up to handle dates before Year 0
-YearMonthDayBundle toGregorianDate(Timespan const& timespan) {
- year_t year = 0;
- month_t month = 0;
- date_t day = 0;
+Timespan::operator double() const {
+ return days;
+}
- if (timespan >= 0) {
- year = timespan.days / DAYS_IN_YEAR;
- int64_t remainingDays = timespan.days % DAYS_IN_YEAR;
+Timespan::operator std::string() const {
+ return std::to_string(days);
+}
+
+std::ostream& OpenVic2::operator<<(std::ostream& out, Timespan timespan) {
+ return out << static_cast<std::string>(timespan);
+}
- for (size_t x = 0; x < MONTHS_IN_YEAR && remainingDays >= DAYS_IN_MONTH[x]; x++) {
- remainingDays -= DAYS_IN_MONTH[x];
- month++;
- }
+Timespan Date::_dateToTimespan(year_t year, month_t month, day_t day) {
+ month = std::clamp<month_t>(month, 1, MONTHS_IN_YEAR);
+ day = std::clamp<day_t>(day, 1, DAYS_IN_MONTH[month - 1]);
+ return year * DAYS_IN_YEAR + DAYS_UP_TO_MONTH[month - 1] + day - 1;
+}
- //Corrects month and day to be 1-indexed
- month++;
- day++;
+Date::Date(Timespan total_days) : timespan{ total_days } {
+ if (timespan < 0) {
+ Logger::error("Invalid timespan for date: ", timespan, " (cannot be negative)");
+ timespan = 0;
}
- return std::make_tuple(year, month, day);
}
+Date::Date(year_t year, month_t month, day_t day) : timespan{ _dateToTimespan(year, month, day) } {}
-Date::Date(Timespan const& timespan) : ts(timespan) { updateDate(ts); }
+Date::year_t Date::getYear() const {
+ return static_cast<Timespan::day_t>(timespan) / DAYS_IN_YEAR;
+}
-Date::Date(year_t year, month_t month, date_t day) {
- ts = fromYearZero(year, month, day);
- updateDate(ts);
+Date::month_t Date::getMonth() const {
+ return ((static_cast<Timespan::day_t>(timespan) % DAYS_IN_YEAR) / 32) + 1;
}
-void Date::updateDate(Timespan const& timespan) {
- gregorianDate = toGregorianDate(timespan);
+Date::day_t Date::getDay() const {
+ const Timespan::day_t days_in_year = static_cast<Timespan::day_t>(timespan) % DAYS_IN_YEAR;
+ return days_in_year - DAYS_UP_TO_MONTH[days_in_year / 32] + 1;
}
-size_t Date::getDay() const { return std::get<2>(gregorianDate); }
-size_t Date::getMonth() const { return std::get<1>(gregorianDate); }
-size_t Date::getYear() const { return std::get<0>(gregorianDate); }
-bool Date::operator< (Date const& other) const { return ts < other.ts; }
-bool Date::operator> (Date const& other) const { return ts > other.ts; }
-bool Date::operator<= (Date const& other) const { return ts <= other.ts; }
-bool Date::operator>= (Date const& other) const { return ts >= other.ts; }
-bool Date::operator== (Date const& other) const { return ts == other.ts; }
-bool Date::operator!= (Date const& other) const { return ts != other.ts; }
+bool Date::operator<(Date other) const { return timespan < other.timespan; };
+bool Date::operator>(Date other) const { return timespan > other.timespan; };
+bool Date::operator<=(Date other) const { return timespan <= other.timespan; };
+bool Date::operator>=(Date other) const { return timespan >= other.timespan; };
+bool Date::operator==(Date other) const { return timespan == other.timespan; };
+bool Date::operator!=(Date other) const { return timespan != other.timespan; };
+
+Date Date::operator+(Timespan other) const { return timespan + other; }
+
+Timespan Date::operator-(Date other) const { return timespan - other.timespan; }
-Date Date::operator+ (Timespan timespan) const { return Date(ts + timespan); }
-Timespan Date::operator- (Date const& other) const { return ts - other.ts; }
+Date& Date::operator+=(Timespan other) {
+ timespan += other;
+ return *this;
+}
-Date& Date::operator+= (Timespan const& timespan) {
- ts += timespan;
- updateDate(ts);
+Date& Date::operator-=(Timespan other) {
+ timespan -= other;
return *this;
}
-Date& Date::operator-= (Timespan const& timespan) {
- ts -= timespan;
- updateDate(ts);
+
+Date& Date::operator++() {
+ timespan++;
return *this;
}
-Date Date::operator++ (int) {
- Date oldCopy = *this;
- (*this) += 1;
- return oldCopy;
+
+Date Date::operator++(int) {
+ Date old = *this;
+ ++(*this);
+ return old;
}
Date::operator std::string() const {
std::stringstream ss;
- ss << getYear() << '.' << getMonth() << '.' << getDay();
+ ss << *this;
return ss.str();
}
-std::ostream &operator<<(std::ostream &out, Date const& date) {
- return out << static_cast<std::string>(date);
+
+std::ostream& OpenVic2::operator<<(std::ostream& out, Date date) {
+ return out << (int) date.getYear() << '.' << (int) date.getMonth() << '.' << (int) date.getDay();
}
+
+// Parsed from string of the form YYYY.MM.DD
+Date Date::from_string(std::string const& date) {
+ year_t year = 0;
+ month_t month = 1;
+ day_t day = 1;
+
+ size_t first_pos = 0;
+ while (first_pos < date.length() && std::isdigit(date[first_pos++]));
+ year = atoi(date.substr(0, first_pos).c_str());
+ if (first_pos < date.length()) {
+ if (date[first_pos] == '.') {
+ size_t second_pos = first_pos + 1;
+ while (second_pos < date.length() && std::isdigit(date[second_pos++]));
+ month = atoi(date.substr(first_pos, second_pos - first_pos).c_str());
+ if (second_pos < date.length()) {
+ if (date[second_pos] == '.') {
+ size_t third_pos = second_pos + 1;
+ while (third_pos < date.length() && std::isdigit(date[third_pos++]));
+ day = atoi(date.substr(second_pos, third_pos - second_pos).c_str());
+ if (third_pos < date.length())
+ Logger::error("Unexpected string \"", date.substr(third_pos), "\" at the end of date ", date);
+ } else Logger::error("Unexpected character \"", date[second_pos], "\" in date ", date);
+ }
+ } else Logger::error("Unexpected character \"", date[first_pos], "\" in date ", date);
+ }
+ return _dateToTimespan(year, month, day);
+};
diff --git a/extension/src/openvic2/Date.hpp b/extension/src/openvic2/Date.hpp
index 9ed5963..b19602b 100644
--- a/extension/src/openvic2/Date.hpp
+++ b/extension/src/openvic2/Date.hpp
@@ -1,86 +1,83 @@
#pragma once
#include <cstdint>
-#include <cstddef>
-#include <tuple>
#include <string>
-#include <iostream>
+#include <ostream>
namespace OpenVic2 {
- //A relative period between points in time, measured in days
+ // A relative period between points in time, measured in days
struct Timespan {
- int64_t days;
-
- Timespan() : days(0) {}
- Timespan(int64_t const& value) : days(value) {}
-
- bool operator< (Timespan const& other) const;
- bool operator> (Timespan const& other) const;
- bool operator<= (Timespan const& other) const;
- bool operator>= (Timespan const& other) const;
- bool operator== (Timespan const& other) const;
- bool operator!= (Timespan const& other) const;
-
- Timespan operator+ (Timespan const& other) const;
- Timespan operator- (Timespan const& other) const;
- Timespan operator* (int64_t const& factor) const;
- Timespan operator/ (int64_t const& factor) const;
-
- Timespan& operator+= (Timespan const& other);
- Timespan& operator-= (Timespan const& other);
-
+ using day_t = int64_t;
+ private:
+ day_t days;
+ public:
+ Timespan(day_t value = 0);
+
+ bool operator<(Timespan other) const;
+ bool operator>(Timespan other) const;
+ bool operator<=(Timespan other) const;
+ bool operator>=(Timespan other) const;
+ bool operator==(Timespan other) const;
+ bool operator!=(Timespan other) const;
+
+ Timespan operator+(Timespan other) const;
+ Timespan operator-(Timespan other) const;
+ Timespan operator*(day_t factor) const;
+ Timespan operator/(day_t factor) const;
+ Timespan& operator+=(Timespan other);
+ Timespan& operator-=(Timespan other);
+ Timespan& operator++();
+ Timespan operator++(int);
+
+ explicit operator day_t() const;
+ explicit operator double() const;
explicit operator std::string() const;
- friend std::ostream& operator<< (std::ostream& out, Timespan const& timespan);
};
+ std::ostream& operator<< (std::ostream& out, Timespan timespan);
- static constexpr size_t MONTHS_IN_YEAR = 12;
- static constexpr size_t DAYS_IN_YEAR = 365;
- static constexpr size_t DAYS_IN_MONTH[MONTHS_IN_YEAR] = {31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31};
-
- using date_t = uint8_t;
- using month_t = uint8_t;
- using year_t = uint16_t;
- using YearMonthDayBundle = std::tuple<year_t, month_t, date_t>;
-
- //Represents an in-game date
- //Note: Current implementation does not account for leap-years, or dates before Year 0
+ // Represents an in-game date
+ // Note: Current implementation does not account for leap-years, or dates before Year 0
struct Date {
- private:
- YearMonthDayBundle gregorianDate;
- //Number of days since Jan 1st, Year 0
- Timespan ts;
-
- public:
- //The Timespan is considered to be the number of days since Jan 1st, Year 0
- Date(Timespan const& timespan);
-
- //Year month day specification
- Date(year_t year = 1836, month_t month = 1, date_t day = 1);
-
- private:
- void updateDate(Timespan const& timespan);
-
- public:
- size_t getDay() const;
- size_t getMonth() const;
- size_t getYear() const;
-
- bool operator< (Date const& other) const;
- bool operator> (Date const& other) const;
- bool operator<= (Date const& other) const;
- bool operator>= (Date const& other) const;
- bool operator== (Date const& other) const;
- bool operator!= (Date const& other) const;
-
- Date operator+ (Timespan timespan) const;
- Timespan operator- (Date const& other) const;
-
- Date& operator+= (Timespan const& timespan);
- Date& operator-= (Timespan const& timespan);
- //Postfix increment
- Date operator++ (int);
+ using year_t = uint16_t;
+ using month_t = uint8_t;
+ using day_t = uint8_t;
+
+ static constexpr Timespan::day_t MONTHS_IN_YEAR = 12;
+ static constexpr Timespan::day_t DAYS_IN_YEAR = 365;
+ static constexpr Timespan::day_t DAYS_IN_MONTH[MONTHS_IN_YEAR] = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 };
+ static constexpr Timespan::day_t DAYS_UP_TO_MONTH[MONTHS_IN_YEAR] = { 0, 31, 59, 90, 120, 151, 181, 212, 243, 273, 304, 334 };
+ private:
+ // Number of days since Jan 1st, Year 0
+ Timespan timespan;
+
+ static Timespan _dateToTimespan(year_t year, month_t month, day_t day);
+ public:
+ // The Timespan is considered to be the number of days since Jan 1st, Year 0
+ Date(Timespan total_days);
+ // Year month day specification
+ Date(year_t year = 0, month_t month = 1, day_t day = 1);
+
+ year_t getYear() const;
+ month_t getMonth() const;
+ day_t getDay() const;
+
+ bool operator<(Date other) const;
+ bool operator>(Date other) const;
+ bool operator<=(Date other) const;
+ bool operator>=(Date other) const;
+ bool operator==(Date other) const;
+ bool operator!=(Date other) const;
+
+ Date operator+(Timespan other) const;
+ Timespan operator-(Date other) const;
+ Date& operator+=(Timespan other);
+ Date& operator-=(Timespan other);
+ Date& operator++();
+ Date operator++(int);
explicit operator std::string() const;
- friend std::ostream& operator<< (std::ostream& out, Date const& date);
+ // Parsed from string of the form YYYY.MM.DD
+ static Date from_string(std::string const& date);
};
+ std::ostream& operator<< (std::ostream& out, Date date);
}
diff --git a/extension/src/openvic2/GameAdvancementHook.cpp b/extension/src/openvic2/GameAdvancementHook.cpp
index 3db3224..c78847b 100644
--- a/extension/src/openvic2/GameAdvancementHook.cpp
+++ b/extension/src/openvic2/GameAdvancementHook.cpp
@@ -1,69 +1,67 @@
-#include "GameAdvancementHook.hpp"
+#include "openvic2/GameAdvancementHook.hpp"
-namespace OpenVic2 {
- GameAdvancementHook::GameAdvancementHook(AdvancementFunction function, bool startPaused, GameSpeed startingSpeed) {
- triggerFunction = function;
- lastPolledTime = std::chrono::high_resolution_clock::now();
- isPaused = startPaused;
- currentSpeed = startingSpeed;
- }
+using namespace OpenVic2;
- void GameAdvancementHook::increaseSimulationSpeed() {
- switch (currentSpeed) {
- case(GameSpeed::Speed1):
- currentSpeed = GameSpeed::Speed2;
- break;
- case(GameSpeed::Speed2):
- currentSpeed = GameSpeed::Speed3;
- break;
- case(GameSpeed::Speed3):
- currentSpeed = GameSpeed::Speed4;
- break;
- case(GameSpeed::Speed4):
- currentSpeed = GameSpeed::Speed5;
- break;
- }
- }
+const std::vector<std::chrono::milliseconds> GameAdvancementHook::GAME_SPEEDS = {
+ std::chrono::milliseconds{ 4000 },
+ std::chrono::milliseconds{ 3000 },
+ std::chrono::milliseconds{ 2000 },
+ std::chrono::milliseconds{ 1000 },
+ std::chrono::milliseconds{ 100 },
+ std::chrono::milliseconds{ 1 } };
- void GameAdvancementHook::decreaseSimulationSpeed() {
- switch (currentSpeed) {
- case(GameSpeed::Speed2):
- currentSpeed = GameSpeed::Speed1;
- break;
- case(GameSpeed::Speed3):
- currentSpeed = GameSpeed::Speed2;
- break;
- case(GameSpeed::Speed4):
- currentSpeed = GameSpeed::Speed3;
- break;
- case(GameSpeed::Speed5):
- currentSpeed = GameSpeed::Speed4;
- break;
- }
- }
+GameAdvancementHook::GameAdvancementHook(AdvancementFunction tickFunction, RefreshFunction updateFunction, bool startPaused, speed_t startingSpeed)
+ : triggerFunction{ tickFunction }, refreshFunction{ updateFunction }, isPaused{ startPaused } {
+ lastPolledTime = std::chrono::high_resolution_clock::now();
+ setSimulationSpeed(startingSpeed);
+}
+
+void GameAdvancementHook::setSimulationSpeed(speed_t speed) {
+ if (speed < 0)
+ currentSpeed = 0;
+ else if (speed >= GAME_SPEEDS.size())
+ currentSpeed = GAME_SPEEDS.size() - 1;
+ else
+ currentSpeed = speed;
+}
+
+GameAdvancementHook::speed_t GameAdvancementHook::getSimulationSpeed() const {
+ return currentSpeed;
+}
+
+void GameAdvancementHook::increaseSimulationSpeed() {
+ setSimulationSpeed(currentSpeed + 1);
+}
+
+void GameAdvancementHook::decreaseSimulationSpeed() {
+ setSimulationSpeed(currentSpeed - 1);
+}
+
+bool GameAdvancementHook::canIncreaseSimulationSpeed() const {
+ return currentSpeed + 1 < GAME_SPEEDS.size();
+}
+
+bool GameAdvancementHook::canDecreaseSimulationSpeed() const {
+ return currentSpeed > 0;
+}
- GameAdvancementHook GameAdvancementHook::operator++(int) {
- GameAdvancementHook oldCopy = *this;
- increaseSimulationSpeed();
- return oldCopy;
- };
+GameAdvancementHook& GameAdvancementHook::operator++() {
+ increaseSimulationSpeed();
+ return *this;
+};
- GameAdvancementHook GameAdvancementHook::operator--(int) {
- GameAdvancementHook oldCopy = *this;
- decreaseSimulationSpeed();
- return oldCopy;
- };
+GameAdvancementHook& GameAdvancementHook::operator--() {
+ decreaseSimulationSpeed();
+ return *this;
+};
- void GameAdvancementHook::conditionallyAdvanceGame() {
- if (!isPaused) {
- std::chrono::time_point<std::chrono::high_resolution_clock> previousTime = lastPolledTime;
- std::chrono::time_point<std::chrono::high_resolution_clock> currentTime = std::chrono::high_resolution_clock::now();
- if (std::chrono::duration_cast<std::chrono::milliseconds>(currentTime - previousTime).count() >= static_cast<int64_t>(currentSpeed)) {
- lastPolledTime = currentTime;
- if (triggerFunction) {
- triggerFunction();
- }
- }
+void GameAdvancementHook::conditionallyAdvanceGame() {
+ if (!isPaused) {
+ std::chrono::time_point<std::chrono::high_resolution_clock> currentTime = std::chrono::high_resolution_clock::now();
+ if (std::chrono::duration_cast<std::chrono::milliseconds>(currentTime - lastPolledTime) >= GAME_SPEEDS[currentSpeed]) {
+ lastPolledTime = currentTime;
+ if (triggerFunction) triggerFunction();
}
}
-} \ No newline at end of file
+ if (refreshFunction) refreshFunction();
+}
diff --git a/extension/src/openvic2/GameAdvancementHook.hpp b/extension/src/openvic2/GameAdvancementHook.hpp
index 72af4ac..572494a 100644
--- a/extension/src/openvic2/GameAdvancementHook.hpp
+++ b/extension/src/openvic2/GameAdvancementHook.hpp
@@ -2,39 +2,40 @@
#include <chrono>
#include <functional>
+#include <vector>
namespace OpenVic2 {
- //Value of different game speeds are the minimum number of miliseconds before the simulation advances
- enum class GameSpeed {
- Speed1 = 4000,
- Speed2 = 3000,
- Speed3 = 2000,
- Speed4 = 1000,
- Speed5 = 100,
- Speed6 = 1
- };
-
//Conditionally advances game with provided behaviour
//Class governs game speed and pause state
class GameAdvancementHook {
public:
using AdvancementFunction = std::function<void()>;
+ using RefreshFunction = std::function<void()>;
+ using speed_t = int8_t;
+
+ //Minimum number of miliseconds before the simulation advances
+ static const std::vector<std::chrono::milliseconds> GAME_SPEEDS;
private:
std::chrono::time_point<std::chrono::high_resolution_clock> lastPolledTime;
//A function pointer that advances the simulation, intended to be a capturing lambda or something similar. May need to be reworked later
AdvancementFunction triggerFunction;
+ RefreshFunction refreshFunction;
public:
bool isPaused;
- GameSpeed currentSpeed;
+ speed_t currentSpeed;
- GameAdvancementHook(AdvancementFunction function = nullptr, bool startPaused = false, GameSpeed startingSpeed = GameSpeed::Speed1);
+ GameAdvancementHook(AdvancementFunction tickFunction, RefreshFunction updateFunction, bool startPaused = false, speed_t startingSpeed = 0);
+ void setSimulationSpeed(speed_t speed);
+ speed_t getSimulationSpeed() const;
void increaseSimulationSpeed();
void decreaseSimulationSpeed();
- GameAdvancementHook operator++(int);
- GameAdvancementHook operator--(int);
+ bool canIncreaseSimulationSpeed() const;
+ bool canDecreaseSimulationSpeed() const;
+ GameAdvancementHook& operator++();
+ GameAdvancementHook& operator--();
void conditionallyAdvanceGame();
};
} \ No newline at end of file
diff --git a/extension/src/openvic2/GameManager.cpp b/extension/src/openvic2/GameManager.cpp
new file mode 100644
index 0000000..da742ca
--- /dev/null
+++ b/extension/src/openvic2/GameManager.cpp
@@ -0,0 +1,43 @@
+#include "openvic2/GameManager.hpp"
+
+#include "openvic2/Logger.hpp"
+
+using namespace OpenVic2;
+
+GameManager::GameManager(state_updated_func_t state_updated_callback)
+ : clock{ [this]() { tick(); }, [this]() { update_state(); }, true }, today{ 1836 }, state_updated{ state_updated_callback } {}
+
+void GameManager::set_needs_update() {
+ needs_update = true;
+}
+
+void GameManager::update_state() {
+ if (needs_update) {
+ Logger::info("Update: ", today);
+ map.update_state(today);
+ if (state_updated) state_updated();
+ needs_update = false;
+ }
+}
+
+void GameManager::tick() {
+ today++;
+ Logger::info("Tick: ", today);
+ map.tick(today);
+ set_needs_update();
+}
+
+void GameManager::finished_loading_data() {
+ map.generate_province_buildings(building_manager);
+}
+
+Date const& GameManager::get_today() const {
+ return today;
+}
+
+return_t GameManager::expand_building(Province::index_t province_index, std::string const& building_type_identifier) {
+ set_needs_update();
+ Province* province = map.get_province_by_index(province_index);
+ if (province == nullptr) return FAILURE;
+ return province->expand_building(building_type_identifier);
+}
diff --git a/extension/src/openvic2/GameManager.hpp b/extension/src/openvic2/GameManager.hpp
new file mode 100644
index 0000000..cba0180
--- /dev/null
+++ b/extension/src/openvic2/GameManager.hpp
@@ -0,0 +1,29 @@
+#pragma once
+
+#include "openvic2/GameAdvancementHook.hpp"
+#include "openvic2/map/Map.hpp"
+
+namespace OpenVic2 {
+ struct GameManager {
+ using state_updated_func_t = std::function<void()>;
+
+ Map map;
+ BuildingManager building_manager;
+ GameAdvancementHook clock;
+ private:
+ Date today;
+ state_updated_func_t state_updated;
+ bool needs_update = true;
+
+ void set_needs_update();
+ void update_state();
+ void tick();
+ public:
+ GameManager(state_updated_func_t state_updated_callback);
+
+ void finished_loading_data();
+
+ Date const& get_today() const;
+ return_t expand_building(Province::index_t province_index, std::string const& building_type_identifier);
+ };
+}
diff --git a/extension/src/openvic2/Logger.cpp b/extension/src/openvic2/Logger.cpp
new file mode 100644
index 0000000..f211e7e
--- /dev/null
+++ b/extension/src/openvic2/Logger.cpp
@@ -0,0 +1,26 @@
+#include "openvic2/Logger.hpp"
+
+#include <iostream>
+
+using namespace OpenVic2;
+
+Logger::log_func_t Logger::info_func = [](std::string&& str) { std::cout << str; };
+Logger::log_func_t Logger::error_func = [](std::string&& str) { std::cerr << str; };
+
+const char* Logger::get_filename(const char* filepath) {
+ if (filepath == nullptr) return nullptr;
+ const char *last_slash = filepath;
+ while (*filepath != '\0') {
+ if (*filepath == '\\' || *filepath == '/') last_slash = filepath + 1;
+ filepath++;
+ }
+ return last_slash;
+}
+
+void Logger::set_info_func(log_func_t log_func) {
+ info_func = log_func;
+}
+
+void Logger::set_error_func(log_func_t log_func) {
+ error_func = log_func;
+}
diff --git a/extension/src/openvic2/Logger.hpp b/extension/src/openvic2/Logger.hpp
new file mode 100644
index 0000000..749c67f
--- /dev/null
+++ b/extension/src/openvic2/Logger.hpp
@@ -0,0 +1,83 @@
+#pragma once
+
+#include <functional>
+#include <sstream>
+#ifdef __cpp_lib_source_location
+#include <source_location>
+#endif
+
+namespace OpenVic2 {
+
+ #ifndef __cpp_lib_source_location
+ #include <string>
+ //Implementation of std::source_location for compilers that do not support it
+ //Note: uses non-standard extensions that are supported by Clang, GCC, and MSVC
+ //https://clang.llvm.org/docs/LanguageExtensions.html#source-location-builtins
+ //https://stackoverflow.com/a/67970107
+ class source_location {
+ std::string _file;
+ int _line;
+ std::string _function;
+
+ public:
+ source_location(std::string f, int l, std::string n) : _file(f), _line(l), _function(n) {}
+ static source_location current(std::string f = __builtin_FILE(), int l = __builtin_LINE(), std::string n = __builtin_FUNCTION()) {
+ return source_location(f, l, n);
+ }
+
+ inline const char* file_name() const { return _file.c_str(); }
+ inline int line() const {return _line; }
+ inline const char* function_name() const { return _function.c_str(); }
+ };
+ #endif
+
+ class Logger {
+ using log_func_t = std::function<void(std::string&&)>;
+
+ #ifdef __cpp_lib_source_location
+ using source_location = std::source_location;
+ #else
+ using source_location = OpenVic2::source_location;
+ #endif
+
+ static log_func_t info_func, error_func;
+
+ static const char* get_filename(const char* filepath);
+
+ template <typename... Ts>
+ struct log {
+ log(log_func_t log_func, Ts&&... ts, const source_location& location) {
+ if (log_func) {
+ std::stringstream stream;
+ stream << std::endl << get_filename(location.file_name()) << "(" << location.line() << ") `" << location.function_name() << "`: ";
+ ((stream << std::forward<Ts>(ts)), ...);
+ stream << std::endl;
+ log_func(stream.str());
+ }
+ }
+ };
+ public:
+ static void set_info_func(log_func_t log_func);
+ static void set_error_func(log_func_t log_func);
+
+ template <typename... Ts>
+ struct info {
+ info(Ts&&... ts, const source_location& location = source_location::current()) {
+ log<Ts...>{ info_func, std::forward<Ts>(ts)..., location };
+ }
+ };
+
+ template <typename... Ts>
+ info(Ts&&...) -> info<Ts...>;
+
+ template <typename... Ts>
+ struct error {
+ error(Ts&&... ts, const source_location& location = source_location::current()) {
+ log<Ts...>{ error_func, std::forward<Ts>(ts)..., location };
+ }
+ };
+
+ template <typename... Ts>
+ error(Ts&&...) -> error<Ts...>;
+ };
+}
diff --git a/extension/src/openvic2/Province.cpp b/extension/src/openvic2/Province.cpp
deleted file mode 100644
index 7d55708..0000000
--- a/extension/src/openvic2/Province.cpp
+++ /dev/null
@@ -1,43 +0,0 @@
-#include "Province.hpp"
-
-#include <cassert>
-#include <sstream>
-#include <iomanip>
-
-using namespace OpenVic2;
-
-Province::Province(index_t new_index, std::string const& new_identifier, colour_t new_colour) :
- HasIdentifier(new_identifier), index(new_index), colour(new_colour) {
- assert(index != NULL_INDEX);
- assert(colour != NULL_COLOUR);
-}
-
-std::string Province::colour_to_hex_string(colour_t colour) {
- std::ostringstream stream;
- stream << std::hex << std::setfill('0') << std::setw(6) << colour;
- return stream.str();
-}
-
-Province::index_t Province::get_index() const {
- return index;
-}
-
-Province::colour_t Province::get_colour() const {
- return colour;
-}
-
-Region* Province::get_region() const {
- return region;
-}
-
-bool Province::is_water() const {
- return water;
-}
-
-Province::life_rating_t Province::get_life_rating() const {
- return life_rating;
-}
-
-std::string Province::to_string() const {
- return "(#" + std::to_string(index) + ", " + get_identifier() + ", 0x" + colour_to_hex_string(colour) + ")";
-}
diff --git a/extension/src/openvic2/Types.cpp b/extension/src/openvic2/Types.cpp
index 67c7a21..861ab50 100644
--- a/extension/src/openvic2/Types.cpp
+++ b/extension/src/openvic2/Types.cpp
@@ -1,10 +1,10 @@
-#include "Types.hpp"
+#include "openvic2/Types.hpp"
#include <cassert>
using namespace OpenVic2;
-HasIdentifier::HasIdentifier(std::string const& new_identifier) : identifier(new_identifier) {
+HasIdentifier::HasIdentifier(std::string const& new_identifier) : identifier{ new_identifier } {
assert(!identifier.empty());
}
diff --git a/extension/src/openvic2/Types.hpp b/extension/src/openvic2/Types.hpp
index bf5ee27..b20db10 100644
--- a/extension/src/openvic2/Types.hpp
+++ b/extension/src/openvic2/Types.hpp
@@ -1,14 +1,16 @@
#pragma once
#include <string>
+#include <vector>
+
+#include "openvic2/Logger.hpp"
namespace OpenVic2 {
using return_t = bool;
// This mirrors godot::Error, where `OK = 0` and `FAILED = 1`.
- static const return_t SUCCESS = false, FAILURE = true;
+ static constexpr return_t SUCCESS = false, FAILURE = true;
- struct HasIdentifier {
- private:
+ class HasIdentifier {
std::string identifier;
protected:
HasIdentifier(std::string const& new_identifier);
diff --git a/extension/src/openvic2/map/Building.cpp b/extension/src/openvic2/map/Building.cpp
new file mode 100644
index 0000000..f453a0f
--- /dev/null
+++ b/extension/src/openvic2/map/Building.cpp
@@ -0,0 +1,129 @@
+#include "openvic2/map/Building.hpp"
+
+#include <cassert>
+
+#include "openvic2/Logger.hpp"
+
+using namespace OpenVic2;
+
+Building::Building(BuildingType const& new_type) : type{ new_type } {}
+
+bool Building::_can_expand() const {
+ return level < type.get_max_level();
+}
+
+BuildingType const& Building::get_type() const {
+ return type;
+}
+
+Building::level_t Building::get_level() const {
+ return level;
+}
+
+Building::ExpansionState Building::get_expansion_state() const {
+ return expansion_state;
+}
+
+Date const& Building::get_start_date() const {
+ return start;
+}
+
+Date const& Building::get_end_date() const {
+ return end;
+}
+
+float Building::get_expansion_progress() const {
+ return expansion_progress;
+}
+
+return_t Building::expand() {
+ if (expansion_state == ExpansionState::CanExpand) {
+ expansion_state = ExpansionState::Preparing;
+ expansion_progress = 0.0f;
+ return SUCCESS;
+ }
+ return FAILURE;
+}
+
+void Building::update_state(Date const& today) {
+ switch (expansion_state) {
+ case ExpansionState::Preparing:
+ start = today;
+ end = start + type.get_build_time();
+ break;
+ case ExpansionState::Expanding:
+ expansion_progress = static_cast<double>(today - start) / static_cast<double>(end - start);
+ break;
+ default: expansion_state = _can_expand() ? ExpansionState::CanExpand : ExpansionState::CannotExpand;
+ }
+}
+
+void Building::tick(Date const& today) {
+ if (expansion_state == ExpansionState::Preparing) {
+ expansion_state = ExpansionState::Expanding;
+ }
+ if (expansion_state == ExpansionState::Expanding) {
+ if (end <= today) {
+ level++;
+ expansion_state = ExpansionState::CannotExpand;
+ }
+ }
+}
+
+BuildingType::BuildingType(std::string const& new_identifier, Building::level_t new_max_level, Timespan new_build_time) :
+ HasIdentifier{ new_identifier }, max_level{ new_max_level }, build_time{ new_build_time } {
+ assert(new_max_level >= 0);
+ assert(build_time >= 0);
+}
+
+Building::level_t BuildingType::get_max_level() const {
+ return max_level;
+}
+
+Timespan BuildingType::get_build_time() const {
+ return build_time;
+}
+
+return_t BuildingManager::add_building_type(std::string const& identifier, Building::level_t max_level, Timespan build_time) {
+ if (building_types_locked) {
+ Logger::error("The building type list has already been locked!");
+ return FAILURE;
+ }
+ if (identifier.empty()) {
+ Logger::error("Empty building type identifier!");
+ return FAILURE;
+ }
+ if (max_level < 0) {
+ Logger::error("Invalid building type max level: ", max_level);
+ return FAILURE;
+ }
+ if (build_time < 0) {
+ Logger::error("Invalid building type build time: ", build_time);
+ return FAILURE;
+ }
+ BuildingType new_building_type{ identifier, max_level, build_time };
+ BuildingType const* old_building_type = get_building_type_by_identifier(identifier);
+ if (old_building_type != nullptr) {
+ Logger::error("Duplicate building type identifiers: ", old_building_type->get_identifier(), " and ", identifier);
+ return FAILURE;
+ }
+ building_types.push_back(new_building_type);
+ return SUCCESS;
+}
+
+void BuildingManager::lock_building_types() {
+ building_types_locked = true;
+ Logger::info("Locked building types after registering ", building_types.size());
+}
+
+BuildingType const* BuildingManager::get_building_type_by_identifier(std::string const& identifier) const {
+ if (!identifier.empty())
+ for (BuildingType const& building_type : building_types)
+ if (building_type.get_identifier() == identifier) return &building_type;
+ return nullptr;
+}
+
+void BuildingManager::generate_province_buildings(std::vector<Building>& buildings) const {
+ for (BuildingType const& type : building_types)
+ buildings.push_back(Building{ type });
+}
diff --git a/extension/src/openvic2/map/Building.hpp b/extension/src/openvic2/map/Building.hpp
new file mode 100644
index 0000000..7a1a777
--- /dev/null
+++ b/extension/src/openvic2/map/Building.hpp
@@ -0,0 +1,63 @@
+#pragma once
+
+#include <vector>
+
+#include "openvic2/Types.hpp"
+#include "openvic2/Date.hpp"
+
+namespace OpenVic2 {
+ struct BuildingManager;
+ struct BuildingType;
+
+ struct Building {
+ friend struct BuildingManager;
+
+ using level_t = int8_t;
+
+ enum class ExpansionState { CannotExpand, CanExpand, Preparing, Expanding };
+ private:
+ BuildingType const& type;
+ level_t level = 0;
+ ExpansionState expansion_state = ExpansionState::CannotExpand;
+ Date start, end;
+ float expansion_progress;
+
+ Building(BuildingType const& new_type);
+
+ bool _can_expand() const;
+ public:
+ BuildingType const& get_type() const;
+ level_t get_level() const;
+ ExpansionState get_expansion_state() const;
+ Date const& get_start_date() const;
+ Date const& get_end_date() const;
+ float get_expansion_progress() const;
+
+ return_t expand();
+ void update_state(Date const& today);
+ void tick(Date const& today);
+ };
+
+ struct BuildingType : HasIdentifier {
+ friend struct BuildingManager;
+ private:
+ Building::level_t max_level;
+ Timespan build_time;
+
+ BuildingType(std::string const& new_identifier, Building::level_t new_max_level, Timespan new_build_time);
+ public:
+ Building::level_t get_max_level() const;
+ Timespan get_build_time() const;
+ };
+
+ struct BuildingManager {
+ private:
+ std::vector<BuildingType> building_types;
+ bool building_types_locked = false;
+ public:
+ return_t add_building_type(std::string const& identifier, Building::level_t max_level, Timespan build_time);
+ void lock_building_types();
+ BuildingType const* get_building_type_by_identifier(std::string const& identifier) const;
+ void generate_province_buildings(std::vector<Building>& buildings) const;
+ };
+}
diff --git a/extension/src/openvic2/Map.cpp b/extension/src/openvic2/map/Map.cpp
index 0ac8091..1089d61 100644
--- a/extension/src/openvic2/Map.cpp
+++ b/extension/src/openvic2/map/Map.cpp
@@ -1,14 +1,14 @@
-#include "Map.hpp"
+#include "openvic2/map/Map.hpp"
#include <cassert>
#include <unordered_set>
-using namespace OpenVic2;
+#include "openvic2/Logger.hpp"
-static const std::string SEPARATOR = "\n - ";
+using namespace OpenVic2;
Mapmode::Mapmode(index_t new_index, std::string const& new_identifier, colour_func_t new_colour_func)
- : HasIdentifier(new_identifier), index(new_index), colour_func(new_colour_func) {
+ : HasIdentifier{ new_identifier }, index{ new_index }, colour_func{ new_colour_func } {
assert(colour_func != nullptr);
}
@@ -20,124 +20,120 @@ Mapmode::colour_func_t Mapmode::get_colour_func() const {
return colour_func;
}
-return_t Map::add_province(std::string const& identifier, Province::colour_t colour, std::string& error_message) {
+return_t Map::add_province(std::string const& identifier, Province::colour_t colour) {
if (provinces_locked) {
- error_message = "The map's province list has already been locked!";
+ Logger::error("The map's province list has already been locked!");
return FAILURE;
}
if (provinces.size() >= Province::MAX_INDEX) {
- error_message = "The map's province list is full - there can be at most " + std::to_string(Province::MAX_INDEX) + " provinces";
+ Logger::error("The map's province list is full - there can be at most ", Province::MAX_INDEX, " provinces");
return FAILURE;
}
if (identifier.empty()) {
- error_message = "Empty province identifier for colour " + Province::colour_to_hex_string(colour);
+ Logger::error("Empty province identifier for colour ", Province::colour_to_hex_string(colour));
return FAILURE;
}
if (colour == Province::NULL_COLOUR || colour > Province::MAX_COLOUR) {
- error_message = "Invalid province colour: " + Province::colour_to_hex_string(colour);
+ Logger::error("Invalid province colour: ", Province::colour_to_hex_string(colour));
return FAILURE;
}
Province new_province{ static_cast<Province::index_t>(provinces.size() + 1), identifier, colour };
Province const* old_province = get_province_by_identifier(identifier);
if (old_province != nullptr) {
- error_message = "Duplicate province identifiers: " + old_province->to_string() + " and " + new_province.to_string();
+ Logger::error("Duplicate province identifiers: ", old_province->to_string(), " and ", new_province.to_string());
return FAILURE;
}
old_province = get_province_by_colour(colour);
if (old_province != nullptr) {
- error_message = "Duplicate province colours: " + old_province->to_string() + " and " + new_province.to_string();
+ Logger::error("Duplicate province colours: ", old_province->to_string(), " and ", new_province.to_string());
return FAILURE;
}
provinces.push_back(new_province);
- error_message = "Added province: " + new_province.to_string();
return SUCCESS;
}
void Map::lock_provinces() {
provinces_locked = true;
+ Logger::info("Locked provinces after registering ", provinces.size());
}
-return_t Map::set_water_province(std::string const& identifier, std::string& error_message) {
+return_t Map::set_water_province(std::string const& identifier) {
if (water_provinces_locked) {
- error_message = "The map's water provinces have already been locked!";
+ Logger::error("The map's water provinces have already been locked!");
return FAILURE;
}
Province* province = get_province_by_identifier(identifier);
if (province == nullptr) {
- error_message = "Unrecognised water province identifier: " + identifier;
+ Logger::error("Unrecognised water province identifier: ", identifier);
return FAILURE;
}
if (province->is_water()) {
- error_message = "Province " + identifier + " is already a water province!";
+ Logger::error("Province ", identifier, " is already a water province!");
return FAILURE;
}
province->water = true;
- error_message = "Set province " + identifier + " as a water province";
+ water_province_count++;
return SUCCESS;
}
void Map::lock_water_provinces() {
water_provinces_locked = true;
+ Logger::info("Locked water provinces after registering ", water_province_count);
}
-return_t Map::add_region(std::string const& identifier, std::vector<std::string> const& province_identifiers, std::string& error_message) {
+return_t Map::add_region(std::string const& identifier, std::vector<std::string> const& province_identifiers) {
if (regions_locked) {
- error_message = "The map's region list has already been locked!";
+ Logger::error("The map's region list has already been locked!");
return FAILURE;
}
if (identifier.empty()) {
- error_message = "Empty region identifier!";
+ Logger::error("Empty region identifier!");
return FAILURE;
}
if (provinces.empty()) {
- error_message = "Empty province list for region " + identifier;
+ Logger::error("Empty province list for region ", identifier);
return FAILURE;
}
+ return_t ret = SUCCESS;
Region new_region{ identifier };
- error_message.clear();
for (std::string const& province_identifier : province_identifiers) {
Province* province = get_province_by_identifier(province_identifier);
if (province != nullptr) {
- if (new_region.contains_province(province))
- error_message += SEPARATOR + "Duplicate province identifier " + province_identifier;
- else {
+ if (new_region.contains_province(province)) {
+ Logger::error("Duplicate province identifier ", province_identifier);
+ ret = FAILURE;
+ } else {
size_t other_region_index = reinterpret_cast<size_t>(province->get_region());
if (other_region_index != 0) {
other_region_index--;
- error_message += SEPARATOR + "Province " + province_identifier + " is already part of ";
if (other_region_index < regions.size())
- error_message += regions[other_region_index].get_identifier();
+ Logger::error("Province ", province_identifier, " is already part of ", regions[other_region_index].get_identifier());
else
- error_message += "an unknown region with index " + std::to_string(other_region_index);
+ Logger::error("Province ", province_identifier, " is already part of an unknown region with index ", other_region_index);
+ ret = FAILURE;
} else new_region.provinces.insert(province);
}
- } else error_message += SEPARATOR + "Invalid province identifier " + province_identifier;
+ } else {
+ Logger::error("Invalid province identifier ", province_identifier);
+ ret = FAILURE;
+ }
}
- return_t ret = SUCCESS;
if (!new_region.get_province_count()) {
- error_message += SEPARATOR + "No valid provinces in region's list";
- ret = FAILURE;
+ Logger::error("No valid provinces in region's list");
+ return FAILURE;
}
Region const* old_region = get_region_by_identifier(identifier);
if (old_region != nullptr) {
- error_message += SEPARATOR + "Duplicate region identifiers: " + old_region->get_identifier() + " and " + identifier;
- ret = FAILURE;
+ Logger::error("Duplicate region identifiers: ", old_region->get_identifier(), " and ", identifier);
+ return FAILURE;
}
- if (ret == SUCCESS) {
- regions.push_back(new_region);
- // Used to detect provinces listed in multiple regions, will
- // be corrected once regions is stable (i.e. lock_regions).
- Region* tmp_region_index = reinterpret_cast<Region*>(regions.size());
- for (Province* province : new_region.get_provinces())
- province->region = tmp_region_index;
- if (!error_message.empty()) {
- error_message += SEPARATOR;
- ret = FAILURE;
- }
- error_message += "Added region: " + identifier;
- }
- if (ret != SUCCESS) error_message = "Error message for region: " + identifier + error_message;
+ regions.push_back(new_region);
+ // Used to detect provinces listed in multiple regions, will
+ // be corrected once regions is stable (i.e. lock_regions).
+ Region* tmp_region_index = reinterpret_cast<Region*>(regions.size());
+ for (Province* province : new_region.get_provinces())
+ province->region = tmp_region_index;
return ret;
}
@@ -146,6 +142,7 @@ void Map::lock_regions() {
for (Region& region : regions)
for (Province* province : region.get_provinces())
province->region = &region;
+ Logger::info("Locked regions after registering ", regions.size());
}
size_t Map::get_province_count() const {
@@ -188,6 +185,11 @@ Province const* Map::get_province_by_colour(Province::colour_t colour) const {
return nullptr;
}
+Province::index_t Map::get_province_index_at(size_t x, size_t y) const {
+ if (x < width && y < height) return province_index_image[x + y * width];
+ return Province::NULL_INDEX;
+}
+
Region* Map::get_region_by_identifier(std::string const& identifier) {
if (!identifier.empty())
for (Region& region : regions)
@@ -206,21 +208,21 @@ static Province::colour_t colour_at(uint8_t const* colour_data, int32_t idx) {
return (colour_data[idx * 3] << 16) | (colour_data[idx * 3 + 1] << 8) | colour_data[idx * 3 + 2];
}
-return_t Map::generate_province_index_image(size_t new_width, size_t new_height, uint8_t const* colour_data, std::string& error_message) {
+return_t Map::generate_province_index_image(size_t new_width, size_t new_height, uint8_t const* colour_data) {
if (!province_index_image.empty()) {
- error_message = "Province index image has already been generated!";
+ Logger::error("Province index image has already been generated!");
return FAILURE;
}
if (!provinces_locked) {
- error_message = "Province index image cannot be generated until after provinces are locked!";
+ Logger::error("Province index image cannot be generated until after provinces are locked!");
return FAILURE;
}
if (new_width < 1 || new_height < 1) {
- error_message = "Invalid province image dimensions: " + std::to_string(new_width) + "x" + std::to_string(new_height);
+ Logger::error("Invalid province image dimensions: ", new_width, "x", new_height);
return FAILURE;
}
if (colour_data == nullptr) {
- error_message = "Province colour data pointer is null!";
+ Logger::error("Province colour data pointer is null!");
return FAILURE;
}
width = new_width;
@@ -230,7 +232,6 @@ return_t Map::generate_province_index_image(size_t new_width, size_t new_height,
std::vector<bool> province_checklist(provinces.size());
return_t ret = SUCCESS;
std::unordered_set<Province::colour_t> unrecognised_colours;
- error_message.clear();
for (int32_t y = 0; y < height; ++y) {
for (int32_t x = 0; x < width; ++x) {
@@ -259,7 +260,7 @@ return_t Map::generate_province_index_image(size_t new_width, size_t new_height,
}
if (unrecognised_colours.find(colour) == unrecognised_colours.end()) {
unrecognised_colours.insert(colour);
- error_message += SEPARATOR + "Unrecognised province colour " + Province::colour_to_hex_string(colour) + " at (" + std::to_string(x) + ", " + std::to_string(y) + ")";
+ Logger::error("Unrecognised province colour ", Province::colour_to_hex_string(colour), " at (", x, ", ", y, ")");
ret = FAILURE;
}
province_index_image[idx] = Province::NULL_INDEX;
@@ -268,13 +269,10 @@ return_t Map::generate_province_index_image(size_t new_width, size_t new_height,
for (size_t idx = 0; idx < province_checklist.size(); ++idx) {
if (!province_checklist[idx]) {
- error_message += SEPARATOR + "Province missing from shape image: " + provinces[idx].to_string();
+ Logger::error("Province missing from shape image: ", provinces[idx].to_string());
ret = FAILURE;
}
}
-
- if (!error_message.empty()) error_message = "Error message for province index image generation:" + error_message + SEPARATOR;
- error_message += "Generated province index image";
return ret;
}
@@ -290,23 +288,22 @@ std::vector<Province::index_t> const& Map::get_province_index_image() const {
return province_index_image;
}
-return_t Map::add_mapmode(std::string const& identifier, Mapmode::colour_func_t colour_func, std::string& error_message) {
+return_t Map::add_mapmode(std::string const& identifier, Mapmode::colour_func_t colour_func) {
if (identifier.empty()) {
- error_message = "Empty mapmode identifier!";
+ Logger::error("Empty mapmode identifier!");
return FAILURE;
}
if (colour_func == nullptr) {
- error_message = "Mapmode colour function is null for identifier: " + identifier;
+ Logger::error("Mapmode colour function is null for identifier: ", identifier);
return FAILURE;
}
Mapmode new_mapmode{ mapmodes.size(), identifier, colour_func };
Mapmode const* old_mapmode = get_mapmode_by_identifier(identifier);
if (old_mapmode != nullptr) {
- error_message = "Duplicate mapmode identifiers: " + old_mapmode->get_identifier() + " and " + identifier;
+ Logger::error("Duplicate mapmode identifiers: ", old_mapmode->get_identifier(), " and ", identifier);
return FAILURE;
}
mapmodes.push_back(new_mapmode);
- error_message = "Added mapmode: " + identifier;
return SUCCESS;
}
@@ -325,13 +322,13 @@ Mapmode const* Map::get_mapmode_by_identifier(std::string const& identifier) con
return nullptr;
}
-return_t Map::generate_mapmode_colours(Mapmode::index_t index, uint8_t* target, std::string& error_message) const {
+return_t Map::generate_mapmode_colours(Mapmode::index_t index, uint8_t* target) const {
if (target == nullptr) {
- error_message = "Mapmode colour target pointer is null!";
+ Logger::error("Mapmode colour target pointer is null!");
return FAILURE;
}
if (index >= mapmodes.size()) {
- error_message = "Invalid mapmode index: " + std::to_string(index);
+ Logger::error("Invalid mapmode index: ", index);
return FAILURE;
}
Mapmode const& mapmode = mapmodes[index];
@@ -343,6 +340,20 @@ return_t Map::generate_mapmode_colours(Mapmode::index_t index, uint8_t* target,
*target++ = colour & 0xFF;
*target++ = province.is_water() ? 0 : 255;
}
- error_message = "Generated province colours for mapmode " + mapmode.get_identifier();
return SUCCESS;
}
+
+void Map::generate_province_buildings(BuildingManager const& manager) {
+ for (Province& province : provinces)
+ manager.generate_province_buildings(province.buildings);
+}
+
+void Map::update_state(Date const& today) {
+ for (Province& province : provinces)
+ province.update_state(today);
+}
+
+void Map::tick(Date const& today) {
+ for (Province& province : provinces)
+ province.tick(today);
+}
diff --git a/extension/src/openvic2/Map.hpp b/extension/src/openvic2/map/Map.hpp
index 73ab8fd..b6e7ac2 100644
--- a/extension/src/openvic2/Map.hpp
+++ b/extension/src/openvic2/map/Map.hpp
@@ -1,9 +1,8 @@
#pragma once
-#include <vector>
#include <functional>
-#include "Region.hpp"
+#include "openvic2/map/Region.hpp"
namespace OpenVic2 {
@@ -30,16 +29,17 @@ namespace OpenVic2 {
std::vector<Province> provinces;
std::vector<Region> regions;
bool provinces_locked = false, water_provinces_locked = false, regions_locked = false;
+ size_t water_province_count = 0;
size_t width = 0, height = 0;
std::vector<Province::index_t> province_index_image;
std::vector<Mapmode> mapmodes;
public:
- return_t add_province(std::string const& identifier, Province::colour_t colour, std::string& error_message);
+ return_t add_province(std::string const& identifier, Province::colour_t colour);
void lock_provinces();
- return_t set_water_province(std::string const& identifier, std::string& error_message);
+ return_t set_water_province(std::string const& identifier);
void lock_water_provinces();
- return_t add_region(std::string const& identifier, std::vector<std::string> const& province_identifiers, std::string& error_message);
+ return_t add_region(std::string const& identifier, std::vector<std::string> const& province_identifiers);
void lock_regions();
size_t get_province_count() const;
@@ -49,19 +49,25 @@ namespace OpenVic2 {
Province const* get_province_by_identifier(std::string const& identifier) const;
Province* get_province_by_colour(Province::colour_t colour);
Province const* get_province_by_colour(Province::colour_t colour) const;
+ Province::index_t get_province_index_at(size_t x, size_t y) const;
Region* get_region_by_identifier(std::string const& identifier);
Region const* get_region_by_identifier(std::string const& identifier) const;
- return_t generate_province_index_image(size_t new_width, size_t new_height, uint8_t const* colour_data, std::string& error_message);
+ return_t generate_province_index_image(size_t new_width, size_t new_height, uint8_t const* colour_data);
size_t get_width() const;
size_t get_height() const;
std::vector<Province::index_t> const& get_province_index_image() const;
- return_t add_mapmode(std::string const& identifier, Mapmode::colour_func_t colour_func, std::string& error_message);
+ return_t add_mapmode(std::string const& identifier, Mapmode::colour_func_t colour_func);
size_t get_mapmode_count() const;
Mapmode const* get_mapmode_by_index(Mapmode::index_t index) const;
Mapmode const* get_mapmode_by_identifier(std::string const& identifier) const;
- return_t generate_mapmode_colours(Mapmode::index_t index, uint8_t* target, std::string& error_message) const;
+ return_t generate_mapmode_colours(Mapmode::index_t index, uint8_t* target) const;
+
+ void generate_province_buildings(BuildingManager const& manager);
+
+ void update_state(Date const& today);
+ void tick(Date const& today);
};
}
diff --git a/extension/src/openvic2/map/Province.cpp b/extension/src/openvic2/map/Province.cpp
new file mode 100644
index 0000000..c641b7e
--- /dev/null
+++ b/extension/src/openvic2/map/Province.cpp
@@ -0,0 +1,67 @@
+#include "openvic2/map/Province.hpp"
+
+#include <cassert>
+#include <sstream>
+#include <iomanip>
+
+using namespace OpenVic2;
+
+Province::Province(index_t new_index, std::string const& new_identifier, colour_t new_colour) :
+ HasIdentifier{ new_identifier }, index{ new_index }, colour{ new_colour } {
+ assert(index != NULL_INDEX);
+ assert(colour != NULL_COLOUR);
+}
+
+std::string Province::colour_to_hex_string(colour_t colour) {
+ std::ostringstream stream;
+ stream << std::hex << std::setfill('0') << std::setw(6) << colour;
+ return stream.str();
+}
+
+Province::index_t Province::get_index() const {
+ return index;
+}
+
+Province::colour_t Province::get_colour() const {
+ return colour;
+}
+
+Region* Province::get_region() const {
+ return region;
+}
+
+bool Province::is_water() const {
+ return water;
+}
+
+Province::life_rating_t Province::get_life_rating() const {
+ return life_rating;
+}
+
+std::vector<Building> const& Province::get_buildings() const {
+ return buildings;
+}
+
+return_t Province::expand_building(std::string const& building_type_identifier) {
+ for (Building& building : buildings)
+ if (building.get_type().get_identifier() == building_type_identifier)
+ return building.expand();
+ return FAILURE;
+}
+
+std::string Province::to_string() const {
+ std::stringstream stream;
+ stream << "(#" << std::to_string(index) << ", " << get_identifier() << ", 0x" << colour_to_hex_string(colour) << ")";
+ return stream.str();
+}
+
+void Province::update_state(Date const& today) {
+ for (Building& building : buildings)
+ building.update_state(today);
+
+}
+
+void Province::tick(Date const& today) {
+ for (Building& building : buildings)
+ building.tick(today);
+}
diff --git a/extension/src/openvic2/Province.hpp b/extension/src/openvic2/map/Province.hpp
index deebd8c..79c6861 100644
--- a/extension/src/openvic2/Province.hpp
+++ b/extension/src/openvic2/map/Province.hpp
@@ -1,10 +1,10 @@
#pragma once
-#include "Types.hpp"
+#include "openvic2/map/Building.hpp"
namespace OpenVic2 {
- struct Region;
struct Map;
+ struct Region;
/* REQUIREMENTS:
* MAP-5, MAP-8, MAP-43, MAP-47
@@ -16,14 +16,15 @@ namespace OpenVic2 {
using index_t = uint16_t;
using life_rating_t = int8_t;
- static const colour_t NULL_COLOUR = 0, MAX_COLOUR = 0xFFFFFF;
- static const index_t NULL_INDEX = 0, MAX_INDEX = 0xFFFF;
+ static constexpr colour_t NULL_COLOUR = 0, MAX_COLOUR = 0xFFFFFF;
+ static constexpr index_t NULL_INDEX = 0, MAX_INDEX = 0xFFFF;
private:
index_t index;
colour_t colour;
Region* region = nullptr;
bool water = false;
life_rating_t life_rating = 0;
+ std::vector<Building> buildings;
Province(index_t new_index, std::string const& new_identifier, colour_t new_colour);
public:
@@ -34,6 +35,11 @@ namespace OpenVic2 {
Region* get_region() const;
bool is_water() const;
life_rating_t get_life_rating() const;
+ std::vector<Building> const& get_buildings() const;
+ return_t expand_building(std::string const& building_type_identifier);
std::string to_string() const;
+
+ void update_state(Date const& today);
+ void tick(Date const& today);
};
}
diff --git a/extension/src/openvic2/Region.cpp b/extension/src/openvic2/map/Region.cpp
index 67a75a9..3e5bee7 100644
--- a/extension/src/openvic2/Region.cpp
+++ b/extension/src/openvic2/map/Region.cpp
@@ -1,4 +1,4 @@
-#include "Region.hpp"
+#include "openvic2/map/Region.hpp"
#include <cassert>
#include <algorithm>
@@ -17,7 +17,7 @@ std::set<Province*> const& ProvinceSet::get_provinces() const {
return provinces;
}
-Region::Region(std::string const& new_identifier) : HasIdentifier(new_identifier) {}
+Region::Region(std::string const& new_identifier) : HasIdentifier{ new_identifier } {}
Province::colour_t Region::get_colour() const {
if (provinces.empty()) return 0xFF0000;
diff --git a/extension/src/openvic2/Region.hpp b/extension/src/openvic2/map/Region.hpp
index 4ebabd1..2eec1cd 100644
--- a/extension/src/openvic2/Region.hpp
+++ b/extension/src/openvic2/map/Region.hpp
@@ -2,10 +2,9 @@
#include <set>
-#include "Province.hpp"
+#include "openvic2/map/Province.hpp"
namespace OpenVic2 {
- struct Map;
struct ProvinceSet {
protected:
diff --git a/extension/src/register_types.cpp b/extension/src/register_types.cpp
index 10ed781..b99f1a8 100644
--- a/extension/src/register_types.cpp
+++ b/extension/src/register_types.cpp
@@ -4,7 +4,7 @@
#include "Checksum.hpp"
#include "LoadLocalisation.hpp"
-#include "MapSingleton.hpp"
+#include "GameSingleton.hpp"
#include "MapMesh.hpp"
using namespace godot;
@@ -12,7 +12,7 @@ using namespace OpenVic2;
static Checksum* _checksum;
static LoadLocalisation* _load_localisation;
-static MapSingleton* _map_singleton;
+static GameSingleton* _map_singleton;
void initialize_openvic2_types(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
@@ -27,9 +27,9 @@ void initialize_openvic2_types(ModuleInitializationLevel p_level) {
_load_localisation = memnew(LoadLocalisation);
Engine::get_singleton()->register_singleton("LoadLocalisation", LoadLocalisation::get_singleton());
- ClassDB::register_class<MapSingleton>();
- _map_singleton = memnew(MapSingleton);
- Engine::get_singleton()->register_singleton("MapSingleton", MapSingleton::get_singleton());
+ ClassDB::register_class<GameSingleton>();
+ _map_singleton = memnew(GameSingleton);
+ Engine::get_singleton()->register_singleton("GameSingleton", GameSingleton::get_singleton());
ClassDB::register_class<MapMesh>();
}
@@ -45,7 +45,7 @@ void uninitialize_openvic2_types(ModuleInitializationLevel p_level) {
Engine::get_singleton()->unregister_singleton("LoadLocalisation");
memdelete(_load_localisation);
- Engine::get_singleton()->unregister_singleton("MapSingleton");
+ Engine::get_singleton()->unregister_singleton("GameSingleton");
memdelete(_map_singleton);
}
@@ -60,4 +60,4 @@ extern "C" {
return init_obj.init();
}
-} \ No newline at end of file
+}
diff --git a/game/localisation/en_GB/menus.csv b/game/localisation/en_GB/menus.csv
index 33e5c42..c637a39 100644
--- a/game/localisation/en_GB/menus.csv
+++ b/game/localisation/en_GB/menus.csv
@@ -63,3 +63,12 @@ GAMESESSIONMENU_QUIT_DIALOG_TEXT,Are you sure you want to quit and return to des
DIALOG_OK,OK
DIALOG_CANCEL,Cancel
+
+,, Province Overview Panel
+province_MISSING,No Province
+region_MISSING,No Region
+building_MISSING,No Building
+building_fort,Fort
+building_naval_base,Naval Base
+building_railroad,Railroad
+EXPAND_PROVINCE_BUILDING,Expand
diff --git a/game/localisation/en_GB/provinces.csv b/game/localisation/en_GB/provinces.csv
index 814b4f9..8f1679d 100644
--- a/game/localisation/en_GB/provinces.csv
+++ b/game/localisation/en_GB/provinces.csv
@@ -1,51 +1,51 @@
,, Europe
-prov_britain_NAME,Britain
-prov_ireland_NAME,Ireland
-prov_iceland_NAME,Iceland
-prov_corsica_NAME,Corsica
-prov_sardinia_NAME,Sardinia
-prov_sicily_NAME,Sicily
-prov_malta_NAME,Malta
-prov_cyprus_NAME,Cyprus
-prov_greenland_NAME,Greenland
-prov_baleares_NAME,Balearic Islands
-prov_gotland_NAME,Gotland
-prov_crete_NAME,Crete
-prov_jan_mayen_NAME,Jan Mayen
-prov_faroes_NAME,Faroe Islands
-prov_mann_NAME,Isle of Mann
-prov_shetlands_NAME,Shetlands
-prov_orkney_NAME,Orkney
-prov_channel_islands_NAME,Channel Islands
-prov_madiera_NAME,Madiera
-prov_canarias_NAME,Canarias
-prov_sjaeland_NAME,Sjaeland
-prov_bornholm_NAME,Bornholm
-prov_bear_island_NAME,Bear Island
-prov_pantelleria_NAME,Pantelleria
-prov_iberia_NAME,Iberia
-prov_scandinavia_NAME,Scandinavia
-prov_jutland_NAME,Jutland
-prov_fyn_NAME,Fyn
-prov_hiiumaa_NAME,Hiiumaa
-prov_saaremaa_NAME,Saaremaa
-prov_italy_NAME,Italy
-prov_elba_NAME,Elba
-prov_france_NAME,France
-prov_netherlands_NAME,Netherlands
-prov_belgium_NAME,Belgium
-prov_luxembourg_NAME,Luxembourg
-prov_switzerland_NAME,Switzerland
-prov_balkans_NAME,Balkans
-prov_crimea_NAME,Crimea
-prov_germany_NAME,Germany
-prov_poland_NAME,Poland
-prov_baltics_NAME,Baltics
-prov_finland_NAME,Finland
-prov_aland_NAME,Åland
-prov_ukraine_NAME,Ukraine
-prov_russia_NAME,Russia
+prov_britain,Britain
+prov_ireland,Ireland
+prov_iceland,Iceland
+prov_corsica,Corsica
+prov_sardinia,Sardinia
+prov_sicily,Sicily
+prov_malta,Malta
+prov_cyprus,Cyprus
+prov_greenland,Greenland
+prov_baleares,Balearic Islands
+prov_gotland,Gotland
+prov_crete,Crete
+prov_jan_mayen,Jan Mayen
+prov_faroes,Faroe Islands
+prov_mann,Isle of Mann
+prov_shetlands,Shetlands
+prov_orkney,Orkney
+prov_channel_islands,Channel Islands
+prov_madiera,Madiera
+prov_canarias,Canarias
+prov_sjaeland,Sjaeland
+prov_bornholm,Bornholm
+prov_bear_island,Bear Island
+prov_pantelleria,Pantelleria
+prov_iberia,Iberia
+prov_scandinavia,Scandinavia
+prov_jutland,Jutland
+prov_fyn,Fyn
+prov_hiiumaa,Hiiumaa
+prov_saaremaa,Saaremaa
+prov_italy,Italy
+prov_elba,Elba
+prov_france,France
+prov_netherlands,Netherlands
+prov_belgium,Belgium
+prov_luxembourg,Luxembourg
+prov_switzerland,Switzerland
+prov_balkans,Balkans
+prov_crimea,Crimea
+prov_germany,Germany
+prov_poland,Poland
+prov_baltics,Baltics
+prov_finland,Finland
+prov_aland,Åland
+prov_ukraine,Ukraine
+prov_russia,Russia
,, North America
prov_north_america_NAME,North America
@@ -92,154 +92,154 @@ prov_yellowknife_NAME,Yellowknife
prov_iqaluit_NAME,Iqaluit
,, South America
-prov_south_america_NAME,South America
-prov_galapagos_NAME,Galapagos
-prov_falklands_NAME,Falklands
-prov_south_georgia_NAME,South Georgia
+prov_south_america,South America
+prov_galapagos,Galapagos
+prov_falklands,Falklands
+prov_south_georgia,South Georgia
,, Africa
-prov_africa_NAME,Africa
-prov_madagascar_NAME,Madagascar
-prov_socotra_NAME,Socotra
-prov_mauritius_NAME,Mauritius
-prov_reunion_NAME,Réunion
-prov_comoros_NAME,Comoros
-prov_sao_tome_NAME,Sao Tome
-prov_fernando_po_NAME,Fernando Po
-prov_cape_verde_NAME,Cape Verde
-prov_ascension_NAME,Ascension
-prov_st_helena_NAME,St Helena
-prov_tristan_da_cunha_NAME,Tristan da Cunha
-prov_seychelles_NAME,Seychelles
-prov_prince_edward_islands_NAME,Prince Edward Islands
-prov_kerguelen_islands_NAME,Kerguelen Islands
-prov_heard_island_NAME,Heard Island
-prov_egypt_NAME,Egypt
-prov_morocco_NAME,Morocco
+prov_africa,Africa
+prov_madagascar,Madagascar
+prov_socotra,Socotra
+prov_mauritius,Mauritius
+prov_reunion,Réunion
+prov_comoros,Comoros
+prov_sao_tome,Sao Tome
+prov_fernando_po,Fernando Po
+prov_cape_verde,Cape Verde
+prov_ascension,Ascension
+prov_st_helena,St Helena
+prov_tristan_da_cunha,Tristan da Cunha
+prov_seychelles,Seychelles
+prov_prince_edward_islands,Prince Edward Islands
+prov_kerguelen_islands,Kerguelen Islands
+prov_heard_island,Heard Island
+prov_egypt,Egypt
+prov_morocco,Morocco
,, Asia
-prov_middle_east_NAME,Middle East
-prov_ceylon_NAME,Ceylon
-prov_formosa_NAME,Formosa
-prov_sakhalin_NAME,Sakhalin
-prov_maldives_NAME,Maldives
-prov_hainan_NAME,Hainan
-prov_hokkaido_NAME,Hokkaido
-prov_diego_garcia_NAME,Diego Garcia
-prov_philippines_NAME,Philippines
-prov_india_NAME,India
-prov_andamans_NAME,Andaman Islands
-prov_nicobar_islands_NAME,Nicobar Islands
-prov_indochina_NAME,Indochina
-prov_korea_NAME,Korea
-prov_okinawa_NAME,Okinawa
-prov_yaeyama_NAME,Yaeyama
-prov_kyushu_NAME,Kyushu
-prov_shikoku_NAME,Shikoku
-prov_japan_NAME,Japan
-prov_kurils_NAME,Kuril Islands
-prov_manchuria_NAME,Manchuria
-prov_china_NAME,China
-prov_central_asia_NAME,Central Asia
-prov_siberia_NAME,Siberia
-prov_iran_NAME,Iran
-prov_anatolia_NAME,Anatolia
+prov_middle_east,Middle East
+prov_ceylon,Ceylon
+prov_formosa,Formosa
+prov_sakhalin,Sakhalin
+prov_maldives,Maldives
+prov_hainan,Hainan
+prov_hokkaido,Hokkaido
+prov_diego_garcia,Diego Garcia
+prov_philippines,Philippines
+prov_india,India
+prov_andamans,Andaman Islands
+prov_nicobar_islands,Nicobar Islands
+prov_indochina,Indochina
+prov_korea,Korea
+prov_okinawa,Okinawa
+prov_yaeyama,Yaeyama
+prov_kyushu,Kyushu
+prov_shikoku,Shikoku
+prov_japan,Japan
+prov_kurils,Kuril Islands
+prov_manchuria,Manchuria
+prov_china,China
+prov_central_asia,Central Asia
+prov_siberia,Siberia
+prov_iran,Iran
+prov_anatolia,Anatolia
,, Oceania
-prov_oceania_NAME,Oceania
-prov_indonesia_NAME,Indonesia
-prov_north_island_NAME,North Island
-prov_south_island_NAME,South Island
-prov_tasmania_NAME,Tasmania
-prov_australia_NAME,Australia
-prov_hawaii_NAME,Hawaii
+prov_oceania,Oceania
+prov_indonesia,Indonesia
+prov_north_island,North Island
+prov_south_island,South Island
+prov_tasmania,Tasmania
+prov_australia,Australia
+prov_hawaii,Hawaii
,, Lakes
-prov_aral_sea_NAME,Aral Sea
-prov_caspian_sea_NAME,Caspian Sea
-prov_lake_ladoga_NAME,Lake Ladoga
-prov_lake_ontario_NAME,Lake Ontario
-prov_lake_erie_NAME,Lake Erie
-prov_lake_huron_NAME,Lake Huron
-prov_lake_michigan_NAME,Lake Michigan
-prov_lake_superior_NAME,Lake Superior
-prov_lake_baikal_NAME,Lake Baikal
-prov_lake_woods_NAME,Lake of the Woods
-prov_lake_manitoba_NAME,Lake Manitoba
-prov_reindeer_lake_NAME,Reindeer Lake
-prov_lake_ronge_NAME,Lac la Ronge
-prov_lake_athabasca_NAME,Lake Athabasca
-prov_great_slave_lake_NAME,Great Slave Lake
-prov_great_bear_lake_NAME,Great Bear Lake
+prov_aral_sea,Aral Sea
+prov_caspian_sea,Caspian Sea
+prov_lake_ladoga,Lake Ladoga
+prov_lake_ontario,Lake Ontario
+prov_lake_erie,Lake Erie
+prov_lake_huron,Lake Huron
+prov_lake_michigan,Lake Michigan
+prov_lake_superior,Lake Superior
+prov_lake_baikal,Lake Baikal
+prov_lake_woods,Lake of the Woods
+prov_lake_manitoba,Lake Manitoba
+prov_reindeer_lake,Reindeer Lake
+prov_lake_ronge,Lac la Ronge
+prov_lake_athabasca,Lake Athabasca
+prov_great_slave_lake,Great Slave Lake
+prov_great_bear_lake,Great Bear Lake
,, Seas and Oceans
-prov_azov_sea_NAME,Sea of Azov
-prov_black_sea_NAME,Black Sea
-prov_marmara_sea_NAME,Sea of Marmara
-prov_agean_sea_NAME,Agean Sea
-prov_ionian_sea_NAME,Ionian Sea
-prov_adriatic_sea_NAME,Adriatic Sea
-prov_tyrrhenian_sea_NAME,Tyrrhenian Sea
-prov_east_mediterranean_NAME,East Mediterranean Sea
-prov_central_mediterranean_NAME,Central Mediterranean Sea
-prov_west_mediterranean_NAME,West Mediterranean Sea
-prov_ligurian_sea_NAME,Ligurian Sea
-prov_balearic_sea_NAME,Balearic Sea
-prov_alboran_sea_NAME,Alboran Sea
-prov_gulf_bothnia_NAME,Gulf of Bothnia
-prov_gulf_finland_NAME,Gulf of Finland
-prov_gulf_riga_NAME,Gulf of Riga
-prov_baltic_sea_NAME,Baltic Sea
-prov_danish_straits_NAME,Danish Straits
-prov_english_channel_NAME,English Channel
-prov_irish_sea_NAME,Irish Sea
-prov_biscay_bay_NAME,Bay of Biscay
-prov_north_sea_NAME,North Sea
-prov_red_sea_NAME,Red Sea
-prov_arabian_sea_NAME,Arabian Sea
-prov_persian_gulf_NAME,Persian Gulf
-prov_andaman_sea_NAME,Andaman Sea
-prov_bay_bengal_NAME,Bay of Bengal
-prov_okhotsk_sea_NAME,Sea of Okhotsk
-prov_japan_sea_NAME,Sea of Japan
-prov_east_china_sea_NAME,East China Sea
-prov_south_china_sea_NAME,South China Sea
-prov_philippine_sea_NAME,Philippine Sea
-prov_celebes_sea_NAME,Celebes Sea
-prov_java_sea_NAME,Java Sea
-prov_banda_sea_NAME,Banda Sea
-prov_arafura_sea_NAME,Arafura Sea
-prov_gulf_mexico_NAME,Gulf of Mexico
-prov_caribbean_sea_NAME,Caribbean Sea
-prov_mozambique_channel_NAME,Mozambique Channel
-prov_zanj_sea_NAME,Sea of Zanj
-prov_kara_sea_NAME,Kara Sea
-prov_barents_sea_NAME,Barents Sea
-prov_norwegian_sea_NAME,Norwegian Sea
-prov_greenland_sea_NAME,Greenland Sea
-prov_labrador_sea_NAME,Labrador Sea
-prov_hudson_bay_NAME,Hudson Bay
-prov_gulf_st_lawrence_NAME,Gulf of St Lawrence
-prov_gulf_alaska_NAME,Gulf of Alaska
-prov_gulf_california_NAME,Gulf of California
-prov_east_siberian_sea_NAME,East Siberian Sea
-prov_sargasso_sea_NAME,Sargasso Sea
-prov_gulf_guinea_NAME,Gulf of Guinea
-prov_celtic_sea_NAME,Celtic Sea
-prov_argentine_sea_NAME,Argentine Sea
-prov_chilean_sea_NAME,Chilean Sea
-prov_north_atlantic_NAME,North Atlantic Ocean
-prov_central_atlantic_NAME,Central Atlantic Ocean
-prov_south_atlantic_NAME,South Atlantic Ocean
-prov_indian_ocean_NAME,Indian Ocean
-prov_great_australian_bight_NAME,Great Australian Bight
-prov_tasman_sea_NAME,Tasman Sea
-prov_coral_sea_NAME,Coral Sea
-prov_melanesia_NAME,Melanesia
-prov_micronesia_NAME,Micronesia
-prov_polynesia_NAME,Polynesia
-prov_north_pacific_NAME,North Pacific Ocean
-prov_south_pacific_NAME,South Pacific Ocean
-prov_bering_sea_NAME,Bering Sea
-prov_chukchi_sea_NAME,Chukchi Sea
-prov_beaufort_sea_NAME,Beaufort Sea
+prov_azov_sea,Sea of Azov
+prov_black_sea,Black Sea
+prov_marmara_sea,Sea of Marmara
+prov_agean_sea,Agean Sea
+prov_ionian_sea,Ionian Sea
+prov_adriatic_sea,Adriatic Sea
+prov_tyrrhenian_sea,Tyrrhenian Sea
+prov_east_mediterranean,East Mediterranean Sea
+prov_central_mediterranean,Central Mediterranean Sea
+prov_west_mediterranean,West Mediterranean Sea
+prov_ligurian_sea,Ligurian Sea
+prov_balearic_sea,Balearic Sea
+prov_alboran_sea,Alboran Sea
+prov_gulf_bothnia,Gulf of Bothnia
+prov_gulf_finland,Gulf of Finland
+prov_gulf_riga,Gulf of Riga
+prov_baltic_sea,Baltic Sea
+prov_danish_straits,Danish Straits
+prov_english_channel,English Channel
+prov_irish_sea,Irish Sea
+prov_biscay_bay,Bay of Biscay
+prov_north_sea,North Sea
+prov_red_sea,Red Sea
+prov_arabian_sea,Arabian Sea
+prov_persian_gulf,Persian Gulf
+prov_andaman_sea,Andaman Sea
+prov_bay_bengal,Bay of Bengal
+prov_okhotsk_sea,Sea of Okhotsk
+prov_japan_sea,Sea of Japan
+prov_east_china_sea,East China Sea
+prov_south_china_sea,South China Sea
+prov_philippine_sea,Philippine Sea
+prov_celebes_sea,Celebes Sea
+prov_java_sea,Java Sea
+prov_banda_sea,Banda Sea
+prov_arafura_sea,Arafura Sea
+prov_gulf_mexico,Gulf of Mexico
+prov_caribbean_sea,Caribbean Sea
+prov_mozambique_channel,Mozambique Channel
+prov_zanj_sea,Sea of Zanj
+prov_kara_sea,Kara Sea
+prov_barents_sea,Barents Sea
+prov_norwegian_sea,Norwegian Sea
+prov_greenland_sea,Greenland Sea
+prov_labrador_sea,Labrador Sea
+prov_hudson_bay,Hudson Bay
+prov_gulf_st_lawrence,Gulf of St Lawrence
+prov_gulf_alaska,Gulf of Alaska
+prov_gulf_california,Gulf of California
+prov_east_siberian_sea,East Siberian Sea
+prov_sargasso_sea,Sargasso Sea
+prov_gulf_guinea,Gulf of Guinea
+prov_celtic_sea,Celtic Sea
+prov_argentine_sea,Argentine Sea
+prov_chilean_sea,Chilean Sea
+prov_north_atlantic,North Atlantic Ocean
+prov_central_atlantic,Central Atlantic Ocean
+prov_south_atlantic,South Atlantic Ocean
+prov_indian_ocean,Indian Ocean
+prov_great_australian_bight,Great Australian Bight
+prov_tasman_sea,Tasman Sea
+prov_coral_sea,Coral Sea
+prov_melanesia,Melanesia
+prov_micronesia,Micronesia
+prov_polynesia,Polynesia
+prov_north_pacific,North Pacific Ocean
+prov_south_pacific,South Pacific Ocean
+prov_bering_sea,Bering Sea
+prov_chukchi_sea,Chukchi Sea
+prov_beaufort_sea,Beaufort Sea
diff --git a/game/localisation/en_GB/regions.csv b/game/localisation/en_GB/regions.csv
index 8fe8943..258cce6 100644
--- a/game/localisation/en_GB/regions.csv
+++ b/game/localisation/en_GB/regions.csv
@@ -1,8 +1,8 @@
,, Regions
-region_europe_NAME,Europe
-region_north_america_NAME,North America
-region_south_america_NAME,South America
-region_africa_NAME,Africa
-region_asia_NAME,Asia
-region_oceania_NAME,Oceania
+region_europe,Europe
+region_north_america,North America
+region_south_america,South America
+region_africa,Africa
+region_asia,Asia
+region_oceania,Oceania
diff --git a/game/src/Autoload/Events.gd b/game/src/Autoload/Events.gd
index dbd3f9f..0ee2eff 100644
--- a/game/src/Autoload/Events.gd
+++ b/game/src/Autoload/Events.gd
@@ -11,11 +11,12 @@ const _province_shape_file : String = "res://common/map/provinces.png"
# REQUIREMENTS
# * FS-333, FS-334, FS-335, FS-341
func _ready():
- if MapSingleton.load_province_identifier_file(_province_identifier_file) != OK:
+ if GameSingleton.load_province_identifier_file(_province_identifier_file) != OK:
push_error("Failed to load province identifiers")
- if MapSingleton.load_water_province_file(_water_province_file) != OK:
+ if GameSingleton.load_water_province_file(_water_province_file) != OK:
push_error("Failed to load water provinces")
- if MapSingleton.load_region_file(_region_file) != OK:
+ if GameSingleton.load_region_file(_region_file) != OK:
push_error("Failed to load regions")
- if MapSingleton.load_province_shape_file(_province_shape_file) != OK:
+ if GameSingleton.load_province_shape_file(_province_shape_file) != OK:
push_error("Failed to load province shapes")
+ GameSingleton.finished_loading_data()
diff --git a/game/src/GameSession/GameSession.gd b/game/src/GameSession/GameSession.gd
index fe83a8a..2761815 100644
--- a/game/src/GameSession/GameSession.gd
+++ b/game/src/GameSession/GameSession.gd
@@ -5,7 +5,10 @@ extends Control
func _ready():
Events.Options.load_settings_from_file()
+func _process(delta : float):
+ GameSingleton.try_tick()
+
# REQUIREMENTS:
# * SS-42
-func _on_game_session_menu_button_pressed():
+func _on_game_session_menu_button_pressed() -> void:
_game_session_menu.visible = !_game_session_menu.visible
diff --git a/game/src/GameSession/GameSessionMenu.gd b/game/src/GameSession/GameSessionMenu.gd
index 8a76c0f..7d785ca 100644
--- a/game/src/GameSession/GameSessionMenu.gd
+++ b/game/src/GameSession/GameSessionMenu.gd
@@ -8,6 +8,7 @@ signal options_button_pressed
# * SS-47
# * UIFUN-69
func _on_main_menu_confirmed() -> void:
+ # TODO - reset map when going back to main menu
get_tree().change_scene_to_packed(_main_menu_scene)
# REQUIREMENTS:
diff --git a/game/src/GameSession/GameSpeedPanel.gd b/game/src/GameSession/GameSpeedPanel.gd
index 8dc35d7..c203032 100644
--- a/game/src/GameSession/GameSpeedPanel.gd
+++ b/game/src/GameSession/GameSpeedPanel.gd
@@ -7,27 +7,32 @@ extends PanelContainer
@export var _decrease_speed_button : Button
@export var _increase_speed_button : Button
-var is_game_paused : bool = true
-
# Called when the node enters the scene tree for the first time.
func _ready():
- _update_playpause_button()
+ GameSingleton.state_updated.connect(_update_buttons)
+ _update_buttons()
+
+func _update_buttons():
+ _play_pause_display_button.text = "⏸️" if GameSingleton.is_paused() else "▶"
+
+ _increase_speed_button.disabled = not GameSingleton.can_increase_speed()
+ _decrease_speed_button.disabled = not GameSingleton.can_decrease_speed()
-func _update_playpause_button():
- _play_pause_display_button.text = "⏸️" if is_game_paused else "▶"
- print("Game is paused" if is_game_paused else "Game is advancing")
+ _longform_date_button.text = GameSingleton.get_longform_date()
func _on_decrease_speed_button_pressed():
- print("Decrease speed")
+ GameSingleton.decrease_speed()
+ _update_buttons()
func _on_increase_speed_button_pressed():
- print("Increase speed")
+ GameSingleton.increase_speed()
+ _update_buttons()
func _on_play_pause_display_button_pressed():
- is_game_paused = !is_game_paused
- _update_playpause_button()
+ GameSingleton.toggle_paused()
+ _update_buttons()
func _on_longform_date_label_pressed():
- is_game_paused = !is_game_paused
- _update_playpause_button()
+ GameSingleton.toggle_paused()
+ _update_buttons()
diff --git a/game/src/GameSession/MapControlPanel.gd b/game/src/GameSession/MapControlPanel.gd
index d5810c5..73d7e06 100644
--- a/game/src/GameSession/MapControlPanel.gd
+++ b/game/src/GameSession/MapControlPanel.gd
@@ -27,8 +27,8 @@ func _add_mapmode_button(identifier : String) -> void:
func _ready():
_mapmode_button_group = ButtonGroup.new()
_mapmode_button_group.pressed.connect(_mapmode_pressed)
- for index in MapSingleton.get_mapmode_count():
- _add_mapmode_button(MapSingleton.get_mapmode_identifier(index))
+ for index in GameSingleton.get_mapmode_count():
+ _add_mapmode_button(GameSingleton.get_mapmode_identifier(index))
# REQUIREMENTS:
# * UIFUN-10
@@ -39,7 +39,7 @@ func _on_game_session_menu_button_pressed() -> void:
# * SS-76
# * UIFUN-129, UIFUN-133
func _mapmode_pressed(button : BaseButton) -> void:
- MapSingleton.set_mapmode(button.tooltip_text)
+ GameSingleton.set_mapmode(button.tooltip_text)
mapmode_changed.emit()
func _on_map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) -> void:
diff --git a/game/src/GameSession/MapView.gd b/game/src/GameSession/MapView.gd
index ae49e82..ac060e1 100644
--- a/game/src/GameSession/MapView.gd
+++ b/game/src/GameSession/MapView.gd
@@ -1,6 +1,6 @@
extends Node3D
-signal province_selected(identifier : String)
+signal province_selected(index : int)
signal map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2)
const _action_north : StringName = &"map_north"
@@ -21,7 +21,7 @@ const _shader_param_terrain_tile_factor : StringName = &"terrain_tile_factor"
@export var _camera : Camera3D
@export var _cardinal_move_speed : float = 1.0
-@export var _edge_move_threshold: float = 0.02
+@export var _edge_move_threshold: float = 0.01
@export var _edge_move_speed: float = 2.5
var _drag_anchor : Vector2
var _drag_active : bool = false
@@ -53,7 +53,7 @@ var _viewport_dims : Vector2 = Vector2(1, 1)
# ??? Strange Godot/GDExtension Bug ???
# Upon first opening a clone of this repo with the Godot Editor,
-# if MapSingleton.get_province_index_image is called before MapMesh
+# if GameSingleton.get_province_index_image is called before MapMesh
# is referenced in the script below, then the editor will crash due
# to a failed HashMap lookup. I'm not sure if this is a bug in the
# editor, GDExtension, my own extension, or a combination of them.
@@ -78,7 +78,7 @@ func _ready():
_map_shader_material = map_material
# Province index texture
- _map_province_index_image = MapSingleton.get_province_index_image()
+ _map_province_index_image = GameSingleton.get_province_index_image()
if _map_province_index_image == null:
push_error("Failed to get province index image!")
return
@@ -86,7 +86,7 @@ func _ready():
_map_shader_material.set_shader_parameter(_shader_param_province_index, province_index_texture)
# Province colour texture
- _map_province_colour_image = MapSingleton.get_province_colour_image()
+ _map_province_colour_image = GameSingleton.get_province_colour_image()
if _map_province_colour_image == null:
push_error("Failed to get province colour image!")
return
@@ -99,7 +99,7 @@ func _ready():
_map_mesh = _map_mesh_instance.mesh
# Set map mesh size and get bounds
- _map_image_size = Vector2(Vector2i(MapSingleton.get_width(), MapSingleton.get_height()))
+ _map_image_size = Vector2(Vector2i(GameSingleton.get_width(), GameSingleton.get_height()))
_map_mesh.aspect_ratio = _map_image_size.x / _map_image_size.y
_map_shader_material.set_shader_parameter(_shader_param_terrain_tile_factor, _map_image_size.y / 64.0)
var map_mesh_aabb := _map_mesh.get_core_aabb() * _map_mesh_instance.transform
@@ -120,7 +120,7 @@ func _notification(what : int):
_on_mouse_exited_viewport()
func _update_colour_texture() -> void:
- MapSingleton.update_colour_image()
+ GameSingleton.update_colour_image()
_map_province_colour_texture.update(_map_province_colour_image)
func _world_to_map_coords(pos : Vector3) -> Vector2:
@@ -151,10 +151,9 @@ func _unhandled_input(event : InputEvent):
if _mouse_over_viewport and event.is_action_pressed(_action_click):
# Check if the mouse is outside of bounds
if _map_mesh.is_valid_uv_coord(_mouse_pos_map):
- var selected_index := MapSingleton.get_province_index_from_uv_coords(_mouse_pos_map)
+ var selected_index := GameSingleton.get_province_index_from_uv_coords(_mouse_pos_map)
_map_shader_material.set_shader_parameter(_shader_param_selected_index, selected_index)
- var province_identifier := MapSingleton.get_province_identifier_from_uv_coords(_mouse_pos_map)
- province_selected.emit(province_identifier)
+ province_selected.emit(selected_index)
else:
print("Clicked outside the map!")
elif event.is_action_pressed(_action_drag):
@@ -248,7 +247,7 @@ func _update_minimap_viewport() -> void:
func _update_mouse_map_position() -> void:
_mouse_pos_map = _viewport_to_map_coords(_mouse_pos_viewport)
- var hover_index := MapSingleton.get_province_index_from_uv_coords(_mouse_pos_map)
+ var hover_index := GameSingleton.get_province_index_from_uv_coords(_mouse_pos_map)
if _mouse_over_viewport:
_map_shader_material.set_shader_parameter(_shader_param_hover_index, hover_index)
diff --git a/game/src/GameSession/ProvinceOverviewPanel.gd b/game/src/GameSession/ProvinceOverviewPanel.gd
index 4615df9..832f21c 100644
--- a/game/src/GameSession/ProvinceOverviewPanel.gd
+++ b/game/src/GameSession/ProvinceOverviewPanel.gd
@@ -2,32 +2,84 @@ extends Panel
@export var _province_name_label : Label
@export var _region_name_label : Label
+@export var _buildings_container : Container
-var _province_identifier: String = "":
- get: return _province_identifier
+const _missing_suffix : String = "_MISSING"
+
+var _selected_index : int:
+ get: return _selected_index
set(v):
- _province_identifier = v
+ _selected_index = v
update_info()
-
-const _name_suffix : String = "_NAME"
+var _province_info : Dictionary
func _ready():
+ GameSingleton.state_updated.connect(update_info)
update_info()
+enum { CANNOT_EXPAND, CAN_EXPAND, PREPARING, EXPANDING }
+
+func _expand_building(building_identifier : String) -> void:
+ if GameSingleton.expand_building(_selected_index, building_identifier) != OK:
+ push_error("Failed to expand ", building_identifier, " in province #", _selected_index);
+
+func _add_building(building : Dictionary) -> void:
+ const _building_key : StringName = &"building"
+ const _level_key : StringName = &"level"
+ const _expansion_state_key : StringName = &"expansion_state"
+ const _start_key : StringName = &"start"
+ const _end_key : StringName = &"end"
+ const _expansion_progress_key : StringName = &"expansion_progress"
+
+ const _expand_province_building : String = "EXPAND_PROVINCE_BUILDING"
+
+ var level_label := Label.new()
+ level_label.text = str(building.get(_level_key, 0))
+ _buildings_container.add_child(level_label)
+
+ var building_label := Label.new()
+ building_label.text = building.get(_building_key, _building_key + _missing_suffix)
+ _buildings_container.add_child(building_label)
+
+ var expansion_state : int = building.get(_expansion_state_key, CANNOT_EXPAND)
+ if expansion_state == PREPARING or expansion_state == EXPANDING:
+ var progress_bar := ProgressBar.new()
+ progress_bar.max_value = 1
+ progress_bar.value = building.get(_expansion_progress_key, 0)
+ progress_bar.size_flags_horizontal = Control.SIZE_EXPAND_FILL
+ _buildings_container.add_child(progress_bar)
+ else:
+ var expand_button := Button.new()
+ expand_button.text = _expand_province_building
+ expand_button.size_flags_horizontal = Control.SIZE_EXPAND_FILL
+ expand_button.disabled = expansion_state != CAN_EXPAND
+ expand_button.pressed.connect(func(): _expand_building(building_label.text))
+ _buildings_container.add_child(expand_button)
+
func update_info() -> void:
- if _province_identifier:
- _province_name_label.text = _province_identifier + _name_suffix
- var region_identifier := MapSingleton.get_region_identifier_from_province_identifier(_province_identifier)
- if region_identifier:
- _region_name_label.text = region_identifier + _name_suffix
- else:
- _region_name_label.text = "NO REGION"
+ const _province_key : StringName = &"province"
+ const _region_key : StringName = &"region"
+ const _life_rating_key : StringName = &"life_rating"
+ const _buildings_key : StringName = &"buildings"
+
+ _province_info = GameSingleton.get_province_info_from_index(_selected_index)
+ if _province_info:
+ _province_name_label.text = _province_info.get(_province_key, _province_key + _missing_suffix)
+ _region_name_label.text = _province_info.get(_region_key, _region_key + _missing_suffix)
+
+ for child in _buildings_container.get_children():
+ _buildings_container.remove_child(child)
+ child.queue_free()
+ var buildings : Array = _province_info.get(_buildings_key, [])
+ for building in buildings:
+ _add_building(building)
+
show()
else:
hide()
-func _on_province_selected(identifier : String) -> void:
- _province_identifier = identifier
+func _on_province_selected(index : int) -> void:
+ _selected_index = index
func _on_close_button_pressed() -> void:
- _province_identifier = ""
+ _selected_index = 0
diff --git a/game/src/GameSession/ProvinceOverviewPanel.tscn b/game/src/GameSession/ProvinceOverviewPanel.tscn
index 7d21edc..dacdc4b 100644
--- a/game/src/GameSession/ProvinceOverviewPanel.tscn
+++ b/game/src/GameSession/ProvinceOverviewPanel.tscn
@@ -2,7 +2,7 @@
[ext_resource type="Script" path="res://src/GameSession/ProvinceOverviewPanel.gd" id="1_3n8k5"]
-[node name="ProvinceOverviewPanel" type="Panel" node_paths=PackedStringArray("_province_name_label", "_region_name_label")]
+[node name="ProvinceOverviewPanel" type="Panel" node_paths=PackedStringArray("_province_name_label", "_region_name_label", "_buildings_container")]
editor_description = "UI-56"
anchors_preset = 2
anchor_top = 1.0
@@ -13,6 +13,7 @@ grow_vertical = 0
script = ExtResource("1_3n8k5")
_province_name_label = NodePath("VBoxContainer/ProvinceName")
_region_name_label = NodePath("VBoxContainer/RegionName")
+_buildings_container = NodePath("VBoxContainer/BuildingsContainer")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 1
@@ -27,15 +28,22 @@ offset_bottom = -5.0
[node name="ProvinceName" type="Label" parent="VBoxContainer"]
editor_description = "UI-57"
layout_mode = 2
-text = "PROVINCE_NAME"
+text = "province_MISSING"
vertical_alignment = 1
[node name="RegionName" type="Label" parent="VBoxContainer"]
editor_description = "UI-58"
layout_mode = 2
-text = "REGION_NAME"
+text = "region_MISSING"
vertical_alignment = 1
+[node name="HSeparator" type="HSeparator" parent="VBoxContainer"]
+layout_mode = 2
+
+[node name="BuildingsContainer" type="GridContainer" parent="VBoxContainer"]
+layout_mode = 2
+columns = 3
+
[node name="CloseButton" type="Button" parent="."]
custom_minimum_size = Vector2(30, 30)
layout_mode = 1