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author | BrickPi <49528459+BrickPi@users.noreply.github.com> | 2023-07-06 22:36:49 +0200 |
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committer | GitHub <noreply@github.com> | 2023-07-06 22:36:49 +0200 |
commit | 5838c2508682bc3f6e35e44056f9ba229bca4571 (patch) | |
tree | f81a638162670bbb817b7b8d49ea2717ed3d3c4f | |
parent | 432000a3ab73980fc6421b3587de4b97af30d3ad (diff) | |
parent | 18ff6fb2fa03335d8a42440aec9f0dcb77f42c3a (diff) |
Merge pull request #134 from OpenVicProject/godot-4.1
Update to Godot 4.1
-rw-r--r-- | .github/workflows/builds.yml | 2 | ||||
-rw-r--r-- | README.md | 4 | ||||
-rw-r--r-- | extension/src/register_types.cpp | 4 | ||||
-rw-r--r-- | game/bin/openvic.gdextension | 1 | ||||
-rw-r--r-- | game/project.godot | 10 | ||||
-rw-r--r-- | game/src/Game/LoadingScreen.gd | 2 | ||||
-rw-r--r-- | game/src/Game/Menu/OptionMenu/SettingNodes/SettingCheckBox.gd | 2 | ||||
m--------- | godot-cpp | 0 |
8 files changed, 14 insertions, 11 deletions
diff --git a/.github/workflows/builds.yml b/.github/workflows/builds.yml index 52be62c..79f04aa 100644 --- a/.github/workflows/builds.yml +++ b/.github/workflows/builds.yml @@ -6,7 +6,7 @@ env: GODOT_DOWNLOAD_URL: https://downloads.tuxfamily.org/godotengine GODOT_VERSION_PREFIX: Godot_v GODOT_VERSION_SUFFIX: stable - GODOT_VERSION: 4.0.3 + GODOT_VERSION: 4.1 concurrency: group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-macos @@ -5,13 +5,13 @@ Main Repo for the OpenVic Project For detailed instructions, view the Contributor Quickstart Guide [here](docs/contribution-quickstart-guide.md) ## Required -* [Godot 4.0.3](https://github.com/godotengine/godot/releases/tag/4.0.3-stable) +* [Godot 4.1](https://github.com/godotengine/godot/releases/tag/4.1-stable) * [scons](https://scons.org/) ## [Godot Documentation](https://docs.godotengine.org/en/latest/) ## Build/Run Instructions -1. Install [Godot 4.0.3](https://github.com/godotengine/godot/releases/tag/4.0.3-stable) and [scons](https://scons.org/) for your system. +1. Install [Godot 4.1](https://github.com/godotengine/godot/releases/tag/4.1-stable) and [scons](https://scons.org/) for your system. 2. Run the command `git submodule update --init --recursive` to retrieve all related submodules. 3. Run `scons` in the project root, you should see a libopenvic file in `game/bin/openvic`. 4. Open with Godot 4, click import and navigate to the `game` directory. diff --git a/extension/src/register_types.cpp b/extension/src/register_types.cpp index 3283418..92c25a4 100644 --- a/extension/src/register_types.cpp +++ b/extension/src/register_types.cpp @@ -51,8 +51,8 @@ void uninitialize_openvic_types(ModuleInitializationLevel p_level) { extern "C" { // Initialization. - GDExtensionBool GDE_EXPORT openvic_library_init(GDExtensionInterface const* p_interface, const GDExtensionClassLibraryPtr p_library, GDExtensionInitialization* r_initialization) { - GDExtensionBinding::InitObject init_obj(p_interface, p_library, r_initialization); + GDExtensionBool GDE_EXPORT openvic_library_init(GDExtensionInterfaceGetProcAddress p_get_proc_address, GDExtensionClassLibraryPtr p_library, GDExtensionInitialization* r_initialization) { + GDExtensionBinding::InitObject init_obj(p_get_proc_address, p_library, r_initialization); init_obj.register_initializer(initialize_openvic_types); init_obj.register_terminator(uninitialize_openvic_types); diff --git a/game/bin/openvic.gdextension b/game/bin/openvic.gdextension index 574394c..9b8af8f 100644 --- a/game/bin/openvic.gdextension +++ b/game/bin/openvic.gdextension @@ -1,6 +1,7 @@ [configuration] entry_symbol = "openvic_library_init" +compatibility_minimum = 4.1 [libraries] diff --git a/game/project.godot b/game/project.godot index 253a54b..e47e459 100644 --- a/game/project.godot +++ b/game/project.godot @@ -13,7 +13,7 @@ config_version=5 config/name="OpenVic" config/description="A faithful recreation of Victoria 2: Heart of Darkness with a focus on enhancing performance, multiplayer stability, and modability for modern machines." run/main_scene="res://src/Game/GameStart.tscn" -config/features=PackedStringArray("4.0", "Forward Plus") +config/features=PackedStringArray("4.1", "Forward Plus") boot_splash/bg_color=Color(0.380392, 0.145098, 0.14902, 1) boot_splash/image="res://splash_assets/splash_image.png" config/icon="res://icon.svg" @@ -75,24 +75,24 @@ map_west={ } map_zoom_in={ "deadzone": 0.5, -"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":8,"position":Vector2(174, 17),"global_position":Vector2(180, 80),"factor":1.0,"button_index":4,"pressed":true,"double_click":false,"script":null) +"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":8,"position":Vector2(174, 17),"global_position":Vector2(180, 80),"factor":1.0,"button_index":4,"canceled":false,"pressed":true,"double_click":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":81,"physical_keycode":0,"key_label":0,"unicode":113,"echo":false,"script":null) ] } map_zoom_out={ "deadzone": 0.5, -"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":16,"position":Vector2(325, 24),"global_position":Vector2(331, 87),"factor":1.0,"button_index":5,"pressed":true,"double_click":false,"script":null) +"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":16,"position":Vector2(325, 24),"global_position":Vector2(331, 87),"factor":1.0,"button_index":5,"canceled":false,"pressed":true,"double_click":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":69,"physical_keycode":0,"key_label":0,"unicode":101,"echo":false,"script":null) ] } map_drag={ "deadzone": 0.5, -"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":3,"pressed":false,"double_click":false,"script":null) +"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":3,"canceled":false,"pressed":false,"double_click":false,"script":null) ] } map_click={ "deadzone": 0.5, -"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null) +"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null) ] } diff --git a/game/src/Game/LoadingScreen.gd b/game/src/Game/LoadingScreen.gd index 14acbd7..9d44b41 100644 --- a/game/src/Game/LoadingScreen.gd +++ b/game/src/Game/LoadingScreen.gd @@ -8,6 +8,8 @@ var loadthread: Thread var quotes: PackedStringArray = [] func update_loading_screen(percent_complete: int, quote_should_change = false): + # forces the function to behave as if deferred + await get_tree().process_frame progress_bar.value = percent_complete if quote_should_change: quote_label.text = quotes[randi() % quotes.size()] diff --git a/game/src/Game/Menu/OptionMenu/SettingNodes/SettingCheckBox.gd b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingCheckBox.gd index fcc411e..344a2b5 100644 --- a/game/src/Game/Menu/OptionMenu/SettingNodes/SettingCheckBox.gd +++ b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingCheckBox.gd @@ -19,7 +19,7 @@ func _ready(): Events.Options.load_settings.connect(load_setting) Events.Options.save_settings.connect(save_setting) Events.Options.reset_settings.connect(reset_setting) - toggled.connect(func(pressed : bool): option_selected.emit(pressed, true)) + toggled.connect(func(p : bool): option_selected.emit(p, true)) _setup_button() func _set_value_from_file(load_value) -> void: diff --git a/godot-cpp b/godot-cpp -Subproject 3a9118cb0dafef74773216c47a030c3a4a49074 +Subproject d627942b647105aff600225a59dffa65de20624 |