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author BrickPi <49528459+BrickPi@users.noreply.github.com>2023-03-23 20:25:03 +0100
committer GitHub <noreply@github.com>2023-03-23 20:25:03 +0100
commita0b5784bafca6e377dbae1a26b1f48fa000dd317 (patch)
treed7c26906b134f2743195b421fb2f8b129b2c19c5
parent65dfeae1641d091d74d22372146a2a7cb4b19f8e (diff)
parent961b7bb155205e4e0e497a6dd944f72967f4c302 (diff)
Merge pull request #71 from Spartan322/update/godot4.0.1-stable
Update to Godot 4.0.1 Stable Release
-rw-r--r--README.md8
m---------godot-cpp0
2 files changed, 4 insertions, 4 deletions
diff --git a/README.md b/README.md
index 9a767f2..7f8a1d8 100644
--- a/README.md
+++ b/README.md
@@ -5,22 +5,22 @@ Main Repo for the OpenVic2 Project
For detailed instructions, view the Contributor Quickstart Guide [here](docs/contribution-quickstart-guide.md)
## Required
-* [Godot 4.0](https://github.com/godotengine/godot/releases/tag/4.0-stable)
+* [Godot 4.0.1](https://github.com/godotengine/godot/releases/tag/4.0.1-stable)
* [scons](https://scons.org/)
## [Godot Documentation](https://docs.godotengine.org/en/latest/)
## Build/Run Instructions
-1. Install [Godot 4.0](https://github.com/godotengine/godot/releases/tag/4.0-stable) and [scons](https://scons.org/) for your system.
+1. Install [Godot 4.0.1](https://github.com/godotengine/godot/releases/tag/4.0.1-stable) and [scons](https://scons.org/) for your system.
2. Run the command `git submodule update --init --recursive` to retrieve all related submodules.
3. Run `scons` in the project root, you should see a libopenvic2 file in `game/bin/openvic2`.
-4. Open with Godot 4.0, click import and navigate to the `game` directory.
+4. Open with Godot 4.0.1, click import and navigate to the `game` directory.
5. Import and edit.
6. Once loaded, click the play button at the top right, if you see `Hello GDExtension Singleton!` in the output at the bottom then it is working.
## Project Export
1. Build the extension with `scons` or `scons target=template_debug`. (or `scons target=template_release` for release)
-2. Open `game/project.godot` with Godot 4.0.
+2. Open `game/project.godot` with Godot 4.0.1.
3. Click `Project` at the top left, click `Export`.
4. If you do not have the templates, you must download the templates, there is highlighted white text at the bottom of the Export subwindow that opens up the template manager for you to download.
5. Click `Export All`:
diff --git a/godot-cpp b/godot-cpp
-Subproject 9d1c396c54fc3bdfcc7da4f3abcb52b14f6cce8
+Subproject 4d3afc0ad0c5445831418830a33c6adb3e0a9aa