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author Justin Nolan <justin@nolan.de>2023-02-20 15:11:36 +0100
committer GitHub <noreply@github.com>2023-02-20 15:11:36 +0100
commit0b3f9cb21cfa86e98649066ff7d260b4f9022023 (patch)
tree9d8cc69501a17385591e4751461a5ddf9362d839
parent390380f2d98e02b1c9445d931aeea46a2b301d65 (diff)
parentd7e9b9a3bd96ef88c36678de926e71ba018cfee2 (diff)
Merge pull request #13 from Orwellian-225/ProjectStructure
Project File Structure
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+# Project Structure Guide
+
+## CPP Structure
+
+All C++ files are in the OpenVic2/extension/ directory
+
+Please see the [C++ Styleguide](./styleguide-cpp.md) for more details
+
+## Godot Structure
+
+All godot files are in the OpenVic2/game directory
+
+### Definitions
+
+* root/, res/, r/ -> The root directory of the Godot project (OpenVic2/game/)
+* user/, u/ -> The user directory used by the project (Platform specific)
+* core -> related to the functionality of OpenVic2 without modification
+
+> Windows u/ -> %APPDATA%/OpenVic2/
+>
+> MacOS u/ -> ~/Library/Application Support/OpenVic2/
+>
+> Linux u/ -> ~/.OpenVic2/
+
+### When to use root/
+
+Any files that are integral to the basic functionality of the project, with the condition
+that these files are immutable. The application should only ever read from these files.
+
+#### Examples
+
+* Core art assets - good icons, 3D models etc.
+* Core sound assets - soundtrack, sfx etc.
+* Core simulation files - goods, pops etc.
+* Core map files - terrain, provinces etc.
+
+#### Rule of thumb
+
+Files that are not modified by the running application should be in root/
+
+### When to use user/
+
+* Any file that has a mutable state within the game needs to be stored in user/ to avoid
+permissions issues. I.e. if the application writes to these files in any capacity
+* Any overloaded data through the use of mods should be stored in user/ to maintain project integrity.
+* Game cache data should be written to user/
+* Files generated at runtime by the application need to be stored in user/ to avoid permission issues.
+
+#### Rule of thumb
+
+Files that are modified by the running application should be in user/
+
+### Scene, Scripts, and Resources Organization
+
+No scene files should be in the root/src/ directory
+
+Resources, scripts etc. that are used universally across the application should have a distinct subdirectory
+within root/src/
+
+Scene files should be stored in subdirectories of root/src/ organized by the relevancy to each other
+
+Complex Scenes that make use of a top level management system should use further subdirectories
+to organize their structure
+
+Resources, scenes, scripts etc. used exclusively within that scene should be stored in the scenes subdirectory
+
+Example:
+```
+root/
+|- src/
+ |- Theme/
+ | |- ButtonNormal.tres
+ | |- ButtonHover.tres
+ | |- ButtonDisabled.tres
+ |- Scripts/
+ | |- Math.gd
+ |- Menu/
+ | |- MenuManager.tscn
+ | |- MenuManager.gd
+ | |- MainMenu/
+ | | |- MainMenu.tscn
+ | | |- MainMenu.gd
+ | | |- MainMenuFont.ttf
+ | | |- MainMenuLabel.tres
+ | |- SettingsMenu/
+ | | |- Settings.tscn
+ | | |- Settings.gd
+ | | |- Resolution/
+ | | | |- ResolutionSelector.gd
+ | | |- Volume/
+ | | | |- VolumeGrid.tscn
+ | | | |- VolumeGrid.gd
+```