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author Spartan322 <Megacake1234@gmail.com>2023-12-17 23:37:34 +0100
committer Spartan322 <Megacake1234@gmail.com>2023-12-17 23:37:34 +0100
commitc37d79668f33d6f96a82ea9f50affcd9638cf82c (patch)
treeb16e133e8575b06ec461abaf6d0b8611ec3adaab /README.md
parent0b3a162d3db840996c3d89e65dfe9270faebffe5 (diff)
Update to Godot 4.2.1 Stable Release
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@@ -5,7 +5,7 @@ Main Repo for the OpenVic Project
For detailed instructions, view the Contributor Quickstart Guide [here](docs/contribution-quickstart-guide.md)
## System Requirements
-* [Godot 4.2](https://github.com/godotengine/godot/releases/tag/4.2-stable)
+* [Godot 4.2.1](https://github.com/godotengine/godot/releases/tag/4.2.1-stable)
* [scons](https://scons.org/)
See [System Requirements](docs/contribution/system-requirements.md).
@@ -21,7 +21,7 @@ See [Cloning](docs/contribution/cloning.md).
## [Godot Documentation](https://docs.godotengine.org/en/latest/)
## Build/Run Instructions
-1. Install [Godot 4.2](https://github.com/godotengine/godot/releases/tag/4.2-stable) and [scons](https://scons.org/) for your system.
+1. Install [Godot 4.2.1](https://github.com/godotengine/godot/releases/tag/4.2.1-stable) and [scons](https://scons.org/) for your system.
2. Run the command `git submodule update --init --recursive` to retrieve all related submodules.
3. Run `scons` in the project root, you should see a libopenvic file in `game/bin/openvic`.
4. Open with Godot 4, click import and navigate to the `game` directory.