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author | Spartan322 <Megacake1234@gmail.com> | 2023-12-17 23:37:34 +0100 |
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committer | Spartan322 <Megacake1234@gmail.com> | 2023-12-17 23:37:34 +0100 |
commit | c37d79668f33d6f96a82ea9f50affcd9638cf82c (patch) | |
tree | b16e133e8575b06ec461abaf6d0b8611ec3adaab /README.md | |
parent | 0b3a162d3db840996c3d89e65dfe9270faebffe5 (diff) |
Update to Godot 4.2.1 Stable Release
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -5,7 +5,7 @@ Main Repo for the OpenVic Project For detailed instructions, view the Contributor Quickstart Guide [here](docs/contribution-quickstart-guide.md) ## System Requirements -* [Godot 4.2](https://github.com/godotengine/godot/releases/tag/4.2-stable) +* [Godot 4.2.1](https://github.com/godotengine/godot/releases/tag/4.2.1-stable) * [scons](https://scons.org/) See [System Requirements](docs/contribution/system-requirements.md). @@ -21,7 +21,7 @@ See [Cloning](docs/contribution/cloning.md). ## [Godot Documentation](https://docs.godotengine.org/en/latest/) ## Build/Run Instructions -1. Install [Godot 4.2](https://github.com/godotengine/godot/releases/tag/4.2-stable) and [scons](https://scons.org/) for your system. +1. Install [Godot 4.2.1](https://github.com/godotengine/godot/releases/tag/4.2.1-stable) and [scons](https://scons.org/) for your system. 2. Run the command `git submodule update --init --recursive` to retrieve all related submodules. 3. Run `scons` in the project root, you should see a libopenvic file in `game/bin/openvic`. 4. Open with Godot 4, click import and navigate to the `game` directory. |