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author | Hop311 <hop3114@gmail.com> | 2023-05-03 21:30:53 +0200 |
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committer | Hop311 <hop3114@gmail.com> | 2023-05-03 21:30:53 +0200 |
commit | 2420f8b8fdd2db84e053ebb2d7f6e4840171009e (patch) | |
tree | cd3ebcae0f67b07488fadb31ba3b376b306e03f6 /README.md | |
parent | 6fd8fc3a786370207508631e569c1e8f5ab0e4e3 (diff) |
Moved simulation code to separate submodule
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -15,8 +15,8 @@ For detailed instructions, view the Contributor Quickstart Guide [here](docs/con 2. Run the command `git submodule update --init --recursive` to retrieve all related submodules. 3. Run `scons` in the project root, you should see a libopenvic2 file in `game/bin/openvic2`. 4. Open with Godot 4, click import and navigate to the `game` directory. -5. Import and edit. -6. Once loaded, click the play button at the top right, if you see `Hello GDExtension Singleton!` in the output at the bottom then it is working. +5. Press "Import & Edit", wait for the Editor to finish re-importing assets, and then close the Editor ***without saving*** and reopen the project. +6. Once loaded, click the play button at the top right, and you should see and hear the game application open on the main menu. ## Project Export 1. Build the extension with `scons` or `scons target=template_debug`. (or `scons target=template_release` for release) |