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author ClarkeCode <33846391+ClarkeCode@users.noreply.github.com>2023-02-19 20:08:16 +0100
committer GitHub <noreply@github.com>2023-02-19 20:08:16 +0100
commit390380f2d98e02b1c9445d931aeea46a2b301d65 (patch)
treef204eebe2f2892891ad43d686e7b62cab7faa625 /README.md
parentfb0131216fac3a9952892b8b7dfdddb6b451f9de (diff)
parent6fa8944b0f554673a836759aec6d6523a3324a0f (diff)
Merge pull request #11 from Spartan322/update/godot4-rc2
Update to Godot 4 Release Candidate 2
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Main Repo for the OpenVic2 Project
## Required
-* [Godot 4 RC 1](https://downloads.tuxfamily.org/godotengine/4.0/rc1/)
+* [Godot 4 RC 2](https://downloads.tuxfamily.org/godotengine/4.0/rc2/)
* [scons](https://scons.org/)
## Build/Run Instructions
-1. Install [Godot 4 RC 1](https://downloads.tuxfamily.org/godotengine/4.0/rc1/) and [scons](https://scons.org/) for your system.
+1. Install [Godot 4 RC 2](https://downloads.tuxfamily.org/godotengine/4.0/rc2/) and [scons](https://scons.org/) for your system.
2. Run the command `git submodule update --init --recursive` to retrieve all related submodules.
3. Run `scons` in the project root, you should see a libopenvic2 file in `game/bin/openvic2`.
-4. Open with Godot 4 RC 1, click import and navigate to the `game` directory.
+4. Open with Godot 4 RC 2, click import and navigate to the `game` directory.
5. Import and edit.
6. Once loaded, click the play button at the top right, if you see `Hello GDExtension Singleton!` in the output at the bottom then it is working.
## Project Export
1. Build the extension with `scons` or `scons target=template_debug`. (or `scons target=template_release` for release)
-2. Open `game/project.godot` with Godot 4 RC 1.
+2. Open `game/project.godot` with Godot 4 RC 2.
3. Click `Project` at the top left, click `Export`.
4. If you do not have the templates, you must download the templates, there is highlighted white text at the bottom of the Export subwindow that opens up the template manager for you to download.
5. Click `Export All`: