diff options
author | Hop311 <Hop3114@gmail.com> | 2023-05-17 20:11:57 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-05-17 20:11:57 +0200 |
commit | 6c7a1a7c8f55d92882d9364c0ad36a61a3f5614f (patch) | |
tree | 64dd37032c36da8e48d5d519ac840e11cc64dc58 /README.md | |
parent | af6a96ed26bca3eaa28c6dca635918061fab7c80 (diff) | |
parent | 578eb8c332810656842f72e0bb94bb0d4dcb9f5e (diff) |
Merge pull request #117 from OpenVicProject/openvic-rename
Changed from OpenVic2 to OpenVic
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -13,7 +13,7 @@ For detailed instructions, view the Contributor Quickstart Guide [here](docs/con ## Build/Run Instructions 1. Install [Godot 4.0.2](https://github.com/godotengine/godot/releases/tag/4.0.2-stable) and [scons](https://scons.org/) for your system. 2. Run the command `git submodule update --init --recursive` to retrieve all related submodules. -3. Run `scons` in the project root, you should see a libopenvic2 file in `game/bin/openvic2`. +3. Run `scons` in the project root, you should see a libopenvic file in `game/bin/openvic`. 4. Open with Godot 4, click import and navigate to the `game` directory. 5. Press "Import & Edit", wait for the Editor to finish re-importing assets, and then close the Editor ***without saving*** and reopen the project. 6. Once loaded, click the play button at the top right, and you should see and hear the game application open on the main menu. @@ -27,8 +27,8 @@ For detailed instructions, view the Contributor Quickstart Guide [here](docs/con * If you built with the default or debug target you must export with `Debug`. * If you built with the release target you must export `Release`. 6. Files will be found in platform specific directories in `game/export`: - * On Windows run `game/export/Windows/OpenVic2.exe`. - * On Linux x86_64 run `game/export/Linux-x86_64/OpenVic2.sh`. + * On Windows run `game/export/Windows/OpenVic.exe`. + * On Linux x86_64 run `game/export/Linux-x86_64/OpenVic.sh`. ## Extension Debugging 1. If in a clean build, build the extension with `scons`. |