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author George L. Albany <Megacake1234@gmail.com>2023-07-20 21:31:05 +0200
committer GitHub <noreply@github.com>2023-07-20 21:31:05 +0200
commitf3f240853b15a9f9b7cb561dc6626e7f342c5c74 (patch)
tree73bdffc96980a4b05aa9aa264e137366023456d1 /README.md
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parent8a8be87279db46c5d50aedcb51b0ef2371c3484d (diff)
Merge pull request #141 from Spartan322/update/godot4.1.1-stable
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@@ -5,13 +5,13 @@ Main Repo for the OpenVic Project
For detailed instructions, view the Contributor Quickstart Guide [here](docs/contribution-quickstart-guide.md)
## Required
-* [Godot 4.1](https://github.com/godotengine/godot/releases/tag/4.1-stable)
+* [Godot 4.1.1](https://github.com/godotengine/godot/releases/tag/4.1.1-stable)
* [scons](https://scons.org/)
## [Godot Documentation](https://docs.godotengine.org/en/latest/)
## Build/Run Instructions
-1. Install [Godot 4.1](https://github.com/godotengine/godot/releases/tag/4.1-stable) and [scons](https://scons.org/) for your system.
+1. Install [Godot 4.1.1](https://github.com/godotengine/godot/releases/tag/4.1.1-stable) and [scons](https://scons.org/) for your system.
2. Run the command `git submodule update --init --recursive` to retrieve all related submodules.
3. Run `scons` in the project root, you should see a libopenvic file in `game/bin/openvic`.
4. Open with Godot 4, click import and navigate to the `game` directory.