diff options
author | Spartan322 <Megacake1234@gmail.com> | 2023-07-01 00:35:16 +0200 |
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committer | Spartan322 <Megacake1234@gmail.com> | 2023-07-06 11:35:15 +0200 |
commit | 18ff6fb2fa03335d8a42440aec9f0dcb77f42c3a (patch) | |
tree | f81a638162670bbb817b7b8d49ea2717ed3d3c4f /README.md | |
parent | 432000a3ab73980fc6421b3587de4b97af30d3ad (diff) |
Update to Godot 4.1 Stable Release
Fix deferred error in LoadingScreen.update_loading_screen
Fix pressed shadow variable warning in SettingCheckBox.gd
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -5,13 +5,13 @@ Main Repo for the OpenVic Project For detailed instructions, view the Contributor Quickstart Guide [here](docs/contribution-quickstart-guide.md) ## Required -* [Godot 4.0.3](https://github.com/godotengine/godot/releases/tag/4.0.3-stable) +* [Godot 4.1](https://github.com/godotengine/godot/releases/tag/4.1-stable) * [scons](https://scons.org/) ## [Godot Documentation](https://docs.godotengine.org/en/latest/) ## Build/Run Instructions -1. Install [Godot 4.0.3](https://github.com/godotengine/godot/releases/tag/4.0.3-stable) and [scons](https://scons.org/) for your system. +1. Install [Godot 4.1](https://github.com/godotengine/godot/releases/tag/4.1-stable) and [scons](https://scons.org/) for your system. 2. Run the command `git submodule update --init --recursive` to retrieve all related submodules. 3. Run `scons` in the project root, you should see a libopenvic file in `game/bin/openvic`. 4. Open with Godot 4, click import and navigate to the `game` directory. |