aboutsummaryrefslogtreecommitdiff
path: root/README.md
diff options
context:
space:
mode:
author Spartan322 <Megacake1234@gmail.com>2023-07-01 00:35:16 +0200
committer Spartan322 <Megacake1234@gmail.com>2023-07-06 11:35:15 +0200
commit18ff6fb2fa03335d8a42440aec9f0dcb77f42c3a (patch)
treef81a638162670bbb817b7b8d49ea2717ed3d3c4f /README.md
parent432000a3ab73980fc6421b3587de4b97af30d3ad (diff)
Update to Godot 4.1 Stable Release
Fix deferred error in LoadingScreen.update_loading_screen Fix pressed shadow variable warning in SettingCheckBox.gd
Diffstat (limited to 'README.md')
-rw-r--r--README.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/README.md b/README.md
index 7c3a3c3..14ce208 100644
--- a/README.md
+++ b/README.md
@@ -5,13 +5,13 @@ Main Repo for the OpenVic Project
For detailed instructions, view the Contributor Quickstart Guide [here](docs/contribution-quickstart-guide.md)
## Required
-* [Godot 4.0.3](https://github.com/godotengine/godot/releases/tag/4.0.3-stable)
+* [Godot 4.1](https://github.com/godotengine/godot/releases/tag/4.1-stable)
* [scons](https://scons.org/)
## [Godot Documentation](https://docs.godotengine.org/en/latest/)
## Build/Run Instructions
-1. Install [Godot 4.0.3](https://github.com/godotengine/godot/releases/tag/4.0.3-stable) and [scons](https://scons.org/) for your system.
+1. Install [Godot 4.1](https://github.com/godotengine/godot/releases/tag/4.1-stable) and [scons](https://scons.org/) for your system.
2. Run the command `git submodule update --init --recursive` to retrieve all related submodules.
3. Run `scons` in the project root, you should see a libopenvic file in `game/bin/openvic`.
4. Open with Godot 4, click import and navigate to the `game` directory.