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author | Spartan322 <Megacake1234@gmail.com> | 2023-05-20 20:25:58 +0200 |
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committer | Spartan322 <Megacake1234@gmail.com> | 2023-05-20 20:25:58 +0200 |
commit | b9b562e3c2d076dd58eaf4d1b3612342e2f46208 (patch) | |
tree | bc369ddd3339cf2d723e4df5dddeff79b6f764cf /README.md | |
parent | e80966ad4d92599bd5f899dfa708d2e6d131b7e7 (diff) |
Update to Godot 4.0.3 Stable Release
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -5,13 +5,13 @@ Main Repo for the OpenVic Project For detailed instructions, view the Contributor Quickstart Guide [here](docs/contribution-quickstart-guide.md) ## Required -* [Godot 4.0.2](https://github.com/godotengine/godot/releases/tag/4.0.2-stable) +* [Godot 4.0.3](https://github.com/godotengine/godot/releases/tag/4.0.3-stable) * [scons](https://scons.org/) ## [Godot Documentation](https://docs.godotengine.org/en/latest/) ## Build/Run Instructions -1. Install [Godot 4.0.2](https://github.com/godotengine/godot/releases/tag/4.0.2-stable) and [scons](https://scons.org/) for your system. +1. Install [Godot 4.0.3](https://github.com/godotengine/godot/releases/tag/4.0.3-stable) and [scons](https://scons.org/) for your system. 2. Run the command `git submodule update --init --recursive` to retrieve all related submodules. 3. Run `scons` in the project root, you should see a libopenvic file in `game/bin/openvic`. 4. Open with Godot 4, click import and navigate to the `game` directory. |