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author | George L. Albany <Megacake1234@gmail.com> | 2023-07-20 21:31:05 +0200 |
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committer | GitHub <noreply@github.com> | 2023-07-20 21:31:05 +0200 |
commit | f3f240853b15a9f9b7cb561dc6626e7f342c5c74 (patch) | |
tree | 73bdffc96980a4b05aa9aa264e137366023456d1 /README.md | |
parent | e96eeca97fac5a7c5245b99e820b31b4828a27de (diff) | |
parent | 8a8be87279db46c5d50aedcb51b0ef2371c3484d (diff) |
Merge pull request #141 from Spartan322/update/godot4.1.1-stable
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -5,13 +5,13 @@ Main Repo for the OpenVic Project For detailed instructions, view the Contributor Quickstart Guide [here](docs/contribution-quickstart-guide.md) ## Required -* [Godot 4.1](https://github.com/godotengine/godot/releases/tag/4.1-stable) +* [Godot 4.1.1](https://github.com/godotengine/godot/releases/tag/4.1.1-stable) * [scons](https://scons.org/) ## [Godot Documentation](https://docs.godotengine.org/en/latest/) ## Build/Run Instructions -1. Install [Godot 4.1](https://github.com/godotengine/godot/releases/tag/4.1-stable) and [scons](https://scons.org/) for your system. +1. Install [Godot 4.1.1](https://github.com/godotengine/godot/releases/tag/4.1.1-stable) and [scons](https://scons.org/) for your system. 2. Run the command `git submodule update --init --recursive` to retrieve all related submodules. 3. Run `scons` in the project root, you should see a libopenvic file in `game/bin/openvic`. 4. Open with Godot 4, click import and navigate to the `game` directory. |