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author Hop311 <hop3114@gmail.com>2023-05-16 23:49:52 +0200
committer Hop311 <hop3114@gmail.com>2023-05-17 13:47:02 +0200
commit578eb8c332810656842f72e0bb94bb0d4dcb9f5e (patch)
tree64dd37032c36da8e48d5d519ac840e11cc64dc58 /README.md
parentaf6a96ed26bca3eaa28c6dca635918061fab7c80 (diff)
Changed from OpenVic2 to OpenVic
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1 files changed, 3 insertions, 3 deletions
diff --git a/README.md b/README.md
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@@ -13,7 +13,7 @@ For detailed instructions, view the Contributor Quickstart Guide [here](docs/con
## Build/Run Instructions
1. Install [Godot 4.0.2](https://github.com/godotengine/godot/releases/tag/4.0.2-stable) and [scons](https://scons.org/) for your system.
2. Run the command `git submodule update --init --recursive` to retrieve all related submodules.
-3. Run `scons` in the project root, you should see a libopenvic2 file in `game/bin/openvic2`.
+3. Run `scons` in the project root, you should see a libopenvic file in `game/bin/openvic`.
4. Open with Godot 4, click import and navigate to the `game` directory.
5. Press "Import & Edit", wait for the Editor to finish re-importing assets, and then close the Editor ***without saving*** and reopen the project.
6. Once loaded, click the play button at the top right, and you should see and hear the game application open on the main menu.
@@ -27,8 +27,8 @@ For detailed instructions, view the Contributor Quickstart Guide [here](docs/con
* If you built with the default or debug target you must export with `Debug`.
* If you built with the release target you must export `Release`.
6. Files will be found in platform specific directories in `game/export`:
- * On Windows run `game/export/Windows/OpenVic2.exe`.
- * On Linux x86_64 run `game/export/Linux-x86_64/OpenVic2.sh`.
+ * On Windows run `game/export/Windows/OpenVic.exe`.
+ * On Linux x86_64 run `game/export/Linux-x86_64/OpenVic.sh`.
## Extension Debugging
1. If in a clean build, build the extension with `scons`.