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author | Spartan322 <Megacake1234@gmail.com> | 2023-12-03 18:33:37 +0100 |
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committer | Spartan322 <Megacake1234@gmail.com> | 2023-12-05 22:25:02 +0100 |
commit | 291022316a4a3c742be92abd0d2b94256df60143 (patch) | |
tree | dc9a4d1a107902f0b4de21eeb503c4d901379ce0 /SConstruct | |
parent | e01d332f407420db84fbfd207f18c3fec1c1b6a3 (diff) |
Update to Godot 4.2 Stable Release
Fix compiledb
Fix memory leak caused by LoadLocalisation::add_message's translations static variable
Diffstat (limited to 'SConstruct')
-rw-r--r-- | SConstruct | 10 |
1 files changed, 5 insertions, 5 deletions
@@ -12,19 +12,15 @@ env = SConscript("scripts/SConstruct") env.PrependENVPath("PATH", os.getenv("PATH")) -OLD_ARGS = ARGUMENTS.copy() -ARGUMENTS["compiledb"] = False opts = env.SetupOptions() env.FinalizeOptions() -ARGUMENTS = OLD_ARGS # Needs Clone, else godot-cpp builds using our modified environment variables. eg: godot-cpp builds on C++20 OLD_ARGS = SCons.Script.ARGUMENTS.copy() SCons.Script.ARGUMENTS["use_static_cpp"] = env["use_static_cpp"] SCons.Script.ARGUMENTS["disable_exceptions"] = env["disable_exceptions"] -if ARGUMENTS.get("compiledb", False): - SCons.Script.ARGUMENTS["compiledb"] = True +SCons.Script.ARGUMENTS["compiledb_file"] = 'godot-cpp/compile_commands.json' godot_env = SConscript("godot-cpp/SConstruct") SCons.Script.ARGUMENTS = OLD_ARGS @@ -91,4 +87,8 @@ if "env" in locals(): # FIXME: This method mixes both cosmetic progress stuff and cache handling... env.show_progress(env) +# Add compiledb if the option is set +if env.get("compiledb", False): + default_args += ["compiledb"] + Default(*default_args) |