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author | George L. Albany <Megacake1234@gmail.com> | 2023-09-25 07:26:57 +0200 |
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committer | GitHub <noreply@github.com> | 2023-09-25 07:26:57 +0200 |
commit | 24e9f25fe2be11f03a1588e434e0e6fe3f484144 (patch) | |
tree | 48e2b2d22cea391ca4b653a8fd2a351657f1b630 /docs/contribution/debugging.md | |
parent | a579fa30b9faced48499028f32e3ae53d7eeb142 (diff) | |
parent | 60b62e370ee566010f88e65df3981125dc17be2d (diff) |
Merge pull request #156 from Spartan322/fixup/docs
Diffstat (limited to 'docs/contribution/debugging.md')
-rw-r--r-- | docs/contribution/debugging.md | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/docs/contribution/debugging.md b/docs/contribution/debugging.md new file mode 100644 index 0000000..e788c44 --- /dev/null +++ b/docs/contribution/debugging.md @@ -0,0 +1,12 @@ +# Debugging + +For debugging, foremost you must: + +1. Build the extension with dev_build, it is also recommended to include debug_symbols. To do so run `scons dev_build=yes debug_symbols=yes`. + +2. Attach a debugger to Godot: + * For VSCode this has been mostly setup for you, in `.vscode/launch.json` just set `configuration.program` to your Godot binary path. + + * For Visual Studio: TODO + +3. Run the task with the debugger attached.
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