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author Hop311 <Hop3114@gmail.com>2023-04-07 16:29:09 +0200
committer GitHub <noreply@github.com>2023-04-07 16:29:09 +0200
commit21aeaadf332d1a0d874f2c3850944fbdc6e64ff1 (patch)
tree8bb75b6bfc1be4717043eeb46b161ff86c5aaf03 /docs/general-program-architecture.md
parent0c110a5de255d7fbddf77b549cf019dcfef88751 (diff)
Logo on Mainmenu + icon imports + whitespace cleanup (#82)
* Whitespace cleanup * Icon import files * Logo on main menu.
Diffstat (limited to 'docs/general-program-architecture.md')
-rw-r--r--docs/general-program-architecture.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/general-program-architecture.md b/docs/general-program-architecture.md
index 533a8fa..c37d390 100644
--- a/docs/general-program-architecture.md
+++ b/docs/general-program-architecture.md
@@ -19,14 +19,14 @@ Player ->> UI: Press "New Game" or<br>"Load Game" button
UI ->> Bridge: Begin new Game Session
Bridge ->> Simulation: Start new Game Session
Simulation -->> Dataloader: Load previous savegame<br>(If necessary)
-Dataloader -->> Simulation:
+Dataloader -->> Simulation:
Simulation ->> Bridge: Provide information necessary<br>for UI and visual elements
Bridge ->> UI: Signal that Game Session<br> is ready for interaction
UI ->> Player: Present to Player
loop Core Game Loop
Player ->> UI: Interact with game controls
-UI ->> Bridge: Convey player intent<br>according to UI<br>handler functions
+UI ->> Bridge: Convey player intent<br>according to UI<br>handler functions
Bridge ->> Simulation: Relay changes to entities<br>controlled by the Player
Note over Simulation: When unpaused:
Simulation ->> Simulation: Advance to next in-game day<br>according to game speed<br>and update Simulation state