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author | ClarkeCode <clarke.john.robert@gmail.com> | 2023-04-27 22:13:52 +0200 |
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committer | ClarkeCode <clarke.john.robert@gmail.com> | 2023-04-27 22:13:52 +0200 |
commit | 0b273743b480874281a8987c72b2f1b666bc289a (patch) | |
tree | 3f5d5a6316ac66407e61c8a56fe732cdf06209e5 /docs/general-program-architecture.md | |
parent | 98dd680a641a2cbe0f1f93202a5beffdfd35c9f7 (diff) | |
parent | 10053cf259c55ee45803268a844edf1011d8a16b (diff) |
Merge branch 'main' of github.com:OpenVic2Project/OpenVic2 into goods
Diffstat (limited to 'docs/general-program-architecture.md')
-rw-r--r-- | docs/general-program-architecture.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/general-program-architecture.md b/docs/general-program-architecture.md index 533a8fa..c37d390 100644 --- a/docs/general-program-architecture.md +++ b/docs/general-program-architecture.md @@ -19,14 +19,14 @@ Player ->> UI: Press "New Game" or<br>"Load Game" button UI ->> Bridge: Begin new Game Session Bridge ->> Simulation: Start new Game Session Simulation -->> Dataloader: Load previous savegame<br>(If necessary) -Dataloader -->> Simulation: +Dataloader -->> Simulation: Simulation ->> Bridge: Provide information necessary<br>for UI and visual elements Bridge ->> UI: Signal that Game Session<br> is ready for interaction UI ->> Player: Present to Player loop Core Game Loop Player ->> UI: Interact with game controls -UI ->> Bridge: Convey player intent<br>according to UI<br>handler functions +UI ->> Bridge: Convey player intent<br>according to UI<br>handler functions Bridge ->> Simulation: Relay changes to entities<br>controlled by the Player Note over Simulation: When unpaused: Simulation ->> Simulation: Advance to next in-game day<br>according to game speed<br>and update Simulation state |