diff options
author | Brendan Griffiths <96725360+Orwellian-225@users.noreply.github.com> | 2023-03-04 21:00:01 +0100 |
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committer | GitHub <noreply@github.com> | 2023-03-04 21:00:01 +0100 |
commit | 95173891f7c5eea7717a58ae4f1438fd09e0ee1f (patch) | |
tree | 953e73703b23ad00593ccce57ac5e9174c4ee16a /docs/project-file-structure.md | |
parent | 028247a24866726b79c56cb2f266738a8a9abc70 (diff) |
Modify Project Structure Documentation (#14)
* add: Asset and Data file structure
add: Naming Conventions
add: Clarification on asset file exporting
* change: More relevant file structure examples
Co-authored-by: ClarkeCode <33846391+ClarkeCode@users.noreply.github.com>
* apply: Directory Naming Convention Changes
Co-authored-by: ClarkeCode <33846391+ClarkeCode@users.noreply.github.com>
* apply: Remove Prefixes for asset names
Co-authored-by: ClarkeCode <33846391+ClarkeCode@users.noreply.github.com>
* apply: Directory Naming Convention Changes to example
---------
Co-authored-by: ClarkeCode <33846391+ClarkeCode@users.noreply.github.com>
Diffstat (limited to 'docs/project-file-structure.md')
-rw-r--r-- | docs/project-file-structure.md | 133 |
1 files changed, 124 insertions, 9 deletions
diff --git a/docs/project-file-structure.md b/docs/project-file-structure.md index ffad323..f69a372 100644 --- a/docs/project-file-structure.md +++ b/docs/project-file-structure.md @@ -10,17 +10,34 @@ Please see the [C++ Styleguide](./styleguide-cpp.md) for more details All godot files are in the OpenVic2/game directory +### Directories + +* r/, root/, res/, res:// + * The root directory of the Godot Project +* u/, user/, user:// + * The user directory used by the project (Platform specific) + * Windows u/ - %APPDATA%/OpenVic2/ + * MacOS u/ - ~/Library/Application Support/OpenVic2/ + * Linux u/ - ~/.local/share/OpenVic2/ +* d/, data/, common/ - The data directory used to store data files + * can be a subdirectory of root/ - root/common/ + * can be a subdirectory of user/ - user/common/ + * files in this directory should not be included in the godot export, but as external files in the same directory as the executable + ### Definitions -* root/, res/, r/ -> The root directory of the Godot project (OpenVic2/game/) -* user/, u/ -> The user directory used by the project (Platform specific) -* core -> related to the functionality of OpenVic2 without modification +* core - OpenVic2 without modification +* mod - OpenVic2 with changes in files to modify the gameplay experience +* scene - godot engine scene object +* script - godot engine gdscript object +* resource - godot engine resource object +* asset - static file generally used as is within the project - art, music etc. +* data file - static file that holds data or information that needs to be processed to be used - economy good information, province names etc. + +### OpenVic2 File Extensions -> Windows u/ -> %APPDATA%/OpenVic2/ -> -> MacOS u/ -> ~/Library/Application Support/OpenVic2/ -> -> Linux u/ -> ~/.OpenVic2/ +* ov2d - OpenVic2 data file +* ov2b - OpenVic2 binary file ### When to use root/ @@ -50,6 +67,16 @@ permissions issues. I.e. if the application writes to these files in any capacit Files that are modified by the running application should be in user/ +### When to use data/ + +* Any data file that gets read in by the program +* Any data file that expresses game conditions +* Can be used within both root/ and user/ - see above rules to know when + +#### Rule of thumb + +Any sort of modifiable data file should be in data/, core files will be in root/ and mod files will be in data/ + ### Scene, Scripts, and Resources Organization No scene files should be in the root/src/ directory @@ -64,6 +91,9 @@ to organize their structure Resources, scenes, scripts etc. used exclusively within that scene should be stored in the scenes subdirectory +A scene and its script should always be together within the directory i.e. no /scripts/ and /scenes/ directories should exist within +the project somewhere. + Example: ``` root/ @@ -72,7 +102,7 @@ root/ | |- ButtonNormal.tres | |- ButtonHover.tres | |- ButtonDisabled.tres - |- Scripts/ + |- Utility/ | |- Math.gd |- Menu/ | |- MenuManager.tscn @@ -91,3 +121,88 @@ root/ | | | |- VolumeGrid.tscn | | | |- VolumeGrid.gd ``` + +#### Naming Convention + +Subdirectories for Godot files should be PascalCase. +``` +root/src/GameSession/ +``` + +File names should be PascalCase. +``` +root/src/GameSession/Map.tscn +``` + +### Asset Organization + +Note: Asset files should not be exported with Godot in a pck file. They should be downloaded via an installer or handled in a similar +fashion to the data files and their exclusion from the export + +Asset files should be organized within a relevant category from root/ +``` +root/images/ +root/audio/ +root/models/ +``` + +Asset files should be organized in a subdirectory that specifies it's relevancy within the application. +``` +root/art/economy/ +root/art/military/ +root/audio/sfx/ +root/audio/music/ +``` + + +#### Naming Convention + +Asset file subdirectories should be snake_case. +``` +root/art/icons/goods/ +``` + +Asset files should be PascalCase for their name. +``` +TheCrown.mp3 +Coal.png +``` + + +### Data File Organization + +All data files should be in the root/common/ directory. + +Data files should be organized by category. +``` +root/common/map/ +root/common/technology/ +root/common/pop/ +``` + +Data files that are plain text should have the ov2d file extension. +``` +root/common/pop/soldier.ov2d +``` + +Data files that are complex data like a bitmap should make use of the standard file extension for that data +``` +root/common/map/provinces.bmp +``` + +Data files can be further organized by subdirectory. +``` +root/common/economy/goods/Coal.ov2d +``` + +#### Naming Convention + +Data file subdirectories should be snake_case. +``` +root/common/economy/technology/ +``` + +Data files should be PascalCase. +``` +root/common/economy/goods/Coal.txt +``` |