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author | wvpm <24685035+wvpm@users.noreply.github.com> | 2024-01-11 21:46:24 +0100 |
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committer | GitHub <noreply@github.com> | 2024-01-11 21:46:24 +0100 |
commit | e2344fa3022da39a6f760bc22d282a0c1e0259eb (patch) | |
tree | e60d6949aa3550c8423fe2699b6e24e204ebb895 /docs/simulation/calculations.yaml | |
parent | 0dd0be8e6037fd38c19940f0a82220ce603dd0ed (diff) | |
parent | ca0dbafee1de4e86a0549cfe13273f6244df7369 (diff) |
Merge pull request #189 from OpenVicProject/max_units_pop
Maximum units per soldier POP & supply factor
Diffstat (limited to 'docs/simulation/calculations.yaml')
-rw-r--r-- | docs/simulation/calculations.yaml | 17 |
1 files changed, 15 insertions, 2 deletions
diff --git a/docs/simulation/calculations.yaml b/docs/simulation/calculations.yaml index ab8dd30..8a94e2e 100644 --- a/docs/simulation/calculations.yaml +++ b/docs/simulation/calculations.yaml @@ -94,18 +94,31 @@ POPs: max(0.5: Hardcoded minimum of half the RGO income. 2*: Hardcoded value. Military: + Maximum units per soldier POP: + if POP size < defines.military.POP_MIN_SIZE_FOR_REGIMENT: 0 + else: + formula: ceil(POP size / (POP_SIZE_PER_REGIMENT * location factor)) + POP_SIZE_PER_REGIMENT: defines.military.POP_SIZE_PER_REGIMENT + location factor: + if is protectorate: defines.military.POP_MIN_SIZE_FOR_REGIMENT_PROTECTORATE_MULTIPLIER + else if is colony: defines.military.POP_MIN_SIZE_FOR_REGIMENT_COLONY_MULTIPLIER + else if location is core: 1 + else: defines.military.POP_MIN_SIZE_FOR_REGIMENT_NONCORE_MULTIPLIER Reinforcements per army: formula: 5 * round(supply factor * sum of unit reinforcements * REINFORCE_SPEED * local reinforce rate * (1 + reinforce_rate) * (1 + reinforce_speed) / 5) supply factor: if unit received all its supplies: 1 - else: complex graph, see https://www.desmos.com/calculator/gu1zpo01qz + else: + formula: ((x^(n+1) - 1)/(x - 1) - 1) / n + x: received supply + n: number of units in the army unit reinforcements: 1000 * max_strength * unit reinforce rate max_strength: as defined in /units/<unit>.txt 1000: (max_)strength is defined in thousands of soldiers. Reinforcements per army uses the number of soldiers. unit reinforce rate: if unit is mobilised: 0.5 else if pop is too small for a single unit: 0.5 - else if pop supports too many units: number of units it can support / number of supported units + else if pop supports too many units: Maximum units per soldier POP / number of supported units else: 1 REINFORCE_SPEED: defines.military.REINFORCE_SPEED local reinforce rate: |