aboutsummaryrefslogtreecommitdiff
path: root/extension/src/GameSingleton.cpp
diff options
context:
space:
mode:
author Hop311 <hop3114@gmail.com>2023-04-28 20:08:58 +0200
committer Hop311 <hop3114@gmail.com>2023-04-28 20:08:58 +0200
commit5022ec800b096e9a85d6ef07ca4b652abb8625ee (patch)
tree899b97479f6a1aabbfe352747bea162ce5720193 /extension/src/GameSingleton.cpp
parent2455806f52f0133e5bd5e4997589c5ce4fe99b2c (diff)
Terrain channel for provinces + generated minimap
Diffstat (limited to 'extension/src/GameSingleton.cpp')
-rw-r--r--extension/src/GameSingleton.cpp64
1 files changed, 38 insertions, 26 deletions
diff --git a/extension/src/GameSingleton.cpp b/extension/src/GameSingleton.cpp
index 3545928..4d5728a 100644
--- a/extension/src/GameSingleton.cpp
+++ b/extension/src/GameSingleton.cpp
@@ -24,9 +24,10 @@ void GameSingleton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_province_info_from_index", "index"), &GameSingleton::get_province_info_from_index);
ClassDB::bind_method(D_METHOD("get_width"), &GameSingleton::get_width);
ClassDB::bind_method(D_METHOD("get_height"), &GameSingleton::get_height);
- ClassDB::bind_method(D_METHOD("get_province_index_image_subdivisions"), &GameSingleton::get_province_index_image_subdivisions);
- ClassDB::bind_method(D_METHOD("get_province_index_images"), &GameSingleton::get_province_index_images);
- ClassDB::bind_method(D_METHOD("get_province_colour_image"), &GameSingleton::get_province_colour_image);
+ ClassDB::bind_method(D_METHOD("get_aspect_ratio"), &GameSingleton::get_aspect_ratio);
+ ClassDB::bind_method(D_METHOD("get_province_shape_image_subdivisions"), &GameSingleton::get_province_shape_image_subdivisions);
+ ClassDB::bind_method(D_METHOD("get_province_shape_texture"), &GameSingleton::get_province_shape_texture);
+ ClassDB::bind_method(D_METHOD("get_province_colour_texture"), &GameSingleton::get_province_colour_texture);
ClassDB::bind_method(D_METHOD("update_colour_image"), &GameSingleton::update_colour_image);
ClassDB::bind_method(D_METHOD("get_mapmode_count"), &GameSingleton::get_mapmode_count);
@@ -232,7 +233,7 @@ Error GameSingleton::load_region_file(String const& file_path) {
}
Error GameSingleton::load_province_shape_file(String const& file_path) {
- if (!province_index_images.empty()) {
+ if (province_shape_texture.is_valid()) {
UtilityFunctions::push_error("Province shape file has already been loaded, cannot load: ", file_path);
return FAILED;
}
@@ -259,30 +260,37 @@ Error GameSingleton::load_province_shape_file(String const& file_path) {
err = FAILED;
}
if (err != OK) return err;
- err = ERR(game_manager.map.generate_province_index_image(image_dims.x, image_dims.y, province_shape_image->get_data().ptr()));
+ err = ERR(game_manager.map.generate_province_shape_image(image_dims.x, image_dims.y, province_shape_image->get_data().ptr()));
- std::vector<Province::index_t> const& province_index_data = game_manager.map.get_province_index_image();
+ std::vector<Map::shape_pixel_t> const& province_shape_data = game_manager.map.get_province_shape_image();
const Vector2i divided_dims = image_dims / image_subdivisions;
- province_index_images.resize(image_subdivisions.x * image_subdivisions.y);
+ Array province_shape_images;
+ province_shape_images.resize(image_subdivisions.x * image_subdivisions.y);
for (int32_t v = 0; v < image_subdivisions.y; ++v) {
for (int32_t u = 0; u < image_subdivisions.x; ++u) {
PackedByteArray index_data_array;
- index_data_array.resize(divided_dims.x * divided_dims.y * sizeof(Province::index_t));
+ index_data_array.resize(divided_dims.x * divided_dims.y * sizeof(Map::shape_pixel_t));
for (int32_t y = 0; y < divided_dims.y; ++y)
- memcpy(index_data_array.ptrw() + y * divided_dims.x * sizeof(Province::index_t),
- province_index_data.data() + (v * divided_dims.y + y) * image_dims.x + u * divided_dims.x,
- divided_dims.x * sizeof(Province::index_t));
+ memcpy(index_data_array.ptrw() + y * divided_dims.x * sizeof(Map::shape_pixel_t),
+ province_shape_data.data() + (v * divided_dims.y + y) * image_dims.x + u * divided_dims.x,
+ divided_dims.x * sizeof(Map::shape_pixel_t));
- const int32_t idx = u + v * image_subdivisions.x;
- province_index_images[idx] = Image::create_from_data(divided_dims.x, divided_dims.y, false, Image::FORMAT_RG8, index_data_array);
- if (province_index_images[idx].is_null()) {
+ const Ref<Image> province_index_subimage = Image::create_from_data(divided_dims.x, divided_dims.y, false, Image::FORMAT_RGB8, index_data_array);
+ if (province_index_subimage.is_null()) {
UtilityFunctions::push_error("Failed to create province index image (", u, ", ", v, ")");
err = FAILED;
}
+ province_shape_images[u + v * image_subdivisions.x] = province_index_subimage;
}
}
+ province_shape_texture.instantiate();
+ if (province_shape_texture->create_from_images(province_shape_images) != OK) {
+ UtilityFunctions::push_error("");
+ err = FAILED;
+ }
+
if (update_colour_image() != OK) err = FAILED;
return err;
@@ -372,24 +380,25 @@ int32_t GameSingleton::get_height() const {
return game_manager.map.get_height();
}
-Vector2i GameSingleton::get_province_index_image_subdivisions() const {
+float GameSingleton::get_aspect_ratio() const {
+ return static_cast<float>(get_width()) / static_cast<float>(get_height());
+}
+
+Vector2i GameSingleton::get_province_shape_image_subdivisions() const {
return image_subdivisions;
}
-Array GameSingleton::get_province_index_images() const {
- Array ret;
- for (Ref<Image> const& image : province_index_images)
- ret.append(image);
- return ret;
+Ref<Texture> GameSingleton::get_province_shape_texture() const {
+ return province_shape_texture;
}
-Ref<Image> GameSingleton::get_province_colour_image() const {
- return province_colour_image;
+Ref<Texture> GameSingleton::get_province_colour_texture() const {
+ return province_colour_texture;
}
Error GameSingleton::update_colour_image() {
static PackedByteArray colour_data_array;
- static constexpr int64_t colour_data_array_size = (Province::MAX_INDEX + 1) * 4;
+ static constexpr int64_t colour_data_array_size = (Province::MAX_INDEX + 1) * Map::MAPMODE_COLOUR_SIZE;
colour_data_array.resize(colour_data_array_size);
Error err = OK;
@@ -397,14 +406,17 @@ Error GameSingleton::update_colour_image() {
err = FAILED;
static constexpr int32_t PROVINCE_INDEX_SQRT = 1 << (sizeof(Province::index_t) * 4);
- if (province_colour_image.is_null())
- province_colour_image.instantiate();
+ if (province_colour_image.is_null()) province_colour_image.instantiate();
province_colour_image->set_data(PROVINCE_INDEX_SQRT, PROVINCE_INDEX_SQRT,
- false, Image::FORMAT_RGBA8, colour_data_array);
+ false, Image::FORMAT_RGB8, colour_data_array);
if (province_colour_image.is_null()) {
UtilityFunctions::push_error("Failed to update province colour image");
return FAILED;
}
+ if (province_colour_texture.is_null())
+ province_colour_texture = ImageTexture::create_from_image(province_colour_image);
+ else
+ province_colour_texture->update(province_colour_image);
return err;
}