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author Hop311 <hop3114@gmail.com>2023-09-14 09:52:25 +0200
committer Hop311 <hop3114@gmail.com>2023-09-14 09:52:25 +0200
commit70c040d042cb536e5ce16b0cfff0e0afa39e8ed7 (patch)
tree559681d5a2569adc307409d818311760edc12654 /extension/src/GameSingleton.cpp
parent9dc8c3c89a86b8be2084890f3207adc6c9cda496 (diff)
Logger::warning, format cleanup + req comments
Diffstat (limited to 'extension/src/GameSingleton.cpp')
-rw-r--r--extension/src/GameSingleton.cpp394
1 files changed, 0 insertions, 394 deletions
diff --git a/extension/src/GameSingleton.cpp b/extension/src/GameSingleton.cpp
deleted file mode 100644
index b435f05..0000000
--- a/extension/src/GameSingleton.cpp
+++ /dev/null
@@ -1,394 +0,0 @@
-#include "GameSingleton.hpp"
-
-#include <godot_cpp/variant/utility_functions.hpp>
-
-#include "openvic-simulation/utility/Logger.hpp"
-
-#include "Utilities.hpp"
-
-using namespace godot;
-using namespace OpenVic;
-
-TerrainVariant::TerrainVariant(const std::string_view new_identfier,
- colour_t new_colour, Ref<Image> const& new_image)
- : HasIdentifierAndColour { new_identfier, new_colour, true },
- image { new_image } {}
-
-Ref<Image> TerrainVariant::get_image() const {
- return image;
-}
-
-GameSingleton* GameSingleton::singleton = nullptr;
-
-void GameSingleton::_bind_methods() {
- ClassDB::bind_static_method("GameSingleton", D_METHOD("setup_logger"), &GameSingleton::setup_logger);
- ClassDB::bind_method(D_METHOD("load_defines_compatibility_mode", "file_paths"), &GameSingleton::load_defines_compatibility_mode);
- ClassDB::bind_method(D_METHOD("lookup_file", "path"), &GameSingleton::lookup_file);
- ClassDB::bind_method(D_METHOD("setup_game"), &GameSingleton::setup_game);
-
- ClassDB::bind_method(D_METHOD("get_province_index_from_uv_coords", "coords"), &GameSingleton::get_province_index_from_uv_coords);
- ClassDB::bind_method(D_METHOD("get_province_info_from_index", "index"), &GameSingleton::get_province_info_from_index);
- ClassDB::bind_method(D_METHOD("get_width"), &GameSingleton::get_width);
- ClassDB::bind_method(D_METHOD("get_height"), &GameSingleton::get_height);
- ClassDB::bind_method(D_METHOD("get_aspect_ratio"), &GameSingleton::get_aspect_ratio);
- ClassDB::bind_method(D_METHOD("get_terrain_texture"), &GameSingleton::get_terrain_texture);
- ClassDB::bind_method(D_METHOD("get_province_shape_image_subdivisions"), &GameSingleton::get_province_shape_image_subdivisions);
- ClassDB::bind_method(D_METHOD("get_province_shape_texture"), &GameSingleton::get_province_shape_texture);
- ClassDB::bind_method(D_METHOD("get_province_colour_texture"), &GameSingleton::get_province_colour_texture);
-
- ClassDB::bind_method(D_METHOD("get_mapmode_count"), &GameSingleton::get_mapmode_count);
- ClassDB::bind_method(D_METHOD("get_mapmode_identifier", "index"), &GameSingleton::get_mapmode_identifier);
- ClassDB::bind_method(D_METHOD("set_mapmode", "identifier"), &GameSingleton::set_mapmode);
- ClassDB::bind_method(D_METHOD("get_selected_province_index"), &GameSingleton::get_selected_province_index);
- ClassDB::bind_method(D_METHOD("set_selected_province", "index"), &GameSingleton::set_selected_province);
-
- ClassDB::bind_method(D_METHOD("expand_building", "province_index", "building_type_identifier"), &GameSingleton::expand_building);
- ClassDB::bind_method(D_METHOD("get_good_icon_texture", "identifier"), &GameSingleton::get_good_icon_texture);
-
- ClassDB::bind_method(D_METHOD("set_paused", "paused"), &GameSingleton::set_paused);
- ClassDB::bind_method(D_METHOD("toggle_paused"), &GameSingleton::toggle_paused);
- ClassDB::bind_method(D_METHOD("is_paused"), &GameSingleton::is_paused);
- ClassDB::bind_method(D_METHOD("increase_speed"), &GameSingleton::increase_speed);
- ClassDB::bind_method(D_METHOD("decrease_speed"), &GameSingleton::decrease_speed);
- ClassDB::bind_method(D_METHOD("can_increase_speed"), &GameSingleton::can_increase_speed);
- ClassDB::bind_method(D_METHOD("can_decrease_speed"), &GameSingleton::can_decrease_speed);
- ClassDB::bind_method(D_METHOD("get_longform_date"), &GameSingleton::get_longform_date);
- ClassDB::bind_method(D_METHOD("try_tick"), &GameSingleton::try_tick);
-
- ADD_SIGNAL(MethodInfo("state_updated"));
- ADD_SIGNAL(MethodInfo("province_selected", PropertyInfo(Variant::INT, "index")));
-
- ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_province_key"), &GameSingleton::get_province_info_province_key);
- ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_region_key"), &GameSingleton::get_province_info_region_key);
- ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_life_rating_key"), &GameSingleton::get_province_info_life_rating_key);
- ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_total_population_key"), &GameSingleton::get_province_info_total_population_key);
- ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_pop_types_key"), &GameSingleton::get_province_info_pop_types_key);
- ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_pop_ideologies_key"), &GameSingleton::get_province_info_pop_ideologies_key);
- ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_pop_cultures_key"), &GameSingleton::get_province_info_pop_cultures_key);
- ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_rgo_key"), &GameSingleton::get_province_info_rgo_key);
- ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_buildings_key"), &GameSingleton::get_province_info_buildings_key);
-
- ClassDB::bind_static_method("GameSingleton", D_METHOD("get_building_info_building_key"), &GameSingleton::get_building_info_building_key);
- ClassDB::bind_static_method("GameSingleton", D_METHOD("get_building_info_level_key"), &GameSingleton::get_building_info_level_key);
- ClassDB::bind_static_method("GameSingleton", D_METHOD("get_building_info_expansion_state_key"), &GameSingleton::get_building_info_expansion_state_key);
- ClassDB::bind_static_method("GameSingleton", D_METHOD("get_building_info_start_date_key"), &GameSingleton::get_building_info_start_date_key);
- ClassDB::bind_static_method("GameSingleton", D_METHOD("get_building_info_end_date_key"), &GameSingleton::get_building_info_end_date_key);
- ClassDB::bind_static_method("GameSingleton", D_METHOD("get_building_info_expansion_progress_key"), &GameSingleton::get_building_info_expansion_progress_key);
-
- ClassDB::bind_static_method("GameSingleton", D_METHOD("get_piechart_info_size_key"), &GameSingleton::get_piechart_info_size_key);
- ClassDB::bind_static_method("GameSingleton", D_METHOD("get_piechart_info_colour_key"), &GameSingleton::get_piechart_info_colour_key);
-
- ClassDB::bind_static_method("GameSingleton", D_METHOD("draw_pie_chart", "image", "stopAngles", "colours", "radius",
- "shadow_displacement", "shadow_tightness", "shadow_radius", "shadow_thickness",
- "trim_colour", "trim_size", "gradient_falloff", "gradient_base",
- "donut", "donut_inner_trim", "donut_inner_radius"), &GameSingleton::draw_pie_chart);
-}
-
-void GameSingleton::draw_pie_chart(Ref<Image> image,
- Array const& stopAngles, Array const& colours, float radius,
- Vector2 shadow_displacement, float shadow_tightness, float shadow_radius, float shadow_thickness,
- Color trim_colour, float trim_size, float gradient_falloff, float gradient_base,
- bool donut, bool donut_inner_trim, float donut_inner_radius) {
-
- OpenVic::draw_pie_chart(image, stopAngles, colours, radius, shadow_displacement, shadow_tightness, shadow_radius, shadow_thickness,
- trim_colour, trim_size, gradient_falloff, gradient_base,
- donut, donut_inner_trim, donut_inner_radius);
-}
-
-GameSingleton* GameSingleton::get_singleton() {
- return singleton;
-}
-
-void GameSingleton::_on_state_updated() {
- _update_colour_image();
- emit_signal("state_updated");
-}
-
-/* REQUIREMENTS:
- * MAP-21, MAP-23, MAP-25, MAP-32, MAP-33
- */
-GameSingleton::GameSingleton() : game_manager { [this]() { _on_state_updated(); } },
- terrain_variants { "terrain variants" } {
- ERR_FAIL_COND(singleton != nullptr);
- singleton = this;
-}
-
-void GameSingleton::setup_logger() {
- Logger::set_info_func([](std::string&& str) { UtilityFunctions::print(std_to_godot_string(str)); });
- Logger::set_error_func([](std::string&& str) { UtilityFunctions::push_error(std_to_godot_string(str)); });
-}
-
-GameSingleton::~GameSingleton() {
- ERR_FAIL_COND(singleton != this);
- singleton = nullptr;
-}
-
-Error GameSingleton::setup_game() {
- bool ret = game_manager.setup();
- ret &= dataloader.load_pop_history(game_manager, "history/pops/" + game_manager.get_today().to_string());
- return ERR(ret);
-}
-
-int32_t GameSingleton::get_province_index_from_uv_coords(Vector2 const& coords) const {
- const size_t x_mod_w = UtilityFunctions::fposmod(coords.x, 1.0f) * get_width();
- const size_t y_mod_h = UtilityFunctions::fposmod(coords.y, 1.0f) * get_height();
- return game_manager.map.get_province_index_at(x_mod_w, y_mod_h);
-}
-
-StringName const& GameSingleton::get_province_info_province_key() {
- static const StringName key = "province";
- return key;
-}
-StringName const& GameSingleton::get_province_info_region_key() {
- static const StringName key = "region";
- return key;
-}
-StringName const& GameSingleton::get_province_info_life_rating_key() {
- static const StringName key = "life_rating";
- return key;
-}
-StringName const& GameSingleton::get_province_info_total_population_key() {
- static const StringName key = "total_population";
- return key;
-}
-StringName const& GameSingleton::get_province_info_pop_types_key() {
- static const StringName key = "pop_types";
- return key;
-}
-StringName const& GameSingleton::get_province_info_pop_ideologies_key() {
- static const StringName key = "pop_ideologies";
- return key;
-}
-StringName const& GameSingleton::get_province_info_pop_cultures_key() {
- static const StringName key = "pop_cultures";
- return key;
-}
-StringName const& GameSingleton::get_province_info_rgo_key() {
- static const StringName key = "rgo";
- return key;
-}
-StringName const& GameSingleton::get_province_info_buildings_key() {
- static const StringName key = "buildings";
- return key;
-}
-
-StringName const& GameSingleton::get_building_info_building_key() {
- static const StringName key = "building";
- return key;
-}
-StringName const& GameSingleton::get_building_info_level_key() {
- static const StringName key = "level";
- return key;
-}
-StringName const& GameSingleton::get_building_info_expansion_state_key() {
- static const StringName key = "expansion_state";
- return key;
-}
-StringName const& GameSingleton::get_building_info_start_date_key() {
- static const StringName key = "start_date";
- return key;
-}
-StringName const& GameSingleton::get_building_info_end_date_key() {
- static const StringName key = "end_date";
- return key;
-}
-StringName const& GameSingleton::get_building_info_expansion_progress_key() {
- static const StringName key = "expansion_progress";
- return key;
-}
-
-StringName const& GameSingleton::get_piechart_info_size_key() {
- static const StringName key = "size";
- return key;
-}
-StringName const& GameSingleton::get_piechart_info_colour_key() {
- static const StringName key = "colour";
- return key;
-}
-
-Dictionary GameSingleton::_distribution_to_dictionary(distribution_t const& dist) const {
- Dictionary dict;
- for (distribution_t::value_type const& p : dist) {
- Dictionary sub_dict;
- sub_dict[get_piechart_info_size_key()] = p.second;
- sub_dict[get_piechart_info_colour_key()] = to_godot_color(p.first->get_colour());
- dict[std_to_godot_string(p.first->get_identifier())] = sub_dict;
- }
- return dict;
-}
-
-Dictionary GameSingleton::get_province_info_from_index(int32_t index) const {
- Province const* province = game_manager.map.get_province_by_index(index);
- if (province == nullptr) return {};
- Dictionary ret;
-
- ret[get_province_info_province_key()] = std_to_godot_string(province->get_identifier());
-
- Region const* region = province->get_region();
- if (region != nullptr) ret[get_province_info_region_key()] = std_to_godot_string(region->get_identifier());
-
- Good const* rgo = province->get_rgo();
- if (rgo != nullptr) ret[get_province_info_rgo_key()] = std_to_godot_string(rgo->get_identifier());
-
- ret[get_province_info_life_rating_key()] = province->get_life_rating();
- ret[get_province_info_total_population_key()] = province->get_total_population();
- distribution_t const& pop_types = province->get_pop_type_distribution();
- if (!pop_types.empty()) ret[get_province_info_pop_types_key()] = _distribution_to_dictionary(pop_types);
- //distribution_t const& ideologies = province->get_ideology_distribution();
- //if (!ideologies.empty()) ret[get_province_info_pop_ideologies_key()] = _distribution_to_dictionary(ideologies);
- distribution_t const& cultures = province->get_culture_distribution();
- if (!cultures.empty()) ret[get_province_info_pop_cultures_key()] = _distribution_to_dictionary(cultures);
-
- std::vector<Building> const& buildings = province->get_buildings();
- if (!buildings.empty()) {
- Array buildings_array;
- buildings_array.resize(buildings.size());
- for (size_t idx = 0; idx < buildings.size(); ++idx) {
- Building const& building = buildings[idx];
-
- Dictionary building_dict;
- building_dict[get_building_info_building_key()] = std_to_godot_string(building.get_identifier());
- building_dict[get_building_info_level_key()] = static_cast<int32_t>(building.get_level());
- building_dict[get_building_info_expansion_state_key()] = static_cast<int32_t>(building.get_expansion_state());
- building_dict[get_building_info_start_date_key()] = std_to_godot_string(building.get_start_date().to_string());
- building_dict[get_building_info_end_date_key()] = std_to_godot_string(building.get_end_date().to_string());
- building_dict[get_building_info_expansion_progress_key()] = building.get_expansion_progress();
-
- buildings_array[idx] = building_dict;
- }
- ret[get_province_info_buildings_key()] = buildings_array;
- }
- return ret;
-}
-
-int32_t GameSingleton::get_width() const {
- return game_manager.map.get_width();
-}
-
-int32_t GameSingleton::get_height() const {
- return game_manager.map.get_height();
-}
-
-float GameSingleton::get_aspect_ratio() const {
- return static_cast<float>(get_width()) / static_cast<float>(get_height());
-}
-
-Ref<Texture> GameSingleton::get_terrain_texture() const {
- return terrain_texture;
-}
-
-Vector2i GameSingleton::get_province_shape_image_subdivisions() const {
- return image_subdivisions;
-}
-
-Ref<Texture> GameSingleton::get_province_shape_texture() const {
- return province_shape_texture;
-}
-
-Ref<Texture> GameSingleton::get_province_colour_texture() const {
- return province_colour_texture;
-}
-
-Error GameSingleton::_update_colour_image() {
- static PackedByteArray colour_data_array;
- static constexpr int64_t colour_data_array_size = (static_cast<int64_t>(Province::MAX_INDEX) + 1) * Map::MAPMODE_COLOUR_SIZE;
- colour_data_array.resize(colour_data_array_size);
-
- Error err = OK;
- if (!game_manager.map.generate_mapmode_colours(mapmode_index, colour_data_array.ptrw()))
- err = FAILED;
-
- static constexpr int32_t PROVINCE_INDEX_SQRT = 1 << (sizeof(Province::index_t) * 4);
- if (province_colour_image.is_null()) {
- province_colour_image.instantiate();
- ERR_FAIL_NULL_V_EDMSG(province_colour_image, FAILED,
- "Failed to create province colour image");
- }
- province_colour_image->set_data(PROVINCE_INDEX_SQRT, PROVINCE_INDEX_SQRT,
- false, Image::FORMAT_RGBA8, colour_data_array);
- if (province_colour_texture.is_null()) {
- province_colour_texture = ImageTexture::create_from_image(province_colour_image);
- ERR_FAIL_NULL_V_EDMSG(province_colour_texture, FAILED,
- "Failed to create province colour texture");
- } else province_colour_texture->update(province_colour_image);
- return err;
-}
-
-int32_t GameSingleton::get_mapmode_count() const {
- return game_manager.map.get_mapmode_count();
-}
-
-String GameSingleton::get_mapmode_identifier(int32_t index) const {
- Mapmode const* mapmode = game_manager.map.get_mapmode_by_index(index);
- if (mapmode != nullptr) return std_to_godot_string(mapmode->get_identifier());
- return String {};
-}
-
-Error GameSingleton::set_mapmode(String const& identifier) {
- Mapmode const* mapmode = game_manager.map.get_mapmode_by_identifier(godot_to_std_string(identifier));
- if (mapmode == nullptr) {
- UtilityFunctions::push_error("Failed to set mapmode to: ", identifier);
- return FAILED;
- }
- mapmode_index = mapmode->get_index();
- _update_colour_image();
- return OK;
-}
-
-int32_t GameSingleton::get_selected_province_index() const {
- return game_manager.map.get_selected_province_index();
-}
-
-void GameSingleton::set_selected_province(int32_t index) {
- game_manager.map.set_selected_province(index);
- _update_colour_image();
- emit_signal("province_selected", index);
-}
-
-Error GameSingleton::expand_building(int32_t province_index, String const& building_type_identifier) {
- if (!game_manager.expand_building(province_index, godot_to_std_string(building_type_identifier))) {
- UtilityFunctions::push_error("Failed to expand ", building_type_identifier, " at province index ", province_index);
- return FAILED;
- }
- return OK;
-}
-
-Ref<Texture> GameSingleton::get_good_icon_texture(String const& identifier) const {
- return good_icons.get(identifier, {});
-}
-
-void GameSingleton::set_paused(bool paused) {
- game_manager.clock.isPaused = paused;
-}
-
-void GameSingleton::toggle_paused() {
- game_manager.clock.isPaused = !game_manager.clock.isPaused;
-}
-
-bool GameSingleton::is_paused() const {
- return game_manager.clock.isPaused;
-}
-
-void GameSingleton::increase_speed() {
- game_manager.clock.increaseSimulationSpeed();
-}
-
-void GameSingleton::decrease_speed() {
- game_manager.clock.decreaseSimulationSpeed();
-}
-
-bool GameSingleton::can_increase_speed() const {
- return game_manager.clock.canIncreaseSimulationSpeed();
-}
-
-bool GameSingleton::can_decrease_speed() const {
- return game_manager.clock.canDecreaseSimulationSpeed();
-}
-
-String GameSingleton::get_longform_date() const {
- return std_to_godot_string(game_manager.get_today().to_string());
-}
-
-void GameSingleton::try_tick() {
- game_manager.clock.conditionallyAdvanceGame();
-}