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author Hop311 <Hop3114@gmail.com>2023-05-22 19:44:27 +0200
committer GitHub <noreply@github.com>2023-05-22 19:44:27 +0200
commitac36a373139e3e815f70720b37d4ffc8d9062df9 (patch)
tree04c25f263a2364eab5bc3647b9e1a4ccc9fc3bf2 /extension/src/GameSingleton.cpp
parent30fa7d74ddcfd4e64a5526995a392f7b51feb869 (diff)
parent42b4b45d7d1216770077e0676cd66750cae26932 (diff)
Merge pull request #123 from OpenVicProject/compatibility-mode
Map compatibility mode
Diffstat (limited to 'extension/src/GameSingleton.cpp')
-rw-r--r--extension/src/GameSingleton.cpp523
1 files changed, 44 insertions, 479 deletions
diff --git a/extension/src/GameSingleton.cpp b/extension/src/GameSingleton.cpp
index e067517..cb7d0a7 100644
--- a/extension/src/GameSingleton.cpp
+++ b/extension/src/GameSingleton.cpp
@@ -1,20 +1,19 @@
#include "GameSingleton.hpp"
-#include <godot_cpp/classes/file_access.hpp>
-#include <godot_cpp/classes/json.hpp>
#include <godot_cpp/variant/utility_functions.hpp>
-#include "openvic/Logger.hpp"
+#include "openvic/utility/Logger.hpp"
+
+#include "Utilities.hpp"
using namespace godot;
using namespace OpenVic;
-#define ERR(x) ((x) == SUCCESS ? OK : FAILED)
-
GameSingleton* GameSingleton::singleton = nullptr;
void GameSingleton::_bind_methods() {
ClassDB::bind_method(D_METHOD("load_defines", "file_dict"), &GameSingleton::load_defines);
+ ClassDB::bind_method(D_METHOD("load_defines_compatibility_mode", "file_path"), &GameSingleton::load_defines_compatibility_mode);
ClassDB::bind_method(D_METHOD("setup"), &GameSingleton::setup);
ClassDB::bind_method(D_METHOD("get_province_index_from_uv_coords", "coords"), &GameSingleton::get_province_index_from_uv_coords);
@@ -27,7 +26,6 @@ void GameSingleton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_province_shape_texture"), &GameSingleton::get_province_shape_texture);
ClassDB::bind_method(D_METHOD("get_province_colour_texture"), &GameSingleton::get_province_colour_texture);
- ClassDB::bind_method(D_METHOD("update_colour_image"), &GameSingleton::update_colour_image);
ClassDB::bind_method(D_METHOD("get_mapmode_count"), &GameSingleton::get_mapmode_count);
ClassDB::bind_method(D_METHOD("get_mapmode_identifier", "index"), &GameSingleton::get_mapmode_identifier);
ClassDB::bind_method(D_METHOD("set_mapmode", "identifier"), &GameSingleton::set_mapmode);
@@ -54,6 +52,7 @@ void GameSingleton::_bind_methods() {
ClassDB::bind_static_method("GameSingleton", D_METHOD("get_water_province_file_key"), &GameSingleton::get_water_province_file_key);
ClassDB::bind_static_method("GameSingleton", D_METHOD("get_region_file_key"), &GameSingleton::get_region_file_key);
ClassDB::bind_static_method("GameSingleton", D_METHOD("get_terrain_variant_file_key"), &GameSingleton::get_terrain_variant_file_key);
+ ClassDB::bind_static_method("GameSingleton", D_METHOD("get_terrain_texture_dir_key"), &GameSingleton::get_terrain_texture_dir_key);
ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_image_file_key"), &GameSingleton::get_province_image_file_key);
ClassDB::bind_static_method("GameSingleton", D_METHOD("get_terrain_image_file_key"), &GameSingleton::get_terrain_image_file_key);
ClassDB::bind_static_method("GameSingleton", D_METHOD("get_goods_file_key"), &GameSingleton::get_goods_file_key);
@@ -77,9 +76,8 @@ GameSingleton* GameSingleton::get_singleton() {
return singleton;
}
-
void GameSingleton::_on_state_updated() {
- update_colour_image();
+ _update_colour_image();
emit_signal("state_updated");
}
@@ -91,13 +89,17 @@ GameSingleton::GameSingleton() : game_manager { [this]() { _on_state_updated();
ERR_FAIL_COND(singleton != nullptr);
singleton = this;
- Logger::set_info_func([](std::string&& str) { UtilityFunctions::print(str.c_str()); });
- Logger::set_error_func([](std::string&& str) { UtilityFunctions::push_error(str.c_str()); });
+ Logger::set_info_func([](std::string&& str) { UtilityFunctions::print(std_to_godot_string(str)); });
+ Logger::set_error_func([](std::string&& str) { UtilityFunctions::push_error(std_to_godot_string(str)); });
+}
+
+Error GameSingleton::_load_hardcoded_defines() {
+ Error err = OK;
static constexpr colour_t LOW_ALPHA_VALUE = float_to_alpha_value(0.4f);
static constexpr colour_t HIGH_ALPHA_VALUE = float_to_alpha_value(0.7f);
using mapmode_t = std::pair<std::string, Mapmode::colour_func_t>;
- const std::vector<mapmode_t> mapmodes = {
+ const std::vector<mapmode_t> mapmodes {
{ "mapmode_terrain",
[](Map const&, Province const& province) -> colour_t {
return LOW_ALPHA_VALUE | (province.is_water() ? 0x4287F5 : 0x0D7017);
@@ -129,9 +131,9 @@ GameSingleton::GameSingleton() : game_manager { [this]() { _on_state_updated();
if (railroad != nullptr) {
colour_t val = fraction_to_colour_byte(railroad->get_level(), railroad->get_type().get_max_level(), 0.5f, 1.0f);
switch (railroad->get_expansion_state()) {
- case Building::ExpansionState::CannotExpand: val <<= 16; break;
- case Building::ExpansionState::CanExpand: break;
- default: val <<= 8; break;
+ case Building::ExpansionState::CannotExpand: val <<= 16; break;
+ case Building::ExpansionState::CanExpand: break;
+ default: val <<= 8; break;
}
return HIGH_ALPHA_VALUE | val;
}
@@ -139,16 +141,20 @@ GameSingleton::GameSingleton() : game_manager { [this]() { _on_state_updated();
} }
};
for (mapmode_t const& mapmode : mapmodes)
- game_manager.map.add_mapmode(mapmode.first, mapmode.second);
+ if (game_manager.map.add_mapmode(mapmode.first, mapmode.second) != SUCCESS)
+ err = FAILED;
game_manager.map.lock_mapmodes();
using building_type_t = std::tuple<std::string, Building::level_t, Timespan>;
- const std::vector<building_type_t> building_types = {
+ const std::vector<building_type_t> building_types {
{ "building_fort", 4, 8 }, { "building_naval_base", 6, 15 }, { "building_railroad", 5, 10 }
};
for (building_type_t const& type : building_types)
- game_manager.building_manager.add_building_type(std::get<0>(type), std::get<1>(type), std::get<2>(type));
+ if (game_manager.building_manager.add_building_type(std::get<0>(type), std::get<1>(type), std::get<2>(type)) != SUCCESS)
+ err = FAILED;
game_manager.building_manager.lock_building_types();
+
+ return err;
}
GameSingleton::~GameSingleton() {
@@ -156,451 +162,10 @@ GameSingleton::~GameSingleton() {
singleton = nullptr;
}
-static Error _load_json_file(String const& file_description, String const& file_path, Variant& result) {
- result.clear();
- UtilityFunctions::print("Loading ", file_description, " file: ", file_path);
- const Ref<FileAccess> file = FileAccess::open(file_path, FileAccess::ModeFlags::READ);
- Error err = FileAccess::get_open_error();
- if (err != OK || file.is_null()) {
- UtilityFunctions::push_error("Failed to load ", file_description, " file: ", file_path);
- return err == OK ? FAILED : err;
- }
- const String json_string = file->get_as_text();
- JSON json;
- err = json.parse(json_string);
- if (err != OK) {
- UtilityFunctions::push_error("Failed to parse ", file_description, " file as JSON: ", file_path,
- "\nError at line ", json.get_error_line(), ": ", json.get_error_message());
- return err;
- }
- result = json.get_data();
- return err;
-}
-
-using parse_json_entry_func_t = std::function<Error(String const&, Variant const&)>;
-
-static Error _parse_json_dictionary_file(String const& file_description, String const& file_path,
- String const& identifier_prefix, parse_json_entry_func_t parse_entry) {
- Variant json_var;
- Error err = _load_json_file(file_description, file_path, json_var);
- if (err != OK) return err;
- const Variant::Type type = json_var.get_type();
- if (type != Variant::DICTIONARY) {
- UtilityFunctions::push_error("Invalid ", file_description, " JSON: root has type ",
- Variant::get_type_name(type), " (expected Dictionary)");
- return FAILED;
- }
- Dictionary const& dict = json_var;
- const Array identifiers = dict.keys();
- for (int64_t idx = 0; idx < identifiers.size(); ++idx) {
- String const& identifier = identifiers[idx];
- Variant const& entry = dict[identifier];
- if (identifier.is_empty()) {
- UtilityFunctions::push_error("Empty identifier in ", file_description, " file with entry: ", entry);
- err = FAILED;
- continue;
- }
- if (!identifier.begins_with(identifier_prefix))
- UtilityFunctions::push_warning("Identifier in ", file_description, " file missing \"", identifier_prefix, "\" prefix: ", identifier);
- if (parse_entry(identifier, entry) != OK) err = FAILED;
- }
- return err;
-}
-
-static colour_t _parse_colour(Variant const& var) {
- const Variant::Type type = var.get_type();
- if (type == Variant::ARRAY) {
- Array const& colour_array = var;
- if (colour_array.size() == 3) {
- colour_t colour = NULL_COLOUR;
- for (int jdx = 0; jdx < 3; ++jdx) {
- Variant const& var = colour_array[jdx];
- if (var.get_type() != Variant::FLOAT) return NULL_COLOUR;
- const double colour_double = var;
- if (std::trunc(colour_double) != colour_double) return NULL_COLOUR;
- const int64_t colour_int = static_cast<int64_t>(colour_double);
- if (colour_int < 0 || colour_int > 255) return NULL_COLOUR;
- colour = (colour << 8) | colour_int;
- }
- return colour;
- }
- } else if (type == Variant::STRING) {
- String const& colour_string = var;
- if (colour_string.is_valid_hex_number()) {
- const int64_t colour_int = colour_string.hex_to_int();
- if (colour_int != NULL_COLOUR && colour_int <= MAX_COLOUR_RGB)
- return colour_int;
- }
- }
- return NULL_COLOUR;
-}
-
-Error GameSingleton::_parse_province_identifier_entry(String const& identifier, Variant const& entry) {
- const colour_t colour = _parse_colour(entry);
- if (colour == NULL_COLOUR || colour > MAX_COLOUR_RGB) {
- UtilityFunctions::push_error("Invalid colour for province identifier \"", identifier, "\": ", entry);
- return FAILED;
- }
- return ERR(game_manager.map.add_province(identifier.utf8().get_data(), colour));
-}
-
-Error GameSingleton::load_province_identifier_file(String const& file_path) {
- const Error err = _parse_json_dictionary_file("province identifier", file_path, "prov_",
- [this](String const& identifier, Variant const& entry) -> Error {
- return _parse_province_identifier_entry(identifier, entry);
- });
- game_manager.map.lock_provinces();
- return err;
-}
-
-Error GameSingleton::_parse_region_entry(String const& identifier, Variant const& entry) {
- Error err = OK;
- Variant::Type type = entry.get_type();
- std::vector<std::string> province_identifiers;
- if (type == Variant::ARRAY) {
- Array const& province_array = entry;
- for (int64_t idx = 0; idx < province_array.size(); ++idx) {
- Variant const& province_var = province_array[idx];
- type = province_var.get_type();
- if (type == Variant::STRING) {
- String const& province_string = province_var;
- province_identifiers.push_back(province_string.utf8().get_data());
- } else {
- UtilityFunctions::push_error("Invalid province identifier for region \"", identifier, "\": ", entry);
- err = FAILED;
- }
- }
- }
- if (province_identifiers.empty()) {
- UtilityFunctions::push_error("Invalid province list for region \"", identifier, "\": ", entry);
- return FAILED;
- }
- return ERR(game_manager.map.add_region(identifier.utf8().get_data(), province_identifiers));
-}
-
-Error GameSingleton::load_region_file(String const& file_path) {
- const Error err = _parse_json_dictionary_file("region", file_path, "region_",
- [this](String const& identifier, Variant const& entry) -> Error {
- return _parse_region_entry(identifier, entry);
- });
- game_manager.map.lock_regions();
- return err;
-}
-
-TerrainVariant::TerrainVariant(std::string const& new_identfier, colour_t new_colour, Ref<Image> const& new_image)
- : HasIdentifier(new_identfier),
- HasColour(new_colour),
- image(new_image) {}
-
-Ref<Image> TerrainVariant::get_image() const { return image; }
-
-Error GameSingleton::_parse_terrain_entry(String const& identifier, Variant const& entry) {
- const colour_t colour = _parse_colour(entry);
- if (colour == NULL_COLOUR || colour > MAX_COLOUR_RGB) {
- UtilityFunctions::push_error("Invalid colour for terrain texture \"", identifier, "\": ", entry);
- return FAILED;
- }
- static const String terrain_folder = "res://art/terrain/";
- const String terrain_path = terrain_folder + identifier;
- Ref<Image> terrain_image;
- terrain_image.instantiate();
- const Error err = terrain_image->load(terrain_path);
- if (err != OK) {
- UtilityFunctions::push_error("Failed to load terrain image: ", terrain_path);
- return err;
- }
- return ERR(terrain_variants.add_item({ identifier.utf8().get_data(), colour, terrain_image }));
-}
-
-Error GameSingleton::load_terrain_variant_file(String const& file_path) {
- const Error err = _parse_json_dictionary_file("terrain variants", file_path, "",
- [this](String const& identifier, Variant const& entry) -> Error {
- return _parse_terrain_entry(identifier, entry);
- });
- terrain_variants.lock();
- if (err != OK || terrain_variants.get_item_count() == 0) {
- UtilityFunctions::push_error("Failed to load terrain textures!");
- return FAILED;
- }
-
- Array terrain_images;
- for (TerrainVariant const& var : terrain_variants.get_items()) {
- terrain_variant_map[var.get_colour()] = terrain_images.size();
- terrain_images.append(var.get_image());
- }
-
- terrain_texture.instantiate();
- if (terrain_texture->create_from_images(terrain_images) != OK) {
- UtilityFunctions::push_error("Failed to create terrain texture array!");
- return FAILED;
- }
- return OK;
-}
-
-Error GameSingleton::load_map_images(String const& province_image_path, String const& terrain_image_path) {
- if (province_shape_texture.is_valid()) {
- UtilityFunctions::push_error("Map images have already been loaded, cannot load: ", province_image_path, " and ", terrain_image_path);
- return FAILED;
- }
-
- // Load images
- Ref<Image> province_image, terrain_image;
- province_image.instantiate();
- terrain_image.instantiate();
- Error err = province_image->load(province_image_path);
- if (err != OK) {
- UtilityFunctions::push_error("Failed to load province image: ", province_image_path);
- return err;
- }
- err = terrain_image->load(terrain_image_path);
- if (err != OK) {
- UtilityFunctions::push_error("Failed to load terrain image: ", terrain_image_path);
- return err;
- }
-
- // Validate dimensions and format
- const Vector2i province_dims = province_image->get_size(), terrain_dims = terrain_image->get_size();
- if (province_dims.x < 1 || province_dims.y < 1) {
- UtilityFunctions::push_error("Invalid dimensions (", province_dims.x, "x", province_dims.y, ") for province image: ", province_image_path);
- err = FAILED;
- }
- if (province_dims != terrain_dims) {
- UtilityFunctions::push_error("Invalid dimensions (", terrain_dims.x, "x", terrain_dims.y, ") for terrain image: ",
- terrain_image_path, " (must match province image: (", province_dims.x, "x", province_dims.x, "))");
- err = FAILED;
- }
- static constexpr Image::Format expected_format = Image::FORMAT_RGB8;
- const Image::Format province_format = province_image->get_format(), terrain_format = terrain_image->get_format();
- if (province_format != expected_format) {
- UtilityFunctions::push_error("Invalid format (", province_format, ", should be ", expected_format, ") for province image: ", province_image_path);
- err = FAILED;
- }
- if (terrain_format != expected_format) {
- UtilityFunctions::push_error("Invalid format (", terrain_format, ", should be ", expected_format, ") for terrain image: ", terrain_image_path);
- err = FAILED;
- }
- if (err != OK) return err;
-
- // Generate interleaved province and terrain ID image
- if (game_manager.map.generate_province_shape_image(province_dims.x, province_dims.y, province_image->get_data().ptr(),
- terrain_image->get_data().ptr(), terrain_variant_map) != SUCCESS) return FAILED;
-
- static constexpr int32_t GPU_DIM_LIMIT = 0x3FFF;
- // For each dimension of the image, this finds the small number of equal subdivisions required get the individual texture dims under GPU_DIM_LIMIT
- for (int i = 0; i < 2; ++i)
- for (image_subdivisions[i] = 1;
- province_dims[i] / image_subdivisions[i] > GPU_DIM_LIMIT || province_dims[i] % image_subdivisions[i] != 0; ++image_subdivisions[i]);
-
- Map::shape_pixel_t const* province_shape_data = game_manager.map.get_province_shape_image().data();
- const Vector2i divided_dims = province_dims / image_subdivisions;
- Array province_shape_images;
- province_shape_images.resize(image_subdivisions.x * image_subdivisions.y);
- for (int32_t v = 0; v < image_subdivisions.y; ++v) {
- for (int32_t u = 0; u < image_subdivisions.x; ++u) {
- PackedByteArray index_data_array;
- index_data_array.resize(divided_dims.x * divided_dims.y * sizeof(Map::shape_pixel_t));
-
- for (int32_t y = 0; y < divided_dims.y; ++y)
- memcpy(index_data_array.ptrw() + y * divided_dims.x * sizeof(Map::shape_pixel_t),
- province_shape_data + (v * divided_dims.y + y) * province_dims.x + u * divided_dims.x,
- divided_dims.x * sizeof(Map::shape_pixel_t));
-
- const Ref<Image> province_shape_subimage = Image::create_from_data(divided_dims.x, divided_dims.y, false, Image::FORMAT_RGB8, index_data_array);
- if (province_shape_subimage.is_null()) {
- UtilityFunctions::push_error("Failed to create province shape image (", u, ", ", v, ")");
- err = FAILED;
- }
- province_shape_images[u + v * image_subdivisions.x] = province_shape_subimage;
- }
- }
-
- province_shape_texture.instantiate();
- if (province_shape_texture->create_from_images(province_shape_images) != OK) {
- UtilityFunctions::push_error("Failed to create terrain texture array!");
- err = FAILED;
- }
-
- if (update_colour_image() != OK) err = FAILED;
-
- return err;
-}
-
-Error GameSingleton::_parse_good_entry(String const& identifier, Variant const& entry) {
- if (entry.get_type() != Variant::DICTIONARY) {
- UtilityFunctions::push_error("Invalid good entry for ", identifier, ": ", entry);
- return FAILED;
- }
- Dictionary const& dict = entry;
-
- static const String key_category = "category";
- Variant const& var_category = dict.get(key_category, "");
- String category;
- if (var_category.get_type() == Variant::STRING) category = var_category;
- else UtilityFunctions::push_error("Invalid good category for ", identifier, ": ", var_category);
-
- static const String key_base_price = "base_price";
- Variant const& var_base_price = dict.get(key_base_price, NULL_PRICE);
- price_t base_price = NULL_PRICE;
- if (var_base_price.get_type() == Variant::FLOAT) base_price = var_base_price;
- else UtilityFunctions::push_error("Invalid good base price for ", identifier, ": ", var_base_price);
-
- static const String key_colour = "colour";
- Variant const& var_colour = dict.get(key_colour, "");
- const colour_t colour = _parse_colour(var_colour);
- if (colour > MAX_COLOUR_RGB) {
- UtilityFunctions::push_error("Invalid good colour for ", identifier, ": ", var_colour);
- return FAILED;
- }
-
- static const String key_default_available = "default_available";
- Variant const& var_default_available = dict.get(key_default_available, true);
- bool default_available = false;
- if (var_default_available.get_type() == Variant::BOOL) default_available = var_default_available;
- else UtilityFunctions::push_error("Invalid good available default bool value for ", identifier, ": ", var_default_available);
-
- static const String key_tradeable = "tradeable";
- Variant const& var_tradeable = dict.get(key_tradeable, true);
- bool tradeable = false;
- if (var_tradeable.get_type() == Variant::BOOL) tradeable = var_tradeable;
- else UtilityFunctions::push_error("Invalid good tradeable bool value for ", identifier, ": ", var_tradeable);
-
- static const String key_currency = "currency";
- Variant const& var_currency = dict.get(key_currency, true);
- bool currency = false;
- if (var_currency.get_type() == Variant::BOOL) currency = var_currency;
- else UtilityFunctions::push_error("Invalid good currency bool value for ", identifier, ": ", var_currency);
-
- static const String key_overseas_maintenance = "overseas_maintenance";
- Variant const& var_overseas_maintenance = dict.get(key_overseas_maintenance, true);
- bool overseas_maintenance = false;
- if (var_overseas_maintenance.get_type() == Variant::BOOL) overseas_maintenance = var_overseas_maintenance;
- else UtilityFunctions::push_error("Invalid good overseas maintenance bool value for ", identifier, ": ", var_overseas_maintenance);
-
- return ERR(game_manager.good_manager.add_good(identifier.utf8().get_data(), category.utf8().get_data(),
- colour, base_price, default_available, tradeable, currency, overseas_maintenance));
-}
-
-Error GameSingleton::load_goods(String const& defines_path, String const& icons_dir_path) {
- Error err = _parse_json_dictionary_file("good", defines_path, "good_",
- [this](String const& identifier, Variant const& entry) -> Error {
- return _parse_good_entry(identifier, entry);
- });
- game_manager.good_manager.lock_goods();
- for (Good const& good : game_manager.good_manager.get_goods()) {
- Ref<Image> image;
- image.instantiate();
- const String path = icons_dir_path + String{ "/" } + good.get_identifier().c_str() + ".png";
- const Error good_err = image->load(path);
- if (good_err || image.is_null()) {
- UtilityFunctions::push_error("Failed to load good icon image: ", path);
- err = FAILED;
- continue;
- }
- Ref<Texture> tex = ImageTexture::create_from_image(image);
- if (tex.is_null()) {
- UtilityFunctions::push_error("Failed to generate good icon texture: ", path);
- err = FAILED;
- continue;
- }
- good_icons[good.get_identifier().c_str()] = tex;
- }
- return err;
-}
-
-StringName const& GameSingleton::get_province_identifier_file_key() {
- static const StringName key = "province_identifiers";
- return key;
-}
-StringName const& GameSingleton::get_water_province_file_key() {
- static const StringName key = "water_provinces";
- return key;
-}
-StringName const& GameSingleton::get_region_file_key() {
- static const StringName key = "regions";
- return key;
-}
-StringName const& GameSingleton::get_terrain_variant_file_key() {
- static const StringName key = "terrain_variants";
- return key;
-}
-StringName const& GameSingleton::get_province_image_file_key() {
- static const StringName key = "province_image";
- return key;
-}
-StringName const& GameSingleton::get_terrain_image_file_key() {
- static const StringName key = "terrain_image";
- return key;
-}
-StringName const& GameSingleton::get_goods_file_key() {
- static const StringName key = "goods";
- return key;
-}
-StringName const& GameSingleton::get_good_icons_dir_key() {
- static const StringName key = "good_icons";
- return key;
-}
-
-Error GameSingleton::load_defines(Dictionary const& file_dict) {
- Error err = OK;
- if (load_province_identifier_file(file_dict.get(get_province_identifier_file_key(), "")) != OK) {
- UtilityFunctions::push_error("Failed to load province identifiers!");
- err = FAILED;
- }
- if (load_water_province_file(file_dict.get(get_water_province_file_key(), "")) != OK) {
- UtilityFunctions::push_error("Failed to load water provinces!");
- err = FAILED;
- }
- if (load_region_file(file_dict.get(get_region_file_key(), "")) != OK) {
- UtilityFunctions::push_error("Failed to load regions!");
- err = FAILED;
- }
- if (load_terrain_variant_file(file_dict.get(get_terrain_variant_file_key(), "")) != OK) {
- UtilityFunctions::push_error("Failed to load terrain variants!");
- err = FAILED;
- }
- if (load_map_images(file_dict.get(get_province_image_file_key(), ""), file_dict.get(get_terrain_image_file_key(), "")) != OK) {
- UtilityFunctions::push_error("Failed to load map images!");
- err = FAILED;
- }
- if (load_goods(file_dict.get(get_goods_file_key(), ""), file_dict.get(get_good_icons_dir_key(), "")) != OK) {
- UtilityFunctions::push_error("Failed to load goods!");
- err = FAILED;
- }
- return err;
-}
-
Error GameSingleton::setup() {
return ERR(game_manager.setup());
}
-Error GameSingleton::load_water_province_file(String const& file_path) {
- Variant json_var;
- Error err = _load_json_file("water province", file_path, json_var);
- if (err != OK) return err;
- Variant::Type type = json_var.get_type();
- if (type != Variant::ARRAY) {
- UtilityFunctions::push_error("Invalid water province JSON: root has type ",
- Variant::get_type_name(type), " (expected Array)");
- err = FAILED;
- } else {
- Array const& array = json_var;
- for (int64_t idx = 0; idx < array.size(); ++idx) {
- Variant const& entry = array[idx];
- type = entry.get_type();
- if (type != Variant::STRING) {
- UtilityFunctions::push_error("Invalid water province identifier: ", entry);
- err = FAILED;
- continue;
- }
- String const& identifier = entry;
- if (game_manager.map.set_water_province(identifier.utf8().get_data()) != SUCCESS)
- err = FAILED;
- }
- }
- game_manager.map.lock_water_provinces();
- return err;
-}
-
int32_t GameSingleton::get_province_index_from_uv_coords(Vector2 const& coords) const {
const size_t x_mod_w = UtilityFunctions::fposmod(coords.x, 1.0f) * get_width();
const size_t y_mod_h = UtilityFunctions::fposmod(coords.y, 1.0f) * get_height();
@@ -658,13 +223,13 @@ Dictionary GameSingleton::get_province_info_from_index(int32_t index) const {
if (province == nullptr) return {};
Dictionary ret;
- ret[get_province_info_province_key()] = province->get_identifier().c_str();
+ ret[get_province_info_province_key()] = std_to_godot_string(province->get_identifier());
Region const* region = province->get_region();
- if (region != nullptr) ret[get_province_info_region_key()] = region->get_identifier().c_str();
+ if (region != nullptr) ret[get_province_info_region_key()] = std_to_godot_string(region->get_identifier());
Good const* rgo = province->get_rgo();
- if (rgo != nullptr) ret[get_province_info_rgo_key()] = rgo->get_identifier().c_str();
+ if (rgo != nullptr) ret[get_province_info_rgo_key()] = std_to_godot_string(rgo->get_identifier());
ret[get_province_info_life_rating_key()] = province->get_life_rating();
@@ -676,11 +241,11 @@ Dictionary GameSingleton::get_province_info_from_index(int32_t index) const {
Building const& building = buildings[idx];
Dictionary building_dict;
- building_dict[get_building_info_building_key()] = building.get_identifier().c_str();
+ building_dict[get_building_info_building_key()] = std_to_godot_string(building.get_identifier());
building_dict[get_building_info_level_key()] = static_cast<int32_t>(building.get_level());
building_dict[get_building_info_expansion_state_key()] = static_cast<int32_t>(building.get_expansion_state());
- building_dict[get_building_info_start_date_key()] = static_cast<std::string>(building.get_start_date()).c_str();
- building_dict[get_building_info_end_date_key()] = static_cast<std::string>(building.get_end_date()).c_str();
+ building_dict[get_building_info_start_date_key()] = std_to_godot_string(static_cast<std::string>(building.get_start_date()));
+ building_dict[get_building_info_end_date_key()] = std_to_godot_string(static_cast<std::string>(building.get_end_date()));
building_dict[get_building_info_expansion_progress_key()] = building.get_expansion_progress();
buildings_array[idx] = building_dict;
@@ -718,7 +283,7 @@ Ref<Texture> GameSingleton::get_province_colour_texture() const {
return province_colour_texture;
}
-Error GameSingleton::update_colour_image() {
+Error GameSingleton::_update_colour_image() {
static PackedByteArray colour_data_array;
static constexpr int64_t colour_data_array_size = (MAX_INDEX + 1) * Map::MAPMODE_COLOUR_SIZE;
colour_data_array.resize(colour_data_array_size);
@@ -728,18 +293,18 @@ Error GameSingleton::update_colour_image() {
err = FAILED;
static constexpr int32_t PROVINCE_INDEX_SQRT = 1 << (sizeof(index_t) * 4);
- if (province_colour_image.is_null())
+ if (province_colour_image.is_null()) {
province_colour_image.instantiate();
+ ERR_FAIL_NULL_V_EDMSG(province_colour_image, FAILED,
+ "Failed to create province colour image");
+ }
province_colour_image->set_data(PROVINCE_INDEX_SQRT, PROVINCE_INDEX_SQRT,
false, Image::FORMAT_RGBA8, colour_data_array);
- if (province_colour_image.is_null()) {
- UtilityFunctions::push_error("Failed to update province colour image");
- return FAILED;
- }
- if (province_colour_texture.is_null())
+ if (province_colour_texture.is_null()) {
province_colour_texture = ImageTexture::create_from_image(province_colour_image);
- else
- province_colour_texture->update(province_colour_image);
+ ERR_FAIL_NULL_V_EDMSG(province_colour_texture, FAILED,
+ "Failed to create province colour texture");
+ } else province_colour_texture->update(province_colour_image);
return err;
}
@@ -749,18 +314,18 @@ int32_t GameSingleton::get_mapmode_count() const {
String GameSingleton::get_mapmode_identifier(int32_t index) const {
Mapmode const* mapmode = game_manager.map.get_mapmode_by_index(index);
- if (mapmode != nullptr) return mapmode->get_identifier().c_str();
+ if (mapmode != nullptr) return std_to_godot_string(mapmode->get_identifier());
return String {};
}
Error GameSingleton::set_mapmode(String const& identifier) {
- Mapmode const* mapmode = game_manager.map.get_mapmode_by_identifier(identifier.utf8().get_data());
+ Mapmode const* mapmode = game_manager.map.get_mapmode_by_identifier(godot_to_std_string(identifier));
if (mapmode == nullptr) {
UtilityFunctions::push_error("Failed to set mapmode to: ", identifier);
return FAILED;
}
mapmode_index = mapmode->get_index();
- update_colour_image();
+ _update_colour_image();
return OK;
}
@@ -770,12 +335,12 @@ int32_t GameSingleton::get_selected_province_index() const {
void GameSingleton::set_selected_province(int32_t index) {
game_manager.map.set_selected_province(index);
- update_colour_image();
+ _update_colour_image();
emit_signal("province_selected", index);
}
Error GameSingleton::expand_building(int32_t province_index, String const& building_type_identifier) {
- if (game_manager.expand_building(province_index, building_type_identifier.utf8().get_data()) != SUCCESS) {
+ if (game_manager.expand_building(province_index, godot_to_std_string(building_type_identifier)) != SUCCESS) {
UtilityFunctions::push_error("Failed to expand ", building_type_identifier, " at province index ", province_index);
return FAILED;
}
@@ -815,7 +380,7 @@ bool GameSingleton::can_decrease_speed() const {
}
String GameSingleton::get_longform_date() const {
- return static_cast<std::string>(game_manager.get_today()).c_str();
+ return std_to_godot_string(static_cast<std::string>(game_manager.get_today()));
}
void GameSingleton::try_tick() {