diff options
author | Hop311 <hop3114@gmail.com> | 2023-05-22 14:57:00 +0200 |
---|---|---|
committer | Hop311 <hop3114@gmail.com> | 2023-05-22 14:57:00 +0200 |
commit | bd9b0206bcfc8848c865055a933d1e207521ac8e (patch) | |
tree | 3636f015f1fa3fe397778c240293d6c27ca41562 /extension/src/GameSingleton.cpp | |
parent | 30fa7d74ddcfd4e64a5526995a392f7b51feb869 (diff) |
GD/std string cleanup + separate data loading cpp
Diffstat (limited to 'extension/src/GameSingleton.cpp')
-rw-r--r-- | extension/src/GameSingleton.cpp | 520 |
1 files changed, 42 insertions, 478 deletions
diff --git a/extension/src/GameSingleton.cpp b/extension/src/GameSingleton.cpp index e067517..6b3456a 100644 --- a/extension/src/GameSingleton.cpp +++ b/extension/src/GameSingleton.cpp @@ -1,16 +1,14 @@ #include "GameSingleton.hpp" -#include <godot_cpp/classes/file_access.hpp> -#include <godot_cpp/classes/json.hpp> #include <godot_cpp/variant/utility_functions.hpp> #include "openvic/Logger.hpp" +#include "Utilities.hpp" + using namespace godot; using namespace OpenVic; -#define ERR(x) ((x) == SUCCESS ? OK : FAILED) - GameSingleton* GameSingleton::singleton = nullptr; void GameSingleton::_bind_methods() { @@ -27,7 +25,6 @@ void GameSingleton::_bind_methods() { ClassDB::bind_method(D_METHOD("get_province_shape_texture"), &GameSingleton::get_province_shape_texture); ClassDB::bind_method(D_METHOD("get_province_colour_texture"), &GameSingleton::get_province_colour_texture); - ClassDB::bind_method(D_METHOD("update_colour_image"), &GameSingleton::update_colour_image); ClassDB::bind_method(D_METHOD("get_mapmode_count"), &GameSingleton::get_mapmode_count); ClassDB::bind_method(D_METHOD("get_mapmode_identifier", "index"), &GameSingleton::get_mapmode_identifier); ClassDB::bind_method(D_METHOD("set_mapmode", "identifier"), &GameSingleton::set_mapmode); @@ -54,6 +51,7 @@ void GameSingleton::_bind_methods() { ClassDB::bind_static_method("GameSingleton", D_METHOD("get_water_province_file_key"), &GameSingleton::get_water_province_file_key); ClassDB::bind_static_method("GameSingleton", D_METHOD("get_region_file_key"), &GameSingleton::get_region_file_key); ClassDB::bind_static_method("GameSingleton", D_METHOD("get_terrain_variant_file_key"), &GameSingleton::get_terrain_variant_file_key); + ClassDB::bind_static_method("GameSingleton", D_METHOD("get_terrain_texture_dir_key"), &GameSingleton::get_terrain_texture_dir_key); ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_image_file_key"), &GameSingleton::get_province_image_file_key); ClassDB::bind_static_method("GameSingleton", D_METHOD("get_terrain_image_file_key"), &GameSingleton::get_terrain_image_file_key); ClassDB::bind_static_method("GameSingleton", D_METHOD("get_goods_file_key"), &GameSingleton::get_goods_file_key); @@ -77,9 +75,8 @@ GameSingleton* GameSingleton::get_singleton() { return singleton; } - void GameSingleton::_on_state_updated() { - update_colour_image(); + _update_colour_image(); emit_signal("state_updated"); } @@ -91,13 +88,17 @@ GameSingleton::GameSingleton() : game_manager { [this]() { _on_state_updated(); ERR_FAIL_COND(singleton != nullptr); singleton = this; - Logger::set_info_func([](std::string&& str) { UtilityFunctions::print(str.c_str()); }); - Logger::set_error_func([](std::string&& str) { UtilityFunctions::push_error(str.c_str()); }); + Logger::set_info_func([](std::string&& str) { UtilityFunctions::print(std_to_godot_string(str)); }); + Logger::set_error_func([](std::string&& str) { UtilityFunctions::push_error(std_to_godot_string(str)); }); +} + +Error GameSingleton::_load_hardcoded_defines() { + Error err = OK; static constexpr colour_t LOW_ALPHA_VALUE = float_to_alpha_value(0.4f); static constexpr colour_t HIGH_ALPHA_VALUE = float_to_alpha_value(0.7f); using mapmode_t = std::pair<std::string, Mapmode::colour_func_t>; - const std::vector<mapmode_t> mapmodes = { + const std::vector<mapmode_t> mapmodes { { "mapmode_terrain", [](Map const&, Province const& province) -> colour_t { return LOW_ALPHA_VALUE | (province.is_water() ? 0x4287F5 : 0x0D7017); @@ -129,9 +130,9 @@ GameSingleton::GameSingleton() : game_manager { [this]() { _on_state_updated(); if (railroad != nullptr) { colour_t val = fraction_to_colour_byte(railroad->get_level(), railroad->get_type().get_max_level(), 0.5f, 1.0f); switch (railroad->get_expansion_state()) { - case Building::ExpansionState::CannotExpand: val <<= 16; break; - case Building::ExpansionState::CanExpand: break; - default: val <<= 8; break; + case Building::ExpansionState::CannotExpand: val <<= 16; break; + case Building::ExpansionState::CanExpand: break; + default: val <<= 8; break; } return HIGH_ALPHA_VALUE | val; } @@ -139,16 +140,20 @@ GameSingleton::GameSingleton() : game_manager { [this]() { _on_state_updated(); } } }; for (mapmode_t const& mapmode : mapmodes) - game_manager.map.add_mapmode(mapmode.first, mapmode.second); + if (game_manager.map.add_mapmode(mapmode.first, mapmode.second) != SUCCESS) + err = FAILED; game_manager.map.lock_mapmodes(); using building_type_t = std::tuple<std::string, Building::level_t, Timespan>; - const std::vector<building_type_t> building_types = { + const std::vector<building_type_t> building_types { { "building_fort", 4, 8 }, { "building_naval_base", 6, 15 }, { "building_railroad", 5, 10 } }; for (building_type_t const& type : building_types) - game_manager.building_manager.add_building_type(std::get<0>(type), std::get<1>(type), std::get<2>(type)); + if (game_manager.building_manager.add_building_type(std::get<0>(type), std::get<1>(type), std::get<2>(type)) != SUCCESS) + err = FAILED; game_manager.building_manager.lock_building_types(); + + return err; } GameSingleton::~GameSingleton() { @@ -156,451 +161,10 @@ GameSingleton::~GameSingleton() { singleton = nullptr; } -static Error _load_json_file(String const& file_description, String const& file_path, Variant& result) { - result.clear(); - UtilityFunctions::print("Loading ", file_description, " file: ", file_path); - const Ref<FileAccess> file = FileAccess::open(file_path, FileAccess::ModeFlags::READ); - Error err = FileAccess::get_open_error(); - if (err != OK || file.is_null()) { - UtilityFunctions::push_error("Failed to load ", file_description, " file: ", file_path); - return err == OK ? FAILED : err; - } - const String json_string = file->get_as_text(); - JSON json; - err = json.parse(json_string); - if (err != OK) { - UtilityFunctions::push_error("Failed to parse ", file_description, " file as JSON: ", file_path, - "\nError at line ", json.get_error_line(), ": ", json.get_error_message()); - return err; - } - result = json.get_data(); - return err; -} - -using parse_json_entry_func_t = std::function<Error(String const&, Variant const&)>; - -static Error _parse_json_dictionary_file(String const& file_description, String const& file_path, - String const& identifier_prefix, parse_json_entry_func_t parse_entry) { - Variant json_var; - Error err = _load_json_file(file_description, file_path, json_var); - if (err != OK) return err; - const Variant::Type type = json_var.get_type(); - if (type != Variant::DICTIONARY) { - UtilityFunctions::push_error("Invalid ", file_description, " JSON: root has type ", - Variant::get_type_name(type), " (expected Dictionary)"); - return FAILED; - } - Dictionary const& dict = json_var; - const Array identifiers = dict.keys(); - for (int64_t idx = 0; idx < identifiers.size(); ++idx) { - String const& identifier = identifiers[idx]; - Variant const& entry = dict[identifier]; - if (identifier.is_empty()) { - UtilityFunctions::push_error("Empty identifier in ", file_description, " file with entry: ", entry); - err = FAILED; - continue; - } - if (!identifier.begins_with(identifier_prefix)) - UtilityFunctions::push_warning("Identifier in ", file_description, " file missing \"", identifier_prefix, "\" prefix: ", identifier); - if (parse_entry(identifier, entry) != OK) err = FAILED; - } - return err; -} - -static colour_t _parse_colour(Variant const& var) { - const Variant::Type type = var.get_type(); - if (type == Variant::ARRAY) { - Array const& colour_array = var; - if (colour_array.size() == 3) { - colour_t colour = NULL_COLOUR; - for (int jdx = 0; jdx < 3; ++jdx) { - Variant const& var = colour_array[jdx]; - if (var.get_type() != Variant::FLOAT) return NULL_COLOUR; - const double colour_double = var; - if (std::trunc(colour_double) != colour_double) return NULL_COLOUR; - const int64_t colour_int = static_cast<int64_t>(colour_double); - if (colour_int < 0 || colour_int > 255) return NULL_COLOUR; - colour = (colour << 8) | colour_int; - } - return colour; - } - } else if (type == Variant::STRING) { - String const& colour_string = var; - if (colour_string.is_valid_hex_number()) { - const int64_t colour_int = colour_string.hex_to_int(); - if (colour_int != NULL_COLOUR && colour_int <= MAX_COLOUR_RGB) - return colour_int; - } - } - return NULL_COLOUR; -} - -Error GameSingleton::_parse_province_identifier_entry(String const& identifier, Variant const& entry) { - const colour_t colour = _parse_colour(entry); - if (colour == NULL_COLOUR || colour > MAX_COLOUR_RGB) { - UtilityFunctions::push_error("Invalid colour for province identifier \"", identifier, "\": ", entry); - return FAILED; - } - return ERR(game_manager.map.add_province(identifier.utf8().get_data(), colour)); -} - -Error GameSingleton::load_province_identifier_file(String const& file_path) { - const Error err = _parse_json_dictionary_file("province identifier", file_path, "prov_", - [this](String const& identifier, Variant const& entry) -> Error { - return _parse_province_identifier_entry(identifier, entry); - }); - game_manager.map.lock_provinces(); - return err; -} - -Error GameSingleton::_parse_region_entry(String const& identifier, Variant const& entry) { - Error err = OK; - Variant::Type type = entry.get_type(); - std::vector<std::string> province_identifiers; - if (type == Variant::ARRAY) { - Array const& province_array = entry; - for (int64_t idx = 0; idx < province_array.size(); ++idx) { - Variant const& province_var = province_array[idx]; - type = province_var.get_type(); - if (type == Variant::STRING) { - String const& province_string = province_var; - province_identifiers.push_back(province_string.utf8().get_data()); - } else { - UtilityFunctions::push_error("Invalid province identifier for region \"", identifier, "\": ", entry); - err = FAILED; - } - } - } - if (province_identifiers.empty()) { - UtilityFunctions::push_error("Invalid province list for region \"", identifier, "\": ", entry); - return FAILED; - } - return ERR(game_manager.map.add_region(identifier.utf8().get_data(), province_identifiers)); -} - -Error GameSingleton::load_region_file(String const& file_path) { - const Error err = _parse_json_dictionary_file("region", file_path, "region_", - [this](String const& identifier, Variant const& entry) -> Error { - return _parse_region_entry(identifier, entry); - }); - game_manager.map.lock_regions(); - return err; -} - -TerrainVariant::TerrainVariant(std::string const& new_identfier, colour_t new_colour, Ref<Image> const& new_image) - : HasIdentifier(new_identfier), - HasColour(new_colour), - image(new_image) {} - -Ref<Image> TerrainVariant::get_image() const { return image; } - -Error GameSingleton::_parse_terrain_entry(String const& identifier, Variant const& entry) { - const colour_t colour = _parse_colour(entry); - if (colour == NULL_COLOUR || colour > MAX_COLOUR_RGB) { - UtilityFunctions::push_error("Invalid colour for terrain texture \"", identifier, "\": ", entry); - return FAILED; - } - static const String terrain_folder = "res://art/terrain/"; - const String terrain_path = terrain_folder + identifier; - Ref<Image> terrain_image; - terrain_image.instantiate(); - const Error err = terrain_image->load(terrain_path); - if (err != OK) { - UtilityFunctions::push_error("Failed to load terrain image: ", terrain_path); - return err; - } - return ERR(terrain_variants.add_item({ identifier.utf8().get_data(), colour, terrain_image })); -} - -Error GameSingleton::load_terrain_variant_file(String const& file_path) { - const Error err = _parse_json_dictionary_file("terrain variants", file_path, "", - [this](String const& identifier, Variant const& entry) -> Error { - return _parse_terrain_entry(identifier, entry); - }); - terrain_variants.lock(); - if (err != OK || terrain_variants.get_item_count() == 0) { - UtilityFunctions::push_error("Failed to load terrain textures!"); - return FAILED; - } - - Array terrain_images; - for (TerrainVariant const& var : terrain_variants.get_items()) { - terrain_variant_map[var.get_colour()] = terrain_images.size(); - terrain_images.append(var.get_image()); - } - - terrain_texture.instantiate(); - if (terrain_texture->create_from_images(terrain_images) != OK) { - UtilityFunctions::push_error("Failed to create terrain texture array!"); - return FAILED; - } - return OK; -} - -Error GameSingleton::load_map_images(String const& province_image_path, String const& terrain_image_path) { - if (province_shape_texture.is_valid()) { - UtilityFunctions::push_error("Map images have already been loaded, cannot load: ", province_image_path, " and ", terrain_image_path); - return FAILED; - } - - // Load images - Ref<Image> province_image, terrain_image; - province_image.instantiate(); - terrain_image.instantiate(); - Error err = province_image->load(province_image_path); - if (err != OK) { - UtilityFunctions::push_error("Failed to load province image: ", province_image_path); - return err; - } - err = terrain_image->load(terrain_image_path); - if (err != OK) { - UtilityFunctions::push_error("Failed to load terrain image: ", terrain_image_path); - return err; - } - - // Validate dimensions and format - const Vector2i province_dims = province_image->get_size(), terrain_dims = terrain_image->get_size(); - if (province_dims.x < 1 || province_dims.y < 1) { - UtilityFunctions::push_error("Invalid dimensions (", province_dims.x, "x", province_dims.y, ") for province image: ", province_image_path); - err = FAILED; - } - if (province_dims != terrain_dims) { - UtilityFunctions::push_error("Invalid dimensions (", terrain_dims.x, "x", terrain_dims.y, ") for terrain image: ", - terrain_image_path, " (must match province image: (", province_dims.x, "x", province_dims.x, "))"); - err = FAILED; - } - static constexpr Image::Format expected_format = Image::FORMAT_RGB8; - const Image::Format province_format = province_image->get_format(), terrain_format = terrain_image->get_format(); - if (province_format != expected_format) { - UtilityFunctions::push_error("Invalid format (", province_format, ", should be ", expected_format, ") for province image: ", province_image_path); - err = FAILED; - } - if (terrain_format != expected_format) { - UtilityFunctions::push_error("Invalid format (", terrain_format, ", should be ", expected_format, ") for terrain image: ", terrain_image_path); - err = FAILED; - } - if (err != OK) return err; - - // Generate interleaved province and terrain ID image - if (game_manager.map.generate_province_shape_image(province_dims.x, province_dims.y, province_image->get_data().ptr(), - terrain_image->get_data().ptr(), terrain_variant_map) != SUCCESS) return FAILED; - - static constexpr int32_t GPU_DIM_LIMIT = 0x3FFF; - // For each dimension of the image, this finds the small number of equal subdivisions required get the individual texture dims under GPU_DIM_LIMIT - for (int i = 0; i < 2; ++i) - for (image_subdivisions[i] = 1; - province_dims[i] / image_subdivisions[i] > GPU_DIM_LIMIT || province_dims[i] % image_subdivisions[i] != 0; ++image_subdivisions[i]); - - Map::shape_pixel_t const* province_shape_data = game_manager.map.get_province_shape_image().data(); - const Vector2i divided_dims = province_dims / image_subdivisions; - Array province_shape_images; - province_shape_images.resize(image_subdivisions.x * image_subdivisions.y); - for (int32_t v = 0; v < image_subdivisions.y; ++v) { - for (int32_t u = 0; u < image_subdivisions.x; ++u) { - PackedByteArray index_data_array; - index_data_array.resize(divided_dims.x * divided_dims.y * sizeof(Map::shape_pixel_t)); - - for (int32_t y = 0; y < divided_dims.y; ++y) - memcpy(index_data_array.ptrw() + y * divided_dims.x * sizeof(Map::shape_pixel_t), - province_shape_data + (v * divided_dims.y + y) * province_dims.x + u * divided_dims.x, - divided_dims.x * sizeof(Map::shape_pixel_t)); - - const Ref<Image> province_shape_subimage = Image::create_from_data(divided_dims.x, divided_dims.y, false, Image::FORMAT_RGB8, index_data_array); - if (province_shape_subimage.is_null()) { - UtilityFunctions::push_error("Failed to create province shape image (", u, ", ", v, ")"); - err = FAILED; - } - province_shape_images[u + v * image_subdivisions.x] = province_shape_subimage; - } - } - - province_shape_texture.instantiate(); - if (province_shape_texture->create_from_images(province_shape_images) != OK) { - UtilityFunctions::push_error("Failed to create terrain texture array!"); - err = FAILED; - } - - if (update_colour_image() != OK) err = FAILED; - - return err; -} - -Error GameSingleton::_parse_good_entry(String const& identifier, Variant const& entry) { - if (entry.get_type() != Variant::DICTIONARY) { - UtilityFunctions::push_error("Invalid good entry for ", identifier, ": ", entry); - return FAILED; - } - Dictionary const& dict = entry; - - static const String key_category = "category"; - Variant const& var_category = dict.get(key_category, ""); - String category; - if (var_category.get_type() == Variant::STRING) category = var_category; - else UtilityFunctions::push_error("Invalid good category for ", identifier, ": ", var_category); - - static const String key_base_price = "base_price"; - Variant const& var_base_price = dict.get(key_base_price, NULL_PRICE); - price_t base_price = NULL_PRICE; - if (var_base_price.get_type() == Variant::FLOAT) base_price = var_base_price; - else UtilityFunctions::push_error("Invalid good base price for ", identifier, ": ", var_base_price); - - static const String key_colour = "colour"; - Variant const& var_colour = dict.get(key_colour, ""); - const colour_t colour = _parse_colour(var_colour); - if (colour > MAX_COLOUR_RGB) { - UtilityFunctions::push_error("Invalid good colour for ", identifier, ": ", var_colour); - return FAILED; - } - - static const String key_default_available = "default_available"; - Variant const& var_default_available = dict.get(key_default_available, true); - bool default_available = false; - if (var_default_available.get_type() == Variant::BOOL) default_available = var_default_available; - else UtilityFunctions::push_error("Invalid good available default bool value for ", identifier, ": ", var_default_available); - - static const String key_tradeable = "tradeable"; - Variant const& var_tradeable = dict.get(key_tradeable, true); - bool tradeable = false; - if (var_tradeable.get_type() == Variant::BOOL) tradeable = var_tradeable; - else UtilityFunctions::push_error("Invalid good tradeable bool value for ", identifier, ": ", var_tradeable); - - static const String key_currency = "currency"; - Variant const& var_currency = dict.get(key_currency, true); - bool currency = false; - if (var_currency.get_type() == Variant::BOOL) currency = var_currency; - else UtilityFunctions::push_error("Invalid good currency bool value for ", identifier, ": ", var_currency); - - static const String key_overseas_maintenance = "overseas_maintenance"; - Variant const& var_overseas_maintenance = dict.get(key_overseas_maintenance, true); - bool overseas_maintenance = false; - if (var_overseas_maintenance.get_type() == Variant::BOOL) overseas_maintenance = var_overseas_maintenance; - else UtilityFunctions::push_error("Invalid good overseas maintenance bool value for ", identifier, ": ", var_overseas_maintenance); - - return ERR(game_manager.good_manager.add_good(identifier.utf8().get_data(), category.utf8().get_data(), - colour, base_price, default_available, tradeable, currency, overseas_maintenance)); -} - -Error GameSingleton::load_goods(String const& defines_path, String const& icons_dir_path) { - Error err = _parse_json_dictionary_file("good", defines_path, "good_", - [this](String const& identifier, Variant const& entry) -> Error { - return _parse_good_entry(identifier, entry); - }); - game_manager.good_manager.lock_goods(); - for (Good const& good : game_manager.good_manager.get_goods()) { - Ref<Image> image; - image.instantiate(); - const String path = icons_dir_path + String{ "/" } + good.get_identifier().c_str() + ".png"; - const Error good_err = image->load(path); - if (good_err || image.is_null()) { - UtilityFunctions::push_error("Failed to load good icon image: ", path); - err = FAILED; - continue; - } - Ref<Texture> tex = ImageTexture::create_from_image(image); - if (tex.is_null()) { - UtilityFunctions::push_error("Failed to generate good icon texture: ", path); - err = FAILED; - continue; - } - good_icons[good.get_identifier().c_str()] = tex; - } - return err; -} - -StringName const& GameSingleton::get_province_identifier_file_key() { - static const StringName key = "province_identifiers"; - return key; -} -StringName const& GameSingleton::get_water_province_file_key() { - static const StringName key = "water_provinces"; - return key; -} -StringName const& GameSingleton::get_region_file_key() { - static const StringName key = "regions"; - return key; -} -StringName const& GameSingleton::get_terrain_variant_file_key() { - static const StringName key = "terrain_variants"; - return key; -} -StringName const& GameSingleton::get_province_image_file_key() { - static const StringName key = "province_image"; - return key; -} -StringName const& GameSingleton::get_terrain_image_file_key() { - static const StringName key = "terrain_image"; - return key; -} -StringName const& GameSingleton::get_goods_file_key() { - static const StringName key = "goods"; - return key; -} -StringName const& GameSingleton::get_good_icons_dir_key() { - static const StringName key = "good_icons"; - return key; -} - -Error GameSingleton::load_defines(Dictionary const& file_dict) { - Error err = OK; - if (load_province_identifier_file(file_dict.get(get_province_identifier_file_key(), "")) != OK) { - UtilityFunctions::push_error("Failed to load province identifiers!"); - err = FAILED; - } - if (load_water_province_file(file_dict.get(get_water_province_file_key(), "")) != OK) { - UtilityFunctions::push_error("Failed to load water provinces!"); - err = FAILED; - } - if (load_region_file(file_dict.get(get_region_file_key(), "")) != OK) { - UtilityFunctions::push_error("Failed to load regions!"); - err = FAILED; - } - if (load_terrain_variant_file(file_dict.get(get_terrain_variant_file_key(), "")) != OK) { - UtilityFunctions::push_error("Failed to load terrain variants!"); - err = FAILED; - } - if (load_map_images(file_dict.get(get_province_image_file_key(), ""), file_dict.get(get_terrain_image_file_key(), "")) != OK) { - UtilityFunctions::push_error("Failed to load map images!"); - err = FAILED; - } - if (load_goods(file_dict.get(get_goods_file_key(), ""), file_dict.get(get_good_icons_dir_key(), "")) != OK) { - UtilityFunctions::push_error("Failed to load goods!"); - err = FAILED; - } - return err; -} - Error GameSingleton::setup() { return ERR(game_manager.setup()); } -Error GameSingleton::load_water_province_file(String const& file_path) { - Variant json_var; - Error err = _load_json_file("water province", file_path, json_var); - if (err != OK) return err; - Variant::Type type = json_var.get_type(); - if (type != Variant::ARRAY) { - UtilityFunctions::push_error("Invalid water province JSON: root has type ", - Variant::get_type_name(type), " (expected Array)"); - err = FAILED; - } else { - Array const& array = json_var; - for (int64_t idx = 0; idx < array.size(); ++idx) { - Variant const& entry = array[idx]; - type = entry.get_type(); - if (type != Variant::STRING) { - UtilityFunctions::push_error("Invalid water province identifier: ", entry); - err = FAILED; - continue; - } - String const& identifier = entry; - if (game_manager.map.set_water_province(identifier.utf8().get_data()) != SUCCESS) - err = FAILED; - } - } - game_manager.map.lock_water_provinces(); - return err; -} - int32_t GameSingleton::get_province_index_from_uv_coords(Vector2 const& coords) const { const size_t x_mod_w = UtilityFunctions::fposmod(coords.x, 1.0f) * get_width(); const size_t y_mod_h = UtilityFunctions::fposmod(coords.y, 1.0f) * get_height(); @@ -658,13 +222,13 @@ Dictionary GameSingleton::get_province_info_from_index(int32_t index) const { if (province == nullptr) return {}; Dictionary ret; - ret[get_province_info_province_key()] = province->get_identifier().c_str(); + ret[get_province_info_province_key()] = std_to_godot_string(province->get_identifier()); Region const* region = province->get_region(); - if (region != nullptr) ret[get_province_info_region_key()] = region->get_identifier().c_str(); + if (region != nullptr) ret[get_province_info_region_key()] = std_to_godot_string(region->get_identifier()); Good const* rgo = province->get_rgo(); - if (rgo != nullptr) ret[get_province_info_rgo_key()] = rgo->get_identifier().c_str(); + if (rgo != nullptr) ret[get_province_info_rgo_key()] = std_to_godot_string(rgo->get_identifier()); ret[get_province_info_life_rating_key()] = province->get_life_rating(); @@ -676,11 +240,11 @@ Dictionary GameSingleton::get_province_info_from_index(int32_t index) const { Building const& building = buildings[idx]; Dictionary building_dict; - building_dict[get_building_info_building_key()] = building.get_identifier().c_str(); + building_dict[get_building_info_building_key()] = std_to_godot_string(building.get_identifier()); building_dict[get_building_info_level_key()] = static_cast<int32_t>(building.get_level()); building_dict[get_building_info_expansion_state_key()] = static_cast<int32_t>(building.get_expansion_state()); - building_dict[get_building_info_start_date_key()] = static_cast<std::string>(building.get_start_date()).c_str(); - building_dict[get_building_info_end_date_key()] = static_cast<std::string>(building.get_end_date()).c_str(); + building_dict[get_building_info_start_date_key()] = std_to_godot_string(static_cast<std::string>(building.get_start_date())); + building_dict[get_building_info_end_date_key()] = std_to_godot_string(static_cast<std::string>(building.get_end_date())); building_dict[get_building_info_expansion_progress_key()] = building.get_expansion_progress(); buildings_array[idx] = building_dict; @@ -718,7 +282,7 @@ Ref<Texture> GameSingleton::get_province_colour_texture() const { return province_colour_texture; } -Error GameSingleton::update_colour_image() { +Error GameSingleton::_update_colour_image() { static PackedByteArray colour_data_array; static constexpr int64_t colour_data_array_size = (MAX_INDEX + 1) * Map::MAPMODE_COLOUR_SIZE; colour_data_array.resize(colour_data_array_size); @@ -728,18 +292,18 @@ Error GameSingleton::update_colour_image() { err = FAILED; static constexpr int32_t PROVINCE_INDEX_SQRT = 1 << (sizeof(index_t) * 4); - if (province_colour_image.is_null()) + if (province_colour_image.is_null()) { province_colour_image.instantiate(); + ERR_FAIL_NULL_V_EDMSG(province_colour_image, FAILED, + "Failed to create province colour image"); + } province_colour_image->set_data(PROVINCE_INDEX_SQRT, PROVINCE_INDEX_SQRT, false, Image::FORMAT_RGBA8, colour_data_array); - if (province_colour_image.is_null()) { - UtilityFunctions::push_error("Failed to update province colour image"); - return FAILED; - } - if (province_colour_texture.is_null()) + if (province_colour_texture.is_null()) { province_colour_texture = ImageTexture::create_from_image(province_colour_image); - else - province_colour_texture->update(province_colour_image); + ERR_FAIL_NULL_V_EDMSG(province_colour_texture, FAILED, + "Failed to create province colour texture"); + } else province_colour_texture->update(province_colour_image); return err; } @@ -749,18 +313,18 @@ int32_t GameSingleton::get_mapmode_count() const { String GameSingleton::get_mapmode_identifier(int32_t index) const { Mapmode const* mapmode = game_manager.map.get_mapmode_by_index(index); - if (mapmode != nullptr) return mapmode->get_identifier().c_str(); + if (mapmode != nullptr) return std_to_godot_string(mapmode->get_identifier()); return String {}; } Error GameSingleton::set_mapmode(String const& identifier) { - Mapmode const* mapmode = game_manager.map.get_mapmode_by_identifier(identifier.utf8().get_data()); + Mapmode const* mapmode = game_manager.map.get_mapmode_by_identifier(godot_to_std_string(identifier)); if (mapmode == nullptr) { UtilityFunctions::push_error("Failed to set mapmode to: ", identifier); return FAILED; } mapmode_index = mapmode->get_index(); - update_colour_image(); + _update_colour_image(); return OK; } @@ -770,12 +334,12 @@ int32_t GameSingleton::get_selected_province_index() const { void GameSingleton::set_selected_province(int32_t index) { game_manager.map.set_selected_province(index); - update_colour_image(); + _update_colour_image(); emit_signal("province_selected", index); } Error GameSingleton::expand_building(int32_t province_index, String const& building_type_identifier) { - if (game_manager.expand_building(province_index, building_type_identifier.utf8().get_data()) != SUCCESS) { + if (game_manager.expand_building(province_index, godot_to_std_string(building_type_identifier)) != SUCCESS) { UtilityFunctions::push_error("Failed to expand ", building_type_identifier, " at province index ", province_index); return FAILED; } @@ -815,7 +379,7 @@ bool GameSingleton::can_decrease_speed() const { } String GameSingleton::get_longform_date() const { - return static_cast<std::string>(game_manager.get_today()).c_str(); + return std_to_godot_string(static_cast<std::string>(game_manager.get_today())); } void GameSingleton::try_tick() { |