diff options
author | Hop311 <hop3114@gmail.com> | 2023-04-26 13:06:19 +0200 |
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committer | Hop311 <hop3114@gmail.com> | 2023-04-26 13:06:19 +0200 |
commit | 2455806f52f0133e5bd5e4997589c5ce4fe99b2c (patch) | |
tree | a1882d8d3a4e836ec305dd0893b6eda5ec3dd230 /extension/src/GameSingleton.cpp | |
parent | 10053cf259c55ee45803268a844edf1011d8a16b (diff) |
Vertical subdivision + calculation for both dims
Diffstat (limited to 'extension/src/GameSingleton.cpp')
-rw-r--r-- | extension/src/GameSingleton.cpp | 58 |
1 files changed, 34 insertions, 24 deletions
diff --git a/extension/src/GameSingleton.cpp b/extension/src/GameSingleton.cpp index 3811dea..3545928 100644 --- a/extension/src/GameSingleton.cpp +++ b/extension/src/GameSingleton.cpp @@ -24,6 +24,7 @@ void GameSingleton::_bind_methods() { ClassDB::bind_method(D_METHOD("get_province_info_from_index", "index"), &GameSingleton::get_province_info_from_index); ClassDB::bind_method(D_METHOD("get_width"), &GameSingleton::get_width); ClassDB::bind_method(D_METHOD("get_height"), &GameSingleton::get_height); + ClassDB::bind_method(D_METHOD("get_province_index_image_subdivisions"), &GameSingleton::get_province_index_image_subdivisions); ClassDB::bind_method(D_METHOD("get_province_index_images"), &GameSingleton::get_province_index_images); ClassDB::bind_method(D_METHOD("get_province_colour_image"), &GameSingleton::get_province_colour_image); @@ -231,7 +232,7 @@ Error GameSingleton::load_region_file(String const& file_path) { } Error GameSingleton::load_province_shape_file(String const& file_path) { - if (province_index_image[0].is_valid()) { + if (!province_index_images.empty()) { UtilityFunctions::push_error("Province shape file has already been loaded, cannot load: ", file_path); return FAILED; } @@ -242,16 +243,15 @@ Error GameSingleton::load_province_shape_file(String const& file_path) { UtilityFunctions::push_error("Failed to load province shape file: ", file_path); return err; } - const int32_t width = province_shape_image->get_width(); - const int32_t height = province_shape_image->get_height(); - if (width < 1 || height < 1) { - UtilityFunctions::push_error("Invalid dimensions (", width, "x", height, ") for province shape file: ", file_path); - err = FAILED; - } - if (width % image_width_divide != 0) { - UtilityFunctions::push_error("Invalid width ", width, " (must be divisible by ", image_width_divide, ") for province shape file: ", file_path); + const Vector2i image_dims = province_shape_image->get_size(); + if (image_dims.x < 1 || image_dims.y < 1) { + UtilityFunctions::push_error("Invalid dimensions (", image_dims.x, "x", image_dims.y, ") for province shape file: ", file_path); err = FAILED; } + static constexpr int32_t GPU_DIM_LIMIT = 0x3FFF; + // For each dimension of the image, this finds the small number of equal subdivisions required get the individual texture dims under GPU_DIM_LIMIT + for (int i = 0; i < 2; ++i) for (image_subdivisions[i] = 1; + image_dims[i] / image_subdivisions[i] > GPU_DIM_LIMIT || image_dims[i] % image_subdivisions[i] != 0; ++image_subdivisions[i]); static constexpr Image::Format expected_format = Image::FORMAT_RGB8; const Image::Format format = province_shape_image->get_format(); if (format != expected_format) { @@ -259,21 +259,27 @@ Error GameSingleton::load_province_shape_file(String const& file_path) { err = FAILED; } if (err != OK) return err; - err = ERR(game_manager.map.generate_province_index_image(width, height, province_shape_image->get_data().ptr())); + err = ERR(game_manager.map.generate_province_index_image(image_dims.x, image_dims.y, province_shape_image->get_data().ptr())); std::vector<Province::index_t> const& province_index_data = game_manager.map.get_province_index_image(); - const int32_t divided_width = width / image_width_divide; - for (int32_t i = 0; i < image_width_divide; ++i) { - PackedByteArray index_data_array; - index_data_array.resize(divided_width * height * sizeof(Province::index_t)); - for (int32_t y = 0; y < height; ++y) - memcpy(index_data_array.ptrw() + y * divided_width * sizeof(Province::index_t), - province_index_data.data() + y * width + i * divided_width, - divided_width * sizeof(Province::index_t)); - province_index_image[i] = Image::create_from_data(divided_width, height, false, Image::FORMAT_RG8, index_data_array); - if (province_index_image[i].is_null()) { - UtilityFunctions::push_error("Failed to create province ID image #", i); - err = FAILED; + const Vector2i divided_dims = image_dims / image_subdivisions; + province_index_images.resize(image_subdivisions.x * image_subdivisions.y); + for (int32_t v = 0; v < image_subdivisions.y; ++v) { + for (int32_t u = 0; u < image_subdivisions.x; ++u) { + PackedByteArray index_data_array; + index_data_array.resize(divided_dims.x * divided_dims.y * sizeof(Province::index_t)); + + for (int32_t y = 0; y < divided_dims.y; ++y) + memcpy(index_data_array.ptrw() + y * divided_dims.x * sizeof(Province::index_t), + province_index_data.data() + (v * divided_dims.y + y) * image_dims.x + u * divided_dims.x, + divided_dims.x * sizeof(Province::index_t)); + + const int32_t idx = u + v * image_subdivisions.x; + province_index_images[idx] = Image::create_from_data(divided_dims.x, divided_dims.y, false, Image::FORMAT_RG8, index_data_array); + if (province_index_images[idx].is_null()) { + UtilityFunctions::push_error("Failed to create province index image (", u, ", ", v, ")"); + err = FAILED; + } } } @@ -366,10 +372,14 @@ int32_t GameSingleton::get_height() const { return game_manager.map.get_height(); } +Vector2i GameSingleton::get_province_index_image_subdivisions() const { + return image_subdivisions; +} + Array GameSingleton::get_province_index_images() const { Array ret; - for (int i = 0; i < image_width_divide; ++i) - ret.append(province_index_image[i]); + for (Ref<Image> const& image : province_index_images) + ret.append(image); return ret; } |