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author Hop311 <Hop3114@gmail.com>2023-08-17 20:25:25 +0200
committer GitHub <noreply@github.com>2023-08-17 20:25:25 +0200
commitaa9961b27a4859f088b037dd8037accb4e3119be (patch)
treee93af9cabfbefc6ea089a153399e04d74e4b605a /extension/src/GameSingleton.cpp
parentff0d38b5d53fa95609f2587a2be5205f0c0d3118 (diff)
parent9a086523513994b0183d5f7d479b2f82412177f6 (diff)
Merge pull request #146 from Nemrav/piechart2
Add Piecharts (gd 4.1)
Diffstat (limited to 'extension/src/GameSingleton.cpp')
-rw-r--r--extension/src/GameSingleton.cpp83
1 files changed, 77 insertions, 6 deletions
diff --git a/extension/src/GameSingleton.cpp b/extension/src/GameSingleton.cpp
index efacb8e..18fd67a 100644
--- a/extension/src/GameSingleton.cpp
+++ b/extension/src/GameSingleton.cpp
@@ -1,7 +1,5 @@
#include "GameSingleton.hpp"
-#include <cassert>
-
#include <godot_cpp/variant/utility_functions.hpp>
#include "openvic/utility/Logger.hpp"
@@ -11,10 +9,9 @@
using namespace godot;
using namespace OpenVic;
-TerrainVariant::TerrainVariant(std::string const& new_identfier,
+TerrainVariant::TerrainVariant(const std::string_view new_identfier,
colour_t new_colour, Ref<Image> const& new_image)
- : HasIdentifier { new_identfier },
- HasColour { new_colour, true },
+ : HasIdentifierAndColour { new_identfier, new_colour, true },
image { new_image } {}
Ref<Image> TerrainVariant::get_image() const {
@@ -75,6 +72,9 @@ void GameSingleton::_bind_methods() {
ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_region_key"), &GameSingleton::get_province_info_region_key);
ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_life_rating_key"), &GameSingleton::get_province_info_life_rating_key);
ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_total_population_key"), &GameSingleton::get_province_info_total_population_key);
+ ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_pop_types_key"), &GameSingleton::get_province_info_pop_types_key);
+ ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_pop_ideologies_key"), &GameSingleton::get_province_info_pop_ideologies_key);
+ ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_pop_cultures_key"), &GameSingleton::get_province_info_pop_cultures_key);
ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_rgo_key"), &GameSingleton::get_province_info_rgo_key);
ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_buildings_key"), &GameSingleton::get_province_info_buildings_key);
@@ -84,6 +84,25 @@ void GameSingleton::_bind_methods() {
ClassDB::bind_static_method("GameSingleton", D_METHOD("get_building_info_start_date_key"), &GameSingleton::get_building_info_start_date_key);
ClassDB::bind_static_method("GameSingleton", D_METHOD("get_building_info_end_date_key"), &GameSingleton::get_building_info_end_date_key);
ClassDB::bind_static_method("GameSingleton", D_METHOD("get_building_info_expansion_progress_key"), &GameSingleton::get_building_info_expansion_progress_key);
+
+ ClassDB::bind_static_method("GameSingleton", D_METHOD("get_piechart_info_size_key"), &GameSingleton::get_piechart_info_size_key);
+ ClassDB::bind_static_method("GameSingleton", D_METHOD("get_piechart_info_colour_key"), &GameSingleton::get_piechart_info_colour_key);
+
+ ClassDB::bind_static_method("GameSingleton", D_METHOD("draw_pie_chart", "image", "stopAngles", "colours", "radius",
+ "shadow_displacement", "shadow_tightness", "shadow_radius", "shadow_thickness",
+ "trim_colour", "trim_size", "gradient_falloff", "gradient_base",
+ "donut", "donut_inner_trim", "donut_inner_radius"), &GameSingleton::draw_pie_chart);
+}
+
+void GameSingleton::draw_pie_chart(Ref<Image> image,
+ Array const& stopAngles, Array const& colours, float radius,
+ Vector2 shadow_displacement, float shadow_tightness, float shadow_radius, float shadow_thickness,
+ Color trim_colour, float trim_size, float gradient_falloff, float gradient_base,
+ bool donut, bool donut_inner_trim, float donut_inner_radius) {
+
+ OpenVic::draw_pie_chart(image, stopAngles, colours, radius, shadow_displacement, shadow_tightness, shadow_radius, shadow_thickness,
+ trim_colour, trim_size, gradient_falloff, gradient_base,
+ donut, donut_inner_trim, donut_inner_radius);
}
GameSingleton* GameSingleton::get_singleton() {
@@ -153,11 +172,25 @@ Error GameSingleton::_load_hardcoded_defines() {
}
return HIGH_ALPHA_VALUE | val;
}
- return HIGH_ALPHA_VALUE;
+ return NULL_COLOUR;
} },
{ "mapmode_population",
[](Map const& map, Province const& province) -> colour_t {
return HIGH_ALPHA_VALUE | (fraction_to_colour_byte(province.get_total_population(), map.get_highest_province_population() + 1, 0.1f, 1.0f) << 8);
+ } },
+ { "mapmode_culture",
+ [](Map const& map, Province const& province) -> colour_t {
+ distribution_t const& cultures = province.get_culture_distribution();
+ if (!cultures.empty()) {
+ // This breaks if replaced with distribution_t::value_type, something
+ // about operator=(volatile const&) being deleted.
+ std::pair<HasIdentifierAndColour const*, float> culture = *cultures.begin();
+ for (distribution_t::value_type const p : cultures) {
+ if (p.second > culture.second) culture = p;
+ }
+ return HIGH_ALPHA_VALUE | culture.first->get_colour();
+ }
+ return NULL_COLOUR;
} }
};
for (mapmode_t const& mapmode : mapmodes)
@@ -208,6 +241,18 @@ StringName const& GameSingleton::get_province_info_total_population_key() {
static const StringName key = "total_population";
return key;
}
+StringName const& GameSingleton::get_province_info_pop_types_key() {
+ static const StringName key = "pop_types";
+ return key;
+}
+StringName const& GameSingleton::get_province_info_pop_ideologies_key() {
+ static const StringName key = "pop_ideologies";
+ return key;
+}
+StringName const& GameSingleton::get_province_info_pop_cultures_key() {
+ static const StringName key = "pop_cultures";
+ return key;
+}
StringName const& GameSingleton::get_province_info_rgo_key() {
static const StringName key = "rgo";
return key;
@@ -242,6 +287,26 @@ StringName const& GameSingleton::get_building_info_expansion_progress_key() {
return key;
}
+StringName const& GameSingleton::get_piechart_info_size_key() {
+ static const StringName key = "size";
+ return key;
+}
+StringName const& GameSingleton::get_piechart_info_colour_key() {
+ static const StringName key = "colour";
+ return key;
+}
+
+Dictionary GameSingleton::_distribution_to_dictionary(distribution_t const& dist) const {
+ Dictionary dict;
+ for (distribution_t::value_type const& p : dist) {
+ Dictionary sub_dict;
+ sub_dict[get_piechart_info_size_key()] = p.second;
+ sub_dict[get_piechart_info_colour_key()] = to_godot_color(p.first->get_colour());
+ dict[std_to_godot_string(p.first->get_identifier())] = sub_dict;
+ }
+ return dict;
+}
+
Dictionary GameSingleton::get_province_info_from_index(int32_t index) const {
Province const* province = game_manager.map.get_province_by_index(index);
if (province == nullptr) return {};
@@ -257,6 +322,12 @@ Dictionary GameSingleton::get_province_info_from_index(int32_t index) const {
ret[get_province_info_life_rating_key()] = province->get_life_rating();
ret[get_province_info_total_population_key()] = province->get_total_population();
+ distribution_t const& pop_types = province->get_pop_type_distribution();
+ if (!pop_types.empty()) ret[get_province_info_pop_types_key()] = _distribution_to_dictionary(pop_types);
+ //distribution_t const& ideologies = province->get_ideology_distribution();
+ //if (!ideologies.empty()) ret[get_province_info_pop_ideologies_key()] = _distribution_to_dictionary(ideologies);
+ distribution_t const& cultures = province->get_culture_distribution();
+ if (!cultures.empty()) ret[get_province_info_pop_cultures_key()] = _distribution_to_dictionary(cultures);
std::vector<Building> const& buildings = province->get_buildings();
if (!buildings.empty()) {