diff options
author | Hop311 <Hop3114@gmail.com> | 2023-04-26 01:26:33 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-04-26 01:26:33 +0200 |
commit | 10053cf259c55ee45803268a844edf1011d8a16b (patch) | |
tree | fcf86e6fac31430ba537a0d056e97f901ad76dd7 /extension/src/GameSingleton.cpp | |
parent | 639f86febf39184cccde9f898fc328375048233f (diff) | |
parent | 563834e7e6f9ce565bbfd553a0d9ff80a98c677d (diff) |
Merge pull request #98 from OpenVic2Project/some-cleanup
Req comments + cleanup + c++ registry refactoring
Diffstat (limited to 'extension/src/GameSingleton.cpp')
-rw-r--r-- | extension/src/GameSingleton.cpp | 50 |
1 files changed, 32 insertions, 18 deletions
diff --git a/extension/src/GameSingleton.cpp b/extension/src/GameSingleton.cpp index 68eb252..3811dea 100644 --- a/extension/src/GameSingleton.cpp +++ b/extension/src/GameSingleton.cpp @@ -18,13 +18,13 @@ void GameSingleton::_bind_methods() { ClassDB::bind_method(D_METHOD("load_water_province_file", "file_path"), &GameSingleton::load_water_province_file); ClassDB::bind_method(D_METHOD("load_region_file", "file_path"), &GameSingleton::load_region_file); ClassDB::bind_method(D_METHOD("load_province_shape_file", "file_path"), &GameSingleton::load_province_shape_file); - ClassDB::bind_method(D_METHOD("finished_loading_data"), &GameSingleton::finished_loading_data); + ClassDB::bind_method(D_METHOD("setup"), &GameSingleton::setup); ClassDB::bind_method(D_METHOD("get_province_index_from_uv_coords", "coords"), &GameSingleton::get_province_index_from_uv_coords); ClassDB::bind_method(D_METHOD("get_province_info_from_index", "index"), &GameSingleton::get_province_info_from_index); ClassDB::bind_method(D_METHOD("get_width"), &GameSingleton::get_width); ClassDB::bind_method(D_METHOD("get_height"), &GameSingleton::get_height); - ClassDB::bind_method(D_METHOD("get_province_index_image"), &GameSingleton::get_province_index_image); + ClassDB::bind_method(D_METHOD("get_province_index_images"), &GameSingleton::get_province_index_images); ClassDB::bind_method(D_METHOD("get_province_colour_image"), &GameSingleton::get_province_colour_image); ClassDB::bind_method(D_METHOD("update_colour_image"), &GameSingleton::update_colour_image); @@ -79,6 +79,7 @@ GameSingleton::GameSingleton() : game_manager{ [this]() { emit_signal("state_upd }; for (mapmode_t const& mapmode : mapmodes) game_manager.map.add_mapmode(mapmode.first, mapmode.second); + game_manager.map.lock_mapmodes(); using building_type_t = std::tuple<std::string, Building::level_t, Timespan>; const std::vector<building_type_t> building_types = { @@ -86,6 +87,7 @@ GameSingleton::GameSingleton() : game_manager{ [this]() { emit_signal("state_upd }; for (building_type_t const& type : building_types) game_manager.building_manager.add_building_type(std::get<0>(type), std::get<1>(type), std::get<2>(type)); + game_manager.building_manager.lock_building_types(); } @@ -229,7 +231,7 @@ Error GameSingleton::load_region_file(String const& file_path) { } Error GameSingleton::load_province_shape_file(String const& file_path) { - if (province_index_image.is_valid()) { + if (province_index_image[0].is_valid()) { UtilityFunctions::push_error("Province shape file has already been loaded, cannot load: ", file_path); return FAILED; } @@ -240,12 +242,16 @@ Error GameSingleton::load_province_shape_file(String const& file_path) { UtilityFunctions::push_error("Failed to load province shape file: ", file_path); return err; } - int32_t width = province_shape_image->get_width(); - int32_t height = province_shape_image->get_height(); + const int32_t width = province_shape_image->get_width(); + const int32_t height = province_shape_image->get_height(); if (width < 1 || height < 1) { UtilityFunctions::push_error("Invalid dimensions (", width, "x", height, ") for province shape file: ", file_path); err = FAILED; } + if (width % image_width_divide != 0) { + UtilityFunctions::push_error("Invalid width ", width, " (must be divisible by ", image_width_divide, ") for province shape file: ", file_path); + err = FAILED; + } static constexpr Image::Format expected_format = Image::FORMAT_RGB8; const Image::Format format = province_shape_image->get_format(); if (format != expected_format) { @@ -255,15 +261,20 @@ Error GameSingleton::load_province_shape_file(String const& file_path) { if (err != OK) return err; err = ERR(game_manager.map.generate_province_index_image(width, height, province_shape_image->get_data().ptr())); - PackedByteArray index_data_array; - index_data_array.resize(width * height * sizeof(Province::index_t)); std::vector<Province::index_t> const& province_index_data = game_manager.map.get_province_index_image(); - memcpy(index_data_array.ptrw(), province_index_data.data(), province_index_data.size()); - - province_index_image = Image::create_from_data(width, height, false, Image::FORMAT_RG8, index_data_array); - if (province_index_image.is_null()) { - UtilityFunctions::push_error("Failed to create province ID image"); - err = FAILED; + const int32_t divided_width = width / image_width_divide; + for (int32_t i = 0; i < image_width_divide; ++i) { + PackedByteArray index_data_array; + index_data_array.resize(divided_width * height * sizeof(Province::index_t)); + for (int32_t y = 0; y < height; ++y) + memcpy(index_data_array.ptrw() + y * divided_width * sizeof(Province::index_t), + province_index_data.data() + y * width + i * divided_width, + divided_width * sizeof(Province::index_t)); + province_index_image[i] = Image::create_from_data(divided_width, height, false, Image::FORMAT_RG8, index_data_array); + if (province_index_image[i].is_null()) { + UtilityFunctions::push_error("Failed to create province ID image #", i); + err = FAILED; + } } if (update_colour_image() != OK) err = FAILED; @@ -271,8 +282,8 @@ Error GameSingleton::load_province_shape_file(String const& file_path) { return err; } -void GameSingleton::finished_loading_data() { - game_manager.finished_loading_data(); +godot::Error GameSingleton::setup() { + return ERR(game_manager.setup()); } Error GameSingleton::load_water_province_file(String const& file_path) { @@ -332,7 +343,7 @@ Dictionary GameSingleton::get_province_info_from_index(int32_t index) const { Dictionary building_dict; Building const& building = buildings[idx]; - building_dict[building_key] = building.get_type().get_identifier().c_str(); + building_dict[building_key] = building.get_identifier().c_str(); building_dict[level_key] = static_cast<int32_t>(building.get_level()); building_dict[expansion_state_key] = static_cast<int32_t>(building.get_expansion_state()); building_dict[start_date_key] = static_cast<std::string>(building.get_start_date()).c_str(); @@ -355,8 +366,11 @@ int32_t GameSingleton::get_height() const { return game_manager.map.get_height(); } -Ref<Image> GameSingleton::get_province_index_image() const { - return province_index_image; +Array GameSingleton::get_province_index_images() const { + Array ret; + for (int i = 0; i < image_width_divide; ++i) + ret.append(province_index_image[i]); + return ret; } Ref<Image> GameSingleton::get_province_colour_image() const { |