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author Hop311 <Hop3114@gmail.com>2023-04-29 00:48:13 +0200
committer GitHub <noreply@github.com>2023-04-29 00:48:13 +0200
commit5195a460330af234391dfdc892847d74d0d29393 (patch)
tree588f505bd94991b3a6c7a95b18b02e712df36cc7 /extension/src/GameSingleton.hpp
parent1b35c3a4434873b98f8e3aa7770f0edd37ec053c (diff)
parent05937359e8c53ee76dc3ce537dd70083a016f766 (diff)
Merge branch 'main' into goods
Diffstat (limited to 'extension/src/GameSingleton.hpp')
-rw-r--r--extension/src/GameSingleton.hpp15
1 files changed, 10 insertions, 5 deletions
diff --git a/extension/src/GameSingleton.hpp b/extension/src/GameSingleton.hpp
index d9879ef..d17b950 100644
--- a/extension/src/GameSingleton.hpp
+++ b/extension/src/GameSingleton.hpp
@@ -2,7 +2,8 @@
#include <functional>
-#include <godot_cpp/classes/image.hpp>
+#include <godot_cpp/classes/image_texture.hpp>
+#include <godot_cpp/classes/texture2d_array.hpp>
#include "openvic2/GameManager.hpp"
@@ -14,8 +15,10 @@ namespace OpenVic2 {
GameManager game_manager;
- static constexpr int image_width_divide = 2;
- godot::Ref<godot::Image> province_index_image[image_width_divide], province_colour_image;
+ godot::Vector2i image_subdivisions;
+ godot::Ref<godot::Texture2DArray> province_shape_texture;
+ godot::Ref<godot::Image> province_colour_image;
+ godot::Ref<godot::ImageTexture> province_colour_texture;
Mapmode::index_t mapmode_index = 0;
godot::Error _parse_province_identifier_entry(godot::String const& identifier, godot::Variant const& entry);
@@ -40,8 +43,10 @@ namespace OpenVic2 {
godot::Dictionary get_province_info_from_index(int32_t index) const;
int32_t get_width() const;
int32_t get_height() const;
- godot::Array get_province_index_images() const;
- godot::Ref<godot::Image> get_province_colour_image() const;
+ float get_aspect_ratio() const;
+ godot::Vector2i get_province_shape_image_subdivisions() const;
+ godot::Ref<godot::Texture> get_province_shape_texture() const;
+ godot::Ref<godot::Texture> get_province_colour_texture() const;
godot::Error update_colour_image();
int32_t get_mapmode_count() const;